/external/deqp/external/openglcts/data/mustpass/gles/aosp_mustpass/3.2.2.x/ |
gles32-multisample.txt | 7 dEQP-GLES31.functional.shaders.sample_variables.num_samples.default_framebuffer 8 dEQP-GLES31.functional.shaders.sample_variables.max_samples.default_framebuffer 9 dEQP-GLES31.functional.shaders.sample_variables.sample_id.default_framebuffer 10 dEQP-GLES31.functional.shaders.sample_variables.sample_pos.correctness.default_framebuffer 11 dEQP-GLES31.functional.shaders.sample_variables.sample_pos.distribution.default_framebuffer 12 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.sample_mask.default_framebuffer 13 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_pixel.default_framebuffer 14 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_sample.default_framebuffer 15 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_two_samples.default_framebuffer 16 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_pixel.default_framebuffe [all...] |
/external/deqp/external/openglcts/data/mustpass/gles/aosp_mustpass/3.2.3.x/ |
gles31-multisample.txt | 7 dEQP-GLES31.functional.shaders.sample_variables.num_samples.default_framebuffer 8 dEQP-GLES31.functional.shaders.sample_variables.max_samples.default_framebuffer 9 dEQP-GLES31.functional.shaders.sample_variables.sample_id.default_framebuffer 10 dEQP-GLES31.functional.shaders.sample_variables.sample_pos.correctness.default_framebuffer 11 dEQP-GLES31.functional.shaders.sample_variables.sample_pos.distribution.default_framebuffer 12 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.sample_mask.default_framebuffer 13 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_pixel.default_framebuffer 14 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_sample.default_framebuffer 15 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_two_samples.default_framebuffer 16 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_pixel.default_framebuffe [all...] |
/external/deqp/external/openglcts/data/mustpass/gles/aosp_mustpass/3.2.3.x/src/ |
gles31-multisample.txt | 7 dEQP-GLES31.functional.shaders.sample_variables.num_samples.default_framebuffer 8 dEQP-GLES31.functional.shaders.sample_variables.max_samples.default_framebuffer 9 dEQP-GLES31.functional.shaders.sample_variables.sample_id.default_framebuffer 10 dEQP-GLES31.functional.shaders.sample_variables.sample_pos.correctness.default_framebuffer 11 dEQP-GLES31.functional.shaders.sample_variables.sample_pos.distribution.default_framebuffer 12 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.sample_mask.default_framebuffer 13 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_pixel.default_framebuffer 14 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_sample.default_framebuffer 15 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_two_samples.default_framebuffer 16 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_pixel.default_framebuffe [all...] |
/external/deqp/external/openglcts/data/mustpass/gles/aosp_mustpass/master/ |
gles31-multisample.txt | 7 dEQP-GLES31.functional.shaders.sample_variables.num_samples.default_framebuffer 8 dEQP-GLES31.functional.shaders.sample_variables.max_samples.default_framebuffer 9 dEQP-GLES31.functional.shaders.sample_variables.sample_id.default_framebuffer 10 dEQP-GLES31.functional.shaders.sample_variables.sample_pos.correctness.default_framebuffer 11 dEQP-GLES31.functional.shaders.sample_variables.sample_pos.distribution.default_framebuffer 12 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.sample_mask.default_framebuffer 13 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_pixel.default_framebuffer 14 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_sample.default_framebuffer 15 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_two_samples.default_framebuffer 16 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_pixel.default_framebuffe [all...] |
/external/mesa3d/src/compiler/glsl/tests/ |
warnings-test | 3 # Execute several shaders, and check that the InfoLog outcome is the expected.
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/external/skia/gm/ |
color4f.cpp | 53 sk_sp<SkShader> (*shaders[])() { make_opaque_color, make_alpha_color }; function 57 for (auto shProc : shaders) { 110 sk_sp<SkShader> shaders[] { 117 for (const auto& s : shaders) {
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lumafilter.cpp | 117 } shaders[] = { variable in typeref:struct:LumaFilterGM::__anon33853 130 for (size_t i = 0; i < SK_ARRAY_COUNT(shaders); ++i) { 134 draw_scene(canvas, fFilter, modes[m], shaders[i].fShader1, 135 shaders[i].fShader2);
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modecolorfilters.cpp | 84 sk_sp<SkShader> shaders[] = { variable 100 // used with shaders 126 for (size_t s = 0; s < SK_ARRAY_COUNT(shaders); ++s) { 127 paint.setShader(shaders[s]);
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/external/skia/src/sksl/ |
sksl_fp.inc | 3 // defines built-in interfaces supported by SkiaSL fragment shaders
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sksl_frag.inc | 3 // defines built-in interfaces supported by SkiaSL fragment shaders
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/external/skqp/gm/ |
color4f.cpp | 54 sk_sp<SkShader> (*shaders[])() { make_opaque_color, make_alpha_color }; function 58 for (auto shProc : shaders) { 111 sk_sp<SkShader> shaders[] { 118 for (const auto& s : shaders) {
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lumafilter.cpp | 117 } shaders[] = { variable in typeref:struct:LumaFilterGM::__anon34523 130 for (size_t i = 0; i < SK_ARRAY_COUNT(shaders); ++i) { 134 draw_scene(canvas, fFilter, modes[m], shaders[i].fShader1, 135 shaders[i].fShader2);
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modecolorfilters.cpp | 84 sk_sp<SkShader> shaders[] = { variable 100 // used with shaders 126 for (size_t s = 0; s < SK_ARRAY_COUNT(shaders); ++s) { 127 paint.setShader(shaders[s]);
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/external/skqp/src/sksl/ |
sksl_fp.inc | 3 // defines built-in interfaces supported by SkiaSL fragment shaders
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sksl_frag.inc | 3 // defines built-in interfaces supported by SkiaSL fragment shaders
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/packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/ |
WarpRenderer.h | 27 // Source code for shaders.
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/external/deqp/modules/gles2/functional/ |
es2fShaderApiTests.cpp | 70 // Simple shaders 294 void logProgram (TestLog& log, glu::RenderContext& renderCtx, glu::Program& program, ShaderAllocator& shaders) 302 if (shaders.hasShader(shaderType)) 303 logShader(log, renderCtx, shaders.get(shaderType)); 763 void buildProgram (glu::Program& program, ShaderAllocator& shaders); 768 virtual void executeForProgram (glu::Program& program, ShaderAllocator& shaders) = 0; 783 void ProgramStateCase::buildProgram (glu::Program& program, ShaderAllocator& shaders) 787 glu::Shader& vertShader = shaders.createShader(glu::SHADERTYPE_VERTEX); 788 glu::Shader& fragShader = shaders.createShader(glu::SHADERTYPE_FRAGMENT); 797 logProgram(log, m_context.getRenderContext(), program, shaders); [all...] |
/external/deqp/doc/testspecs/GLES3/ |
functional.ubo.txt | 23 + dEQP-GLES3.functional.shaders.linkage.uniform_block* 24 + dEQP-GLES3.functional.shaders.declarations.invalid_declarations.uniform_block* 46 + Sharing uniform blocks between vertex and fragment shaders 61 Shaders are generated based on uniform declarations and use set. Each uniform that 68 Shaders are compiled and linked together. Uniform block layout is queried and 77 Negative tests for compiler and linker use a pair of hand-written shaders. Compile
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/external/skqp/platform_tools/android/apps/skqp/src/main/assets/skqp/ |
KnownGMs.txt | 116 clipped-bitmap-shaders-clamp 117 clipped-bitmap-shaders-clamp-hq 118 clipped-bitmap-shaders-mirror 119 clipped-bitmap-shaders-mirror-hq 120 clipped-bitmap-shaders-tile 121 clipped-bitmap-shaders-tile-hq
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/external/mesa3d/src/gallium/drivers/radeon/ |
r600_perfcounter.c | 96 unsigned shaders; member in struct:r600_query_pc 136 if (query->shaders) 137 pc->emit_shaders(ctx, query->shaders); 256 unsigned shaders; local 264 shaders = screen->perfcounters->shader_type_bits[shader_id]; 266 query_shaders = query->shaders & ~R600_PC_SHADERS_WINDOWING; 267 if (query_shaders && query_shaders != shaders) { 272 query->shaders = shaders; 275 if (block->flags & R600_PC_BLOCK_SHADER_WINDOWED && !query->shaders) { [all...] |
/external/deqp/external/openglcts/modules/common/ |
glcShaderNegativeTests.cpp | 26 * \brief Negative tests for shaders and interface matching. 189 failReason = "expected shaders to compile, but failed."; 193 failReason = "expected shaders to link, but failed."; 197 failReason = "expected shaders to fail linking, but succeeded."; 310 /* Use highp in vertex shaders, mediump in fragment shaders. Check variations as above. 326 /* Use highp in vertex shaders, mediump in fragment shaders. Check variations as above. 333 /* Use mediump in vertex shaders, highp in fragment shaders. Check variations as above [all...] |
/external/mesa3d/docs/ |
envvars.html | 159 <li>fs - dump shader assembly for fragment shaders</li> 160 <li>gs - dump shader assembly for geometry shaders</li> 168 <li>vs - dump shader assembly for vertex shaders</li> 172 <li>no16 - suppress generation of 16-wide fragment shaders. useful for debugging broken shaders</li> 181 <li>cs - dump shader assembly for compute shaders</li> 184 <li>tcs - dump shader assembly for tessellation control shaders</li> 185 <li>tes - dump shader assembly for tessellation evaluation shaders</li> 233 <li>TGSI_PRINT_SANITY - if set, do extra sanity checking on TGSI shaders and 238 shaders, vertex fetch, etc [all...] |
/external/webrtc/talk/app/webrtc/java/android/org/webrtc/ |
GlRectDrawer.java | 131 // The keys are one of the fragments shaders above. 132 private final Map<String, Shader> shaders = new IdentityHashMap<String, Shader>(); field in class:GlRectDrawer 191 if (shaders.containsKey(fragmentShader)) { 192 shader = shaders.get(fragmentShader); 196 shaders.put(fragmentShader, shader); 225 for (Shader shader : shaders.values()) { 228 shaders.clear();
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/external/deqp/android/cts/master/ |
gles3-multisample.txt | 39 dEQP-GLES3.functional.shaders.discard.basic_always 40 dEQP-GLES3.functional.shaders.discard.basic_never 41 dEQP-GLES3.functional.shaders.discard.basic_uniform 42 dEQP-GLES3.functional.shaders.discard.basic_dynamic 43 dEQP-GLES3.functional.shaders.discard.basic_texture 44 dEQP-GLES3.functional.shaders.discard.function_always 45 dEQP-GLES3.functional.shaders.discard.function_never 46 dEQP-GLES3.functional.shaders.discard.function_uniform 47 dEQP-GLES3.functional.shaders.discard.function_dynamic 48 dEQP-GLES3.functional.shaders.discard.function_textur [all...] |
/external/deqp/android/cts/nyc/ |
gles3-multisample.txt | 39 dEQP-GLES3.functional.shaders.discard.basic_always 40 dEQP-GLES3.functional.shaders.discard.basic_never 41 dEQP-GLES3.functional.shaders.discard.basic_uniform 42 dEQP-GLES3.functional.shaders.discard.basic_dynamic 43 dEQP-GLES3.functional.shaders.discard.basic_texture 44 dEQP-GLES3.functional.shaders.discard.function_always 45 dEQP-GLES3.functional.shaders.discard.function_never 46 dEQP-GLES3.functional.shaders.discard.function_uniform 47 dEQP-GLES3.functional.shaders.discard.function_dynamic 48 dEQP-GLES3.functional.shaders.discard.function_textur [all...] |