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  /external/skia/src/gpu/ops/
GrOvalOpFactory.cpp 54 * vec2f : position in device space of the bounding geometry vertices
1146 char* vertices = (char*)target->makeVertexSpace(vertexStride, fVertCount, &vertexBuffer, variable
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GrAAHairLinePathRenderer.cpp 43 // For: 6 vertices and 18 indices (for 6 triangles)
659 // The inner vertices are inset half a pixel along the line a,b
665 // The inner vertices are inset a distance of length(a,b) from the outer edge of
677 // The outer vertices are outset half a pixel along the line a,b and then a whole pixel
728 bool check_bounds(const SkMatrix& viewMatrix, const SkRect& devBounds, void* vertices, int vCount)
741 VertexType* verts = reinterpret_cast<VertexType*>(vertices);
1004 void *vertices = target->makeVertexSpace(vertexStride, vertexCount, local
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  /external/skqp/src/core/
SkDraw.h 70 const SkPoint vertices[], const SkPoint textures[],
SkLiteRecorder.cpp 185 void SkLiteRecorder::onDrawVerticesObject(const SkVertices* vertices, SkBlendMode mode,
187 fDL->drawVertices(vertices, mode, paint);
  /external/deqp/external/openglcts/modules/glesext/tessellation_shader/
esextcTessellationShaderTessellation.cpp 72 "layout(vertices = 2) out;\n"
117 "layout(vertices = 2) out;\n"
363 "layout(vertices = 2) out;\n"
624 /* Configure amount of vertices per input patch */
641 * Amount of vertices that TE processes is mode-dependent. Note that for 'quads' we use 6 instead
642 * of 4 because the geometry will be broken down to triangles (1 quad = 2 triangles = 6 vertices)
668 gl.drawArrays(m_glExtTokens.PATCHES, 0 /* first */, 1 /* vertices per patch */ * n_total_primitives);
881 * @param n_patch_vertices Amount of vertices per patch to
894 "layout(vertices = N_PATCH_VERTICES) out;\n"
2457 glw::GLfloat vertices[2 \/* vertices *\/ * 4 \/* components *\/]; local
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  /external/deqp/external/vulkancts/modules/vulkan/pipeline/
vktPipelinePushConstantTests.cpp 388 << "layout (vertices = 3) out;\n"
573 std::vector<Vertex4RGBA> vertices; local
581 vertices.push_back(lowerLeftVertex);
582 vertices.push_back(lowerRightVertex);
583 vertices.push_back(UpperLeftVertex);
584 vertices.push_back(UpperLeftVertex);
585 vertices.push_back(lowerRightVertex);
586 vertices.push_back(UpperRightVertex);
588 return vertices;
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vktPipelineMultisampleBaseResolveAndPerSampleFetch.cpp 602 std::vector<tcu::Vec4> vertices; local
604 vertices.push_back(tcu::Vec4(-1.0f, -1.0f, 0.0f, 1.0f));
605 vertices.push_back(tcu::Vec4( 1.0f, -1.0f, 0.0f, 1.0f));
606 vertices.push_back(tcu::Vec4(-1.0f, 1.0f, 0.0f, 1.0f));
607 vertices.push_back(tcu::Vec4( 1.0f, 1.0f, 0.0f, 1.0f));
611 deMemcpy(vertexAllocPerSampleFetchPass.getHostPtr(), dataPointer(vertices), static_cast<std::size_t>(bufferPerSampleFetchPassSize));
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  /external/mesa3d/src/gallium/auxiliary/draw/
draw_pipe.c 129 * Build primitive to render a line with vertices at v0, v1.
149 * Build primitive to render a triangle with vertices at v0, v1, v2.
204 struct vertex_header *vertices, \
215 * Code to run the pipeline on a fairly arbitrary collection of vertices.
221 * to reuse the vertices.
303 struct vertex_header *vertices, \
  /external/skia/src/core/
SkLiteRecorder.cpp 185 void SkLiteRecorder::onDrawVerticesObject(const SkVertices* vertices, SkBlendMode mode,
187 fDL->drawVertices(vertices, mode, paint);
  /external/skia/src/utils/
SkPaintFilterCanvas.cpp 152 void SkPaintFilterCanvas::onDrawVerticesObject(const SkVertices* vertices, SkBlendMode bmode,
156 this->INHERITED::onDrawVerticesObject(vertices, bmode, *apf.paint());
  /external/skia/tools/viewer/
ImGuiLayer.cpp 137 // TODO: Find min/max index for each draw, so we know how many vertices (sigh)
158 auto vertices = SkVertices::MakeCopy(SkVertices::kTriangles_VertexMode, local
163 canvas->drawVertices(vertices, SkBlendMode::kModulate, *paint);
  /external/skqp/src/utils/
SkPaintFilterCanvas.cpp 152 void SkPaintFilterCanvas::onDrawVerticesObject(const SkVertices* vertices, SkBlendMode bmode,
156 this->INHERITED::onDrawVerticesObject(vertices, bmode, *apf.paint());
  /external/skqp/tools/viewer/
ImGuiLayer.cpp 137 // TODO: Find min/max index for each draw, so we know how many vertices (sigh)
158 auto vertices = SkVertices::MakeCopy(SkVertices::kTriangles_VertexMode, local
163 canvas->drawVertices(vertices, SkBlendMode::kModulate, *paint);
  /external/webrtc/webrtc/modules/video_render/android/
video_render_opengles20.cc 78 const GLfloat vertices[20] = { local
85 memcpy(_vertices, vertices, sizeof(_vertices));
133 // set the vertices array in the shader
134 // _vertices contains 4 vertices with 5 coordinates.
135 // 3 for (xyz) for the vertices and 2 for the texture
144 // _vertices contains 4 vertices with 5 coordinates.
145 // 3 for (xyz) for the vertices and 2 for the texture
  /external/deqp/external/vulkancts/modules/vulkan/
vktDrawUtil.cpp 342 rr::VertexAttrib(rr::VERTEXATTRIBTYPE_FLOAT, 4, sizeof(tcu::Vec4), 0, &m_drawCallData.vertices[0])
350 rr::PrimitiveList(mapVkPrimitiveToRRPrimitive(m_drawState.topology), (int)m_drawCallData.vertices.size(), 0)));
426 const VkDeviceSize bufferSize = m_drawCallData.vertices.size() * sizeof(m_drawCallData.vertices[0]);
431 deMemcpy(alloc.getHostPtr(), &m_drawCallData.vertices[0], (size_t)bufferSize);
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  /prebuilts/ndk/r16/sources/third_party/shaderc/third_party/glslang/glslang/MachineIndependent/
localintermediate.h 214 invocations(TQualifier::layoutNotSet), vertices(TQualifier::layoutNotSet),
477 if (vertices != TQualifier::layoutNotSet)
478 return vertices == m;
479 vertices = m;
482 int getVertices() const { return vertices; }
654 int vertices;
  /external/skia/src/gpu/
GrTessellator.cpp 26 * 2) Build a mesh of edges connecting the vertices (build_edges()).
27 * 3) Sort the vertices in Y (and secondarily in X) (merge_sort()).
28 * 4) Simplify the mesh by inserting new vertices at intersecting edges (simplify()).
36 * 5c) Simplify boundaries to remove "pointy" vertices that cause inversions (simplify_boundary()).
38 * new vertices, and set zero alpha on the exterior and one alpha on the interior. Build a new
39 * antialiased mesh from those vertices (stroke_boundary()).
43 * of vertices (and the necessity of inserting new vertices on intersection).
47 * left-to-right based on the point where both edges are active (when both top vertices
48 * have been seen, so the "lower" top vertex of the two). If the top vertices are equa
565 VertexList vertices; local
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SkGpuDevice.cpp 364 sk_sp<SkVertices> vertices = SkVertices::MakeCopy(kIgnoredMode, SkToS32(count), pts, nullptr, local
368 std::move(vertices), &primitiveType);
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  /external/skqp/src/gpu/
GrTessellator.cpp 26 * 2) Build a mesh of edges connecting the vertices (build_edges()).
27 * 3) Sort the vertices in Y (and secondarily in X) (merge_sort()).
28 * 4) Simplify the mesh by inserting new vertices at intersecting edges (simplify()).
36 * 5c) Simplify boundaries to remove "pointy" vertices that cause inversions (simplify_boundary()).
38 * new vertices, and set zero alpha on the exterior and one alpha on the interior. Build a new
39 * antialiased mesh from those vertices (stroke_boundary()).
43 * of vertices (and the necessity of inserting new vertices on intersection).
47 * left-to-right based on the point where both edges are active (when both top vertices
48 * have been seen, so the "lower" top vertex of the two). If the top vertices are equa
565 VertexList vertices; local
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SkGpuDevice.cpp 360 sk_sp<SkVertices> vertices = SkVertices::MakeCopy(kIgnoredMode, SkToS32(count), pts, nullptr, local
364 std::move(vertices), &primitiveType);
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  /external/deqp/modules/gles31/functional/
es31fTessellationGeometryInteractionTests.cpp 334 "layout(vertices = 4) out;\n"
650 "layout(vertices = " << ((m_case == CASE_TRIANGLES) ? (3) : (2)) << ") out;\n"
806 void verifyRenderedImage (const tcu::Surface& image, const std::vector<tcu::Vec4>& vertices);
894 << "Sending a patch of 4 vertices (2x2 uniform grid) to tessellation control shader.\n"
895 << "Control shader emits a patch of 9 vertices (3x3 uniform grid).\n"
900 << "Verifying rendered image and feedback vertices are consistent.\n"
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  /external/deqp/external/vulkancts/modules/vulkan/synchronization/
vktSynchronizationSmokeTests.cpp 561 const tcu::Vec4* vertices; member in struct:vkt::synchronization::__anon17965::TestContext
692 bufferParameters.memory = testContext.vertices;
1007 const tcu::Vec4 vertices[] = local
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  /external/skqp/src/gpu/ops/
GrAAHairLinePathRenderer.cpp 43 // For: 6 vertices and 18 indices (for 6 triangles)
659 // The inner vertices are inset half a pixel along the line a,b
665 // The inner vertices are inset a distance of length(a,b) from the outer edge of
677 // The outer vertices are outset half a pixel along the line a,b and then a whole pixel
728 bool check_bounds(const SkMatrix& viewMatrix, const SkRect& devBounds, void* vertices, int vCount)
741 VertexType* verts = reinterpret_cast<VertexType*>(vertices);
1004 void *vertices = target->makeVertexSpace(vertexStride, vertexCount, local
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GrOvalOpFactory.cpp 54 * vec2f : position in device space of the bounding geometry vertices
839 char* vertices = (char*)target->makeVertexSpace(vertexStride, fVertCount, &vertexBuffer, variable
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  /external/deqp/external/openglcts/modules/common/
glcRobustnessTests.cpp 495 static const GLfloat vertices[] = { local
563 vertices_buffer.InitData(GL_ARRAY_BUFFER, GL_DYNAMIC_DRAW, sizeof(vertices), vertices);

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