/external/deqp/external/openglcts/data/mustpass/gles/khronos_mustpass/3.2.4.x/ |
gles3-khr-master.txt | 115 KHR-GLES3.shaders.fragdepth.write.uniform 124 KHR-GLES3.shaders.fragdepth.compare.uniform [all...] |
/external/deqp/external/openglcts/data/mustpass/gles/khronos_mustpass/master/ |
gles3-khr-master.txt | 115 KHR-GLES3.shaders.fragdepth.write.uniform 124 KHR-GLES3.shaders.fragdepth.compare.uniform [all...] |
/external/deqp/external/openglcts/modules/common/ |
glcBlendEquationAdvancedTests.cpp | 491 "uniform vec4 uSrcCol;\n" [all...] |
glcShaderSwitchTests.cpp | 123 op << "uniform highp int ui_two;\n"; 173 static const char* switchTypeNames[] = { "static", "uniform", "dynamic" };
|
/external/deqp/external/openglcts/modules/gl/ |
gl4cPostDepthCoverageTests.cpp | 286 "uniform sampler2DMS texture;\n" 476 //Pass multisampled texture as a uniform
|
/external/deqp/external/vulkancts/modules/vulkan/memory/ |
vktMemoryPipelineBarrierTests.cpp | [all...] |
/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/ |
vktOpaqueTypeIndexingTests.cpp | 265 TCU_THROW(NotSupportedError, "Dynamic indexing of uniform buffer arrays is not supported"); 281 str << "layout(set = " << EXTRA_RESOURCES_DESCRIPTOR_SET_INDEX << ", binding = " << bindingLocation << ", std140) uniform Indices\n{\n"; [all...] |
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
vktShaderRenderMatrixTests.cpp | 36 * - uniform 73 // Uniform / constant values for tests. [all...] |
/external/deqp/external/vulkancts/modules/vulkan/ssbo/ |
vktSSBOLayoutTests.cpp | [all...] |
/external/deqp/external/vulkancts/modules/vulkan/ycbcr/ |
vktYCbCrViewTests.cpp | 420 "layout(binding = 1, set = 1) uniform highp sampler2D u_image;\n" 421 "layout(binding = 0, set = 1) uniform highp sampler2D u_planeView;\n";
|
/external/deqp/framework/randomshaders/ |
rsgProgramExecutor.cpp | 228 // Set uniform values 281 // Assign uniform values
|
/external/deqp/modules/gles2/accuracy/ |
es2aVaryingInterpolationTests.cpp | 177 "uniform ${PRECISION} vec3 u_scale;\n" 178 "uniform ${PRECISION} vec3 u_bias;\n"
|
/external/deqp/modules/gles2/functional/ |
es2fFboRenderTest.cpp | 71 << sglr::pdec::Uniform("u_color", glu::TYPE_FLOAT_VEC4) 79 "uniform mediump vec4 u_color;\n" 120 << sglr::pdec::Uniform("u_sampler0", glu::TYPE_SAMPLER_2D) 131 "uniform sampler2D u_sampler0;\n" 180 << sglr::pdec::Uniform("u_sampler0", glu::TYPE_SAMPLER_2D) 181 << sglr::pdec::Uniform("u_sampler1", glu::TYPE_SAMPLER_2D) 192 "uniform sampler2D u_sampler0;\n" 193 "uniform sampler2D u_sampler1;\n" [all...] |
/external/deqp/modules/gles3/accuracy/ |
es3aVaryingInterpolationTests.cpp | 182 "uniform ${PRECISION} vec3 u_scale;\n" 183 "uniform ${PRECISION} vec3 u_bias;\n"
|
/external/deqp/modules/gles3/functional/ |
es3fVertexTextureTests.cpp | 538 "uniform highp sampler2D u_texture;\n" 539 "uniform highp float u_lod;\n" 844 "uniform highp samplerCube u_texture;\n" 845 "uniform highp float u_lod;\n" [all...] |
/external/deqp/modules/gles31/functional/ |
es31fShaderTextureSizeTests.cpp | 321 "uniform highp ${SAMPLERTYPE} u_sampler;\n" 322 "uniform highp ${SIZETYPE} u_size;\n"
|
/external/guava/guava/src/com/google/common/hash/ |
Hashing.java | 307 * Assigns to {@code hashCode} a "bucket" in the range {@code [0, buckets)}, in a uniform 324 * Assigns to {@code input} a "bucket" in the range {@code [0, buckets)}, in a uniform
|
/external/libopus/silk/ |
main.h | 177 /* Gain scalar quantization with hysteresis, uniform on log scale */ 186 /* Gains scalar dequantization, uniform on log scale */
|
/external/llvm/lib/Analysis/ |
DivergenceAnalysis.cpp | 157 // A PHINode is uniform if it returns the same value no matter which path is 170 // if (foo(i)) ... // uniform
|
/external/llvm/lib/Target/AMDGPU/ |
SIAnnotateControlFlow.cpp | 167 /// \brief Is the branch condition uniform or did the StructurizeCFG pass 171 T->getMetadata("structurizecfg.uniform") != nullptr;
|
/external/mesa3d/docs/ |
viewperf.html | 319 values for any given uniform name, subsequent calls to glUniform() will be 320 invalid since they refer to the wrong uniform variables.
|
/external/mesa3d/src/compiler/ |
glsl_types.cpp | 423 * uniform/statevar handling in Mesa and the arrayness of the type [all...] |
/external/mesa3d/src/gallium/drivers/vc4/ |
vc4_qpu_validate.c | 352 /* "The uniform base pointer can be written (from SIMD element 0) by 366 "uniform read too soon after pointer update");
|
/external/mesa3d/src/intel/vulkan/ |
anv_nir_apply_pipeline_layout.c | 393 /* Images are represented as uniform push constants and the actual 395 * storred in the uniform.
|
/external/mesa3d/src/mesa/drivers/dri/i965/ |
brw_fs_builder.h | 609 if (src.file == VGRF || src.file == UNIFORM || src.stride > 1) { 637 (src.file == IMM || src.file == UNIFORM ||
|