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  /frameworks/native/libs/vr/libdvrcommon/include/private/dvr/
ortho.h 11 T znear, T zfar) {
16 const T c = t2 / (zfar - znear);
19 const T zoff = -(zfar + znear) / (zfar - znear);
  /external/mesa3d/src/mapi/glapi/gen/
OES_single_precision.xml 19 <param name="zNear" type="GLclampf"/>
34 <param name="zNear" type="GLfloat"/>
43 <param name="zNear" type="GLfloat"/>
ARB_ES2_compatibility.xml 53 <param name="zNear" type="GLclampf"/>
gl_and_es_API.xml 45 <param name="zNear" type="GLclampx"/>
64 <param name="zNear" type="GLfixed"/>
133 <param name="zNear" type="GLfixed"/>
194 <param name="zNear" type="GLfloat"/>
203 <param name="zNear" type="GLfloat"/>
  /external/vulkan-validation-layers/libs/glm/gtc/
matrix_transform.inl 163 T const & zNear,
170 Result[2][2] = - T(2) / (zFar - zNear);
173 Result[3][2] = - (zFar + zNear) / (zFar - zNear);
222 valType const & zNear,
227 assert(zFar != zNear);
241 Result[2][2] = - (zFar + zNear) / (zFar - zNear);
243 Result[3][2] = - (valType(2) * zFar * zNear) / (zFar - zNear);
    [all...]
  /prebuilts/ndk/r16/sources/third_party/vulkan/src/libs/glm/gtc/
matrix_transform.inl 163 T const & zNear,
170 Result[2][2] = - T(2) / (zFar - zNear);
173 Result[3][2] = - (zFar + zNear) / (zFar - zNear);
222 valType const & zNear,
227 assert(zFar != zNear);
241 Result[2][2] = - (zFar + zNear) / (zFar - zNear);
243 Result[3][2] = - (valType(2) * zFar * zNear) / (zFar - zNear);
    [all...]
  /device/generic/goldfish-opengl/system/egl/
ClientAPIExts.in 45 (GLclampf zNear, GLclampf zFar),
46 (zNear, zFar))
49 (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar),
50 (left, right, bottom, top, zNear, zFar))
53 (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar),
54 (left, right, bottom, top, zNear, zFar))
  /external/mesa3d/src/mesa/main/
es1_conversion.h 53 _mesa_DepthRangex(GLclampx zNear, GLclampx zFar);
69 GLfloat zNear, GLfloat zFar);
73 GLfixed zNear, GLfixed zFar);
134 GLfloat zNear, GLfloat zFar);
138 GLfixed zNear, GLfixed zFar);
es1_conversion.c 98 _mesa_DepthRangex(GLclampx zNear, GLclampx zFar)
100 _mesa_DepthRangef((GLclampf) (zNear / 65536.0f),
181 GLfloat zNear, GLfloat zFar)
187 (GLdouble) (zNear),
193 GLfixed zNear, GLfixed zFar)
199 (GLdouble) (zNear / 65536.0),
665 GLfloat zNear, GLfloat zFar)
671 (GLdouble) (zNear),
677 GLfixed zNear, GLfixed zFar)
683 (GLdouble) (zNear / 65536.0)
    [all...]
  /external/swiftshader/src/OpenGL/common/
MatrixStack.hpp 43 void frustum(float left, float right, float bottom, float top, float zNear, float zFar);
44 void ortho(double left, double right, double bottom, double top, double zNear, double zFar);
MatrixStack.cpp 124 void MatrixStack::frustum(float left, float right, float bottom, float top, float zNear, float zFar)
130 float n = (float)zNear;
146 void MatrixStack::ortho(double left, double right, double bottom, double top, double zNear, double zFar)
152 float n = (float)zNear;
  /device/generic/goldfish-opengl/tests/gles_android_wrapper/
gles.cpp 81 void glDepthRangef(GLclampf zNear, GLclampf zFar)
83 getDispatch()->glDepthRangef(zNear, zFar);
96 void glFrustumf(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)
98 getDispatch()->glFrustumf(left, right, bottom, top, zNear, zFar);
186 void glOrthof(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)
188 getDispatch()->glOrthof(left, right, bottom, top, zNear, zFar);
376 void glDepthRangex(GLclampx zNear, GLclampx zFar)
378 getDispatch()->glDepthRangex(zNear, zFar);
436 void glFrustumx(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)
438 getDispatch()->glFrustumx(left, right, bottom, top, zNear, zFar)
    [all...]
  /frameworks/native/opengl/tools/glgen/specs/gles11/
GLES10.spec 25 void glDepthRangef ( GLclampf zNear, GLclampf zFar )
26 void glDepthRangex ( GLclampx zNear, GLclampx zFar )
40 void glFrustumf ( GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar )
41 void glFrustumx ( GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar )
73 void glOrthof ( GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar )
74 void glOrthox ( GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar )
GLES11Ext.spec 19 void glDepthRangexOES ( GLclampx zNear, GLclampx zFar )
22 void glFrustumxOES ( GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar )
40 void glOrthoxOES ( GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar )
76 void glDepthRangefOES ( GLclampf zNear, GLclampf zFar )
77 void glFrustumfOES ( GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar )
78 void glOrthofOES ( GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar )
  /frameworks/native/opengl/tools/glgen/specs/jsr239/
glspec-1.0 25 void glDepthRangef ( GLclampf zNear, GLclampf zFar )
26 void glDepthRangex ( GLclampx zNear, GLclampx zFar )
40 void glFrustumf ( GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar )
41 void glFrustumx ( GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar )
73 void glOrthof ( GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar )
74 void glOrthox ( GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar )
  /device/generic/goldfish-opengl/system/GLESv1_enc/
gl_entry.cpp 13 void glDepthRangef(GLclampf zNear, GLclampf zFar);
16 void glFrustumf(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
34 void glOrthof(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
71 void glDepthRangex(GLclampx zNear, GLclampx zFar);
83 void glFrustumx(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
119 void glOrthox(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
189 void glDepthRangexOES(GLclampx zNear, GLclampx zFar);
192 void glFrustumxOES(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
211 void glOrthoxOES(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
247 void glDepthRangefOES(GLclampf zNear, GLclampf zFar)
    [all...]
  /frameworks/native/opengl/libagl/
matrix.cpp 83 c->transforms.vpt.zNear = 0.0f;
691 GLfloat near = c->transforms.vpt.zNear;
802 GLfloat zNear, GLfloat zFar,
807 cmpf(zNear, zFar) ||
808 isZeroOrNegativef(zNear) ||
816 const GLfloat r_depth = reciprocalf(zNear - zFar);
817 const GLfloat x = mul2f(zNear * r_width);
818 const GLfloat y = mul2f(zNear * r_height);
821 const GLfloat C = (zFar + zNear) * r_depth;
822 const GLfloat D = mul2f(zFar * zNear * r_depth)
    [all...]
  /external/deqp/modules/gles2/functional/
es2fDepthRangeTests.cpp 105 inline float depthRangeTransform (const float zd, const float zNear, const float zFar)
107 const float cNear = de::clamp(zNear, 0.0f, 1.0f);
115 DepthRangeCompareCase (Context& context, const char* name, const char* desc, const tcu::Vec4& depthCoord, const float zNear, const float zFar, const deUint32 compareFunc);
127 DepthRangeCompareCase::DepthRangeCompareCase (Context& context, const char* name, const char* desc, const tcu::Vec4& depthCoord, const float zNear, const float zFar, const deUint32 compareFunc)
130 , m_zNear (zNear)
266 DepthRangeWriteCase (Context& context, const char* name, const char* desc, const tcu::Vec4& depthCoord, const float zNear, const float zFar);
277 DepthRangeWriteCase::DepthRangeWriteCase (Context& context, const char* name, const char* desc, const tcu::Vec4& depthCoord, const float zNear, const float zFar)
280 , m_zNear (zNear)
412 const float zNear;
436 writeGroup->addChild(new DepthRangeWriteCase(m_context, cases[ndx].name, cases[ndx].desc, cases[ndx].depthCoord, cases[ndx].zNear, cases[ndx].zFar))
    [all...]
  /external/mesa3d/src/mapi/glapi/
glapi_dispatch.c 102 GL_API void GL_APIENTRY glFrustumf (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
104 GL_API void GL_APIENTRY glOrthof (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
111 GL_API void GL_APIENTRY glDepthRangex (GLclampx zNear, GLclampx zFar);
114 GL_API void GL_APIENTRY glFrustumx (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
132 GL_API void GL_APIENTRY glOrthox (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
  /external/swiftshader/src/OpenGL/libGLES_CM/
libGLES_CM.hpp 85 void (*glDepthRangex)(GLclampx zNear, GLclampx zFar);
86 void (*glDepthRangef)(GLclampf zNear, GLclampf zFar);
102 void (*glFrustumf)(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
103 void (*glFrustumx)(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
163 void (*glOrthof)(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
164 void (*glOrthox)(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
main.cpp 195 void DepthRangex(GLclampx zNear, GLclampx zFar);
196 void DepthRangef(GLclampf zNear, GLclampf zFar);
212 void Frustumf(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
213 void Frustumx(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
273 void Orthof(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
274 void Orthox(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
743 GL_API void GL_APIENTRY glDepthRangex(GLclampx zNear, GLclampx zFar)
745 return es1::DepthRangex(zNear, zFar);
748 GL_API void GL_APIENTRY glDepthRangef(GLclampf zNear, GLclampf zFar)
750 return es1::DepthRangef(zNear, zFar)
    [all...]
  /frameworks/base/opengl/java/android/opengl/
GLU.java 106 * @param zNear specifies the distance from the viewer to the near clipping
112 float zNear, float zFar) {
113 float top = zNear * (float) Math.tan(fovy * (Math.PI / 360.0));
117 gl.glFrustumf(left, right, bottom, top, zNear, zFar);
GLES11Ext.java 318 // C function void glDepthRangexOES ( GLclampx zNear, GLclampx zFar )
321 int zNear,
347 // C function void glFrustumxOES ( GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar )
354 int zNear,
578 // C function void glOrthoxOES ( GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar )
585 int zNear,
939 // C function void glDepthRangefOES ( GLclampf zNear, GLclampf zFar )
942 float zNear,
946 // C function void glFrustumfOES ( GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar )
953 float zNear,
    [all...]
  /external/replicaisland/src/com/replica/replicaisland/
GLErrorLogger.java 195 public void glDepthRangef(float zNear, float zFar) {
196 ((GL10)mGL).glDepthRangef(zNear, zFar);
200 public void glDepthRangex(int zNear, int zFar) {
201 ((GL10)mGL).glDepthRangex(zNear, zFar);
281 float top, float zNear, float zFar) {
283 top, zNear, zFar);
288 int zNear, int zFar) {
290 zNear, zFar);
511 float zNear, float zFar) {
513 zNear, zFar)
    [all...]
  /frameworks/base/opengl/java/javax/microedition/khronos/opengles/
GL10.java 416 float zNear,
421 int zNear,
501 float zNear,
510 int zNear,
750 float zNear,
759 int zNear,

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