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      1 /*
      2  * Test draw instancing.
      3  */
      4 
      5 #include <stdio.h>
      6 #include <string.h>
      7 
      8 #include "state_tracker/graw.h"
      9 #include "pipe/p_screen.h"
     10 #include "pipe/p_context.h"
     11 #include "pipe/p_state.h"
     12 #include "pipe/p_defines.h"
     13 
     14 #include "util/u_memory.h"      /* Offset() */
     15 #include "util/u_draw_quad.h"
     16 #include "util/u_inlines.h"
     17 
     18 
     19 enum pipe_format formats[] = {
     20    PIPE_FORMAT_RGBA8888_UNORM,
     21    PIPE_FORMAT_BGRA8888_UNORM,
     22    PIPE_FORMAT_NONE
     23 };
     24 
     25 static const int WIDTH = 300;
     26 static const int HEIGHT = 300;
     27 
     28 static struct pipe_screen *screen = NULL;
     29 static struct pipe_context *ctx = NULL;
     30 static struct pipe_surface *surf = NULL;
     31 static struct pipe_resource *tex = NULL;
     32 static void *window = NULL;
     33 
     34 struct vertex {
     35    float position[4];
     36    float color[4];
     37 };
     38 
     39 
     40 static int draw_elements = 0;
     41 
     42 
     43 /**
     44  * Vertex data.
     45  * Each vertex has three attributes: position, color and translation.
     46  * The translation attribute is a per-instance attribute.  See
     47  * "instance_divisor" below.
     48  */
     49 static struct vertex vertices[4] =
     50 {
     51    {
     52       { 0.0f, -0.3f, 0.0f, 1.0f },  /* pos */
     53       { 1.0f, 0.0f, 0.0f, 1.0f }    /* color */
     54    },
     55    {
     56       { -0.2f, 0.3f, 0.0f, 1.0f },
     57       { 0.0f, 1.0f, 0.0f, 1.0f }
     58    },
     59    {
     60       { 0.2f, 0.3f, 0.0f, 1.0f },
     61       { 0.0f, 0.0f, 1.0f, 1.0f }
     62    }
     63 };
     64 
     65 
     66 #define NUM_INST 5
     67 
     68 static float inst_data[NUM_INST][4] =
     69 {
     70    { -0.50f, 0.4f, 0.0f, 0.0f },
     71    { -0.25f, 0.1f, 0.0f, 0.0f },
     72    { 0.00f, 0.2f, 0.0f, 0.0f },
     73    { 0.25f, 0.1f, 0.0f, 0.0f },
     74    { 0.50f, 0.3f, 0.0f, 0.0f }
     75 };
     76 
     77 
     78 static ushort indices[3] = { 0, 2, 1 };
     79 
     80 
     81 static void set_viewport( float x, float y,
     82                           float width, float height,
     83                           float zNear, float zFar)
     84 {
     85    float z = zFar;
     86    float half_width = (float)width / 2.0f;
     87    float half_height = (float)height / 2.0f;
     88    float half_depth = ((float)zFar - (float)zNear) / 2.0f;
     89    struct pipe_viewport_state vp;
     90 
     91    vp.scale[0] = half_width;
     92    vp.scale[1] = half_height;
     93    vp.scale[2] = half_depth;
     94 
     95    vp.translate[0] = half_width + x;
     96    vp.translate[1] = half_height + y;
     97    vp.translate[2] = half_depth + z;
     98 
     99    ctx->set_viewport_states( ctx, 0, 1, &vp );
    100 }
    101 
    102 
    103 static void set_vertices( void )
    104 {
    105    struct pipe_vertex_element ve[3];
    106    struct pipe_vertex_buffer vbuf[2];
    107    struct pipe_index_buffer ibuf;
    108    void *handle;
    109 
    110    memset(ve, 0, sizeof ve);
    111 
    112    /* pos */
    113    ve[0].src_offset = Offset(struct vertex, position);
    114    ve[0].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
    115    ve[0].vertex_buffer_index = 0;
    116 
    117    /* color */
    118    ve[1].src_offset = Offset(struct vertex, color);
    119    ve[1].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
    120    ve[1].vertex_buffer_index = 0;
    121 
    122    /* per-instance info */
    123    ve[2].src_offset = 0;
    124    ve[2].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
    125    ve[2].vertex_buffer_index = 1;
    126    ve[2].instance_divisor = 1;
    127 
    128    handle = ctx->create_vertex_elements_state(ctx, 3, ve);
    129    ctx->bind_vertex_elements_state(ctx, handle);
    130 
    131    memset(&vbuf, 0, sizeof vbuf);
    132 
    133    /* vertex data */
    134    vbuf[0].stride = sizeof( struct vertex );
    135    vbuf[0].buffer_offset = 0;
    136    vbuf[0].buffer = pipe_buffer_create_with_data(ctx,
    137                                                  PIPE_BIND_VERTEX_BUFFER,
    138                                                  PIPE_USAGE_DEFAULT,
    139                                                  sizeof(vertices),
    140                                                  vertices);
    141 
    142    /* instance data */
    143    vbuf[1].stride = sizeof( inst_data[0] );
    144    vbuf[1].buffer_offset = 0;
    145    vbuf[1].buffer = pipe_buffer_create_with_data(ctx,
    146                                                  PIPE_BIND_VERTEX_BUFFER,
    147                                                  PIPE_USAGE_DEFAULT,
    148                                                  sizeof(inst_data),
    149                                                  inst_data);
    150 
    151    ctx->set_vertex_buffers(ctx, 0, 2, vbuf);
    152 
    153    /* index data */
    154    ibuf.buffer = pipe_buffer_create_with_data(ctx,
    155                                               PIPE_BIND_INDEX_BUFFER,
    156                                               PIPE_USAGE_DEFAULT,
    157                                               sizeof(indices),
    158                                               indices);
    159    ibuf.offset = 0;
    160    ibuf.index_size = 2;
    161 
    162    ctx->set_index_buffer(ctx, &ibuf);
    163 
    164 }
    165 
    166 static void set_vertex_shader( void )
    167 {
    168    void *handle;
    169    const char *text =
    170       "VERT\n"
    171       "DCL IN[0]\n"
    172       "DCL IN[1]\n"
    173       "DCL IN[2]\n"
    174       "DCL OUT[0], POSITION\n"
    175       "DCL OUT[1], COLOR\n"
    176       "  0: MOV OUT[1], IN[1]\n"
    177       "  1: ADD OUT[0], IN[0], IN[2]\n"  /* add instance pos to vertex pos */
    178       "  2: END\n";
    179 
    180    handle = graw_parse_vertex_shader(ctx, text);
    181    ctx->bind_vs_state(ctx, handle);
    182 }
    183 
    184 static void set_fragment_shader( void )
    185 {
    186    void *handle;
    187    const char *text =
    188       "FRAG\n"
    189       "DCL IN[0], COLOR, LINEAR\n"
    190       "DCL OUT[0], COLOR\n"
    191       "  0: MOV OUT[0], IN[0]\n"
    192       "  1: END\n";
    193 
    194    handle = graw_parse_fragment_shader(ctx, text);
    195    ctx->bind_fs_state(ctx, handle);
    196 }
    197 
    198 
    199 static void draw( void )
    200 {
    201    union pipe_color_union clear_color = { {1,0,1,1} };
    202    struct pipe_draw_info info;
    203 
    204    ctx->clear(ctx, PIPE_CLEAR_COLOR, &clear_color, 0, 0);
    205 
    206    util_draw_init_info(&info);
    207    info.indexed = (draw_elements != 0);
    208    info.mode = PIPE_PRIM_TRIANGLES;
    209    info.start = 0;
    210    info.count = 3;
    211    /* draw NUM_INST triangles */
    212    info.instance_count = NUM_INST;
    213 
    214    ctx->draw_vbo(ctx, &info);
    215 
    216    ctx->flush(ctx, NULL, 0);
    217 
    218    graw_save_surface_to_file(ctx, surf, NULL);
    219 
    220    screen->flush_frontbuffer(screen, tex, 0, 0, window, NULL);
    221 }
    222 
    223 
    224 static void init( void )
    225 {
    226    struct pipe_framebuffer_state fb;
    227    struct pipe_resource templat;
    228    struct pipe_surface surf_tmpl;
    229    int i;
    230 
    231    /* It's hard to say whether window or screen should be created
    232     * first.  Different environments would prefer one or the other.
    233     *
    234     * Also, no easy way of querying supported formats if the screen
    235     * cannot be created first.
    236     */
    237    for (i = 0; formats[i] != PIPE_FORMAT_NONE; i++) {
    238       screen = graw_create_window_and_screen(0, 0, 300, 300,
    239                                              formats[i],
    240                                              &window);
    241       if (window && screen)
    242          break;
    243    }
    244    if (!screen || !window) {
    245       fprintf(stderr, "Unable to create window\n");
    246       exit(1);
    247    }
    248 
    249    ctx = screen->context_create(screen, NULL, 0);
    250    if (ctx == NULL)
    251       exit(3);
    252 
    253    memset(&templat, 0, sizeof(templat));
    254    templat.target = PIPE_TEXTURE_2D;
    255    templat.format = formats[i];
    256    templat.width0 = WIDTH;
    257    templat.height0 = HEIGHT;
    258    templat.depth0 = 1;
    259    templat.array_size = 1;
    260    templat.last_level = 0;
    261    templat.nr_samples = 1;
    262    templat.bind = (PIPE_BIND_RENDER_TARGET |
    263                    PIPE_BIND_DISPLAY_TARGET);
    264 
    265    tex = screen->resource_create(screen,
    266                                  &templat);
    267    if (tex == NULL)
    268       exit(4);
    269 
    270    surf_tmpl.format = templat.format;
    271    surf_tmpl.u.tex.level = 0;
    272    surf_tmpl.u.tex.first_layer = 0;
    273    surf_tmpl.u.tex.last_layer = 0;
    274    surf = ctx->create_surface(ctx, tex, &surf_tmpl);
    275    if (surf == NULL)
    276       exit(5);
    277 
    278    memset(&fb, 0, sizeof fb);
    279    fb.nr_cbufs = 1;
    280    fb.width = WIDTH;
    281    fb.height = HEIGHT;
    282    fb.cbufs[0] = surf;
    283 
    284    ctx->set_framebuffer_state(ctx, &fb);
    285 
    286    {
    287       struct pipe_blend_state blend;
    288       void *handle;
    289       memset(&blend, 0, sizeof blend);
    290       blend.rt[0].colormask = PIPE_MASK_RGBA;
    291       handle = ctx->create_blend_state(ctx, &blend);
    292       ctx->bind_blend_state(ctx, handle);
    293    }
    294 
    295    {
    296       struct pipe_depth_stencil_alpha_state depthstencil;
    297       void *handle;
    298       memset(&depthstencil, 0, sizeof depthstencil);
    299       handle = ctx->create_depth_stencil_alpha_state(ctx, &depthstencil);
    300       ctx->bind_depth_stencil_alpha_state(ctx, handle);
    301    }
    302 
    303    {
    304       struct pipe_rasterizer_state rasterizer;
    305       void *handle;
    306       memset(&rasterizer, 0, sizeof rasterizer);
    307       rasterizer.cull_face = PIPE_FACE_NONE;
    308       rasterizer.half_pixel_center = 1;
    309       rasterizer.bottom_edge_rule = 1;
    310       rasterizer.depth_clip = 1;
    311       handle = ctx->create_rasterizer_state(ctx, &rasterizer);
    312       ctx->bind_rasterizer_state(ctx, handle);
    313    }
    314 
    315    set_viewport(0, 0, WIDTH, HEIGHT, 30, 1000);
    316    set_vertices();
    317    set_vertex_shader();
    318    set_fragment_shader();
    319 }
    320 
    321 
    322 static void options(int argc, char *argv[])
    323 {
    324    int i;
    325 
    326    for (i = 1; i < argc;) {
    327       if (graw_parse_args(&i, argc, argv)) {
    328          continue;
    329       }
    330       if (strcmp(argv[i], "-e") == 0) {
    331          draw_elements = 1;
    332          i++;
    333       }
    334       else {
    335          i++;
    336       }
    337    }
    338    if (draw_elements)
    339       printf("Using pipe_context::draw_elements_instanced()\n");
    340    else
    341       printf("Using pipe_context::draw_arrays_instanced()\n");
    342 }
    343 
    344 
    345 int main( int argc, char *argv[] )
    346 {
    347    options(argc, argv);
    348 
    349    init();
    350 
    351    graw_set_display_func( draw );
    352    graw_main_loop();
    353    return 0;
    354 }
    355