/external/autotest/client/deps/glbench/src/ |
yuv2rgb_4.glslf | 37 uniform sampler2D ySampler; 38 uniform sampler2D uvSampler; /* GL_LUMINANCE_ALPHA */ 41 uniform mat4 conversion;
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/external/curl/docs/ |
RESOURCES | 14 RFC 1738 - Uniform Resource Locators 18 RFC 1808 - Relative Uniform Resource Locators 55 RFC 2396 - "Uniform Resource Identifiers: Generic Syntax and Semantics" This
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/external/deqp/external/openglcts/modules/glesext/texture_buffer/ |
esextcTextureBufferPrecision.cpp | 49 "layout (r32f) uniform imageBuffer image_buffer;\n" 56 "layout (r32i) uniform iimageBuffer image_buffer;\n" 63 "layout (r32ui) uniform uimageBuffer image_buffer;\n" 73 "layout (r32f) uniform highp imageBuffer image_buffer;\n" 80 "layout (r32i) uniform highp iimageBuffer image_buffer;\n" 87 "layout (r32ui) uniform highp uimageBuffer image_buffer;\n" 115 "uniform samplerBuffer sampler_buffer;\n" 119 "uniform isamplerBuffer sampler_buffer;\n" 123 "uniform usamplerBuffer sampler_buffer;\n" 130 "uniform highp samplerBuffer sampler_buffer;\n [all...] |
/external/tensorflow/tensorflow/python/ops/distributions/ |
distributions.py | 36 from tensorflow.python.ops.distributions.uniform import Uniform 61 "Uniform",
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/frameworks/support/v7/appcompat/src/androidTest/res/layout/ |
appcompat_button_autosize_activity.xml | 30 app:autoSizeTextType="uniform" 40 app:autoSizeTextType="uniform" 48 app:autoSizeTextType="uniform"
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/external/mesa3d/src/gallium/drivers/vc4/kernel/ |
vc4_validate_shaders.c | 31 * (reading it as a texture, or uniform data, or vertex data). 36 * uniform stream. 58 * one argument being a uniform, the address of the uniform. 69 * Used for validation that the uniform stream is updated at the right 74 /* Set when entering a basic block, and cleared when the uniform 237 DRM_ERROR("direct TMU load didn't add to a uniform\n"); 245 DRM_ERROR("uniform read in the same instruction as " 259 /* Since direct uses a RADDR uniform reference, it will get counted in 264 DRM_ERROR("Texturing with undefined uniform address\n") [all...] |
/external/deqp/modules/gles3/functional/ |
es3fFboTestUtil.cpp | 82 << sglr::pdec::Uniform("u_color", glu::TYPE_FLOAT_VEC4) 93 "uniform highp vec4 u_color;\n" 157 << sglr::pdec::Uniform("u_gradientMin", glu::TYPE_FLOAT_VEC4) 158 << sglr::pdec::Uniform("u_gradientMax", glu::TYPE_FLOAT_VEC4) 173 "uniform highp vec4 u_gradientMin;\n" 174 "uniform highp vec4 u_gradientMax;\n" 246 src << "uniform " << precision << " " << glu::getDataTypeName(samplerTypes[samplerNdx]) << " u_sampler" << samplerNdx << ";\n"; 247 src << "uniform " << precision << " vec4 u_texScale" << samplerNdx << ";\n"; 248 src << "uniform " << precision << " vec4 u_texBias" << samplerNdx << ";\n"; 252 src << "uniform " << precision << " vec4 u_outScale0;\n [all...] |
/external/deqp/external/vulkancts/modules/vulkan/ubo/ |
vktUniformBlockTests.cpp | 23 * \brief Uniform block tests. 49 block.addUniform(Uniform("var", type, 0)); 88 block.addUniform(Uniform("s", VarType(&typeS), 0)); 113 block.addUniform(Uniform("u", VarType(glu::TYPE_UINT, PRECISION_LOW))); 114 block.addUniform(Uniform("s", VarType(VarType(&typeS), 3))); 115 block.addUniform(Uniform("v", VarType(glu::TYPE_FLOAT_VEC4, PRECISION_MEDIUM))); 144 block.addUniform(Uniform("s", VarType(&typeS), 0)); 145 block.addUniform(Uniform("v", VarType(glu::TYPE_FLOAT_VEC2, PRECISION_LOW), UNUSED_BOTH)); 146 block.addUniform(Uniform("t", VarType(&typeT), 0)); 147 block.addUniform(Uniform("u", VarType(glu::TYPE_UINT, PRECISION_HIGH), 0)) [all...] |
/cts/tests/openglperf2/assets/fragment/ |
basic | 15 uniform sampler2D u_Texture;
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/cts/tests/tests/graphics/assets/shaders/ |
tri.frag | 22 layout (push_constant) uniform ColorData {
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/cts/tests/tests/widget/res/layout/ |
textview_autosize_maxlines.xml | 22 android:autoSizeTextType="uniform"/
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/external/deqp/doc/testspecs/GLES3/ |
functional.shaders.linkage.txt | 27 + Uniform linking rules 28 + Uniform buffer object linking rules 38 + Rendering tests for uniform buffer objects 39 - Covered in separate uniform buffer object tests
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/external/deqp/external/graphicsfuzz/data/gles3/graphicsfuzz/synthetic/ |
recipient.frag | 15 uniform vec2 injectionSwitch;
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/external/skia/src/gpu/effects/ |
GrYUVtoRGBEffect.fp | 8 in uniform sampler2D ySampler; 14 in uniform sampler2D uSampler; 23 in uniform sampler2D vSampler; 32 in uniform half4x4 colorSpaceMatrix;
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/external/skqp/src/gpu/effects/ |
GrYUVtoRGBEffect.fp | 8 in uniform sampler2D ySampler; 14 in uniform sampler2D uSampler; 23 in uniform sampler2D vSampler; 32 in uniform half4x4 colorSpaceMatrix;
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/external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/ColourGrading/OGLES3/Content/ |
BackgroundFragShader.cpp | 18 "uniform sampler2D sTexture;\n"
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SceneFragShader.cpp | 16 "uniform sampler2D sTexture;\n"
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/external/tensorflow/tensorflow/tools/api/golden/ |
tensorflow.distributions.-uniform.pbtxt | 1 path: "tensorflow.distributions.Uniform" 3 is_instance: "<class \'tensorflow.python.ops.distributions.uniform.Uniform\'>" 49 argspec: "args=[\'self\', \'low\', \'high\', \'validate_args\', \'allow_nan_stats\', \'name\'], varargs=None, keywords=None, defaults=[\'0.0\', \'1.0\', \'False\', \'True\', \'Uniform\'], "
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/external/v8/tools/mb/ |
README.md | 3 MB is a simple wrapper intended to provide a uniform interface to either
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/external/vulkan-validation-layers/demos/ |
cube.frag | 24 layout (binding = 1) uniform sampler2D tex;
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/frameworks/base/core/tests/coretests/src/android/text/ |
BidiFormatterTest.java | 43 assertEquals("uniform dir matches LTR context", 45 assertEquals("uniform dir matches RTL context", 66 assertEquals("uniform dir matches LTR context", 68 assertEquals("uniform dir matches RTL context",
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/prebuilts/clang/host/darwin-x86/clang-4579689/include/llvm/FuzzMutate/ |
Random.h | 22 template <typename T, typename GenT> T uniform(GenT &Gen, T Min, T Max) { function in namespace:llvm 27 template <typename T, typename GenT> T uniform(GenT &Gen) { function in namespace:llvm 28 return uniform<T>(Gen, std::numeric_limits<T>::min(), 67 if (uniform<uint64_t>(RandGen, 1, TotalWeight) <= Weight)
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/prebuilts/clang/host/darwin-x86/clang-4630689/include/llvm/FuzzMutate/ |
Random.h | 22 template <typename T, typename GenT> T uniform(GenT &Gen, T Min, T Max) { function in namespace:llvm 27 template <typename T, typename GenT> T uniform(GenT &Gen) { function in namespace:llvm 28 return uniform<T>(Gen, std::numeric_limits<T>::min(), 67 if (uniform<uint64_t>(RandGen, 1, TotalWeight) <= Weight)
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/prebuilts/clang/host/darwin-x86/clang-4639204/include/llvm/FuzzMutate/ |
Random.h | 22 template <typename T, typename GenT> T uniform(GenT &Gen, T Min, T Max) { function in namespace:llvm 27 template <typename T, typename GenT> T uniform(GenT &Gen) { function in namespace:llvm 28 return uniform<T>(Gen, std::numeric_limits<T>::min(), 67 if (uniform<uint64_t>(RandGen, 1, TotalWeight) <= Weight)
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/prebuilts/clang/host/darwin-x86/clang-4691093/include/llvm/FuzzMutate/ |
Random.h | 22 template <typename T, typename GenT> T uniform(GenT &Gen, T Min, T Max) { function in namespace:llvm 27 template <typename T, typename GenT> T uniform(GenT &Gen) { function in namespace:llvm 28 return uniform<T>(Gen, std::numeric_limits<T>::min(), 67 if (uniform<uint64_t>(RandGen, 1, TotalWeight) <= Weight)
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