/external/swiftshader/src/OpenGL/libGLESv2/ |
Context.cpp | 355 void Context::setClearStencil(int stencil) 357 mState.stencilClearValue = stencil; 3424 int stencil = mState.stencilClearValue & 0x000000FF; local 3514 unsigned char stencil = value < 0 ? 0 : static_cast<unsigned char>(value & 0x000000FF); local [all...] |
Context.h | 444 void setClearStencil(int stencil);
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/external/deqp/external/vulkancts/modules/vulkan/renderpass/ |
vktRenderPassTests.cpp | 975 stream << "stencil: " << value.depthStencil.stencil; [all...] |
vktRenderPassMultisampleTests.cpp | 234 TCU_THROW(NotSupportedError, "Format can't be used as depth stencil attachment"); 1661 const deUint32 stencil = sampleNdx + 1u; local [all...] |
/external/mesa3d/src/amd/common/ |
ac_nir_to_llvm.c | 4354 LLVMValueRef depth = NULL, stencil = NULL, samplemask = NULL; local [all...] |
/external/mesa3d/src/gallium/drivers/radeon/ |
r600_texture.c | 64 /* Depth-stencil surfaces: 212 bpe = 4; /* stencil is allocated separately on evergreen */ 1006 /* don't include stencil-only formats which we don't support for rendering */ 1850 uint8_t stencil = 0; local [all...] |
/external/swiftshader/src/Renderer/ |
Renderer.cpp | 479 data->stencil[0] = stencil; 480 data->stencil[1] = stencilCCW; [all...] |
/external/skia/src/gpu/gl/ |
GrGLGpu.cpp | 370 // We do use separate stencil. Our algorithms don't care which face is front vs. back so 1712 GrGLStencilAttachment* stencil = new GrGLStencilAttachment(this, local 1842 GrStencilSettings stencil; local [all...] |
/external/mesa3d/src/amd/vulkan/ |
radv_device.c | [all...] |
/external/mesa3d/src/gallium/drivers/swr/rasterizer/core/ |
api.cpp | 916 // have to check for the special case where depth/stencil test is enabled but depthwrite is disabled. 928 // for stencil we have to check the double sided state as well [all...] |
/external/deqp/external/openglcts/modules/gl/ |
gl4cDirectStateAccessTests.hpp | [all...] |
/external/deqp/framework/opengl/simplereference/ |
sglrContextWrapper.hpp | 253 void glClearBufferfi (deUint32 buffer, int drawbuffer, float depth, int stencil);
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/external/deqp/modules/glshared/ |
glsFragOpInteractionCase.cpp | 242 const StencilState& sParams = state.stencil[face];
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/external/mesa3d/src/amd/addrlib/ |
addrinterface.h | 434 UINT_32 depth : 1; ///< Flag indicates this is a depth/stencil buffer 435 UINT_32 stencil : 1; ///< Flag indicates this is a stencil buffer member in struct:_ADDR_SURFACE_FLAGS::__anon29103 444 UINT_32 noStencil : 1; ///< Flag indicates this depth has no separate stencil [all...] |
/external/mesa3d/src/mesa/main/ |
fbobject.c | 344 * STENCIL, identifying the stencil buffer." 353 * depth buffer, or the stencil buffer, and <pname> may be 559 /* do stencil attachment here (depth already done above) */ 569 /* detach stencil (depth was detached above) */ 621 * Return true if the framebuffer has a combined depth/stencil 629 const struct gl_renderbuffer_attachment *stencil = local 632 if (depth->Type == stencil->Type) { 634 depth->Renderbuffer == stencil->Renderbuffer) 638 depth->Texture == stencil->Texture [all...] |
/external/swiftshader/src/OpenGL/libGL/ |
Context.cpp | 336 void Context::setClearStencil(int stencil) 338 mState.stencilClearValue = stencil; 2392 int stencil = mState.stencilClearValue & 0x000000FF; local [all...] |
Context.h | 518 void setClearStencil(int stencil);
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/external/swiftshader/src/OpenGL/libGLES_CM/ |
Context.cpp | 365 void Context::setClearStencil(int stencil) 367 mState.stencilClearValue = stencil; 2688 int stencil = mState.stencilClearValue & 0x000000FF; local [all...] |
/frameworks/base/libs/hwui/ |
GlopBuilder.cpp | 614 // the stencil buffer and if stencil highlight debugging is on 618 mRenderState.stencil().isTestEnabled();
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/frameworks/base/opengl/java/android/opengl/ |
GLES30.java | [all...] |
/prebuilts/ndk/r16/sources/android/ndk_helper/ |
gl3stub.c | 386 GLint stencil );
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gl3stub.h | 454 extern GL_APICALL void (* GL_APIENTRY glClearBufferfi) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); [all...] |
/external/deqp/framework/common/ |
tcuTexture.cpp | [all...] |
tcuTextureUtil.cpp | 221 // It is never allowed to access combined depth-stencil format with getPixel(). 222 // Instead either getPixDepth() or getPixStencil(), or effective depth- or stencil- 429 Vec4(0.0f, 0.0f, 0.0f, 0.0f)); // Depth / stencil formats. 788 void clearStencil (const PixelBufferAccess& access, int stencil) 792 clear(getEffectiveDepthStencilAccess(access, Sampler::MODE_STENCIL), tcu::UVec4(stencil, 0u, 0u, 0u)); [all...] |
/external/ImageMagick/MagickCore/ |
xwindow.c | 568 if (annotate_info->stencil == ForegroundStencil) 597 if ((annotate_info->stencil == ForegroundStencil) || 598 (annotate_info->stencil == OpaqueStencil)) 612 if (annotate_info->stencil == BackgroundStencil) [all...] |