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  /external/skqp/src/sksl/ir/
SkSLProgram.h 21 // name of the render target height uniform
85 // if true, this program requires the render target height uniform to be defined
  /external/skqp/tests/
VkMakeCopyPipelineTest.cpp 38 "layout(set = 0, binding = 0) uniform vertexUniformBuffer {"
56 "layout(set = 1, binding = 0) uniform sampler2D uTextureSampler;"
  /external/swiftshader/src/OpenGL/libGLESv2/
utilities.h 82 // Parse the base uniform name and array index. Returns the base name of the uniform. outSubscript is
  /external/tensorflow/tensorflow/contrib/pi_examples/
README.md 28 Run `tensorflow/contrib/pi_examples/label_image/gen/bin/label_image` to try out image labeling with the default Grace Hopper image. You should several lines of output, with "Military Uniform" shown as the top result, something like this:
32 I tensorflow/contrib/pi_examples/label_image/label_image.cc:284] military uniform (866): 0.624293
  /external/tensorflow/tensorflow/contrib/solvers/python/kernel_tests/
least_squares_test.py 44 a_np = np.random.uniform(
46 rhs_np = np.random.uniform(
  /external/tensorflow/tensorflow/contrib/tensor_forest/hybrid/python/models/
forest_to_data_then_nn_test.py 62 [[random.uniform(-1, 1) for i in range(self.params.num_features)]
75 [[random.uniform(-1, 1) for i in range(self.params.num_features)]
k_feature_decisions_to_data_then_nn_test.py 61 [[random.uniform(-1, 1) for i in range(self.params.num_features)]
76 [[random.uniform(-1, 1) for i in range(self.params.num_features)]
  /external/tensorflow/tensorflow/core/kernels/
fractional_pool_common.h 27 static inline void RandomShuffle(Iter first, Iter last, const Random& uniform) {
34 iter_swap(i, i + uniform(last - i));
  /frameworks/base/media/mca/filterpacks/java/android/filterpacks/imageproc/
BitmapOverlayFilter.java 47 "uniform sampler2D tex_sampler_0;\n" +
48 "uniform sampler2D tex_sampler_1;\n" +
ColorTemperatureFilter.java 41 "uniform sampler2D tex_sampler_0;\n" +
42 "uniform float scale;\n" +
SepiaFilter.java 38 "uniform sampler2D tex_sampler_0;\n" +
39 "uniform mat3 matrix;\n" +
ToPackedGrayFilter.java 48 "uniform sampler2D tex_sampler_0;\n" +
49 "uniform float pix_stride;\n" +
  /frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/
ToGrayValuesFilter.java 38 "uniform sampler2D tex_sampler_0;\n" +
39 "uniform float pix_stride;\n" +
  /frameworks/rs/rsov/compiler/tests/globals/
mul2.ll 15 ; CHECK: [[STRUCT_PTR_TY:%[a-zA-Z_0-9]+]] = OpTypePointer Uniform [[STRUCT]]
17 ; CHECK: [[GPUBlockVar]] = OpVariable [[STRUCT_PTR_TY]] Uniform
  /frameworks/rs/rsov/compiler/tests/rs_allocation/
read.ll 8 ; CHECK: [[PTR_TYPE:%[a-zA-Z_0-9]+]] = OpTypePointer Uniform %struct___GPUBuffer
10 ; CHECK: %__GPUBlock = OpVariable [[PTR_TYPE]] Uniform
write.ll 8 ; CHECK: [[PTR_TYPE:%[a-zA-Z_0-9]+]] = OpTypePointer Uniform %struct___GPUBuffer
10 ; CHECK: %__GPUBlock = OpVariable [[PTR_TYPE]] Uniform
  /prebuilts/ndk/r16/sources/third_party/shaderc/
CHANGES 5 - Add options for automatically set bindings for (uniform) resources that
16 - Add option to automatically assign bindings to uniform variables
  /art/libartbase/base/
runtime_debug.h 33 // in debug builds. Usage is than uniform as C::kFlag.
  /cts/tests/tests/opengl/src/android/opengl/cts/
OpenGlEsVersionCtsActivity.java 175 "layout(r32ui) coherent uniform mediump uimage2D image;\n" +
176 "uniform mediump sampler2DMSArray mySamplerMSArray;\n" + // GL_OES_texture_storage_multisample_2d_array
177 "uniform mediump samplerBuffer mySamplerBuffer;\n" + // GL_EXT_texture_buffer
178 "uniform mediump samplerCubeArray mySamplerCubeArray;\n" + // GL_EXT_texture_cube_map_array
  /cts/tests/tests/widget/res/layout/
edittext_layout.xml 55 android:autoSizeTextType="uniform"
  /device/linaro/bootloader/arm-trusted-firmware/plat/arm/common/
arm_gicv2.c 84 * Redistributor interface, these are provided for the sake of uniform GIC API
  /device/linaro/bootloader/edk2/PerformancePkg/Library/TscTimerLib/
BaseTscTimerLib.c 15 duration of each clock tick is uniform and supports the use of the TSC as a wall clock timer even if
  /external/androidplot/AndroidPlot-Core/src/main/java/com/androidplot/util/
FontUtils.java 50 * This ensures a more uniform appearance for things that have dynamic text.
  /external/autotest/client/deps/glbench/src/
glinterfacetest.cc 21 "uniform vec4 color;"
yuv2rgb_2.glslv 32 uniform float imageHeight;

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