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  /external/swiftshader/third_party/PowerVR_SDK/Examples/Advanced/ChameleonMan/OGLES2/
DefaultFragShader.fsh 0 uniform sampler2D sTexture;
DefaultVertShader.vsh 4 uniform highp mat4 MVPMatrix;
5 uniform float fUOffset;
SkinnedFragShader.fsh 0 uniform sampler2D sTexture;
2 uniform sampler2D sNormalMap;
3 uniform bool bUseDot3;
  /prebuilts/go/darwin-x86/src/image/
names.go 12 // Black is an opaque black uniform image.
14 // White is an opaque white uniform image.
16 // Transparent is a fully transparent uniform image.
18 // Opaque is a fully opaque uniform image.
22 // Uniform is an infinite-sized Image of uniform color.
24 type Uniform struct {
28 func (c *Uniform) RGBA() (r, g, b, a uint32) {
32 func (c *Uniform) ColorModel() color.Model {
36 func (c *Uniform) Convert(color.Color) color.Color
    [all...]
  /prebuilts/go/linux-x86/src/image/
names.go 12 // Black is an opaque black uniform image.
14 // White is an opaque white uniform image.
16 // Transparent is a fully transparent uniform image.
18 // Opaque is a fully opaque uniform image.
22 // Uniform is an infinite-sized Image of uniform color.
24 type Uniform struct {
28 func (c *Uniform) RGBA() (r, g, b, a uint32) {
32 func (c *Uniform) ColorModel() color.Model {
36 func (c *Uniform) Convert(color.Color) color.Color
    [all...]
  /external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/ColourGrading/OGLES3/
SceneVertShader.vsh 5 uniform highp mat4 MVPMatrix;
6 uniform highp vec3 LightDirection;
7 uniform highp float MaterialBias;
8 uniform highp float MaterialScale;
FragShader.fsh 3 uniform sampler2D sTexture;
4 uniform mediump sampler3D sColourLUT;
  /external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/DisplacementMap/OGLES2/
FragShader.fsh 0 uniform sampler2D sTexture;
  /frameworks/base/core/res/res/raw/
color_fade_frag.frag 4 uniform samplerExternalOES texUnit;
5 uniform float opacity;
6 uniform float gamma;
color_fade_vert.vert 0 uniform mat4 proj_matrix;
2 uniform mat4 tex_matrix;
  /external/deqp/data/gles3/shaders/
declarations.test 100 uniform mediump float val;
130 uniform mediump float val;
144 uniform Block { mediump float val; };
177 invariant uniform mediump float val;
199 invariant uniform Block { mediump float val; };
213 uniform Block { invariant mediump float val; };
227 layout(foobar) uniform Block
245 uniform Block
247 layout(foobar) uniform mediump float val;
262 uniform Bloc
    [all...]
  /external/tensorflow/tensorflow/python/kernel_tests/distributions/
uniform_test.py 15 """Tests for Uniform distribution."""
30 from tensorflow.python.ops.distributions import uniform as uniform_lib
53 uniform = uniform_lib.Uniform(low=a, high=b)
54 self.assertAllClose(a, uniform.low.eval())
55 self.assertAllClose(b, uniform.high.eval())
56 self.assertAllClose(b - a, uniform.range().eval())
62 uniform = uniform_lib.Uniform(low=a, high=b)
77 pdf = uniform.prob(x
    [all...]
  /external/deqp/data/gles31/shaders/es31/
linkage_uniform.test 4 desc "Vertex side uniform has highp, fragment side uniform mediump."
10 uniform highp float u_val;
21 uniform float u_val;
33 desc "Vertex side uniform has highp, fragment side uniform mediump."
39 uniform highp float u_val;
50 uniform mediump float u_val;
62 desc "Vertex side uniform has lowp, fragment side uniform highp.
    [all...]
uniform_location.test 9 layout(location = 0) uniform float uni0;
10 layout(location = 0) uniform float uni1;
29 layout(location = 0) uniform float uni0;
30 layout(location = 0) uniform float uni1;
49 layout(location = 0) uniform float uni0;
62 layout(location = 0) uniform float uni1;
81 layout(location = 0) uniform float uni0[8];
82 layout(location = 5) uniform float uni1;
101 layout(location = 0) uniform float uni0[8];
102 layout(location = 5) uniform float uni1
    [all...]
  /external/deqp/data/gles31/shaders/es32/
linkage_uniform.test 4 desc "Vertex side uniform has highp, fragment side uniform mediump."
10 uniform highp float u_val;
21 uniform float u_val;
33 desc "Vertex side uniform has highp, fragment side uniform mediump."
39 uniform highp float u_val;
50 uniform mediump float u_val;
62 desc "Vertex side uniform has lowp, fragment side uniform highp.
    [all...]
uniform_location.test 28 layout(location = 0) uniform float uni0;
29 layout(location = 0) uniform float uni1;
48 layout(location = 0) uniform float uni0;
49 layout(location = 0) uniform float uni1;
68 layout(location = 0) uniform float uni0;
81 layout(location = 0) uniform float uni1;
100 layout(location = 0) uniform float uni0[8];
101 layout(location = 5) uniform float uni1;
120 layout(location = 0) uniform float uni0[8];
121 layout(location = 5) uniform float uni1
    [all...]
  /cts/tests/tests/opengl/src/android/opengl/cts/
Shaders.java 23 + "uniform float mortarThickness; \n"
24 + "uniform vec3 brickColor; \n"
25 + "uniform vec3 mortarColor; \n"
27 + "uniform float brickMortarWidth; \n"
28 + "uniform float brickMortarHeight; \n"
29 + "uniform float mwf; \n"
30 + "uniform float mhf; \n"
61 + "uniform float mortarThickness; \n"
62 + "uniform vec3 brickColor; \n"
63 + "uniform vec3 mortarColor; \n
    [all...]
  /external/autotest/client/site_tests/graphics_SanAngeles/src/
shadersrc.h 13 "uniform highp mat4 mvp;\n"
33 "uniform highp mat4 mvp;\n"
34 "uniform highp mat3 normalMatrix;\n"
35 "uniform lowp vec4 ambient;\n"
36 "uniform lowp float shininess;\n"
37 "uniform lowp vec3 light_0_direction;\n"
38 "uniform lowp vec4 light_0_diffuse;\n"
39 "uniform lowp vec4 light_0_specular;\n"
40 "uniform lowp vec3 light_1_direction;\n"
41 "uniform lowp vec4 light_1_diffuse;\n
    [all...]
  /external/tensorflow/tensorflow/contrib/layers/python/layers/
initializers_test.py 43 def _test_xavier(self, initializer, shape, variance, uniform):
50 uniform=uniform, seed=1))
86 def _test_variance(self, initializer, shape, variance, factor, mode, uniform):
94 factor=factor, mode=mode, uniform=uniform, seed=1))
100 for uniform in [False, True]:
107 uniform=uniform)
110 for uniform in [False, True]
    [all...]
  /external/deqp/data/gles2/shaders/
linkage.test 66 values { uniform bool u_false = false; }
77 uniform bool u_false;
91 values { uniform bool u_false = false; }
113 values { uniform bool u_false = false; }
136 values { uniform bool u_false = false; }
647 desc "Same uniform struct in both shaders"
649 uniform float val.a = 1.0;
650 uniform float val.b = 2.0;
656 uniform Struct val;
667 uniform Struct val
    [all...]
invalid_texture_functions.test 8 uniform lowp sampler2D s;
30 uniform lowp samplerCube s;
60 uniform sampler2D s;
83 uniform samplerCube s;
  /external/deqp/doc/testspecs/GLES3/
functional.ubo.txt 19 Uniform Buffer Object tests
27 + Basic uniform buffer object usage
28 - Binding and unbinding uniform buffers
29 - Writing uniform buffer data with glBufferData()
30 + Binding uniform buffers to uniform blocks
34 + Querying uniform block memory layout
36 + Uniform blocks GLSL
37 - Basic scalar, vector and matrix types in uniform blocks
38 - Samplers in uniform blocks - as negative case
    [all...]
  /external/deqp/external/openglcts/modules/gles31/
es31cTextureStorageMultisampleGetActiveUniformTests.cpp 52 "uniform highp sampler2DMS fs_sampler_2d_multisample;\n"
53 "uniform highp usampler2DMS fs_sampler_2d_multisample_uint;\n"
54 "uniform highp isampler2DMS fs_sampler_2d_multisample_int;\n"
75 "uniform highp sampler2DMS fs_sampler_2d_multisample;\n"
76 "uniform highp sampler2DMSArray fs_sampler_2d_multisample_array;\n"
77 "uniform highp usampler2DMS fs_sampler_2d_multisample_uint;\n"
78 "uniform highp usampler2DMSArray fs_sampler_2d_multisample_array_uint;\n"
79 "uniform highp isampler2DMS fs_sampler_2d_multisample_int;\n"
80 "uniform highp isampler2DMSArray fs_sampler_2d_multisample_array_int;\n"
103 "uniform highp sampler2DMS vs_sampler_2d_multisample;\n
    [all...]
  /cts/tests/tests/graphics/assets/
passthrough_fsh.glsl 4 layout (binding = 0) uniform sampler2D tex;
  /external/mesa3d/src/compiler/glsl/
ir_uniform.h 37 * and glUniform* functions to identify inactive explicit uniform locations.
74 * Base opaque uniform index
77 * represents its uniform index. If \c
79 * use opaque uniform indices \c index through \c index + \c
87 * Whether this opaque uniform is used in this shader stage.
94 /** Type of this uniform data stored.
101 * The number of elements in this uniform.
111 * Storage used by the driver for the uniform
117 * Storage used by Mesa for the uniform
119 * This form of the uniform is used by Mesa's implementation of \
    [all...]

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