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      1 /* Display a cleared blue window.  This demo has no dependencies on
      2  * any utility code, just the graw interface and gallium.
      3  */
      4 
      5 #include "state_tracker/graw.h"
      6 #include "pipe/p_screen.h"
      7 #include "pipe/p_context.h"
      8 #include "pipe/p_shader_tokens.h"
      9 #include "pipe/p_state.h"
     10 #include "pipe/p_defines.h"
     11 
     12 #include <stdio.h>              /* for fread(), etc */
     13 
     14 #include "util/u_inlines.h"
     15 #include "util/u_memory.h"      /* Offset() */
     16 #include "util/u_draw_quad.h"
     17 #include "util/u_box.h"
     18 
     19 static const char *filename = NULL;
     20 unsigned show_fps = 0;
     21 
     22 
     23 static void usage(char *name)
     24 {
     25    fprintf(stderr, "usage: %s [ options ] shader_filename\n", name);
     26 #ifndef _WIN32
     27    fprintf(stderr, "\n" );
     28    fprintf(stderr, "options:\n");
     29    fprintf(stderr, "    -fps  show frames per second\n");
     30 #endif
     31 }
     32 
     33 
     34 enum pipe_format formats[] = {
     35    PIPE_FORMAT_RGBA8888_UNORM,
     36    PIPE_FORMAT_BGRA8888_UNORM,
     37    PIPE_FORMAT_NONE
     38 };
     39 
     40 static const int WIDTH = 250;
     41 static const int HEIGHT = 250;
     42 
     43 static struct pipe_screen *screen = NULL;
     44 static struct pipe_context *ctx = NULL;
     45 static struct pipe_resource *rttex = NULL;
     46 static struct pipe_resource *constbuf = NULL;
     47 static struct pipe_surface *surf = NULL;
     48 static struct pipe_sampler_view *sv = NULL;
     49 static void *sampler = NULL;
     50 static void *window = NULL;
     51 static struct pipe_resource *samptex = NULL;
     52 
     53 struct vertex {
     54    float position[4];
     55    float color[3];
     56 };
     57 
     58 /* Draw a regular mesh
     59  */
     60 #define MESH_SZ 16
     61 static struct vertex vertices[MESH_SZ * MESH_SZ];
     62 
     63 static float constants[] =
     64 {  0.4, 0, 0,  1,
     65    1,   1, 1,  1,
     66    2,   2, 2,  2,
     67    4,   8, 16, 32,
     68 
     69    3,  0, 0, 0,
     70    0, .5, 0, 0,
     71    0,  0, 1, 0,
     72    0,  0, 0, 1,
     73 
     74    1, 0, 0, 0.5,
     75    0, 1, 0, 0.5,
     76    0, 0, 1, 0,
     77    0, 0, 0, 1,
     78 };
     79 
     80 static void init_fs_constbuf( void )
     81 {
     82    struct pipe_resource templat;
     83    struct pipe_box box;
     84 
     85    memset(&templat, 0, sizeof(templat));
     86    templat.target = PIPE_BUFFER;
     87    templat.format = PIPE_FORMAT_R8_UNORM;
     88    templat.width0 = sizeof(constants);
     89    templat.height0 = 1;
     90    templat.depth0 = 1;
     91    templat.array_size = 1;
     92    templat.last_level = 0;
     93    templat.nr_samples = 1;
     94    templat.bind = PIPE_BIND_CONSTANT_BUFFER;
     95 
     96    constbuf = screen->resource_create(screen,
     97                                       &templat);
     98    if (constbuf == NULL)
     99       exit(4);
    100 
    101 
    102    u_box_2d(0,0,sizeof(constants),1, &box);
    103 
    104    ctx->buffer_subdata(ctx, constbuf,
    105                        PIPE_TRANSFER_WRITE,
    106                        0, sizeof(constants), constants);
    107 
    108    pipe_set_constant_buffer(ctx,
    109                             PIPE_SHADER_VERTEX, 0,
    110                             constbuf);
    111 }
    112 
    113 
    114 static void set_viewport( float x, float y,
    115                           float width, float height,
    116                           float zNear, float zFar)
    117 {
    118    float z = zFar;
    119    float half_width = (float)width / 2.0f;
    120    float half_height = (float)height / 2.0f;
    121    float half_depth = ((float)zFar - (float)zNear) / 2.0f;
    122    struct pipe_viewport_state vp;
    123 
    124    vp.scale[0] = half_width;
    125    vp.scale[1] = half_height;
    126    vp.scale[2] = half_depth;
    127 
    128    vp.translate[0] = half_width + x;
    129    vp.translate[1] = half_height + y;
    130    vp.translate[2] = half_depth + z;
    131 
    132    ctx->set_viewport_states( ctx, 0, 1, &vp );
    133 }
    134 
    135 static void set_vertices( void )
    136 {
    137    struct pipe_vertex_element ve[2];
    138    struct pipe_vertex_buffer vbuf;
    139    void *handle;
    140    int x,y;
    141 
    142    memset(ve, 0, sizeof ve);
    143 
    144    ve[0].src_offset = Offset(struct vertex, position);
    145    ve[0].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
    146    ve[1].src_offset = Offset(struct vertex, color);
    147    ve[1].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
    148 
    149    handle = ctx->create_vertex_elements_state(ctx, 2, ve);
    150    ctx->bind_vertex_elements_state(ctx, handle);
    151 
    152    for (x = 0; x < MESH_SZ; x++) {
    153       for (y = 0; y < MESH_SZ; y++) {
    154          int i = y * MESH_SZ + x;
    155          vertices[i].position[0] = ((float)x)/MESH_SZ * 2.0 - 1.0;
    156          vertices[i].position[1] = ((float)y)/MESH_SZ * 2.0 - 1.0;
    157          vertices[i].position[2] = 0;
    158          vertices[i].position[3] = 1.0;
    159 
    160          vertices[i].color[0] = .5;
    161          vertices[i].color[1] = (float)x / (float)MESH_SZ;
    162          vertices[i].color[2] = (float)y / (float)MESH_SZ;
    163       }
    164    }
    165 
    166    memset(&vbuf, 0, sizeof vbuf);
    167 
    168    vbuf.stride = sizeof( struct vertex );
    169    vbuf.buffer_offset = 0;
    170    vbuf.buffer = pipe_buffer_create_with_data(ctx,
    171                                               PIPE_BIND_VERTEX_BUFFER,
    172                                               PIPE_USAGE_DEFAULT,
    173                                               sizeof(vertices),
    174                                               vertices);
    175 
    176    ctx->set_vertex_buffers(ctx, 0, 1, &vbuf);
    177 }
    178 
    179 static void set_vertex_shader( void )
    180 {
    181    FILE *f;
    182    char buf[50000];
    183    void *handle;
    184    int sz;
    185 
    186    if ((f = fopen(filename, "r")) == NULL) {
    187       fprintf(stderr, "Couldn't open %s\n", filename);
    188       exit(1);
    189    }
    190 
    191    sz = fread(buf, 1, sizeof(buf), f);
    192    if (!feof(f)) {
    193       printf("file too long\n");
    194       exit(1);
    195    }
    196    printf("%.*s\n", sz, buf);
    197    buf[sz] = 0;
    198 
    199    handle = graw_parse_vertex_shader(ctx, buf);
    200    ctx->bind_vs_state(ctx, handle);
    201    fclose(f);
    202 }
    203 
    204 static void set_fragment_shader( void )
    205 {
    206    void *handle;
    207    const char *text =
    208       "FRAG\n"
    209       "DCL IN[0], COLOR, LINEAR\n"
    210       "DCL OUT[0], COLOR\n"
    211       "  0: MOV OUT[0], IN[0]\n"
    212       "  1: END\n";
    213 
    214    handle = graw_parse_fragment_shader(ctx, text);
    215    ctx->bind_fs_state(ctx, handle);
    216 }
    217 
    218 
    219 
    220 static void draw( void )
    221 {
    222    union pipe_color_union clear_color = { {.1,.3,.5,0} };
    223 
    224    ctx->clear(ctx, PIPE_CLEAR_COLOR, &clear_color, 0, 0);
    225    util_draw_arrays(ctx, PIPE_PRIM_POINTS, 0, ARRAY_SIZE(vertices));
    226    ctx->flush(ctx, NULL, 0);
    227 
    228    graw_save_surface_to_file(ctx, surf, NULL);
    229 
    230    screen->flush_frontbuffer(screen, rttex, 0, 0, window, NULL);
    231 }
    232 
    233 #define SIZE 16
    234 
    235 static void init_tex( void )
    236 {
    237    struct pipe_sampler_view sv_template;
    238    struct pipe_sampler_state sampler_desc;
    239    struct pipe_resource templat;
    240    struct pipe_box box;
    241    ubyte tex2d[SIZE][SIZE][4];
    242    int s, t;
    243 
    244 #if (SIZE != 2)
    245    for (s = 0; s < SIZE; s++) {
    246       for (t = 0; t < SIZE; t++) {
    247          if (0) {
    248             int x = (s ^ t) & 1;
    249 	    tex2d[t][s][0] = (x) ? 0 : 63;
    250 	    tex2d[t][s][1] = (x) ? 0 : 128;
    251 	    tex2d[t][s][2] = 0;
    252 	    tex2d[t][s][3] = 0xff;
    253          }
    254          else {
    255             int x = ((s ^ t) >> 2) & 1;
    256 	    tex2d[t][s][0] = s*255/(SIZE-1);
    257 	    tex2d[t][s][1] = t*255/(SIZE-1);
    258 	    tex2d[t][s][2] = (x) ? 0 : 128;
    259 	    tex2d[t][s][3] = 0xff;
    260          }
    261       }
    262    }
    263 #else
    264    tex2d[0][0][0] = 0;
    265    tex2d[0][0][1] = 255;
    266    tex2d[0][0][2] = 255;
    267    tex2d[0][0][3] = 0;
    268 
    269    tex2d[0][1][0] = 0;
    270    tex2d[0][1][1] = 0;
    271    tex2d[0][1][2] = 255;
    272    tex2d[0][1][3] = 255;
    273 
    274    tex2d[1][0][0] = 255;
    275    tex2d[1][0][1] = 255;
    276    tex2d[1][0][2] = 0;
    277    tex2d[1][0][3] = 255;
    278 
    279    tex2d[1][1][0] = 255;
    280    tex2d[1][1][1] = 0;
    281    tex2d[1][1][2] = 0;
    282    tex2d[1][1][3] = 255;
    283 #endif
    284 
    285    memset(&templat, 0, sizeof(templat));
    286    templat.target = PIPE_TEXTURE_2D;
    287    templat.format = PIPE_FORMAT_B8G8R8A8_UNORM;
    288    templat.width0 = SIZE;
    289    templat.height0 = SIZE;
    290    templat.depth0 = 1;
    291    templat.array_size = 1;
    292    templat.last_level = 0;
    293    templat.nr_samples = 1;
    294    templat.bind = PIPE_BIND_SAMPLER_VIEW;
    295 
    296 
    297    samptex = screen->resource_create(screen,
    298                                  &templat);
    299    if (samptex == NULL)
    300       exit(4);
    301 
    302    u_box_2d(0,0,SIZE,SIZE, &box);
    303 
    304    ctx->texture_subdata(ctx,
    305                         samptex,
    306                         0,
    307                         PIPE_TRANSFER_WRITE,
    308                         &box,
    309                         tex2d,
    310                         sizeof tex2d[0],
    311                         sizeof tex2d);
    312 
    313    /* Possibly read back & compare against original data:
    314     */
    315    if (0)
    316    {
    317       struct pipe_transfer *t;
    318       uint32_t *ptr;
    319       ptr = pipe_transfer_map(ctx, samptex,
    320                               0, 0, /* level, layer */
    321                               PIPE_TRANSFER_READ,
    322                               0, 0, SIZE, SIZE, &t); /* x, y, width, height */
    323 
    324       if (memcmp(ptr, tex2d, sizeof tex2d) != 0) {
    325          assert(0);
    326          exit(9);
    327       }
    328 
    329       ctx->transfer_unmap(ctx, t);
    330    }
    331 
    332    memset(&sv_template, 0, sizeof sv_template);
    333    sv_template.format = samptex->format;
    334    sv_template.texture = samptex;
    335    sv_template.swizzle_r = 0;
    336    sv_template.swizzle_g = 1;
    337    sv_template.swizzle_b = 2;
    338    sv_template.swizzle_a = 3;
    339    sv = ctx->create_sampler_view(ctx, samptex, &sv_template);
    340    if (sv == NULL)
    341       exit(5);
    342 
    343    ctx->set_sampler_views(ctx, PIPE_SHADER_FRAGMENT, 0, 1, &sv);
    344 
    345 
    346    memset(&sampler_desc, 0, sizeof sampler_desc);
    347    sampler_desc.wrap_s = PIPE_TEX_WRAP_REPEAT;
    348    sampler_desc.wrap_t = PIPE_TEX_WRAP_REPEAT;
    349    sampler_desc.wrap_r = PIPE_TEX_WRAP_REPEAT;
    350    sampler_desc.min_img_filter = PIPE_TEX_FILTER_NEAREST;
    351    sampler_desc.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
    352    sampler_desc.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
    353    sampler_desc.compare_mode = PIPE_TEX_COMPARE_NONE;
    354    sampler_desc.compare_func = 0;
    355    sampler_desc.normalized_coords = 1;
    356    sampler_desc.max_anisotropy = 0;
    357 
    358    sampler = ctx->create_sampler_state(ctx, &sampler_desc);
    359    if (sampler == NULL)
    360       exit(6);
    361 
    362    ctx->bind_sampler_states(ctx, PIPE_SHADER_FRAGMENT, 0, 1, &sampler);
    363 
    364 }
    365 
    366 static void init( void )
    367 {
    368    struct pipe_framebuffer_state fb;
    369    struct pipe_resource templat;
    370    struct pipe_surface surf_tmpl;
    371    int i;
    372 
    373    /* It's hard to say whether window or screen should be created
    374     * first.  Different environments would prefer one or the other.
    375     *
    376     * Also, no easy way of querying supported formats if the screen
    377     * cannot be created first.
    378     */
    379    for (i = 0; formats[i] != PIPE_FORMAT_NONE; i++) {
    380       screen = graw_create_window_and_screen(0, 0, 300, 300,
    381                                              formats[i],
    382                                              &window);
    383       if (window && screen)
    384          break;
    385    }
    386    if (!screen || !window) {
    387       fprintf(stderr, "Unable to create window\n");
    388       exit(1);
    389    }
    390 
    391    ctx = screen->context_create(screen, NULL, 0);
    392    if (ctx == NULL)
    393       exit(3);
    394 
    395    memset(&templat, 0, sizeof(templat));
    396    templat.target = PIPE_TEXTURE_2D;
    397    templat.format = formats[i];
    398    templat.width0 = WIDTH;
    399    templat.height0 = HEIGHT;
    400    templat.depth0 = 1;
    401    templat.array_size = 1;
    402    templat.last_level = 0;
    403    templat.nr_samples = 1;
    404    templat.bind = (PIPE_BIND_RENDER_TARGET |
    405                    PIPE_BIND_DISPLAY_TARGET);
    406 
    407    rttex = screen->resource_create(screen,
    408                                  &templat);
    409    if (rttex == NULL)
    410       exit(4);
    411 
    412    surf_tmpl.format = templat.format;
    413    surf_tmpl.u.tex.level = 0;
    414    surf_tmpl.u.tex.first_layer = 0;
    415    surf_tmpl.u.tex.last_layer = 0;
    416    surf = ctx->create_surface(ctx, rttex, &surf_tmpl);
    417    if (surf == NULL)
    418       exit(5);
    419 
    420    memset(&fb, 0, sizeof fb);
    421    fb.nr_cbufs = 1;
    422    fb.width = WIDTH;
    423    fb.height = HEIGHT;
    424    fb.cbufs[0] = surf;
    425 
    426    ctx->set_framebuffer_state(ctx, &fb);
    427 
    428    {
    429       struct pipe_blend_state blend;
    430       void *handle;
    431       memset(&blend, 0, sizeof blend);
    432       blend.rt[0].colormask = PIPE_MASK_RGBA;
    433       handle = ctx->create_blend_state(ctx, &blend);
    434       ctx->bind_blend_state(ctx, handle);
    435    }
    436 
    437    {
    438       struct pipe_depth_stencil_alpha_state depthstencil;
    439       void *handle;
    440       memset(&depthstencil, 0, sizeof depthstencil);
    441       handle = ctx->create_depth_stencil_alpha_state(ctx, &depthstencil);
    442       ctx->bind_depth_stencil_alpha_state(ctx, handle);
    443    }
    444 
    445    {
    446       struct pipe_rasterizer_state rasterizer;
    447       void *handle;
    448       memset(&rasterizer, 0, sizeof rasterizer);
    449       rasterizer.cull_face = PIPE_FACE_NONE;
    450       rasterizer.point_size = 8.0;
    451       rasterizer.half_pixel_center = 1;
    452       rasterizer.bottom_edge_rule = 1;
    453       rasterizer.depth_clip = 1;
    454       handle = ctx->create_rasterizer_state(ctx, &rasterizer);
    455       ctx->bind_rasterizer_state(ctx, handle);
    456    }
    457 
    458    set_viewport(0, 0, WIDTH, HEIGHT, 30, 1000);
    459 
    460    init_tex();
    461    init_fs_constbuf();
    462 
    463    set_vertices();
    464    set_vertex_shader();
    465    set_fragment_shader();
    466 }
    467 
    468 static void args(int argc, char *argv[])
    469 {
    470    int i;
    471 
    472    for (i = 1; i < argc;) {
    473       if (graw_parse_args(&i, argc, argv)) {
    474          continue;
    475       }
    476       if (strcmp(argv[i], "-fps") == 0) {
    477          show_fps = 1;
    478          i++;
    479       }
    480       else if (i == argc - 1) {
    481          filename = argv[i];
    482          i++;
    483       }
    484       else {
    485          usage(argv[0]);
    486          exit(1);
    487       }
    488    }
    489 
    490    if (!filename) {
    491       usage(argv[0]);
    492       exit(1);
    493    }
    494 }
    495 
    496 int main( int argc, char *argv[] )
    497 {
    498    args(argc,argv);
    499    init();
    500 
    501    graw_set_display_func( draw );
    502    graw_main_loop();
    503    return 0;
    504 }
    505