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  /external/deqp/external/openglcts/data/mustpass/gles/aosp_mustpass/3.2.2.x/
gles32-multisample.txt 7 dEQP-GLES31.functional.shaders.sample_variables.num_samples.default_framebuffer
8 dEQP-GLES31.functional.shaders.sample_variables.max_samples.default_framebuffer
9 dEQP-GLES31.functional.shaders.sample_variables.sample_id.default_framebuffer
10 dEQP-GLES31.functional.shaders.sample_variables.sample_pos.correctness.default_framebuffer
11 dEQP-GLES31.functional.shaders.sample_variables.sample_pos.distribution.default_framebuffer
12 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.sample_mask.default_framebuffer
13 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_pixel.default_framebuffer
14 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_sample.default_framebuffer
15 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_two_samples.default_framebuffer
16 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_pixel.default_framebuffe
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  /external/deqp/external/openglcts/data/mustpass/gles/aosp_mustpass/3.2.3.x/
gles31-multisample.txt 7 dEQP-GLES31.functional.shaders.sample_variables.num_samples.default_framebuffer
8 dEQP-GLES31.functional.shaders.sample_variables.max_samples.default_framebuffer
9 dEQP-GLES31.functional.shaders.sample_variables.sample_id.default_framebuffer
10 dEQP-GLES31.functional.shaders.sample_variables.sample_pos.correctness.default_framebuffer
11 dEQP-GLES31.functional.shaders.sample_variables.sample_pos.distribution.default_framebuffer
12 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.sample_mask.default_framebuffer
13 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_pixel.default_framebuffer
14 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_sample.default_framebuffer
15 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_two_samples.default_framebuffer
16 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_pixel.default_framebuffe
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  /external/deqp/external/openglcts/data/mustpass/gles/aosp_mustpass/3.2.3.x/src/
gles31-multisample.txt 7 dEQP-GLES31.functional.shaders.sample_variables.num_samples.default_framebuffer
8 dEQP-GLES31.functional.shaders.sample_variables.max_samples.default_framebuffer
9 dEQP-GLES31.functional.shaders.sample_variables.sample_id.default_framebuffer
10 dEQP-GLES31.functional.shaders.sample_variables.sample_pos.correctness.default_framebuffer
11 dEQP-GLES31.functional.shaders.sample_variables.sample_pos.distribution.default_framebuffer
12 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.sample_mask.default_framebuffer
13 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_pixel.default_framebuffer
14 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_sample.default_framebuffer
15 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_two_samples.default_framebuffer
16 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_pixel.default_framebuffe
    [all...]
  /external/deqp/external/openglcts/data/mustpass/gles/aosp_mustpass/master/
gles31-multisample.txt 7 dEQP-GLES31.functional.shaders.sample_variables.num_samples.default_framebuffer
8 dEQP-GLES31.functional.shaders.sample_variables.max_samples.default_framebuffer
9 dEQP-GLES31.functional.shaders.sample_variables.sample_id.default_framebuffer
10 dEQP-GLES31.functional.shaders.sample_variables.sample_pos.correctness.default_framebuffer
11 dEQP-GLES31.functional.shaders.sample_variables.sample_pos.distribution.default_framebuffer
12 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.sample_mask.default_framebuffer
13 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_pixel.default_framebuffer
14 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_sample.default_framebuffer
15 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_two_samples.default_framebuffer
16 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_pixel.default_framebuffe
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  /external/mesa3d/src/compiler/glsl/tests/
warnings-test 3 # Execute several shaders, and check that the InfoLog outcome is the expected.
  /external/skia/gm/
color4f.cpp 53 sk_sp<SkShader> (*shaders[])() { make_opaque_color, make_alpha_color }; function
57 for (auto shProc : shaders) {
110 sk_sp<SkShader> shaders[] {
117 for (const auto& s : shaders) {
lumafilter.cpp 117 } shaders[] = { variable in typeref:struct:LumaFilterGM::__anon33853
130 for (size_t i = 0; i < SK_ARRAY_COUNT(shaders); ++i) {
134 draw_scene(canvas, fFilter, modes[m], shaders[i].fShader1,
135 shaders[i].fShader2);
modecolorfilters.cpp 84 sk_sp<SkShader> shaders[] = { variable
100 // used with shaders
126 for (size_t s = 0; s < SK_ARRAY_COUNT(shaders); ++s) {
127 paint.setShader(shaders[s]);
  /external/skia/src/sksl/
sksl_fp.inc 3 // defines built-in interfaces supported by SkiaSL fragment shaders
sksl_frag.inc 3 // defines built-in interfaces supported by SkiaSL fragment shaders
  /external/skqp/gm/
color4f.cpp 54 sk_sp<SkShader> (*shaders[])() { make_opaque_color, make_alpha_color }; function
58 for (auto shProc : shaders) {
111 sk_sp<SkShader> shaders[] {
118 for (const auto& s : shaders) {
lumafilter.cpp 117 } shaders[] = { variable in typeref:struct:LumaFilterGM::__anon34523
130 for (size_t i = 0; i < SK_ARRAY_COUNT(shaders); ++i) {
134 draw_scene(canvas, fFilter, modes[m], shaders[i].fShader1,
135 shaders[i].fShader2);
modecolorfilters.cpp 84 sk_sp<SkShader> shaders[] = { variable
100 // used with shaders
126 for (size_t s = 0; s < SK_ARRAY_COUNT(shaders); ++s) {
127 paint.setShader(shaders[s]);
  /external/skqp/src/sksl/
sksl_fp.inc 3 // defines built-in interfaces supported by SkiaSL fragment shaders
sksl_frag.inc 3 // defines built-in interfaces supported by SkiaSL fragment shaders
  /packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/
WarpRenderer.h 27 // Source code for shaders.
  /external/deqp/modules/gles2/functional/
es2fShaderApiTests.cpp 70 // Simple shaders
294 void logProgram (TestLog& log, glu::RenderContext& renderCtx, glu::Program& program, ShaderAllocator& shaders)
302 if (shaders.hasShader(shaderType))
303 logShader(log, renderCtx, shaders.get(shaderType));
763 void buildProgram (glu::Program& program, ShaderAllocator& shaders);
768 virtual void executeForProgram (glu::Program& program, ShaderAllocator& shaders) = 0;
783 void ProgramStateCase::buildProgram (glu::Program& program, ShaderAllocator& shaders)
787 glu::Shader& vertShader = shaders.createShader(glu::SHADERTYPE_VERTEX);
788 glu::Shader& fragShader = shaders.createShader(glu::SHADERTYPE_FRAGMENT);
797 logProgram(log, m_context.getRenderContext(), program, shaders);
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  /external/deqp/doc/testspecs/GLES3/
functional.ubo.txt 23 + dEQP-GLES3.functional.shaders.linkage.uniform_block*
24 + dEQP-GLES3.functional.shaders.declarations.invalid_declarations.uniform_block*
46 + Sharing uniform blocks between vertex and fragment shaders
61 Shaders are generated based on uniform declarations and use set. Each uniform that
68 Shaders are compiled and linked together. Uniform block layout is queried and
77 Negative tests for compiler and linker use a pair of hand-written shaders. Compile
  /external/skqp/platform_tools/android/apps/skqp/src/main/assets/skqp/
KnownGMs.txt 116 clipped-bitmap-shaders-clamp
117 clipped-bitmap-shaders-clamp-hq
118 clipped-bitmap-shaders-mirror
119 clipped-bitmap-shaders-mirror-hq
120 clipped-bitmap-shaders-tile
121 clipped-bitmap-shaders-tile-hq
  /external/mesa3d/src/gallium/drivers/radeon/
r600_perfcounter.c 96 unsigned shaders; member in struct:r600_query_pc
136 if (query->shaders)
137 pc->emit_shaders(ctx, query->shaders);
256 unsigned shaders; local
264 shaders = screen->perfcounters->shader_type_bits[shader_id];
266 query_shaders = query->shaders & ~R600_PC_SHADERS_WINDOWING;
267 if (query_shaders && query_shaders != shaders) {
272 query->shaders = shaders;
275 if (block->flags & R600_PC_BLOCK_SHADER_WINDOWED && !query->shaders) {
    [all...]
  /external/deqp/external/openglcts/modules/common/
glcShaderNegativeTests.cpp 26 * \brief Negative tests for shaders and interface matching.
189 failReason = "expected shaders to compile, but failed.";
193 failReason = "expected shaders to link, but failed.";
197 failReason = "expected shaders to fail linking, but succeeded.";
310 /* Use highp in vertex shaders, mediump in fragment shaders. Check variations as above.
326 /* Use highp in vertex shaders, mediump in fragment shaders. Check variations as above.
333 /* Use mediump in vertex shaders, highp in fragment shaders. Check variations as above
    [all...]
  /external/mesa3d/docs/
envvars.html 159 <li>fs - dump shader assembly for fragment shaders</li>
160 <li>gs - dump shader assembly for geometry shaders</li>
168 <li>vs - dump shader assembly for vertex shaders</li>
172 <li>no16 - suppress generation of 16-wide fragment shaders. useful for debugging broken shaders</li>
181 <li>cs - dump shader assembly for compute shaders</li>
184 <li>tcs - dump shader assembly for tessellation control shaders</li>
185 <li>tes - dump shader assembly for tessellation evaluation shaders</li>
233 <li>TGSI_PRINT_SANITY - if set, do extra sanity checking on TGSI shaders and
238 shaders, vertex fetch, etc
    [all...]
  /external/webrtc/talk/app/webrtc/java/android/org/webrtc/
GlRectDrawer.java 131 // The keys are one of the fragments shaders above.
132 private final Map<String, Shader> shaders = new IdentityHashMap<String, Shader>(); field in class:GlRectDrawer
191 if (shaders.containsKey(fragmentShader)) {
192 shader = shaders.get(fragmentShader);
196 shaders.put(fragmentShader, shader);
225 for (Shader shader : shaders.values()) {
228 shaders.clear();
  /external/deqp/android/cts/master/
gles3-multisample.txt 39 dEQP-GLES3.functional.shaders.discard.basic_always
40 dEQP-GLES3.functional.shaders.discard.basic_never
41 dEQP-GLES3.functional.shaders.discard.basic_uniform
42 dEQP-GLES3.functional.shaders.discard.basic_dynamic
43 dEQP-GLES3.functional.shaders.discard.basic_texture
44 dEQP-GLES3.functional.shaders.discard.function_always
45 dEQP-GLES3.functional.shaders.discard.function_never
46 dEQP-GLES3.functional.shaders.discard.function_uniform
47 dEQP-GLES3.functional.shaders.discard.function_dynamic
48 dEQP-GLES3.functional.shaders.discard.function_textur
    [all...]
  /external/deqp/android/cts/nyc/
gles3-multisample.txt 39 dEQP-GLES3.functional.shaders.discard.basic_always
40 dEQP-GLES3.functional.shaders.discard.basic_never
41 dEQP-GLES3.functional.shaders.discard.basic_uniform
42 dEQP-GLES3.functional.shaders.discard.basic_dynamic
43 dEQP-GLES3.functional.shaders.discard.basic_texture
44 dEQP-GLES3.functional.shaders.discard.function_always
45 dEQP-GLES3.functional.shaders.discard.function_never
46 dEQP-GLES3.functional.shaders.discard.function_uniform
47 dEQP-GLES3.functional.shaders.discard.function_dynamic
48 dEQP-GLES3.functional.shaders.discard.function_textur
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