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Searched
full:uniform
(Results
851 - 875
of
2648
) sorted by null
<<
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>>
/external/deqp/modules/gles31/functional/
es31fPrimitiveBoundingBoxTests.cpp
[
all
...]
es31fNegativeComputeTests.cpp
189
shaderDecl << "layout(std140, binding = 0)
uniform
Block\n"
227
<< "
uniform
highp sampler2D u_sampler[" << limit + 1 << "];\n"
263
<< "
uniform
readonly highp image2D u_image[" << limit + 1 << "];\n"
309
shaderDecl << "
uniform
highp uint u_value[" << limit + 1 << "];\n"
335
<< "
uniform
atomic_uint u_atomic" << i << ";\n";
363
shaderDecl << "layout(binding = 0, offset = 0)
uniform
atomic_uint u_atomic0;\n"
364
<< "layout(binding = " << sizeof(GLuint) * getResourceLimit(ctx, GL_MAX_COMPUTE_ATOMIC_COUNTERS) << ", offset = 0)
uniform
atomic_uint u_atomic1;\n"
[
all
...]
es31fProgramStateQueryTests.cpp
568
"layout(binding = 0)
uniform
highp atomic_uint u_counters[2];\n"
697
"
uniform
highp vec4 u_uniform;\n"
710
"
uniform
highp int u_uniform;\n"
725
"
uniform
highp vec4 u_uniform;\n"
735
"
uniform
highp int u_uniform;\n"
[
all
...]
/prebuilts/go/darwin-x86/pkg/darwin_amd64/
image.a
87
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