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  /external/swiftshader/tests/fuzzers/
VertexRoutineFuzzer.cpp 113 resources.MaxDrawBuffers = sw::RENDERTARGETS;
  /external/deqp/modules/gles31/functional/
es31fTessellationGeometryInteractionTests.cpp 238 } renderTargets[] =
256 for (int renderNdx = 0; renderNdx < DE_LENGTH_OF_ARRAY(renderTargets); ++renderNdx)
258 const tcu::ScopedLogSection section (m_testCtx.getLog(), renderTargets[renderNdx].name, renderTargets[renderNdx].description);
264 << glu::TessellationEvaluationSource(getTessellationEvaluationSource(renderTargets[renderNdx].containsGeometryShader));
266 if (renderTargets[renderNdx].containsGeometryShader)
308 glu::readPixels(m_context.getRenderContext(), 0, 0, renderTargets[renderNdx].surfaceAccess);
541 } renderTargets[] =
557 for (int renderNdx = 0; renderNdx < DE_LENGTH_OF_ARRAY(renderTargets); ++renderNdx)
559 const tcu::ScopedLogSection section (m_testCtx.getLog(), renderTargets[renderNdx].name, renderTargets[renderNdx].description)
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  /external/mesa3d/src/gallium/drivers/svga/
svga_context.c 349 /* To force the re-emission of rendertargets and texture sampler bindings on
352 svga->rebind.flags.rendertargets = TRUE;
svga_pipe_misc.c 137 * Actually, the virtual hardware may support rendertargets with
svga_context.h 509 unsigned rendertargets:1; member in struct:svga_context::__anon30102::__anon30103
svga_pipe_clear.c 137 if (svga->rebind.flags.rendertargets) {
svga_draw.c 210 if (svga->rebind.flags.rendertargets) {
  /external/swiftshader/src/Shader/
PixelProgram.cpp 75 for(int i = 0; i < RENDERTARGETS; i++)
516 for(int i = 0; i < RENDERTARGETS; i++)
523 for(int i = 0; i < RENDERTARGETS; i++)
575 for(int index = 0; index < RENDERTARGETS; index++)
727 void PixelProgram::clampColor(Vector4f oC[RENDERTARGETS])
729 for(int index = 0; index < RENDERTARGETS; index++)
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PixelRoutine.cpp 50 void PixelRoutine::quad(Pointer<Byte> cBuffer[RENDERTARGETS], Pointer<Byte> &zBuffer, Pointer<Byte> &sBuffer, Int cMask[4], Int &x, Int &y)
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  /external/swiftshader/src/Renderer/
Context.cpp 223 for(int i = 0; i < RENDERTARGETS; ++i)
282 for(int i = 0; i < RENDERTARGETS; i++)
PixelProcessor.cpp 1020 for(int i = 0; i < RENDERTARGETS; i++)
    [all...]
Renderer.cpp 603 for(int index = 0; index < RENDERTARGETS; index++)
998 for(int i = 0; i < RENDERTARGETS; i++)
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  /external/swiftshader/src/OpenGL/libGLESv2/
Context.h 93 MAX_DRAW_BUFFERS = sw::RENDERTARGETS,
  /external/mesa3d/src/gallium/drivers/freedreno/
freedreno_resource.c 941 /* not until we allow rendertargets to be buffers */
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  /external/mesa3d/src/gallium/drivers/svga/include/
svga3d_cmd.h     [all...]
  /external/mesa3d/src/gallium/drivers/swr/
swr_state.cpp 831 struct SWR_SURFACE_STATE *rt = &pDC->renderTargets[attachment];
    [all...]
  /frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/
CameraStreamer.java 287 /** Map of RenderTargets for client SurfaceTextures */
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  /external/deqp/external/vulkancts/modules/vulkan/shaderrender/
vktShaderRenderDerivateTests.cpp 95 SURFACETYPE_FLOAT_FBO, // \note Uses RGBA32UI fbo actually, since FP rendertargets are not in core spec.
    [all...]
  /external/deqp/modules/gles3/functional/
es3fShaderDerivateTests.cpp 92 SURFACETYPE_FLOAT_FBO, // \note Uses RGBA32UI fbo actually, since FP rendertargets are not in core spec.
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  /external/swiftshader/src/OpenGL/compiler/
OutputASM.cpp     [all...]

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