/external/tensorflow/tensorflow/core/api_def/base_api/ |
api_def_AdjustHue.pbtxt | 12 A float delta to add to the hue. 18 The hue-adjusted image or images. 21 summary: "Adjust the hue of one or more images." 27 colors are first mapped into HSV. A delta is then applied all the hue values,
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api_def_RGBToHSV.pbtxt | 21 `output[..., 0]` contains hue, `output[..., 1]` contains saturation, and 22 `output[..., 2]` contains value. All HSV values are in `[0,1]`. A hue of 0 23 corresponds to pure red, hue 1/3 is pure green, and 2/3 is pure blue.
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api_def_AdjustSaturation.pbtxt | 18 The hue-adjusted image or images.
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/packages/apps/Launcher3/src/com/android/launcher3/graphics/ |
ColorExtractor.java | 47 // First get the best hue, by creating a histogram over 360 hue buckets, 68 int hue = (int) hsv[0]; local 69 if (hue < 0 || hue >= hueScoreHistogram.length) { 77 hueScoreHistogram[hue] += score; 78 if (hueScoreHistogram[hue] > highScore) { 79 highScore = hueScoreHistogram[hue]; 80 bestHue = hue; 88 // Go back over the RGB colors that match the winning hue, 94 int hue = (int) hsv[0]; local [all...] |
/external/robolectric-shadows/shadows/framework/src/main/java/org/robolectric/shadows/ |
ShadowColor.java | 13 * with a small adjustment to the representation of the hue. 15 * {@link java.awt.Color} represents hue as 0..1 (where 1 == 100% == 360 degrees), 16 * while {@link android.graphics.Color} represents hue as 0..360 degrees. The correct hue
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/external/snakeyaml/src/test/resources/issues/ |
issue74-array1.txt | 13 name: Hue Long Hair
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/external/dng_sdk/source/ |
dng_hue_sat_map.h | 33 /// \brief A 3D table that maps HSV (hue, saturation, and value) floating-point 35 /// least 1 sample in the hue dimension, at least 2 samples in the saturation 37 /// value-hue-saturation order. 45 /// This parameter, added to the original hue, determines the output hue. A 77 /// Construct an empty (and invalid) hue sat map. 81 /// Copy an existing hue sat map. 85 /// Copy an existing hue sat map. 93 /// Is this hue sat map invalid? 100 /// Is this hue sat map valid [all...] |
/external/ImageMagick/MagickCore/ |
gem.c | 74 % ConvertHCLToRGB() transforms a (hue, chroma, luma) to a (red, green, 79 % void ConvertHCLToRGB(const double hue,const double chroma, 84 % o hue, chroma, luma: A double value representing a component of the 90 MagickPrivate void ConvertHCLToRGB(const double hue,const double chroma, 108 h=6.0*hue; 167 % ConvertHCLpToRGB() transforms a (hue, chroma, luma) to a (red, green, 173 % void ConvertHCLpToRGB(const double hue,const double chroma, 178 % o hue, chroma, luma: A double value representing a componenet of the 184 MagickPrivate void ConvertHCLpToRGB(const double hue,const double chroma, 203 h=6.0*hue; [all...] |
/developers/build/prebuilts/gradle/RenderScriptIntrinsic/Application/src/main/res/values/ |
strings.xml | 20 <string name="hue">Hue</string>
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/developers/samples/android/renderScript/RenderScriptIntrinsic/Application/src/main/res/values/ |
strings.xml | 20 <string name="hue">Hue</string>
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/packages/apps/Gallery2/src/com/android/gallery3d/filtershow/filters/ |
ImageFilterHue.java | 25 private static final String SERIALIZATION_NAME = "HUE"; 29 mName = "Hue"; 36 representation.setName("Hue"); 41 representation.setTextId(R.string.hue);
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/device/linaro/bootloader/edk2/AppPkg/Applications/Python/Python-2.7.2/Lib/ |
colorsys.py | 15 HLS: Hue, Luminance, Saturation
16 HSV: Hue, Saturation, Value
62 # HLS: Hue, Luminance, Saturation
100 def _v(m1, m2, hue):
101 hue = hue % 1.0
102 if hue < ONE_SIXTH:
103 return m1 + (m2-m1)*hue*6.0
104 if hue < 0.5:
106 if hue < TWO_THIRD: [all...] |
/external/python/cpython2/Lib/ |
colorsys.py | 15 HLS: Hue, Luminance, Saturation 16 HSV: Hue, Saturation, Value 62 # HLS: Hue, Luminance, Saturation 100 def _v(m1, m2, hue): 101 hue = hue % 1.0 102 if hue < ONE_SIXTH: 103 return m1 + (m2-m1)*hue*6.0 104 if hue < 0.5: 106 if hue < TWO_THIRD [all...] |
/external/python/cpython3/Lib/ |
colorsys.py | 15 HLS: Hue, Luminance, Saturation 16 HSV: Hue, Saturation, Value 70 # HLS: Hue, Luminance, Saturation 108 def _v(m1, m2, hue): 109 hue = hue % 1.0 110 if hue < ONE_SIXTH: 111 return m1 + (m2-m1)*hue*6.0 112 if hue < 0.5: 114 if hue < TWO_THIRD [all...] |
/prebuilts/gdb/darwin-x86/lib/python2.7/ |
colorsys.py | 15 HLS: Hue, Luminance, Saturation 16 HSV: Hue, Saturation, Value 62 # HLS: Hue, Luminance, Saturation 100 def _v(m1, m2, hue): 101 hue = hue % 1.0 102 if hue < ONE_SIXTH: 103 return m1 + (m2-m1)*hue*6.0 104 if hue < 0.5: 106 if hue < TWO_THIRD [all...] |
/prebuilts/gdb/linux-x86/lib/python2.7/ |
colorsys.py | 15 HLS: Hue, Luminance, Saturation 16 HSV: Hue, Saturation, Value 62 # HLS: Hue, Luminance, Saturation 100 def _v(m1, m2, hue): 101 hue = hue % 1.0 102 if hue < ONE_SIXTH: 103 return m1 + (m2-m1)*hue*6.0 104 if hue < 0.5: 106 if hue < TWO_THIRD [all...] |
/prebuilts/python/darwin-x86/2.7.5/lib/python2.7/ |
colorsys.py | 15 HLS: Hue, Luminance, Saturation 16 HSV: Hue, Saturation, Value 62 # HLS: Hue, Luminance, Saturation 100 def _v(m1, m2, hue): 101 hue = hue % 1.0 102 if hue < ONE_SIXTH: 103 return m1 + (m2-m1)*hue*6.0 104 if hue < 0.5: 106 if hue < TWO_THIRD [all...] |
/prebuilts/python/linux-x86/2.7.5/lib/python2.7/ |
colorsys.py | 15 HLS: Hue, Luminance, Saturation 16 HSV: Hue, Saturation, Value 62 # HLS: Hue, Luminance, Saturation 100 def _v(m1, m2, hue): 101 hue = hue % 1.0 102 if hue < ONE_SIXTH: 103 return m1 + (m2-m1)*hue*6.0 104 if hue < 0.5: 106 if hue < TWO_THIRD [all...] |
/external/tensorflow/tensorflow/compiler/tf2xla/kernels/ |
image_ops.cc | 45 auto hue = b->Select(b->Eq(green, value), local 50 hue = b->Select(b->Eq(red, value), b->Mul(norm, b->Sub(green, blue)), hue); 51 hue = b->Select(b->Gt(range, zero), hue, zeros); 52 hue = b->Select(b->Lt(hue, zero), b->Add(hue, one), hue); 53 return {hue, saturation, value} 60 xla::ComputationDataHandle hue = hsv[0]; local 138 xla::ComputationDataHandle hue = variable 293 auto& hue = hsv[0]; variable [all...] |
/external/skia/gm/ |
hsl.cpp | 11 // Hue, Saturation, Color, and Luminosity blend modes are oddballs. 16 // Hue, and then (approximately) apply the other's Saturation and/or Luminosity. 20 // others from Dst, where Color == Hue + Saturation. Color and Luminosity 21 // are each other's complements; Hue and Saturation have no complement. 82 static void hue(float dr, float dg, float db, function 84 // Hue of Src, Saturation and Luminosity of Dst. 97 // Saturation of Src, Hue and Luminosity of Dst 110 // Hue and Saturation of Src, Luminosity of Dst. 122 // Luminosity of Src, Hue and Saturation of Dst. 184 { SkBlendMode::kHue, hue }, [all...] |
/external/skqp/gm/ |
hsl.cpp | 11 // Hue, Saturation, Color, and Luminosity blend modes are oddballs. 16 // Hue, and then (approximately) apply the other's Saturation and/or Luminosity. 20 // others from Dst, where Color == Hue + Saturation. Color and Luminosity 21 // are each other's complements; Hue and Saturation have no complement. 82 static void hue(float dr, float dg, float db, function 84 // Hue of Src, Saturation and Luminosity of Dst. 97 // Saturation of Src, Hue and Luminosity of Dst 110 // Hue and Saturation of Src, Luminosity of Dst. 122 // Luminosity of Src, Hue and Saturation of Dst. 184 { SkBlendMode::kHue, hue }, [all...] |
/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/ |
ColorfulnessFilter.java | 37 * and compute the colorfulness based on the entropy in Hue space. 63 // Create a hue histogram from hue-saturation histogram
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/frameworks/wilhelm/src/itf/ |
ILEDArray.cpp | 64 if (!(0 <= color.hue && color.hue <= 360000)) 117 color->hue = 0; // red, but per specification 1.0.1 pg. 259: "Default color is undefined."
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/external/libxcam/xcore/base/ |
xcam_params.h | 79 * manual brightness, contrast, hue, saturation, sharpness 87 double hue; member in struct:_XCamCommonParam
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/external/tensorflow/tensorflow/contrib/image/python/ops/ |
distort_image_ops.py | 40 """Adjust hue, saturation, value of an RGB image randomly in YIQ color space. 51 disables adjusting hue. 106 """Adjust hue, saturation, value of an RGB image in YIQ color space. 114 `image` is an RGB image. The image hue is adjusted by converting the 122 delta_hue: float, the hue rotation amount, in radians.
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