/external/tensorflow/tensorflow/contrib/seq2seq/python/kernel_tests/ |
attention_wrapper_test.py | 416 test_input = np.random.uniform(size=(10, 20)) 445 p_choose_i = np.random.uniform(size=(10, 20)).astype(np.float32) 447 previous_attention = np.random.uniform(size=(10, 20)).astype(np.float32) 469 p_choose_i = np.random.uniform(0, 0.9, size=(10, 20)).astype(np.float32) 523 if np.random.uniform() <= p_choose_i[i, j]: 532 p_choose_i = np.random.uniform(size=(4, 5)).astype(np.float32) [all...] |
/cts/tests/tests/opengl/src/android/opengl/cts/ |
CompressedTextureSurfaceView.java | 75 "uniform mat4 uMVPMatrix;\n" + 87 "uniform sampler2D sTexture;\n" +
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/device/linaro/bootloader/edk2/NetworkPkg/IScsiDxe/ |
IScsiDhcp6.c | 20 Boot File Uniform Resource Locator (URL) Option.
333 // Get iSCSI root path from Boot File Uniform Resource Locator (URL) Option
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/external/ImageMagick/coders/ |
xc.c | 192 entry=AcquireMagickInfo("XC","XC","Constant image uniform color"); 199 entry=AcquireMagickInfo("XC","CANVAS","Constant image uniform color");
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/external/apache-commons-math/src/main/java/org/apache/commons/math/random/ |
ValueServer.java | 57 /** Uniform random deviates with mean = μ. */ 360 * @return random uniform value
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/external/apache-xml/src/main/java/org/apache/xml/serializer/utils/ |
SerializerMessages_de.java | 165 "Fragment kann nur f\u00fcr eine generische URI (Uniform Resource Identifier) festgelegt werden." }, 171 "URI (Uniform Resource Identifier) kann nicht mit leeren Parametern initialisiert werden." },
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/external/deqp/external/openglcts/data/mustpass/gles/khronos_mustpass/3.2.4.x/ |
gles31-khr-master.txt | 83 KHR-GLES31.core.shader_atomic_counters.negative-uniform [all...] |
/external/deqp/external/openglcts/data/mustpass/gles/khronos_mustpass/master/ |
gles31-khr-master.txt | 83 KHR-GLES31.core.shader_atomic_counters.negative-uniform [all...] |
/external/deqp/external/openglcts/modules/common/ |
glcShaderLibraryCase.cpp | 129 TCU_CHECK_MSG(loc != -1, "uniform location not found"); 375 // Collect VA pointer for inputs and set uniform values for outputs (refs). 764 shader << "uniform " << refTypeStr << " ref_" << val.valueName << ";\n"; 882 decl << "uniform " << refTypeStr << " ref_" << valueName << ";\n"; [all...] |
/external/deqp/external/vulkancts/modules/vulkan/protected_memory/ |
vktProtectedMemShaderImageAccessTests.cpp | 312 frag << "layout(set = 0, binding = 0) uniform highp ${SAMPLER_TYPE} u_sampler;\n"; 315 frag << "layout(set = 0, binding = 0, ${IMAGE_FORMAT}) readonly uniform highp ${IMAGE_TYPE} u_image;\n"; 318 frag << "layout(set = 0, binding = 0, ${IMAGE_FORMAT}) readonly uniform highp ${IMAGE_TYPE} u_imageA;\n"; 319 frag << "layout(set = 0, binding = 1, ${IMAGE_FORMAT}) writeonly uniform highp ${IMAGE_TYPE} u_imageB;\n"; 322 frag << "layout(set = 0, binding = 0, ${IMAGE_FORMAT}) coherent uniform highp ${IMAGE_TYPE} u_image;\n"; 381 "layout(set = 0, binding = 0, ${IMAGE_FORMAT}) ${RES_MEM_QUALIFIER} uniform highp ${IMAGE_TYPE} u_resultImage;\n"; 387 comp << "layout(set = 0, binding = 1) uniform highp ${SAMPLER_TYPE} u_sampler;\n"; 391 comp << "layout(set = 0, binding = 1, ${IMAGE_FORMAT}) readonly uniform highp ${IMAGE_TYPE} u_srcImage;\n"; [all...] |
/external/deqp/modules/egl/ |
teglImageFormatTests.cpp | 414 "uniform sampler2D u_sampler;\n" 430 TCU_CHECK_MSG((int)samplerLoc != (int)-1, "Couldn't find uniform u_sampler"); 484 "uniform highp float u_depth;\n" 490 "uniform mediump vec4 u_color;\n" 505 TCU_CHECK_MSG((int)colorLoc != (int)-1, "Couldn't find uniform u_color"); 508 TCU_CHECK_MSG((int)depthLoc != (int)-1, "Couldn't find uniform u_depth"); 614 "uniform mediump vec4 u_color;\n" 629 TCU_CHECK_MSG((int)colorLoc != (int)-1, "Couldn't find uniform u_color"); [all...] |
/external/deqp/modules/gles2/functional/ |
es2fDepthTests.cpp | 67 << sglr::pdec::Uniform("u_color", glu::TYPE_FLOAT_VEC4) 73 << sglr::pdec::FragmentSource("uniform mediump vec4 u_color;\n"
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es2fShaderLoopTests.cpp | 57 // Repeated for const, uniform, dynamic loops. 179 "uniform", 312 op << "uniform ${COUNTER_PRECISION} int " << getIntUniformName(numLoopIters) << ";\n"; 317 op << "uniform ${COUNTER_PRECISION} float " << getFloatFractionUniformName(numLoopIters) << ";\n"; 320 op << "uniform ${COUNTER_PRECISION} float uf_one;\n"; 515 op << "uniform bool ub_true;\n"; 517 op << "uniform ${COUNTER_PRECISION} int ui_zero, ui_one, ui_two, ui_three, ui_four, ui_five, ui_six;\n"; 519 op << "uniform ${COUNTER_PRECISION} int ui_oneHundredOne;\n"; [all...] |
es2fShaderMatrixTests.cpp | 32 * - uniform 69 // Uniform / constant values for tests. 650 // \note At the moment there is no difference between uniform and const inputs. This saves binary size. 864 op << "uniform " << precName << " " << typeName << " u_in" << inNdx << ";\n"; [all...] |
/external/deqp/modules/gles2/scripts/ |
gen-swizzles.py | 64 # * all input types (attribute, varying, uniform, tmp) 71 INPUT_TYPES = [ "uniform", "varying", "attribute", "tmp" ]
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/external/deqp/modules/gles3/functional/ |
es3fDepthTests.cpp | 67 << sglr::pdec::Uniform("u_color", glu::TYPE_FLOAT_VEC4) 75 "uniform highp vec4 u_color;\n"
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es3fMultiviewTests.cpp | 175 "uniform mediump vec4 uColor[2];\n" 212 "uniform lowp sampler2DArray uArrayTexture;\n"
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es3fTextureUnitTests.cpp | 218 samplersStr += string("") + "uniform highp " + glu::getDataTypeName(samplerTypes[ndx]) + " " + samplerName + ";\n"; 219 matricesStr += "uniform highp mat4 " + transformationName + ";\n"; 220 scalesStr += "uniform highp vec4 " + scaleName + ";\n"; 221 biasesStr += "uniform highp vec4 " + biasName + ";\n"; 265 decl << sglr::pdec::Uniform(samplerName, samplerTypes[ndx]); 266 decl << sglr::pdec::Uniform(transformationName, glu::TYPE_FLOAT_MAT4); 267 decl << sglr::pdec::Uniform(scaleName, glu::TYPE_FLOAT_VEC4); 268 decl << sglr::pdec::Uniform(biasName, glu::TYPE_FLOAT_VEC4); [all...] |
/external/deqp/modules/gles3/scripts/ |
gen-swizzles.py | 64 # * all input types (attribute, varying, uniform, tmp) 71 INPUT_TYPES = [ "uniform", "varying", "attribute", "tmp" ]
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/external/deqp/modules/gles31/functional/ |
es31fSSBOLayoutTests.cpp | [all...] |
/external/deqp/modules/glshared/ |
glsRandomUniformBlockCase.cpp | 21 * \brief Random uniform block layout case. 151 block.addUniform(Uniform(name.c_str(), type, flags));
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/external/deqp/scripts/opengl/ |
gen_str_util.py | 207 # Uniform query 851 "UNIFORM", [all...] |
/external/fio/ |
stat.h | 58 * use buckets with non-uniform ranges, while bounding the error of 63 * groups with different ranges, then buckets with uniform ranges. An
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/external/mesa3d/docs/relnotes/ |
10.3.3.html | 202 <li>glsl: fix uniform location count used for glsl types</li> 203 <li>mesa: check that uniform exists in glUniform* functions</li>
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/external/mesa3d/src/compiler/ |
Makefile.glsl.am | 40 glsl/tests/uniform-initializer-test \ 54 glsl/tests/uniform-initializer-test
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