/external/swiftshader/tests/fuzzers/ |
VertexRoutineFuzzer.cpp | 113 resources.MaxDrawBuffers = sw::RENDERTARGETS;
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/external/deqp/modules/gles31/functional/ |
es31fTessellationGeometryInteractionTests.cpp | 238 } renderTargets[] = 256 for (int renderNdx = 0; renderNdx < DE_LENGTH_OF_ARRAY(renderTargets); ++renderNdx) 258 const tcu::ScopedLogSection section (m_testCtx.getLog(), renderTargets[renderNdx].name, renderTargets[renderNdx].description); 264 << glu::TessellationEvaluationSource(getTessellationEvaluationSource(renderTargets[renderNdx].containsGeometryShader)); 266 if (renderTargets[renderNdx].containsGeometryShader) 308 glu::readPixels(m_context.getRenderContext(), 0, 0, renderTargets[renderNdx].surfaceAccess); 541 } renderTargets[] = 557 for (int renderNdx = 0; renderNdx < DE_LENGTH_OF_ARRAY(renderTargets); ++renderNdx) 559 const tcu::ScopedLogSection section (m_testCtx.getLog(), renderTargets[renderNdx].name, renderTargets[renderNdx].description) [all...] |
/external/mesa3d/src/gallium/drivers/svga/ |
svga_context.c | 349 /* To force the re-emission of rendertargets and texture sampler bindings on 352 svga->rebind.flags.rendertargets = TRUE;
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svga_pipe_misc.c | 137 * Actually, the virtual hardware may support rendertargets with
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svga_context.h | 509 unsigned rendertargets:1; member in struct:svga_context::__anon30102::__anon30103
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svga_pipe_clear.c | 137 if (svga->rebind.flags.rendertargets) {
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svga_draw.c | 210 if (svga->rebind.flags.rendertargets) {
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/external/swiftshader/src/Shader/ |
PixelProgram.cpp | 75 for(int i = 0; i < RENDERTARGETS; i++) 516 for(int i = 0; i < RENDERTARGETS; i++) 523 for(int i = 0; i < RENDERTARGETS; i++) 575 for(int index = 0; index < RENDERTARGETS; index++) 727 void PixelProgram::clampColor(Vector4f oC[RENDERTARGETS]) 729 for(int index = 0; index < RENDERTARGETS; index++) [all...] |
PixelRoutine.cpp | 50 void PixelRoutine::quad(Pointer<Byte> cBuffer[RENDERTARGETS], Pointer<Byte> &zBuffer, Pointer<Byte> &sBuffer, Int cMask[4], Int &x, Int &y) [all...] |
/external/swiftshader/src/Renderer/ |
Context.cpp | 223 for(int i = 0; i < RENDERTARGETS; ++i) 282 for(int i = 0; i < RENDERTARGETS; i++)
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PixelProcessor.cpp | 1020 for(int i = 0; i < RENDERTARGETS; i++) [all...] |
Renderer.cpp | 603 for(int index = 0; index < RENDERTARGETS; index++) 998 for(int i = 0; i < RENDERTARGETS; i++) [all...] |
/external/swiftshader/src/OpenGL/libGLESv2/ |
Context.h | 93 MAX_DRAW_BUFFERS = sw::RENDERTARGETS,
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/external/mesa3d/src/gallium/drivers/freedreno/ |
freedreno_resource.c | 941 /* not until we allow rendertargets to be buffers */ [all...] |
/external/mesa3d/src/gallium/drivers/svga/include/ |
svga3d_cmd.h | [all...] |
/external/mesa3d/src/gallium/drivers/swr/ |
swr_state.cpp | 831 struct SWR_SURFACE_STATE *rt = &pDC->renderTargets[attachment]; [all...] |
/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/ |
CameraStreamer.java | 287 /** Map of RenderTargets for client SurfaceTextures */ [all...] |
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
vktShaderRenderDerivateTests.cpp | 95 SURFACETYPE_FLOAT_FBO, // \note Uses RGBA32UI fbo actually, since FP rendertargets are not in core spec. [all...] |
/external/deqp/modules/gles3/functional/ |
es3fShaderDerivateTests.cpp | 92 SURFACETYPE_FLOAT_FBO, // \note Uses RGBA32UI fbo actually, since FP rendertargets are not in core spec. [all...] |
/external/swiftshader/src/OpenGL/compiler/ |
OutputASM.cpp | [all...] |