1 /********************************************************** 2 * Copyright 2008-2009 VMware, Inc. All rights reserved. 3 * 4 * Permission is hereby granted, free of charge, to any person 5 * obtaining a copy of this software and associated documentation 6 * files (the "Software"), to deal in the Software without 7 * restriction, including without limitation the rights to use, copy, 8 * modify, merge, publish, distribute, sublicense, and/or sell copies 9 * of the Software, and to permit persons to whom the Software is 10 * furnished to do so, subject to the following conditions: 11 * 12 * The above copyright notice and this permission notice shall be 13 * included in all copies or substantial portions of the Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND 18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS 19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN 20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 22 * SOFTWARE. 23 * 24 **********************************************************/ 25 26 #include "util/u_framebuffer.h" 27 #include "util/u_inlines.h" 28 #include "util/u_pstipple.h" 29 30 #include "svga_cmd.h" 31 #include "svga_context.h" 32 #include "svga_screen.h" 33 #include "svga_surface.h" 34 #include "svga_resource_texture.h" 35 36 37 static void 38 svga_set_scissor_states(struct pipe_context *pipe, 39 unsigned start_slot, 40 unsigned num_scissors, 41 const struct pipe_scissor_state *scissors) 42 { 43 struct svga_context *svga = svga_context(pipe); 44 45 memcpy(&svga->curr.scissor, scissors, sizeof(*scissors)); 46 svga->dirty |= SVGA_NEW_SCISSOR; 47 } 48 49 50 static void 51 svga_set_polygon_stipple(struct pipe_context *pipe, 52 const struct pipe_poly_stipple *stipple) 53 { 54 struct svga_context *svga = svga_context(pipe); 55 56 /* release old texture */ 57 pipe_resource_reference(&svga->polygon_stipple.texture, NULL); 58 59 /* release old sampler view */ 60 if (svga->polygon_stipple.sampler_view) { 61 pipe->sampler_view_destroy(pipe, 62 &svga->polygon_stipple.sampler_view->base); 63 } 64 65 /* create new stipple texture */ 66 svga->polygon_stipple.texture = 67 util_pstipple_create_stipple_texture(pipe, stipple->stipple); 68 69 /* create new sampler view */ 70 svga->polygon_stipple.sampler_view = 71 (struct svga_pipe_sampler_view *) 72 util_pstipple_create_sampler_view(pipe, 73 svga->polygon_stipple.texture); 74 75 /* allocate sampler state, if first time */ 76 if (!svga->polygon_stipple.sampler) { 77 svga->polygon_stipple.sampler = util_pstipple_create_sampler(pipe); 78 } 79 80 svga->dirty |= SVGA_NEW_STIPPLE; 81 } 82 83 84 void 85 svga_cleanup_framebuffer(struct svga_context *svga) 86 { 87 struct svga_screen *svgascreen = svga_screen(svga->pipe.screen); 88 struct pipe_framebuffer_state *curr = &svga->curr.framebuffer; 89 struct pipe_framebuffer_state *hw = &svga->state.hw_clear.framebuffer; 90 unsigned i; 91 92 for (i = 0; i < svgascreen->max_color_buffers; i++) { 93 pipe_surface_reference(&curr->cbufs[i], NULL); 94 pipe_surface_reference(&hw->cbufs[i], NULL); 95 } 96 97 pipe_surface_reference(&curr->zsbuf, NULL); 98 pipe_surface_reference(&hw->zsbuf, NULL); 99 } 100 101 102 #define DEPTH_BIAS_SCALE_FACTOR_D16 ((float)(1<<15)) 103 #define DEPTH_BIAS_SCALE_FACTOR_D24S8 ((float)(1<<23)) 104 #define DEPTH_BIAS_SCALE_FACTOR_D32 ((float)(1<<31)) 105 106 107 static void 108 svga_set_framebuffer_state(struct pipe_context *pipe, 109 const struct pipe_framebuffer_state *fb) 110 { 111 struct svga_context *svga = svga_context(pipe); 112 struct pipe_framebuffer_state *dst = &svga->curr.framebuffer; 113 unsigned i; 114 115 /* make sure any pending drawing calls are flushed before changing 116 * the framebuffer state 117 */ 118 svga_hwtnl_flush_retry(svga); 119 120 dst->width = fb->width; 121 dst->height = fb->height; 122 dst->nr_cbufs = fb->nr_cbufs; 123 124 /* Check if we need to propagate any of the render targets which we may 125 * be unbinding. 126 */ 127 for (i = 0; i < dst->nr_cbufs; i++) { 128 struct pipe_surface *s = i < fb->nr_cbufs ? fb->cbufs[i] : NULL; 129 if (dst->cbufs[i] && dst->cbufs[i] != s) { 130 if (svga_surface_needs_propagation(dst->cbufs[i])) { 131 svga_propagate_surface(svga, dst->cbufs[i]); 132 } 133 } 134 } 135 136 /* Check that all surfaces are the same size. 137 * Actually, the virtual hardware may support rendertargets with 138 * different size, depending on the host API and driver, 139 */ 140 { 141 int width = 0, height = 0; 142 if (fb->zsbuf) { 143 width = fb->zsbuf->width; 144 height = fb->zsbuf->height; 145 } 146 for (i = 0; i < fb->nr_cbufs; ++i) { 147 if (fb->cbufs[i]) { 148 if (width && height) { 149 if (fb->cbufs[i]->width != width || 150 fb->cbufs[i]->height != height) { 151 debug_warning("Mixed-size color and depth/stencil surfaces " 152 "may not work properly"); 153 } 154 } 155 else { 156 width = fb->cbufs[i]->width; 157 height = fb->cbufs[i]->height; 158 } 159 } 160 } 161 } 162 163 util_copy_framebuffer_state(dst, fb); 164 165 /* Set the rendered-to flags */ 166 for (i = 0; i < dst->nr_cbufs; i++) { 167 struct pipe_surface *s = dst->cbufs[i]; 168 if (s) { 169 struct svga_texture *t = svga_texture(s->texture); 170 svga_set_texture_rendered_to(t, s->u.tex.first_layer, s->u.tex.level); 171 } 172 } 173 174 if (svga->curr.framebuffer.zsbuf) { 175 switch (svga->curr.framebuffer.zsbuf->format) { 176 case PIPE_FORMAT_Z16_UNORM: 177 svga->curr.depthscale = 1.0f / DEPTH_BIAS_SCALE_FACTOR_D16; 178 break; 179 case PIPE_FORMAT_Z24_UNORM_S8_UINT: 180 case PIPE_FORMAT_Z24X8_UNORM: 181 case PIPE_FORMAT_S8_UINT_Z24_UNORM: 182 case PIPE_FORMAT_X8Z24_UNORM: 183 svga->curr.depthscale = 1.0f / DEPTH_BIAS_SCALE_FACTOR_D24S8; 184 break; 185 case PIPE_FORMAT_Z32_UNORM: 186 svga->curr.depthscale = 1.0f / DEPTH_BIAS_SCALE_FACTOR_D32; 187 break; 188 case PIPE_FORMAT_Z32_FLOAT: 189 svga->curr.depthscale = 1.0f / ((float)(1<<23)); 190 break; 191 default: 192 svga->curr.depthscale = 0.0f; 193 break; 194 } 195 196 /* Set rendered-to flag */ 197 { 198 struct pipe_surface *s = dst->zsbuf; 199 struct svga_texture *t = svga_texture(s->texture); 200 svga_set_texture_rendered_to(t, s->u.tex.first_layer, s->u.tex.level); 201 } 202 } 203 else { 204 svga->curr.depthscale = 0.0f; 205 } 206 207 svga->dirty |= SVGA_NEW_FRAME_BUFFER; 208 } 209 210 211 static void 212 svga_set_clip_state(struct pipe_context *pipe, 213 const struct pipe_clip_state *clip) 214 { 215 struct svga_context *svga = svga_context(pipe); 216 217 svga->curr.clip = *clip; /* struct copy */ 218 219 svga->dirty |= SVGA_NEW_CLIP; 220 } 221 222 223 static void 224 svga_set_viewport_states(struct pipe_context *pipe, 225 unsigned start_slot, 226 unsigned num_viewports, 227 const struct pipe_viewport_state *viewports) 228 { 229 struct svga_context *svga = svga_context(pipe); 230 231 svga->curr.viewport = *viewports; /* struct copy */ 232 233 svga->dirty |= SVGA_NEW_VIEWPORT; 234 } 235 236 237 /** 238 * Called by state tracker to specify a callback function the driver 239 * can use to report info back to the state tracker. 240 */ 241 static void 242 svga_set_debug_callback(struct pipe_context *pipe, 243 const struct pipe_debug_callback *cb) 244 { 245 struct svga_context *svga = svga_context(pipe); 246 247 if (cb) { 248 svga->debug.callback = *cb; 249 svga->swc->debug_callback = &svga->debug.callback; 250 } else { 251 memset(&svga->debug.callback, 0, sizeof(svga->debug.callback)); 252 svga->swc->debug_callback = NULL; 253 } 254 } 255 256 257 void 258 svga_init_misc_functions(struct svga_context *svga) 259 { 260 svga->pipe.set_scissor_states = svga_set_scissor_states; 261 svga->pipe.set_polygon_stipple = svga_set_polygon_stipple; 262 svga->pipe.set_framebuffer_state = svga_set_framebuffer_state; 263 svga->pipe.set_clip_state = svga_set_clip_state; 264 svga->pipe.set_viewport_states = svga_set_viewport_states; 265 svga->pipe.set_debug_callback = svga_set_debug_callback; 266 } 267