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  /external/swiftshader/src/OpenGL/libGL/
Renderbuffer.cpp 387 DepthStencilbuffer::DepthStencilbuffer(Image *depthStencil) : mDepthStencil(depthStencil)
389 if(depthStencil)
391 depthStencil->addRef();
393 mWidth = depthStencil->getWidth();
394 mHeight = depthStencil->getHeight();
395 internalFormat = depthStencil->getInternalFormat();
397 mSamples = depthStencil->getMultiSampleDepth() & ~1;
445 Depthbuffer::Depthbuffer(Image *depthStencil) : DepthStencilbuffer(depthStencil)
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Device.cpp 38 depthStencil = 0;
170 if(depthStencil)
172 depthStencil->release();
173 depthStencil = 0;
222 if(!depthStencil)
228 sw::Rect clearRect = depthStencil->getRect();
235 depthStencil->clearDepth(z, clearRect.x0, clearRect.y0, clearRect.width(), clearRect.height());
240 if(!depthStencil)
245 sw::Rect clearRect = depthStencil->getRect();
252 depthStencil->clearStencil(stencil, mask, clearRect.x0, clearRect.y0, clearRect.width(), clearRect.height())
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Framebuffer.h 88 DefaultFramebuffer(Colorbuffer *colorbuffer, DepthStencilbuffer *depthStencil);
Renderbuffer.h 190 explicit DepthStencilbuffer(Image *depthStencil);
204 explicit Depthbuffer(Image *depthStencil);
213 explicit Stencilbuffer(Image *depthStencil);
Device.hpp 102 Image *depthStencil;
  /external/swiftshader/src/OpenGL/libEGL/
Surface.cpp 55 depthStencil = nullptr;
81 ASSERT(!backBuffer && !depthStencil);
111 depthStencil = libGLESv2->createDepthStencil(width, height, config->mDepthStencilFormat, config->mSamples);
115 depthStencil = libGLES_CM->createDepthStencil(width, height, config->mDepthStencilFormat, config->mSamples);
118 if(!depthStencil)
131 if(depthStencil)
133 depthStencil->release();
134 depthStencil = nullptr;
162 if(depthStencil)
164 depthStencil->addRef()
    [all...]
  /external/swiftshader/src/OpenGL/libGLES_CM/
Renderbuffer.cpp 351 DepthStencilbuffer::DepthStencilbuffer(egl::Image *depthStencil) : mDepthStencil(depthStencil)
353 if(depthStencil)
355 depthStencil->addRef();
357 mWidth = depthStencil->getWidth();
358 mHeight = depthStencil->getHeight();
359 format = depthStencil->getFormat();
360 mSamples = depthStencil->getDepth() & ~1;
429 Depthbuffer::Depthbuffer(egl::Image *depthStencil) : DepthStencilbuffer(depthStencil)
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Framebuffer.h 89 DefaultFramebuffer(Colorbuffer *colorbuffer, DepthStencilbuffer *depthStencil);
Renderbuffer.h 168 explicit DepthStencilbuffer(egl::Image *depthStencil);
184 explicit Depthbuffer(egl::Image *depthStencil);
193 explicit Stencilbuffer(egl::Image *depthStencil);
  /external/swiftshader/src/OpenGL/libGLESv2/
Renderbuffer.cpp 562 DepthStencilbuffer::DepthStencilbuffer(egl::Image *depthStencil) : mDepthStencil(depthStencil)
564 if(depthStencil)
566 depthStencil->addRef();
568 mWidth = depthStencil->getWidth();
569 mHeight = depthStencil->getHeight();
570 format = depthStencil->getFormat();
571 mSamples = depthStencil->getDepth() & ~1;
640 Depthbuffer::Depthbuffer(egl::Image *depthStencil) : DepthStencilbuffer(depthStencil)
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Renderbuffer.h 262 explicit DepthStencilbuffer(egl::Image *depthStencil);
278 explicit Depthbuffer(egl::Image *depthStencil);
287 explicit Stencilbuffer(egl::Image *depthStencil);
  /external/swiftshader/src/D3D9/
Capabilities.cpp 45 bool Capabilities::Surface::DepthStencil::D32 = true;
46 bool Capabilities::Surface::DepthStencil::D24S8 = true;
47 bool Capabilities::Surface::DepthStencil::D24X8 = true;
48 bool Capabilities::Surface::DepthStencil::D16 = true;
49 bool Capabilities::Surface::DepthStencil::D24FS8 = true;
50 bool Capabilities::Surface::DepthStencil::D32F_LOCKABLE = true;
51 bool Capabilities::Surface::DepthStencil::DF24 = true;
52 bool Capabilities::Surface::DepthStencil::DF16 = true;
53 bool Capabilities::Surface::DepthStencil::INTZ = true;
169 bool Capabilities::CubeMap::DepthStencil::D32 = false
    [all...]
  /external/mesa3d/src/mesa/drivers/dri/i965/
brw_misc_state.c 254 /* Initialize brw->depthstencil to 'nop' workaround state.
256 brw->depthstencil.tile_x = 0;
257 brw->depthstencil.tile_y = 0;
258 brw->depthstencil.depth_offset = 0;
259 brw->depthstencil.stencil_offset = 0;
260 brw->depthstencil.hiz_offset = 0;
261 brw->depthstencil.depth_mt = NULL;
262 brw->depthstencil.stencil_mt = NULL;
264 brw->depthstencil.depth_mt = depth_mt;
266 brw->depthstencil.stencil_mt = get_stencil_miptree(stencil_irb)
    [all...]
  /external/swiftshader/src/D3D8/
Capabilities.cpp 36 bool Capabilities::Surface::DepthStencil::D32 = true;
37 bool Capabilities::Surface::DepthStencil::D24S8 = true;
38 bool Capabilities::Surface::DepthStencil::D24X8 = true;
39 bool Capabilities::Surface::DepthStencil::D16 = true;
120 bool Capabilities::CubeMap::DepthStencil::D32 = false;
121 bool Capabilities::CubeMap::DepthStencil::D24S8 = false;
122 bool Capabilities::CubeMap::DepthStencil::D24X8 = false;
123 bool Capabilities::CubeMap::DepthStencil::D16 = false;
204 bool Capabilities::Texture::DepthStencil::D32 = false;
205 bool Capabilities::Texture::DepthStencil::D24S8 = false
    [all...]
Capabilities.hpp 45 struct DepthStencil
152 struct DepthStencil
259 struct DepthStencil
  /external/mesa3d/src/gallium/tests/graw/
shader-leak.c 240 struct pipe_depth_stencil_alpha_state depthstencil; local
242 memset(&depthstencil, 0, sizeof depthstencil);
243 handle = ctx->create_depth_stencil_alpha_state(ctx, &depthstencil);
tri-gs.c 245 struct pipe_depth_stencil_alpha_state depthstencil; local
247 memset(&depthstencil, 0, sizeof depthstencil);
248 handle = ctx->create_depth_stencil_alpha_state(ctx, &depthstencil);
tri-instanced.c 296 struct pipe_depth_stencil_alpha_state depthstencil; local
298 memset(&depthstencil, 0, sizeof depthstencil);
299 handle = ctx->create_depth_stencil_alpha_state(ctx, &depthstencil);
fs-test.c 449 struct pipe_depth_stencil_alpha_state depthstencil; local
451 memset(&depthstencil, 0, sizeof depthstencil);
452 handle = ctx->create_depth_stencil_alpha_state(ctx, &depthstencil);
quad-sample.c 364 struct pipe_depth_stencil_alpha_state depthstencil; local
366 memset(&depthstencil, 0, sizeof depthstencil);
367 handle = ctx->create_depth_stencil_alpha_state(ctx, &depthstencil);
vs-test.c 438 struct pipe_depth_stencil_alpha_state depthstencil; local
440 memset(&depthstencil, 0, sizeof depthstencil);
441 handle = ctx->create_depth_stencil_alpha_state(ctx, &depthstencil);
  /external/deqp/external/vulkancts/framework/vulkan/
vkTypeUtil.hpp 77 v.depthStencil.depth = depth;
78 v.depthStencil.stencil = stencil;
  /external/mesa3d/src/gallium/tests/trivial/
tri.c 69 struct pipe_depth_stencil_alpha_state depthstencil; member in struct:program
150 memset(&p->depthstencil, 0, sizeof(p->depthstencil));
250 cso_set_depth_stencil_alpha(p->cso, &p->depthstencil);
quad-tex.c 71 struct pipe_depth_stencil_alpha_state depthstencil; member in struct:program
195 memset(&p->depthstencil, 0, sizeof(p->depthstencil));
311 cso_set_depth_stencil_alpha(p->cso, &p->depthstencil);
  /external/mesa3d/src/gallium/auxiliary/postprocess/
pp_private.h 45 struct pipe_depth_stencil_alpha_state depthstencil; member in struct:pp_program

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