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  /external/tensorflow/tensorflow/contrib/seq2seq/python/kernel_tests/
attention_wrapper_test.py 416 test_input = np.random.uniform(size=(10, 20))
445 p_choose_i = np.random.uniform(size=(10, 20)).astype(np.float32)
447 previous_attention = np.random.uniform(size=(10, 20)).astype(np.float32)
469 p_choose_i = np.random.uniform(0, 0.9, size=(10, 20)).astype(np.float32)
523 if np.random.uniform() <= p_choose_i[i, j]:
532 p_choose_i = np.random.uniform(size=(4, 5)).astype(np.float32)
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  /cts/tests/tests/opengl/src/android/opengl/cts/
CompressedTextureSurfaceView.java 75 "uniform mat4 uMVPMatrix;\n" +
87 "uniform sampler2D sTexture;\n" +
  /device/linaro/bootloader/edk2/NetworkPkg/IScsiDxe/
IScsiDhcp6.c 20 Boot File Uniform Resource Locator (URL) Option.
333 // Get iSCSI root path from Boot File Uniform Resource Locator (URL) Option
  /external/ImageMagick/coders/
xc.c 192 entry=AcquireMagickInfo("XC","XC","Constant image uniform color");
199 entry=AcquireMagickInfo("XC","CANVAS","Constant image uniform color");
  /external/apache-commons-math/src/main/java/org/apache/commons/math/random/
ValueServer.java 57 /** Uniform random deviates with mean = &mu;. */
360 * @return random uniform value
  /external/apache-xml/src/main/java/org/apache/xml/serializer/utils/
SerializerMessages_de.java 165 "Fragment kann nur f\u00fcr eine generische URI (Uniform Resource Identifier) festgelegt werden." },
171 "URI (Uniform Resource Identifier) kann nicht mit leeren Parametern initialisiert werden." },
  /external/deqp/external/openglcts/data/mustpass/gles/khronos_mustpass/3.2.4.x/
gles31-khr-master.txt 83 KHR-GLES31.core.shader_atomic_counters.negative-uniform
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  /external/deqp/external/openglcts/data/mustpass/gles/khronos_mustpass/master/
gles31-khr-master.txt 83 KHR-GLES31.core.shader_atomic_counters.negative-uniform
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  /external/deqp/external/openglcts/modules/common/
glcShaderLibraryCase.cpp 129 TCU_CHECK_MSG(loc != -1, "uniform location not found");
375 // Collect VA pointer for inputs and set uniform values for outputs (refs).
764 shader << "uniform " << refTypeStr << " ref_" << val.valueName << ";\n";
882 decl << "uniform " << refTypeStr << " ref_" << valueName << ";\n";
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  /external/deqp/external/vulkancts/modules/vulkan/protected_memory/
vktProtectedMemShaderImageAccessTests.cpp 312 frag << "layout(set = 0, binding = 0) uniform highp ${SAMPLER_TYPE} u_sampler;\n";
315 frag << "layout(set = 0, binding = 0, ${IMAGE_FORMAT}) readonly uniform highp ${IMAGE_TYPE} u_image;\n";
318 frag << "layout(set = 0, binding = 0, ${IMAGE_FORMAT}) readonly uniform highp ${IMAGE_TYPE} u_imageA;\n";
319 frag << "layout(set = 0, binding = 1, ${IMAGE_FORMAT}) writeonly uniform highp ${IMAGE_TYPE} u_imageB;\n";
322 frag << "layout(set = 0, binding = 0, ${IMAGE_FORMAT}) coherent uniform highp ${IMAGE_TYPE} u_image;\n";
381 "layout(set = 0, binding = 0, ${IMAGE_FORMAT}) ${RES_MEM_QUALIFIER} uniform highp ${IMAGE_TYPE} u_resultImage;\n";
387 comp << "layout(set = 0, binding = 1) uniform highp ${SAMPLER_TYPE} u_sampler;\n";
391 comp << "layout(set = 0, binding = 1, ${IMAGE_FORMAT}) readonly uniform highp ${IMAGE_TYPE} u_srcImage;\n";
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  /external/deqp/modules/egl/
teglImageFormatTests.cpp 414 "uniform sampler2D u_sampler;\n"
430 TCU_CHECK_MSG((int)samplerLoc != (int)-1, "Couldn't find uniform u_sampler");
484 "uniform highp float u_depth;\n"
490 "uniform mediump vec4 u_color;\n"
505 TCU_CHECK_MSG((int)colorLoc != (int)-1, "Couldn't find uniform u_color");
508 TCU_CHECK_MSG((int)depthLoc != (int)-1, "Couldn't find uniform u_depth");
614 "uniform mediump vec4 u_color;\n"
629 TCU_CHECK_MSG((int)colorLoc != (int)-1, "Couldn't find uniform u_color");
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  /external/deqp/modules/gles2/functional/
es2fDepthTests.cpp 67 << sglr::pdec::Uniform("u_color", glu::TYPE_FLOAT_VEC4)
73 << sglr::pdec::FragmentSource("uniform mediump vec4 u_color;\n"
es2fShaderLoopTests.cpp 57 // Repeated for const, uniform, dynamic loops.
179 "uniform",
312 op << "uniform ${COUNTER_PRECISION} int " << getIntUniformName(numLoopIters) << ";\n";
317 op << "uniform ${COUNTER_PRECISION} float " << getFloatFractionUniformName(numLoopIters) << ";\n";
320 op << "uniform ${COUNTER_PRECISION} float uf_one;\n";
515 op << "uniform bool ub_true;\n";
517 op << "uniform ${COUNTER_PRECISION} int ui_zero, ui_one, ui_two, ui_three, ui_four, ui_five, ui_six;\n";
519 op << "uniform ${COUNTER_PRECISION} int ui_oneHundredOne;\n";
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es2fShaderMatrixTests.cpp 32 * - uniform
69 // Uniform / constant values for tests.
650 // \note At the moment there is no difference between uniform and const inputs. This saves binary size.
864 op << "uniform " << precName << " " << typeName << " u_in" << inNdx << ";\n";
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  /external/deqp/modules/gles2/scripts/
gen-swizzles.py 64 # * all input types (attribute, varying, uniform, tmp)
71 INPUT_TYPES = [ "uniform", "varying", "attribute", "tmp" ]
  /external/deqp/modules/gles3/functional/
es3fDepthTests.cpp 67 << sglr::pdec::Uniform("u_color", glu::TYPE_FLOAT_VEC4)
75 "uniform highp vec4 u_color;\n"
es3fMultiviewTests.cpp 175 "uniform mediump vec4 uColor[2];\n"
212 "uniform lowp sampler2DArray uArrayTexture;\n"
es3fTextureUnitTests.cpp 218 samplersStr += string("") + "uniform highp " + glu::getDataTypeName(samplerTypes[ndx]) + " " + samplerName + ";\n";
219 matricesStr += "uniform highp mat4 " + transformationName + ";\n";
220 scalesStr += "uniform highp vec4 " + scaleName + ";\n";
221 biasesStr += "uniform highp vec4 " + biasName + ";\n";
265 decl << sglr::pdec::Uniform(samplerName, samplerTypes[ndx]);
266 decl << sglr::pdec::Uniform(transformationName, glu::TYPE_FLOAT_MAT4);
267 decl << sglr::pdec::Uniform(scaleName, glu::TYPE_FLOAT_VEC4);
268 decl << sglr::pdec::Uniform(biasName, glu::TYPE_FLOAT_VEC4);
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  /external/deqp/modules/gles3/scripts/
gen-swizzles.py 64 # * all input types (attribute, varying, uniform, tmp)
71 INPUT_TYPES = [ "uniform", "varying", "attribute", "tmp" ]
  /external/deqp/modules/gles31/functional/
es31fSSBOLayoutTests.cpp     [all...]
  /external/deqp/modules/glshared/
glsRandomUniformBlockCase.cpp 21 * \brief Random uniform block layout case.
151 block.addUniform(Uniform(name.c_str(), type, flags));
  /external/deqp/scripts/opengl/
gen_str_util.py 207 # Uniform query
851 "UNIFORM",
    [all...]
  /external/fio/
stat.h 58 * use buckets with non-uniform ranges, while bounding the error of
63 * groups with different ranges, then buckets with uniform ranges. An
  /external/mesa3d/docs/relnotes/
10.3.3.html 202 <li>glsl: fix uniform location count used for glsl types</li>
203 <li>mesa: check that uniform exists in glUniform* functions</li>
  /external/mesa3d/src/compiler/
Makefile.glsl.am 40 glsl/tests/uniform-initializer-test \
54 glsl/tests/uniform-initializer-test

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