HomeSort by relevance Sort by last modified time
    Searched full:uniform (Results 176 - 200 of 2648) sorted by null

1 2 3 4 5 6 78 91011>>

  /external/autotest/client/deps/glbench/src/
yuv2rgb_4.glslf 37 uniform sampler2D ySampler;
38 uniform sampler2D uvSampler; /* GL_LUMINANCE_ALPHA */
41 uniform mat4 conversion;
  /external/curl/docs/
RESOURCES 14 RFC 1738 - Uniform Resource Locators
18 RFC 1808 - Relative Uniform Resource Locators
55 RFC 2396 - "Uniform Resource Identifiers: Generic Syntax and Semantics" This
  /external/deqp/external/openglcts/modules/glesext/texture_buffer/
esextcTextureBufferPrecision.cpp 49 "layout (r32f) uniform imageBuffer image_buffer;\n"
56 "layout (r32i) uniform iimageBuffer image_buffer;\n"
63 "layout (r32ui) uniform uimageBuffer image_buffer;\n"
73 "layout (r32f) uniform highp imageBuffer image_buffer;\n"
80 "layout (r32i) uniform highp iimageBuffer image_buffer;\n"
87 "layout (r32ui) uniform highp uimageBuffer image_buffer;\n"
115 "uniform samplerBuffer sampler_buffer;\n"
119 "uniform isamplerBuffer sampler_buffer;\n"
123 "uniform usamplerBuffer sampler_buffer;\n"
130 "uniform highp samplerBuffer sampler_buffer;\n
    [all...]
  /external/tensorflow/tensorflow/python/ops/distributions/
distributions.py 36 from tensorflow.python.ops.distributions.uniform import Uniform
61 "Uniform",
  /frameworks/support/v7/appcompat/src/androidTest/res/layout/
appcompat_button_autosize_activity.xml 30 app:autoSizeTextType="uniform"
40 app:autoSizeTextType="uniform"
48 app:autoSizeTextType="uniform"
  /external/mesa3d/src/gallium/drivers/vc4/kernel/
vc4_validate_shaders.c 31 * (reading it as a texture, or uniform data, or vertex data).
36 * uniform stream.
58 * one argument being a uniform, the address of the uniform.
69 * Used for validation that the uniform stream is updated at the right
74 /* Set when entering a basic block, and cleared when the uniform
237 DRM_ERROR("direct TMU load didn't add to a uniform\n");
245 DRM_ERROR("uniform read in the same instruction as "
259 /* Since direct uses a RADDR uniform reference, it will get counted in
264 DRM_ERROR("Texturing with undefined uniform address\n")
    [all...]
  /external/deqp/modules/gles3/functional/
es3fFboTestUtil.cpp 82 << sglr::pdec::Uniform("u_color", glu::TYPE_FLOAT_VEC4)
93 "uniform highp vec4 u_color;\n"
157 << sglr::pdec::Uniform("u_gradientMin", glu::TYPE_FLOAT_VEC4)
158 << sglr::pdec::Uniform("u_gradientMax", glu::TYPE_FLOAT_VEC4)
173 "uniform highp vec4 u_gradientMin;\n"
174 "uniform highp vec4 u_gradientMax;\n"
246 src << "uniform " << precision << " " << glu::getDataTypeName(samplerTypes[samplerNdx]) << " u_sampler" << samplerNdx << ";\n";
247 src << "uniform " << precision << " vec4 u_texScale" << samplerNdx << ";\n";
248 src << "uniform " << precision << " vec4 u_texBias" << samplerNdx << ";\n";
252 src << "uniform " << precision << " vec4 u_outScale0;\n
    [all...]
  /external/deqp/external/vulkancts/modules/vulkan/ubo/
vktUniformBlockTests.cpp 23 * \brief Uniform block tests.
49 block.addUniform(Uniform("var", type, 0));
88 block.addUniform(Uniform("s", VarType(&typeS), 0));
113 block.addUniform(Uniform("u", VarType(glu::TYPE_UINT, PRECISION_LOW)));
114 block.addUniform(Uniform("s", VarType(VarType(&typeS), 3)));
115 block.addUniform(Uniform("v", VarType(glu::TYPE_FLOAT_VEC4, PRECISION_MEDIUM)));
144 block.addUniform(Uniform("s", VarType(&typeS), 0));
145 block.addUniform(Uniform("v", VarType(glu::TYPE_FLOAT_VEC2, PRECISION_LOW), UNUSED_BOTH));
146 block.addUniform(Uniform("t", VarType(&typeT), 0));
147 block.addUniform(Uniform("u", VarType(glu::TYPE_UINT, PRECISION_HIGH), 0))
    [all...]
  /cts/tests/openglperf2/assets/fragment/
basic 15 uniform sampler2D u_Texture;
  /cts/tests/tests/graphics/assets/shaders/
tri.frag 22 layout (push_constant) uniform ColorData {
  /cts/tests/tests/widget/res/layout/
textview_autosize_maxlines.xml 22 android:autoSizeTextType="uniform"/
  /external/deqp/doc/testspecs/GLES3/
functional.shaders.linkage.txt 27 + Uniform linking rules
28 + Uniform buffer object linking rules
38 + Rendering tests for uniform buffer objects
39 - Covered in separate uniform buffer object tests
  /external/deqp/external/graphicsfuzz/data/gles3/graphicsfuzz/synthetic/
recipient.frag 15 uniform vec2 injectionSwitch;
  /external/skia/src/gpu/effects/
GrYUVtoRGBEffect.fp 8 in uniform sampler2D ySampler;
14 in uniform sampler2D uSampler;
23 in uniform sampler2D vSampler;
32 in uniform half4x4 colorSpaceMatrix;
  /external/skqp/src/gpu/effects/
GrYUVtoRGBEffect.fp 8 in uniform sampler2D ySampler;
14 in uniform sampler2D uSampler;
23 in uniform sampler2D vSampler;
32 in uniform half4x4 colorSpaceMatrix;
  /external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/ColourGrading/OGLES3/Content/
BackgroundFragShader.cpp 18 "uniform sampler2D sTexture;\n"
SceneFragShader.cpp 16 "uniform sampler2D sTexture;\n"
  /external/tensorflow/tensorflow/tools/api/golden/
tensorflow.distributions.-uniform.pbtxt 1 path: "tensorflow.distributions.Uniform"
3 is_instance: "<class \'tensorflow.python.ops.distributions.uniform.Uniform\'>"
49 argspec: "args=[\'self\', \'low\', \'high\', \'validate_args\', \'allow_nan_stats\', \'name\'], varargs=None, keywords=None, defaults=[\'0.0\', \'1.0\', \'False\', \'True\', \'Uniform\'], "
  /external/v8/tools/mb/
README.md 3 MB is a simple wrapper intended to provide a uniform interface to either
  /external/vulkan-validation-layers/demos/
cube.frag 24 layout (binding = 1) uniform sampler2D tex;
  /frameworks/base/core/tests/coretests/src/android/text/
BidiFormatterTest.java 43 assertEquals("uniform dir matches LTR context",
45 assertEquals("uniform dir matches RTL context",
66 assertEquals("uniform dir matches LTR context",
68 assertEquals("uniform dir matches RTL context",
  /prebuilts/clang/host/darwin-x86/clang-4579689/include/llvm/FuzzMutate/
Random.h 22 template <typename T, typename GenT> T uniform(GenT &Gen, T Min, T Max) { function in namespace:llvm
27 template <typename T, typename GenT> T uniform(GenT &Gen) { function in namespace:llvm
28 return uniform<T>(Gen, std::numeric_limits<T>::min(),
67 if (uniform<uint64_t>(RandGen, 1, TotalWeight) <= Weight)
  /prebuilts/clang/host/darwin-x86/clang-4630689/include/llvm/FuzzMutate/
Random.h 22 template <typename T, typename GenT> T uniform(GenT &Gen, T Min, T Max) { function in namespace:llvm
27 template <typename T, typename GenT> T uniform(GenT &Gen) { function in namespace:llvm
28 return uniform<T>(Gen, std::numeric_limits<T>::min(),
67 if (uniform<uint64_t>(RandGen, 1, TotalWeight) <= Weight)
  /prebuilts/clang/host/darwin-x86/clang-4639204/include/llvm/FuzzMutate/
Random.h 22 template <typename T, typename GenT> T uniform(GenT &Gen, T Min, T Max) { function in namespace:llvm
27 template <typename T, typename GenT> T uniform(GenT &Gen) { function in namespace:llvm
28 return uniform<T>(Gen, std::numeric_limits<T>::min(),
67 if (uniform<uint64_t>(RandGen, 1, TotalWeight) <= Weight)
  /prebuilts/clang/host/darwin-x86/clang-4691093/include/llvm/FuzzMutate/
Random.h 22 template <typename T, typename GenT> T uniform(GenT &Gen, T Min, T Max) { function in namespace:llvm
27 template <typename T, typename GenT> T uniform(GenT &Gen) { function in namespace:llvm
28 return uniform<T>(Gen, std::numeric_limits<T>::min(),
67 if (uniform<uint64_t>(RandGen, 1, TotalWeight) <= Weight)

Completed in 2190 milliseconds

1 2 3 4 5 6 78 91011>>