Searched
full:uniform (Results
401 -
425 of
2648) sorted by null
<<11121314151617181920>>
/external/skqp/src/sksl/ir/ |
SkSLProgram.h | 21 // name of the render target height uniform 85 // if true, this program requires the render target height uniform to be defined
|
/external/skqp/tests/ |
VkMakeCopyPipelineTest.cpp | 38 "layout(set = 0, binding = 0) uniform vertexUniformBuffer {" 56 "layout(set = 1, binding = 0) uniform sampler2D uTextureSampler;"
|
/external/swiftshader/src/OpenGL/libGLESv2/ |
utilities.h | 82 // Parse the base uniform name and array index. Returns the base name of the uniform. outSubscript is
|
/external/tensorflow/tensorflow/contrib/pi_examples/ |
README.md | 28 Run `tensorflow/contrib/pi_examples/label_image/gen/bin/label_image` to try out image labeling with the default Grace Hopper image. You should several lines of output, with "Military Uniform" shown as the top result, something like this: 32 I tensorflow/contrib/pi_examples/label_image/label_image.cc:284] military uniform (866): 0.624293
|
/external/tensorflow/tensorflow/contrib/solvers/python/kernel_tests/ |
least_squares_test.py | 44 a_np = np.random.uniform( 46 rhs_np = np.random.uniform(
|
/external/tensorflow/tensorflow/contrib/tensor_forest/hybrid/python/models/ |
forest_to_data_then_nn_test.py | 62 [[random.uniform(-1, 1) for i in range(self.params.num_features)] 75 [[random.uniform(-1, 1) for i in range(self.params.num_features)]
|
k_feature_decisions_to_data_then_nn_test.py | 61 [[random.uniform(-1, 1) for i in range(self.params.num_features)] 76 [[random.uniform(-1, 1) for i in range(self.params.num_features)]
|
/external/tensorflow/tensorflow/core/kernels/ |
fractional_pool_common.h | 27 static inline void RandomShuffle(Iter first, Iter last, const Random& uniform) { 34 iter_swap(i, i + uniform(last - i));
|
/frameworks/base/media/mca/filterpacks/java/android/filterpacks/imageproc/ |
BitmapOverlayFilter.java | 47 "uniform sampler2D tex_sampler_0;\n" + 48 "uniform sampler2D tex_sampler_1;\n" +
|
ColorTemperatureFilter.java | 41 "uniform sampler2D tex_sampler_0;\n" + 42 "uniform float scale;\n" +
|
SepiaFilter.java | 38 "uniform sampler2D tex_sampler_0;\n" + 39 "uniform mat3 matrix;\n" +
|
ToPackedGrayFilter.java | 48 "uniform sampler2D tex_sampler_0;\n" + 49 "uniform float pix_stride;\n" +
|
/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/ |
ToGrayValuesFilter.java | 38 "uniform sampler2D tex_sampler_0;\n" + 39 "uniform float pix_stride;\n" +
|
/frameworks/rs/rsov/compiler/tests/globals/ |
mul2.ll | 15 ; CHECK: [[STRUCT_PTR_TY:%[a-zA-Z_0-9]+]] = OpTypePointer Uniform [[STRUCT]] 17 ; CHECK: [[GPUBlockVar]] = OpVariable [[STRUCT_PTR_TY]] Uniform
|
/frameworks/rs/rsov/compiler/tests/rs_allocation/ |
read.ll | 8 ; CHECK: [[PTR_TYPE:%[a-zA-Z_0-9]+]] = OpTypePointer Uniform %struct___GPUBuffer 10 ; CHECK: %__GPUBlock = OpVariable [[PTR_TYPE]] Uniform
|
write.ll | 8 ; CHECK: [[PTR_TYPE:%[a-zA-Z_0-9]+]] = OpTypePointer Uniform %struct___GPUBuffer 10 ; CHECK: %__GPUBlock = OpVariable [[PTR_TYPE]] Uniform
|
/prebuilts/ndk/r16/sources/third_party/shaderc/ |
CHANGES | 5 - Add options for automatically set bindings for (uniform) resources that 16 - Add option to automatically assign bindings to uniform variables
|
/art/libartbase/base/ |
runtime_debug.h | 33 // in debug builds. Usage is than uniform as C::kFlag.
|
/cts/tests/tests/opengl/src/android/opengl/cts/ |
OpenGlEsVersionCtsActivity.java | 175 "layout(r32ui) coherent uniform mediump uimage2D image;\n" + 176 "uniform mediump sampler2DMSArray mySamplerMSArray;\n" + // GL_OES_texture_storage_multisample_2d_array 177 "uniform mediump samplerBuffer mySamplerBuffer;\n" + // GL_EXT_texture_buffer 178 "uniform mediump samplerCubeArray mySamplerCubeArray;\n" + // GL_EXT_texture_cube_map_array
|
/cts/tests/tests/widget/res/layout/ |
edittext_layout.xml | 55 android:autoSizeTextType="uniform"
|
/device/linaro/bootloader/arm-trusted-firmware/plat/arm/common/ |
arm_gicv2.c | 84 * Redistributor interface, these are provided for the sake of uniform GIC API
|
/device/linaro/bootloader/edk2/PerformancePkg/Library/TscTimerLib/ |
BaseTscTimerLib.c | 15 duration of each clock tick is uniform and supports the use of the TSC as a wall clock timer even if
|
/external/androidplot/AndroidPlot-Core/src/main/java/com/androidplot/util/ |
FontUtils.java | 50 * This ensures a more uniform appearance for things that have dynamic text.
|
/external/autotest/client/deps/glbench/src/ |
glinterfacetest.cc | 21 "uniform vec4 color;"
|
yuv2rgb_2.glslv | 32 uniform float imageHeight;
|
Completed in 813 milliseconds
<<11121314151617181920>>