/external/opencv/cvaux/src/ |
_cvvm.h | 56 /* Scanline section. Find coordinates by fundamental matrix */ 122 /*============================== Fundamental Matrix Functions ==========================*/ 143 CvStatus icvGetCoefficient( CvMatrix3* matrix, 149 CvStatus icvGetCoefficientDefault( CvMatrix3* matrix, 155 CvStatus icvGetCoefficientStereo( CvMatrix3* matrix, 164 CvStatus icvGetCoefficientOrto( CvMatrix3* matrix, 181 CvMatrix3* matrix, 191 CvMatrix3* matrix, 200 CvMatrix3* matrix, 206 CvMatrix3* matrix, [all...] |
/external/tensorflow/tensorflow/python/kernel_tests/ |
norm_op_test.py | 39 matrix = [[0., 1.], [2., 3.]] 43 linalg_ops.norm(matrix, ord="fro") 48 linalg_ops.norm(matrix, ord=ord_, axis=-1) 52 "'ord' must be a supported matrix norm"): 53 linalg_ops.norm(matrix, ord=ord_, axis=[-2, -1]) 56 matrix = [[0., 1.], [2., 3.]] 61 linalg_ops.norm(matrix, axis=axis_) 66 def _CompareNorm(self, matrix): 67 np_norm = np.linalg.norm(matrix, ord=ord_, axis=axis_, keepdims=keep_dims_) 70 tf_matrix = constant_op.constant(matrix) [all...] |
/packages/apps/LegacyCamera/tests/src/com/android/camera/unittest/ |
CameraTest.java | 23 import android.graphics.Matrix; 77 Matrix matrix = new Matrix(); local 81 Util.prepareMatrix(matrix, false, 0, 800, 480); 84 matrix.mapPoints(points); 87 Util.prepareMatrix(matrix, false, 90, 800, 480); 90 matrix.mapPoints(points); 93 Util.prepareMatrix(matrix, false, 180, 800, 480); 96 matrix.mapPoints(points) [all...] |
/cts/tests/tests/location/src/android/location/cts/psedorange/ |
GpsMathOperations.java | 21 * Helper class containing the basic vector and matrix operations used for calculating the position 23 * TODO: use standard matrix library to replace the operations in this class. 59 * Multiply a matrix {@code matrix} by a column vector {@code vector} 60 * ({@code matrix} * {@code vector}) and return the resulting vector {@resultVector}. 61 * {@code matrix} and {@vector} dimensions must match. 63 public static double[] matrixByColVectMultiplication(double[][] matrix, double[] vector) 65 double result[] = new double[matrix.length]; 66 int matrixLength = matrix.length; 68 if (vectorLength != matrix[0].length) [all...] |
/external/eigen/Eigen/src/misc/ |
RealSvd2x2.h | 19 void real_2x2_jacobi_svd(const MatrixType& matrix, Index p, Index q, 25 Matrix<RealScalar,2,2> m; 26 m << numext::real(matrix.coeff(p,p)), numext::real(matrix.coeff(p,q)), 27 numext::real(matrix.coeff(q,p)), numext::real(matrix.coeff(q,q));
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/external/mesa3d/src/mesa/main/ |
querymatrix.c | 27 * mantissa[16] contains the contents of the current matrix in GLfixed 29 * matrix components, so that the internal representation of component i 44 GLfloat matrix[16]; local 54 /* This data structure defines the mapping between the current matrix 55 * mode and the desired matrix identifier. 66 /* Call Mesa to get the current matrix in floating-point form. First, 67 * we have to figure out what the current matrix mode is. 74 * returned mode to get the desired matrix; if we don't find it, 89 /* Now pull the matrix itself. */ 90 _mesa_GetFloatv(desiredMatrix, matrix); [all...] |
/external/skia/gm/ |
subsetshader.cpp | 27 SkMatrix matrix; local 28 matrix.setScale(0.75f, 0.75f); 29 matrix.preRotate(30.0f); 32 paint.setShader(SkShader::MakeBitmapShader(leftBitmap, tm, tm, &matrix)); 34 paint.setShader(SkShader::MakeBitmapShader(rightBitmap, tm, tm, &matrix));
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/external/skqp/gm/ |
subsetshader.cpp | 27 SkMatrix matrix; local 28 matrix.setScale(0.75f, 0.75f); 29 matrix.preRotate(30.0f); 32 paint.setShader(SkShader::MakeBitmapShader(leftBitmap, tm, tm, &matrix)); 34 paint.setShader(SkShader::MakeBitmapShader(rightBitmap, tm, tm, &matrix));
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/packages/apps/Dialer/java/com/android/dialer/callcomposer/util/ |
BitmapResizer.java | 20 import android.graphics.Matrix; 43 Matrix matrix = new Matrix(); local 44 matrix.postRotate(rotation); 51 return Bitmap.createBitmap(image, 0, 0, width, height, matrix, true); 69 matrix.postScale(ratio, ratio); 70 return Bitmap.createBitmap(image, 0, 0, width, height, matrix, true);
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/packages/apps/Gallery/src/com/android/camera/ |
RotateBitmap.java | 20 import android.graphics.Matrix; 53 public Matrix getRotateMatrix() { 54 // By default this is an identity matrix. 55 Matrix matrix = new Matrix(); local 62 matrix.preTranslate(-cx, -cy); 63 matrix.postRotate(mRotation); 64 matrix.postTranslate(getWidth() / 2, getHeight() / 2); 66 return matrix; [all...] |
/cts/tests/tests/uirendering/src/android/uirendering/cts/testinfrastructure/ |
ResourceModifier.java | 27 import android.graphics.Matrix; 67 Matrix matrix = new Matrix(); local 68 matrix.setTranslate(texWidth / 2.0f, texHeight / 2.0f); 69 matrix.postRotate(45, 0, 0); 70 translatedShader.setLocalMatrix(matrix); 74 matrix = new Matrix(); 75 matrix.setScale(0.5f, 0.5f) [all...] |
/development/gsi/gsi_util/gsi_util/checkers/ |
vintf_checker.py | 34 # Each item is a tuple containing a (manifest, matrix) pair for the match 67 [manifest_filename, matrix_filename]) as [manifest, matrix]: 70 if not matrix: 74 result_ok, stderr = vintf_utils.checkvintf(manifest, matrix)
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/external/skia/experimental/sksg/geometry/ |
SkSGGeometryTransform.h | 21 * Concrete Effect node, binding a Matrix to a GeometryNode. 25 static sk_sp<GeometryTransform> Make(sk_sp<GeometryNode> child, sk_sp<Matrix> matrix) { 26 return child && matrix 27 ? sk_sp<GeometryTransform>(new GeometryTransform(std::move(child), std::move(matrix))) 32 return Make(std::move(child), Matrix::Make(m)); 37 const sk_sp<Matrix>& getMatrix() const { return fMatrix; } 47 GeometryTransform(sk_sp<GeometryNode>, sk_sp<Matrix>); 50 const sk_sp<Matrix> fMatrix;
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/external/skqp/experimental/sksg/geometry/ |
SkSGGeometryTransform.h | 21 * Concrete Effect node, binding a Matrix to a GeometryNode. 25 static sk_sp<GeometryTransform> Make(sk_sp<GeometryNode> child, sk_sp<Matrix> matrix) { 26 return child && matrix 27 ? sk_sp<GeometryTransform>(new GeometryTransform(std::move(child), std::move(matrix))) 32 return Make(std::move(child), Matrix::Make(m)); 37 const sk_sp<Matrix>& getMatrix() const { return fMatrix; } 47 GeometryTransform(sk_sp<GeometryNode>, sk_sp<Matrix>); 50 const sk_sp<Matrix> fMatrix;
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/external/swiftshader/src/Shader/ |
VertexPipeline.hpp | 37 Vector4f transformBlend(const Register &src, const Pointer<Byte> &matrix, bool homogenous); 38 Vector4f transform(const Register &src, const Pointer<Byte> &matrix, bool homogenous); 39 Vector4f transform(const Register &src, const Pointer<Byte> &matrix, UInt index[4], bool homogenous);
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/external/tensorflow/tensorflow/core/kernels/ |
matrix_solve_ls_op_impl.h | 41 using Matrix = typename Base::Matrix; 75 const ConstMatrixMap& matrix = inputs[0]; variable 86 const int64 rows = matrix.rows(); 87 const int64 cols = matrix.cols(); 89 // The result is the empty matrix. 93 // The fast branch assumes that matrix is not rank deficient and 96 // 1 / cond(matrix) > sqrt(std::numeric_limits<Scalar>::epsilon()). 99 if (matrix.rows() >= matrix.cols()) [all...] |
/external/skia/src/effects/ |
SkHighContrastFilter.cpp | 87 float* matrix = alloc->makeArray<float>(12); local 88 matrix[0] = matrix[1] = matrix[2] = r; 89 matrix[3] = matrix[4] = matrix[5] = g; 90 matrix[6] = matrix[7] = matrix[8] = b 95 float* matrix = alloc->makeArray<float>(12); local 101 float* matrix = alloc->makeArray<float>(12); local 109 float* matrix = alloc->makeArray<float>(12); local [all...] |
SkColorMatrixFilter.cpp | 25 // We operate as a matrix color filter, but remember our input colors in case we're asked 30 SkColorMatrix matrix; local 31 matrix.setScale(byte_to_scale(SkColorGetR(mul)), 35 matrix.postTranslate(SkIntToScalar(SkColorGetR(add)), 39 fMatrixFilter = SkColorFilter::MakeMatrixFilterRowMajor255(matrix.fMat); 56 bool asColorMatrix(SkScalar matrix[20]) const override { 57 return fMatrixFilter->asColorMatrix(matrix);
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/external/skqp/src/effects/ |
SkHighContrastFilter.cpp | 87 float* matrix = alloc->makeArray<float>(12); local 88 matrix[0] = matrix[1] = matrix[2] = r; 89 matrix[3] = matrix[4] = matrix[5] = g; 90 matrix[6] = matrix[7] = matrix[8] = b 95 float* matrix = alloc->makeArray<float>(12); local 101 float* matrix = alloc->makeArray<float>(12); local 109 float* matrix = alloc->makeArray<float>(12); local [all...] |
SkColorMatrixFilter.cpp | 25 // We operate as a matrix color filter, but remember our input colors in case we're asked 30 SkColorMatrix matrix; local 31 matrix.setScale(byte_to_scale(SkColorGetR(mul)), 35 matrix.postTranslate(SkIntToScalar(SkColorGetR(add)), 39 fMatrixFilter = SkColorFilter::MakeMatrixFilterRowMajor255(matrix.fMat); 56 bool asColorMatrix(SkScalar matrix[20]) const override { 57 return fMatrixFilter->asColorMatrix(matrix);
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/external/skia/include/effects/ |
Sk2DPathEffect.h | 58 static sk_sp<SkPathEffect> Make(SkScalar width, const SkMatrix& matrix) { 59 return sk_sp<SkPathEffect>(new SkLine2DPathEffect(width, matrix)); 69 SkLine2DPathEffect(SkScalar width, const SkMatrix& matrix) 70 : Sk2DPathEffect(matrix), fWidth(width) {} 84 * Stamp the specified path to fill the shape, using the matrix to define 87 static sk_sp<SkPathEffect> Make(const SkMatrix& matrix, const SkPath& path) { 88 return sk_sp<SkPathEffect>(new SkPath2DPathEffect(matrix, path));
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/external/skqp/include/effects/ |
Sk2DPathEffect.h | 58 static sk_sp<SkPathEffect> Make(SkScalar width, const SkMatrix& matrix) { 59 return sk_sp<SkPathEffect>(new SkLine2DPathEffect(width, matrix)); 69 SkLine2DPathEffect(SkScalar width, const SkMatrix& matrix) 70 : Sk2DPathEffect(matrix), fWidth(width) {} 84 * Stamp the specified path to fill the shape, using the matrix to define 87 static sk_sp<SkPathEffect> Make(const SkMatrix& matrix, const SkPath& path) { 88 return sk_sp<SkPathEffect>(new SkPath2DPathEffect(matrix, path));
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/frameworks/support/transition/src/main/java/androidx/transition/ |
ViewUtilsApi21.java | 19 import android.graphics.Matrix; 42 public void transformMatrixToGlobal(@NonNull View view, @NonNull Matrix matrix) { 46 sTransformMatrixToGlobalMethod.invoke(view, matrix); 56 public void transformMatrixToLocal(@NonNull View view, @NonNull Matrix matrix) { 60 sTransformMatrixToLocalMethod.invoke(view, matrix); 70 public void setAnimationMatrix(@NonNull View view, Matrix matrix) { 74 sSetAnimationMatrixMethod.invoke(view, matrix); [all...] |
/cts/apps/CtsVerifier/src/com/android/cts/verifier/sensors/sixdof/Utils/ |
MathsUtils.java | 18 import android.opengl.Matrix; 98 float rlf = 1.0f / Matrix.length(zAxisX, zAxisY, zAxisZ); 109 float rls = 1.0f / Matrix.length(xAxisX, xAxisY, xAxisZ); 141 * A function to convert a quaternion to quaternion Matrix. Please note that Opengl.Matrix is 142 * Column Major and so we construct the matrix in Column Major Format. - - - - | 0 4 8 12 | | 1 146 * @return Quaternion Matrix of float[16] 149 float[] matrix = new float[16]; local 167 matrix[0] = 1f - 2f * (y2 + z2); 168 matrix[4] = 2f * (xy - wz) [all...] |
/external/pdfium/core/fpdfapi/page/ |
cpdf_formobject.h | 19 CPDF_FormObject(std::unique_ptr<CPDF_Form> pForm, const CFX_Matrix& matrix); 24 void Transform(const CFX_Matrix& matrix) override;
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