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  /external/swiftshader/src/Shader/
SetupRoutine.hpp 25 class SetupRoutine
28 SetupRoutine(const SetupProcessor::State &state);
30 virtual ~SetupRoutine();
BUILD.gn 44 "SetupRoutine.cpp",
SetupRoutine.cpp 15 #include "SetupRoutine.hpp"
29 SetupRoutine::SetupRoutine(const SetupProcessor::State &state) : state(state)
34 SetupRoutine::~SetupRoutine()
38 void SetupRoutine::generate()
479 routine = function(L"SetupRoutine");
482 void SetupRoutine::setupGradient(Pointer<Byte> &primitive, Pointer<Byte> &triangle, Float4 &w012, Float4 (&m)[3], Pointer<Byte> &v0, Pointer<Byte> &v1, Pointer<Byte> &v2, int attribute, int planeEquation, bool flat, bool sprite, bool perspective, bool wrap, int component)
560 void SetupRoutine::edge(Pointer<Byte> &primitive, Pointer<Byte> &data, const Int &Xa, const Int &Ya, const Int &Xb, const Int &Yb, Int &q)
625 void SetupRoutine::conditionalRotate1(Bool condition, Pointer<Byte> &v0, Pointer<Byte> &v1, Pointer<Byte> &v2
    [all...]
  /external/swiftshader/src/Renderer/
SetupProcessor.cpp 21 #include "Shader/SetupRoutine.hpp"
232 SetupRoutine *generator = new SetupRoutine(state);
Renderer.hpp 215 Routine *setupRoutine;
502 Routine *setupRoutine;
Renderer.cpp 247 setupRoutine = SetupProcessor::routine(setupState);
326 setupRoutine->bind();
330 draw->setupRoutine = setupRoutine;
333 draw->setupPointer = (SetupProcessor::RoutinePointer)setupRoutine->getEntry();
1058 draw.setupRoutine->unbind();
    [all...]
  /external/swiftshader/docs/
Index.md 44 The [SetupRoutine](../src/Shader/SetupRoutine.cpp) performs primitive setup. This constitutes back-face culling, computing gradients, and rasterization.
  /external/swiftshader/src/
Android.mk 90 Shader/SetupRoutine.cpp \
  /external/swiftshader/src/SwiftShader/
SwiftShader.vcxproj.filters 50 <ClCompile Include="..\Shader\SetupRoutine.cpp">
193 <ClInclude Include="..\Shader\SetupRoutine.hpp">
SwiftShader.vcxproj 342 <ClCompile Include="..\Shader\SetupRoutine.cpp" />
412 <ClInclude Include="..\Shader\SetupRoutine.hpp" />

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