Home | History | Annotate | Download | only in shaders
      1 /*
      2  * Copyright 2018 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  *
     16  */
     17 
     18 #version 400
     19 #extension GL_ARB_separate_shader_objects : enable
     20 #extension GL_ARB_shading_language_420pack : enable
     21 layout (location = 0) out vec4 uFragColor;
     22 layout (push_constant) uniform ColorData {
     23     vec3 colors;
     24 } colorData;
     25 void main() {
     26    uFragColor = vec4(colorData.colors, 1.0);
     27 }
     28