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Searched
full:setuproutine
(Results
1 - 10
of
10
) sorted by null
/external/swiftshader/src/Shader/
SetupRoutine.hpp
25
class
SetupRoutine
28
SetupRoutine
(const SetupProcessor::State &state);
30
virtual ~
SetupRoutine
();
BUILD.gn
44
"
SetupRoutine
.cpp",
SetupRoutine.cpp
15
#include "
SetupRoutine
.hpp"
29
SetupRoutine
::
SetupRoutine
(const SetupProcessor::State &state) : state(state)
34
SetupRoutine
::~
SetupRoutine
()
38
void
SetupRoutine
::generate()
479
routine = function(L"
SetupRoutine
");
482
void
SetupRoutine
::setupGradient(Pointer<Byte> &primitive, Pointer<Byte> &triangle, Float4 &w012, Float4 (&m)[3], Pointer<Byte> &v0, Pointer<Byte> &v1, Pointer<Byte> &v2, int attribute, int planeEquation, bool flat, bool sprite, bool perspective, bool wrap, int component)
560
void
SetupRoutine
::edge(Pointer<Byte> &primitive, Pointer<Byte> &data, const Int &Xa, const Int &Ya, const Int &Xb, const Int &Yb, Int &q)
625
void
SetupRoutine
::conditionalRotate1(Bool condition, Pointer<Byte> &v0, Pointer<Byte> &v1, Pointer<Byte> &v2
[
all
...]
/external/swiftshader/src/Renderer/
SetupProcessor.cpp
21
#include "Shader/
SetupRoutine
.hpp"
232
SetupRoutine
*generator = new
SetupRoutine
(state);
Renderer.hpp
215
Routine *
setupRoutine
;
502
Routine *
setupRoutine
;
Renderer.cpp
247
setupRoutine
= SetupProcessor::routine(setupState);
326
setupRoutine
->bind();
330
draw->
setupRoutine
=
setupRoutine
;
333
draw->setupPointer = (SetupProcessor::RoutinePointer)
setupRoutine
->getEntry();
1058
draw.
setupRoutine
->unbind();
[
all
...]
/external/swiftshader/docs/
Index.md
44
The [
SetupRoutine
](../src/Shader/
SetupRoutine
.cpp) performs primitive setup. This constitutes back-face culling, computing gradients, and rasterization.
/external/swiftshader/src/
Android.mk
90
Shader/
SetupRoutine
.cpp \
/external/swiftshader/src/SwiftShader/
SwiftShader.vcxproj.filters
50
<ClCompile Include="..\Shader\
SetupRoutine
.cpp">
193
<ClInclude Include="..\Shader\
SetupRoutine
.hpp">
SwiftShader.vcxproj
342
<ClCompile Include="..\Shader\
SetupRoutine
.cpp" />
412
<ClInclude Include="..\Shader\
SetupRoutine
.hpp" />
Completed in 132 milliseconds