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full:rasterization
(Results
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336
) sorted by null
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/external/mesa3d/src/intel/vulkan/
anv_pipeline.c
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/external/mesa3d/src/mesa/drivers/dri/i915/
intel_tris.c
379
*
rasterization
. Otherwise draw as two triangles with provoking
781
*
Rasterization
fallback helpers *
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intel_context.h
236
/* Fallback
rasterization
functions
/external/mesa3d/src/mesa/main/
dd.h
77
*
Rasterization
functions are patched into the swrast module.
585
/** Select a polygon
rasterization
mode */
593
/** Set
rasterization
mode */
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drawpix.c
81
* GL_EXT_texture_integer. From section 3.7.4 ("
Rasterization
of Pixel
/external/deqp/modules/gles3/functional/
es3fNegativeFragmentApiTests.cpp
181
//
Rasterization
API functions
/external/mesa3d/docs/specs/OLD/
MESA_packed_depth_stencil.spec
76
Additions to Chapter 3 of the 1.1 Specification (
Rasterization
)
MESA_program_debug.spec
149
Additions to Chapter 3 of the OpenGL 1.4 Specification (
Rasterization
)
/external/mesa3d/src/gallium/drivers/radeon/
cayman_msaa.c
210
/* Required by OpenGL line
rasterization
.
/external/mesa3d/src/mesa/drivers/dri/radeon/
radeon_context.h
366
/* Fallback
rasterization
functions
/external/mesa3d/src/mesa/swrast/
s_linetemp.h
38
*
rasterization
(see pixelPtr):
/external/skqp/src/gpu/ccpr/
GrCCCoverageProcessor.h
58
//
rasterization
, and the Shader decides the coverage value at each pixel.
/external/swiftshader/docs/
Index.md
44
The [SetupRoutine](../src/Shader/SetupRoutine.cpp) performs primitive setup. This constitutes back-face culling, computing gradients, and
rasterization
.
/external/swiftshader/include/Direct3D/
d3d8caps.h
165
#define D3DDEVCAPS_HWRASTERIZATION 0x00080000L /* Device has HW acceleration for
rasterization
*/
/prebuilts/clang/host/darwin-x86/clang-4579689/include/llvm/IR/
CallingConv.h
187
/// stage before
rasterization
(vertex shader if tessellation and geometry
/prebuilts/clang/host/darwin-x86/clang-4630689/include/llvm/IR/
CallingConv.h
187
/// stage before
rasterization
(vertex shader if tessellation and geometry
/prebuilts/clang/host/darwin-x86/clang-4639204/include/llvm/IR/
CallingConv.h
187
/// stage before
rasterization
(vertex shader if tessellation and geometry
/prebuilts/clang/host/darwin-x86/clang-4691093/include/llvm/IR/
CallingConv.h
187
/// stage before
rasterization
(vertex shader if tessellation and geometry
/prebuilts/clang/host/linux-x86/clang-4579689/include/llvm/IR/
CallingConv.h
187
/// stage before
rasterization
(vertex shader if tessellation and geometry
/prebuilts/clang/host/linux-x86/clang-4630689/include/llvm/IR/
CallingConv.h
187
/// stage before
rasterization
(vertex shader if tessellation and geometry
/prebuilts/clang/host/linux-x86/clang-4639204/include/llvm/IR/
CallingConv.h
187
/// stage before
rasterization
(vertex shader if tessellation and geometry
/prebuilts/clang/host/linux-x86/clang-4691093/include/llvm/IR/
CallingConv.h
187
/// stage before
rasterization
(vertex shader if tessellation and geometry
/external/deqp/external/openglcts/modules/gl/
gl4cEnhancedLayoutsTests.hpp
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/external/deqp/android/cts/master/src/
gles3-hw-issues.txt
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/external/freetype/docs/
raster.txt
39
common
rasterization
techniques is assumed.
137
rasterization
of third-order curves is completely identical.
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