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  /external/deqp/external/openglcts/data/mustpass/gles/khronos_mustpass/3.2.4.x/
gles3-khr-master.txt 115 KHR-GLES3.shaders.fragdepth.write.uniform
124 KHR-GLES3.shaders.fragdepth.compare.uniform
    [all...]
  /external/deqp/external/openglcts/data/mustpass/gles/khronos_mustpass/master/
gles3-khr-master.txt 115 KHR-GLES3.shaders.fragdepth.write.uniform
124 KHR-GLES3.shaders.fragdepth.compare.uniform
    [all...]
  /external/deqp/external/openglcts/modules/common/
glcBlendEquationAdvancedTests.cpp 491 "uniform vec4 uSrcCol;\n"
    [all...]
glcShaderSwitchTests.cpp 123 op << "uniform highp int ui_two;\n";
173 static const char* switchTypeNames[] = { "static", "uniform", "dynamic" };
  /external/deqp/external/openglcts/modules/gl/
gl4cPostDepthCoverageTests.cpp 286 "uniform sampler2DMS texture;\n"
476 //Pass multisampled texture as a uniform
  /external/deqp/external/vulkancts/modules/vulkan/memory/
vktMemoryPipelineBarrierTests.cpp     [all...]
  /external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/
vktOpaqueTypeIndexingTests.cpp 265 TCU_THROW(NotSupportedError, "Dynamic indexing of uniform buffer arrays is not supported");
281 str << "layout(set = " << EXTRA_RESOURCES_DESCRIPTOR_SET_INDEX << ", binding = " << bindingLocation << ", std140) uniform Indices\n{\n";
    [all...]
  /external/deqp/external/vulkancts/modules/vulkan/shaderrender/
vktShaderRenderMatrixTests.cpp 36 * - uniform
73 // Uniform / constant values for tests.
    [all...]
  /external/deqp/external/vulkancts/modules/vulkan/ssbo/
vktSSBOLayoutTests.cpp     [all...]
  /external/deqp/external/vulkancts/modules/vulkan/ycbcr/
vktYCbCrViewTests.cpp 420 "layout(binding = 1, set = 1) uniform highp sampler2D u_image;\n"
421 "layout(binding = 0, set = 1) uniform highp sampler2D u_planeView;\n";
  /external/deqp/framework/randomshaders/
rsgProgramExecutor.cpp 228 // Set uniform values
281 // Assign uniform values
  /external/deqp/modules/gles2/accuracy/
es2aVaryingInterpolationTests.cpp 177 "uniform ${PRECISION} vec3 u_scale;\n"
178 "uniform ${PRECISION} vec3 u_bias;\n"
  /external/deqp/modules/gles2/functional/
es2fFboRenderTest.cpp 71 << sglr::pdec::Uniform("u_color", glu::TYPE_FLOAT_VEC4)
79 "uniform mediump vec4 u_color;\n"
120 << sglr::pdec::Uniform("u_sampler0", glu::TYPE_SAMPLER_2D)
131 "uniform sampler2D u_sampler0;\n"
180 << sglr::pdec::Uniform("u_sampler0", glu::TYPE_SAMPLER_2D)
181 << sglr::pdec::Uniform("u_sampler1", glu::TYPE_SAMPLER_2D)
192 "uniform sampler2D u_sampler0;\n"
193 "uniform sampler2D u_sampler1;\n"
    [all...]
  /external/deqp/modules/gles3/accuracy/
es3aVaryingInterpolationTests.cpp 182 "uniform ${PRECISION} vec3 u_scale;\n"
183 "uniform ${PRECISION} vec3 u_bias;\n"
  /external/deqp/modules/gles3/functional/
es3fVertexTextureTests.cpp 538 "uniform highp sampler2D u_texture;\n"
539 "uniform highp float u_lod;\n"
844 "uniform highp samplerCube u_texture;\n"
845 "uniform highp float u_lod;\n"
    [all...]
  /external/deqp/modules/gles31/functional/
es31fShaderTextureSizeTests.cpp 321 "uniform highp ${SAMPLERTYPE} u_sampler;\n"
322 "uniform highp ${SIZETYPE} u_size;\n"
  /external/guava/guava/src/com/google/common/hash/
Hashing.java 307 * Assigns to {@code hashCode} a "bucket" in the range {@code [0, buckets)}, in a uniform
324 * Assigns to {@code input} a "bucket" in the range {@code [0, buckets)}, in a uniform
  /external/libopus/silk/
main.h 177 /* Gain scalar quantization with hysteresis, uniform on log scale */
186 /* Gains scalar dequantization, uniform on log scale */
  /external/llvm/lib/Analysis/
DivergenceAnalysis.cpp 157 // A PHINode is uniform if it returns the same value no matter which path is
170 // if (foo(i)) ... // uniform
  /external/llvm/lib/Target/AMDGPU/
SIAnnotateControlFlow.cpp 167 /// \brief Is the branch condition uniform or did the StructurizeCFG pass
171 T->getMetadata("structurizecfg.uniform") != nullptr;
  /external/mesa3d/docs/
viewperf.html 319 values for any given uniform name, subsequent calls to glUniform() will be
320 invalid since they refer to the wrong uniform variables.
  /external/mesa3d/src/compiler/
glsl_types.cpp 423 * uniform/statevar handling in Mesa and the arrayness of the type
    [all...]
  /external/mesa3d/src/gallium/drivers/vc4/
vc4_qpu_validate.c 352 /* "The uniform base pointer can be written (from SIMD element 0) by
366 "uniform read too soon after pointer update");
  /external/mesa3d/src/intel/vulkan/
anv_nir_apply_pipeline_layout.c 393 /* Images are represented as uniform push constants and the actual
395 * storred in the uniform.
  /external/mesa3d/src/mesa/drivers/dri/i965/
brw_fs_builder.h 609 if (src.file == VGRF || src.file == UNIFORM || src.stride > 1) {
637 (src.file == IMM || src.file == UNIFORM ||

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