/external/deqp/external/openglcts/modules/glesext/gpu_shader5/ |
esextcGPUShader5TextureGatherOffset.hpp | 308 * uniform isampler2D sampler; 541 * uniform sampler2DShadow sampler; 785 * uniform isampler2D samplerWithoutOffset; 786 * uniform isampler2D samplerWithOffset; [all...] |
/external/deqp/external/openglcts/modules/glesext/texture_border_clamp/ |
esextcTextureBorderClampSamplingTexture.cpp | 499 GLU_EXPECT_NO_ERROR(gl.getError(), "Error getting layer uniform location!"); 502 GLU_EXPECT_NO_ERROR(gl.getError(), "Error setting layer uniform variable!"); 850 "uniform " 903 "uniform float layer;\n" [all...] |
/external/deqp/external/openglcts/modules/glesext/texture_buffer/ |
esextcTextureBufferAtomicFunctions.cpp | 144 "layout(r32ui, binding = 0) coherent uniform highp uimageBuffer uimage_buffer;\n"
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/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/ |
esextcTextureCubeMapArrayColorDepthAttachments.cpp | 72 "uniform int uni_layer;\n" 617 /* Get location of "uni_layer" uniform */ 622 TCU_FAIL("Could not retrieve location of uni_layer uniform for non-layered program"); 939 /* Update value assigned to "uni_layer" uniform */ [all...] |
/external/deqp/external/vulkancts/modules/vulkan/pipeline/ |
vktPipelineMultisampleShaderBuiltInTests.cpp | 326 // uniform than a random pattern. 404 << " c) Sample position distribution is uniform or almost uniform.\n" 726 << "layout(set = 0, binding = 0, std140) uniform SampleMaskBlock\n" [all...] |
/external/deqp/external/vulkancts/modules/vulkan/protected_memory/ |
vktProtectedMemStorageBufferTests.cpp | 288 // set = 0, location = 1 -> uniform Data (uvec4) 298 "layout(set=0, binding=1, std140) uniform Data\n" 380 // Set the test input uniform data 579 // Set the test input uniform data [all...] |
/external/deqp/external/vulkancts/modules/vulkan/ssbo/ |
vktSSBOLayoutCase.hpp | 225 BUFFERMODE_SINGLE = 0, //!< Single buffer shared between uniform blocks.
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/external/deqp/modules/gles2/functional/ |
es2fTextureUnitTests.cpp | 149 samplersStr += string("") + "uniform mediump " + samplerType + " " + samplerName + ";\n"; 150 matricesStr += "uniform mediump mat3 " + transformationName + ";\n"; 187 decl << sglr::pdec::Uniform(samplerName, (unitTypes[ndx] == GL_TEXTURE_2D) ? (glu::TYPE_SAMPLER_2D) : (glu::TYPE_SAMPLER_CUBE)); 188 decl << sglr::pdec::Uniform(transformationName, glu::TYPE_FLOAT_MAT3); [all...] |
/external/deqp/modules/gles2/performance/ |
es2pShaderControlStatementTests.cpp | 202 op << "uniform mediump float u_compareValue;\n"; 477 op << "uniform mediump float u_bound;\n"; 861 decisionType == (int)DECISION_UNIFORM ? "uniform" : 936 decisionType == (int)DECISION_UNIFORM ? "uniform" :
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es2pTextureCases.cpp | 147 fragSrc << "uniform sampler2D u_sampler" << texNdx << ";\n";
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/external/deqp/modules/gles3/performance/ |
es3pShaderControlStatementTests.cpp | 206 op << "uniform mediump float u_compareValue;\n"; 485 op << "uniform mediump float u_bound;\n"; 873 decisionType == (int)DECISION_UNIFORM ? "uniform" : 948 decisionType == (int)DECISION_UNIFORM ? "uniform" :
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/external/deqp/modules/gles3/scripts/ |
gen-qualification_order.py | 191 DECL_STORAGE = CaseFormat("storage", [ "centroid", "anon_centroid", "uniform" ])
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/external/eigen/Eigen/src/Geometry/ |
Translation.h | 97 /** Concatenates a translation and a uniform scaling */
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/external/eigen/unsupported/Eigen/CXX11/src/Tensor/ |
TensorRandom.h | 194 // Use the ratio of uniform method to generate numbers following a normal
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/external/fio/tools/ |
fiologparser.py | 6 # statistics even when samples are non-uniform. For instance:
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/external/fio/tools/hist/ |
fiologparser_hist.py.1 | 58 end-times are calculated to be uniform increments of the \fB\-\-interval\fR value given,
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/external/guava/guava/src/com/google/common/util/concurrent/ |
AtomicDouble.java | 28 * this class does extend {@code Number} to allow uniform access by
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/external/llvm/test/DebugInfo/X86/ |
nodebug_with_debug_loc.ll | 14 ; more uniform.
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/external/lmfit/ |
CHANGELOG | 28 - uniform code layout, starting from clang-format
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/external/mesa3d/docs/relnotes/ |
10.6.2.html | 127 <li>i965/fs: Don't mess up stride for uniform integer multiplication.</li>
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11.1.1.html | 140 <li>st/mesa: fix GLSL uniform updates for glBitmap & glDrawPixels (v2)</li>
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17.0.2.html | 170 <li>i965/fs: mark last DF uniform array element as 64 bit live one</li>
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7.8.2.html | 129 <li>Updated uniform location / offset encoding to be more like
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/external/mesa3d/docs/ |
shading.html | 54 <li><b>uniform</b> - print message to stdout when glUniform is called
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/external/mesa3d/src/compiler/glsl/ |
ast_type.cpp | 97 || this->flags.q.uniform 245 /* Uniform block layout qualifiers get to overwrite each 733 bad.flags.q.uniform ? " uniform" : "",
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