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  /external/skqp/src/gpu/ops/
GrAAHairLinePathRenderer.cpp 48 // If a,b,c are the original control points then the poly a0,b0,c0,c1,a1
53 // a0 c0
56 // Each is drawn as three triangles ((a0,a1,b0), (b0,c1,c0), (a1,c1,b0))
538 // | a0 c0
541 // edges a0->b0 and b0->c0 are parallel to original edges a->b and b->c,
543 BezierVertex& a0 = verts[0]; local
573 a0.fPos = a;
574 a0.fPos += abN;
583 intersect_lines(a0.fPos, abN, c0.fPos, cbN, &b0.fPos);
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  /external/tensorflow/tensorflow/contrib/lite/kernels/internal/optimized/
optimized_ops.h 251 auto a0 = vld1q_f32(array_ptr + i); local
255 auto x0 = vaddq_f32(a0, b0);
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  /external/valgrind/coregrind/
m_libcbase.c 789 UChar a0; local
793 a0 = p1[0];
797 res = a0 - b0;
  /external/webp/src/dsp/
dec.c 141 const int a0 = in[0 + i] + in[12 + i]; local
145 tmp[0 + i] = a0 + a1;
146 tmp[8 + i] = a0 - a1;
152 const int a0 = dc + tmp[3 + i * 4]; local
156 out[ 0] = (a0 + a1) >> 3;
158 out[32] = (a0 - a1) >> 3;
enc.c 165 const int a0 = (d0 + d3); // 10b [-510,510] local
169 tmp[0 + i * 4] = (a0 + a1) * 8; // 14b [-8160,8160]
171 tmp[2 + i * 4] = (a0 - a1) * 8;
175 const int a0 = (tmp[0 + i] + tmp[12 + i]); // 15b local
179 out[0 + i] = (a0 + a1 + 7) >> 4; // 12b
181 out[8 + i] = (a0 - a1 + 7) >> 4;
199 const int a0 = (in[0 * 16] + in[2 * 16]); // 13b local
203 tmp[0 + i * 4] = a0 + a1; // 14b
206 tmp[3 + i * 4] = a0 - a1;
209 const int a0 = (tmp[0 + i] + tmp[8 + i]); // 15 local
596 const int a0 = in[0] + in[2]; local
607 const int a0 = tmp[0 + i] + tmp[8 + i]; local
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lossless_enc_sse2.c 104 const __m128i A0 = _mm_slli_epi16(in0, 8); // r 0 | b 0
108 const __m128i C0 = _mm_mulhi_epi16(A0, mults_r); // x db | 0 0
152 const __m128i A0 = _mm_and_si128(in0, mask_g); // 0 0 | g 0
156 const __m128i C0 = _mm_mulhi_epi16(A0, mults_g); // 0 0 | x dr
186 const __m128i a0 = _mm_loadu_si128((const __m128i*)&a[i + 0]); local
198 _mm_storeu_si128((__m128i*)&out[i + 0], _mm_add_epi32(a0, b0));
211 const __m128i a0 = _mm_loadu_si128((const __m128i*)&a[i + 0]); local
223 _mm_storeu_si128((__m128i*)&out[i + 0], _mm_add_epi32(a0, b0));
341 __m128i A0 = _mm_loadu_si128((const __m128i*)&array1[0]);
347 const __m128i cmpA = _mm_cmpeq_epi32(A0, A1)
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  /packages/apps/Gallery2/src/com/android/gallery3d/filtershow/imageshow/
GeometryMathUtils.java 103 float a0 = line1[0]; local
111 float t0 = a0 - b0;
  /prebuilts/go/darwin-x86/test/
sinit.go 185 var a0 = [10]int{0, 0, 0} var
253 var copy_a0 = a0
  /prebuilts/go/linux-x86/test/
sinit.go 185 var a0 = [10]int{0, 0, 0} var
253 var copy_a0 = a0
  /art/runtime/interpreter/mterp/mips/
header.S 65 #define CFI_TMP 4 // DWARF register number of the first argument register (a0).
75 #define rARG0 a0
87 #define a0 $$4 /* argument registers */ define
  /art/runtime/interpreter/mterp/out/
mterp_mips.S 72 #define CFI_TMP 4 // DWARF register number of the first argument register (a0).
82 #define rARG0 a0
94 #define a0 $4 /* argument registers */ define
763 * a0 Thread* self
787 move rSELF, a0
788 lw a0, SHADOWFRAME_NUMBER_OF_VREGS_OFFSET(a2)
790 EAS2(rREFS, rFP, a0) # point to reference array in shadow frame
791 lw a0, SHADOWFRAME_DEX_PC_OFFSET(a2) # Get starting dex_pc
792 EAS1(rPC, a1, a0) # Create direct pointer to 1st dex opcode
801 lw a0, OFF_FP_METHOD(rFP
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  /external/ImageMagick/coders/
dds.c 1955 a0, local
2039 a0, local
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  /external/bouncycastle/bcprov/src/main/java/org/bouncycastle/math/ec/
LongArray.java 893 long a0 = A.m_ints[0]; local
1025 long a0 = A.m_ints[0]; local
1157 long a0 = A.m_ints[0]; local
1381 long a0 = A.m_ints[0]; local
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  /external/deqp/framework/common/
tcuTexLookupVerifier.cpp 373 const float a0 = de::min(x0, xBounds0.y()); local
374 const Vec4 c0 = line0.p0*(1.0f-a0) + line0.p1*a0;
420 const float a0 = de::min(x0, xBounds0.y()); local
422 const Vec4 c0 = quad0.p00*(1.0f-a0)*(1.0f-b0) + quad0.p10*a0*(1.0f-b0) + quad0.p01*(1.0f-a0)*b0 + quad0.p11*a0*b0;
483 const float a0 = de::min(x0, xBounds0.y()); local
485 const Vec4 c00 = quad00.p00*(1.0f-a0)*(1.0f-b0) + quad00.p10*a0*(1.0f-b0) + quad00.p01*(1.0f-a0)*b0 + quad00.p11*a0*b0
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  /external/deqp/framework/referencerenderer/
rrRenderer.cpp 761 const tcu::Vec4 a0 = l.v0->outputs[outputNdx].get<float>(); local
764 l.v0->outputs[outputNdx] = tcu::mix(a0, a1, (float)t0);
765 l.v1->outputs[outputNdx] = tcu::mix(a1, a0, (float)t1);
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  /external/eigen/Eigen/src/Core/products/
GeneralBlockPanelKernel.h 348 * real*cplx : load lhs as (a0,a0,a1,a1), and mul as usual
1595 SLhsPacketHalf a0; local
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  /external/jemalloc/src/
jemalloc.c 66 static arena_t *a0; /* arenas[0]; read-only after initialization. */ variable
325 * The a0*() functions are used instead of i{d,}alloc() in situations that
351 return (a0);
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  /external/libdrm/intel/
intel_decode.c 629 uint32_t a0 = data[i]; local
630 int dst_nr = (a0 >> 14) & 0xf;
635 if (((a0 >> 10) & 0xf) == 0xf) {
641 if (a0 & (1 << 10))
643 if (a0 & (1 << 11))
645 if (a0 & (1 << 12))
647 if (a0 & (1 << 13))
652 if (a0 & (1 << 22))
661 switch ((a0 >> 19) & 0x7) {
761 uint32_t a0 = data[i] local
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  /external/libvpx/libvpx/third_party/libyuv/source/
row_common.cc 256 uint8 a0 = src_argb[3] >> 7; local
262 b0 | (g0 << 5) | (r0 << 10) | (a0 << 15) |
271 uint8 a0 = src_argb[3] >> 7; local
273 b0 | (g0 << 5) | (r0 << 10) | (a0 << 15);
283 uint8 a0 = src_argb[3] >> 4; local
289 b0 | (g0 << 4) | (r0 << 8) | (a0 << 12) |
298 uint8 a0 = src_argb[3] >> 4; local
300 b0 | (g0 << 4) | (r0 << 8) | (a0 << 12);
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  /external/libyuv/files/source/
row_common.cc 260 uint8 a0 = src_argb[3] >> 7; local
265 *(uint32*)(dst_rgb) = b0 | (g0 << 5) | (r0 << 10) | (a0 << 15) |
274 uint8 a0 = src_argb[3] >> 7; local
275 *(uint16*)(dst_rgb) = b0 | (g0 << 5) | (r0 << 10) | (a0 << 15);
285 uint8 a0 = src_argb[3] >> 4; local
290 *(uint32*)(dst_rgb) = b0 | (g0 << 4) | (r0 << 8) | (a0 << 12) | (b1 << 16) |
299 uint8 a0 = src_argb[3] >> 4; local
300 *(uint16*)(dst_rgb) = b0 | (g0 << 4) | (r0 << 8) | (a0 << 12);
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  /external/mesa3d/src/gallium/drivers/softpipe/
sp_setup.c 455 * Compute a0 for a constant-valued coefficient (GL_FLAT shading).
457 * The result will be put into setup->coef[slot].a0[i].
473 coef->a0[i] = setup->vprovoke[vertSlot][i];
478 * Compute a0, dadx and dady for a linearly interpolated coefficient,
500 /* calculate a0 as the value which would be sampled for the
506 * result in the subtraction and re-addition from a0 of a very
508 * fractional bits and precision from a0. the way to fix this is
509 * to define a0 as the sample at a pixel center somewhere near vmin
512 coef->a0[i] = (v[0] -
519 * Compute a0, dadx and dady for a perspective-corrected interpolant
947 const float a0 = v[0] * setup->vmin[0][3]; local
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  /external/opencv/cv/src/
cvhough.cpp 47 #define a0 0 /*-4.172325e-7f*/ /*(-(float)0x7)/((float)0x1000000); */ macro
55 #define _sin(x) ((((((a6*(x) + a5)*(x) + a4)*(x) + a3)*(x) + a2)*(x) + a1)*(x) + a0)
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cvimgwarp.cpp 1848 __m128i v0, v1, v2, v3, a0, a1, b0, b1; local
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  /external/v8/src/mips/
simulator-mips.h 159 a0, a1, a2, a3, enumerator in enum:v8::internal::Simulator::Register
  /external/v8/src/mips64/
simulator-mips64.h 168 a0, a1, a2, a3, a4, a5, a6, a7, enumerator in enum:v8::internal::Simulator::Register

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