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      1 /**************************************************************************
      2  *
      3  * Copyright 2012 Christian Knig.
      4  * All Rights Reserved.
      5  *
      6  * Permission is hereby granted, free of charge, to any person obtaining a
      7  * copy of this software and associated documentation files (the
      8  * "Software"), to deal in the Software without restriction, including
      9  * without limitation the rights to use, copy, modify, merge, publish,
     10  * distribute, sub license, and/or sell copies of the Software, and to
     11  * permit persons to whom the Software is furnished to do so, subject to
     12  * the following conditions:
     13  *
     14  * The above copyright notice and this permission notice (including the
     15  * next paragraph) shall be included in all copies or substantial portions
     16  * of the Software.
     17  *
     18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
     19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
     20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
     21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
     22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
     23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
     24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
     25  *
     26  **************************************************************************/
     27 
     28 #include <stdio.h>
     29 
     30 #include "pipe/p_context.h"
     31 
     32 #include "tgsi/tgsi_ureg.h"
     33 
     34 #include "util/u_draw.h"
     35 #include "util/u_memory.h"
     36 #include "util/u_math.h"
     37 
     38 #include "vl_types.h"
     39 #include "vl_vertex_buffers.h"
     40 #include "vl_matrix_filter.h"
     41 
     42 enum VS_OUTPUT
     43 {
     44    VS_O_VPOS = 0,
     45    VS_O_VTEX = 0
     46 };
     47 
     48 static void *
     49 create_vert_shader(struct vl_matrix_filter *filter)
     50 {
     51    struct ureg_program *shader;
     52    struct ureg_src i_vpos;
     53    struct ureg_dst o_vpos, o_vtex;
     54 
     55    shader = ureg_create(PIPE_SHADER_VERTEX);
     56    if (!shader)
     57       return NULL;
     58 
     59    i_vpos = ureg_DECL_vs_input(shader, 0);
     60    o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, VS_O_VPOS);
     61    o_vtex = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX);
     62 
     63    ureg_MOV(shader, o_vpos, i_vpos);
     64    ureg_MOV(shader, o_vtex, i_vpos);
     65 
     66    ureg_END(shader);
     67 
     68    return ureg_create_shader_and_destroy(shader, filter->pipe);
     69 }
     70 
     71 static inline bool
     72 is_vec_zero(struct vertex2f v)
     73 {
     74    return v.x == 0.0f && v.y == 0.0f;
     75 }
     76 
     77 static void *
     78 create_frag_shader(struct vl_matrix_filter *filter, unsigned num_offsets,
     79                    struct vertex2f *offsets, const float *matrix_values)
     80 {
     81    struct ureg_program *shader;
     82    struct ureg_src i_vtex;
     83    struct ureg_src sampler;
     84    struct ureg_dst *t_array = MALLOC(sizeof(struct ureg_dst) * num_offsets);
     85    struct ureg_dst t_sum;
     86    struct ureg_dst o_fragment;
     87    bool first;
     88    unsigned i;
     89 
     90    shader = ureg_create(PIPE_SHADER_FRAGMENT);
     91    if (!shader) {
     92       FREE(t_array);
     93       return NULL;
     94    }
     95 
     96    i_vtex = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX, TGSI_INTERPOLATE_LINEAR);
     97    sampler = ureg_DECL_sampler(shader, 0);
     98 
     99    for (i = 0; i < num_offsets; ++i)
    100       if (matrix_values[i] != 0.0f)
    101          t_array[i] = ureg_DECL_temporary(shader);
    102 
    103    o_fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
    104 
    105    /*
    106     * t_array[0..*] = vtex + offset[0..*]
    107     * t_array[0..*] = tex(t_array[0..*], sampler)
    108     * o_fragment = sum(t_array[0..*] * matrix_values[0..*])
    109     */
    110 
    111    for (i = 0; i < num_offsets; ++i) {
    112       if (matrix_values[i] != 0.0f && !is_vec_zero(offsets[i])) {
    113          ureg_ADD(shader, ureg_writemask(t_array[i], TGSI_WRITEMASK_XY),
    114                   i_vtex, ureg_imm2f(shader, offsets[i].x, offsets[i].y));
    115          ureg_MOV(shader, ureg_writemask(t_array[i], TGSI_WRITEMASK_ZW),
    116                   ureg_imm1f(shader, 0.0f));
    117       }
    118    }
    119 
    120    for (i = 0; i < num_offsets; ++i) {
    121       if (matrix_values[i] != 0.0f) {
    122          struct ureg_src src = is_vec_zero(offsets[i]) ? i_vtex : ureg_src(t_array[i]);
    123          ureg_TEX(shader, t_array[i], TGSI_TEXTURE_2D, src, sampler);
    124       }
    125    }
    126 
    127    for (i = 0, first = true; i < num_offsets; ++i) {
    128       if (matrix_values[i] != 0.0f) {
    129          if (first) {
    130             t_sum = t_array[i];
    131             ureg_MUL(shader, t_sum, ureg_src(t_array[i]),
    132                      ureg_imm1f(shader, matrix_values[i]));
    133             first = false;
    134          } else
    135             ureg_MAD(shader, t_sum, ureg_src(t_array[i]),
    136                      ureg_imm1f(shader, matrix_values[i]), ureg_src(t_sum));
    137       }
    138    }
    139    if (first)
    140       ureg_MOV(shader, o_fragment, ureg_imm1f(shader, 0.0f));
    141    else
    142       ureg_MOV(shader, o_fragment, ureg_src(t_sum));
    143 
    144    ureg_END(shader);
    145 
    146    FREE(t_array);
    147    return ureg_create_shader_and_destroy(shader, filter->pipe);
    148 }
    149 
    150 bool
    151 vl_matrix_filter_init(struct vl_matrix_filter *filter, struct pipe_context *pipe,
    152                       unsigned video_width, unsigned video_height,
    153                       unsigned matrix_width, unsigned matrix_height,
    154                       const float *matrix_values)
    155 {
    156    struct pipe_rasterizer_state rs_state;
    157    struct pipe_blend_state blend;
    158    struct pipe_sampler_state sampler;
    159    struct pipe_vertex_element ve;
    160    struct vertex2f *offsets, v, sizes;
    161    unsigned i, num_offsets = matrix_width * matrix_height;
    162 
    163    assert(filter && pipe);
    164    assert(video_width && video_height);
    165    assert(matrix_width && matrix_height);
    166 
    167    memset(filter, 0, sizeof(*filter));
    168    filter->pipe = pipe;
    169 
    170    memset(&rs_state, 0, sizeof(rs_state));
    171    rs_state.half_pixel_center = true;
    172    rs_state.bottom_edge_rule = true;
    173    rs_state.depth_clip = 1;
    174    filter->rs_state = pipe->create_rasterizer_state(pipe, &rs_state);
    175    if (!filter->rs_state)
    176       goto error_rs_state;
    177 
    178    memset(&blend, 0, sizeof blend);
    179    blend.rt[0].rgb_func = PIPE_BLEND_ADD;
    180    blend.rt[0].rgb_src_factor = PIPE_BLENDFACTOR_ONE;
    181    blend.rt[0].rgb_dst_factor = PIPE_BLENDFACTOR_ONE;
    182    blend.rt[0].alpha_func = PIPE_BLEND_ADD;
    183    blend.rt[0].alpha_src_factor = PIPE_BLENDFACTOR_ONE;
    184    blend.rt[0].alpha_dst_factor = PIPE_BLENDFACTOR_ONE;
    185    blend.logicop_func = PIPE_LOGICOP_CLEAR;
    186    blend.rt[0].colormask = PIPE_MASK_RGBA;
    187    filter->blend = pipe->create_blend_state(pipe, &blend);
    188    if (!filter->blend)
    189       goto error_blend;
    190 
    191    memset(&sampler, 0, sizeof(sampler));
    192    sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
    193    sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
    194    sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
    195    sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST;
    196    sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
    197    sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
    198    sampler.compare_mode = PIPE_TEX_COMPARE_NONE;
    199    sampler.compare_func = PIPE_FUNC_ALWAYS;
    200    sampler.normalized_coords = 1;
    201    filter->sampler = pipe->create_sampler_state(pipe, &sampler);
    202    if (!filter->sampler)
    203       goto error_sampler;
    204 
    205    filter->quad = vl_vb_upload_quads(pipe);
    206    if(!filter->quad.buffer)
    207       goto error_quad;
    208 
    209    memset(&ve, 0, sizeof(ve));
    210    ve.src_offset = 0;
    211    ve.instance_divisor = 0;
    212    ve.vertex_buffer_index = 0;
    213    ve.src_format = PIPE_FORMAT_R32G32_FLOAT;
    214    filter->ves = pipe->create_vertex_elements_state(pipe, 1, &ve);
    215    if (!filter->ves)
    216       goto error_ves;
    217 
    218    offsets = MALLOC(sizeof(struct vertex2f) * num_offsets);
    219    if (!offsets)
    220       goto error_offsets;
    221 
    222    sizes.x = (float)(matrix_width - 1) / 2.0f;
    223    sizes.y = (float)(matrix_height - 1) / 2.0f;
    224 
    225    for (v.x = -sizes.x, i = 0; v.x <= sizes.x; v.x += 1.0f)
    226       for (v.y = -sizes.y; v.y <= sizes.y; v.y += 1.0f)
    227          offsets[i++] = v;
    228 
    229    for (i = 0; i < num_offsets; ++i) {
    230       offsets[i].x /= video_width;
    231       offsets[i].y /= video_height;
    232    }
    233 
    234    filter->vs = create_vert_shader(filter);
    235    if (!filter->vs)
    236       goto error_vs;
    237 
    238    filter->fs = create_frag_shader(filter, num_offsets, offsets, matrix_values);
    239    if (!filter->fs)
    240       goto error_fs;
    241 
    242    FREE(offsets);
    243    return true;
    244 
    245 error_fs:
    246    pipe->delete_vs_state(pipe, filter->vs);
    247 
    248 error_vs:
    249    FREE(offsets);
    250 
    251 error_offsets:
    252    pipe->delete_vertex_elements_state(pipe, filter->ves);
    253 
    254 error_ves:
    255    pipe_resource_reference(&filter->quad.buffer, NULL);
    256 
    257 error_quad:
    258    pipe->delete_sampler_state(pipe, filter->sampler);
    259 
    260 error_sampler:
    261    pipe->delete_blend_state(pipe, filter->blend);
    262 
    263 error_blend:
    264    pipe->delete_rasterizer_state(pipe, filter->rs_state);
    265 
    266 error_rs_state:
    267    return false;
    268 }
    269 
    270 void
    271 vl_matrix_filter_cleanup(struct vl_matrix_filter *filter)
    272 {
    273    assert(filter);
    274 
    275    filter->pipe->delete_sampler_state(filter->pipe, filter->sampler);
    276    filter->pipe->delete_blend_state(filter->pipe, filter->blend);
    277    filter->pipe->delete_rasterizer_state(filter->pipe, filter->rs_state);
    278    filter->pipe->delete_vertex_elements_state(filter->pipe, filter->ves);
    279    pipe_resource_reference(&filter->quad.buffer, NULL);
    280 
    281    filter->pipe->delete_vs_state(filter->pipe, filter->vs);
    282    filter->pipe->delete_fs_state(filter->pipe, filter->fs);
    283 }
    284 
    285 void
    286 vl_matrix_filter_render(struct vl_matrix_filter *filter,
    287                         struct pipe_sampler_view *src,
    288                         struct pipe_surface *dst)
    289 {
    290    struct pipe_viewport_state viewport;
    291    struct pipe_framebuffer_state fb_state;
    292 
    293    assert(filter && src && dst);
    294 
    295    memset(&viewport, 0, sizeof(viewport));
    296    viewport.scale[0] = dst->width;
    297    viewport.scale[1] = dst->height;
    298    viewport.scale[2] = 1;
    299 
    300    memset(&fb_state, 0, sizeof(fb_state));
    301    fb_state.width = dst->width;
    302    fb_state.height = dst->height;
    303    fb_state.nr_cbufs = 1;
    304    fb_state.cbufs[0] = dst;
    305 
    306    filter->pipe->bind_rasterizer_state(filter->pipe, filter->rs_state);
    307    filter->pipe->bind_blend_state(filter->pipe, filter->blend);
    308    filter->pipe->bind_sampler_states(filter->pipe, PIPE_SHADER_FRAGMENT,
    309                                      0, 1, &filter->sampler);
    310    filter->pipe->set_sampler_views(filter->pipe, PIPE_SHADER_FRAGMENT,
    311                                    0, 1, &src);
    312    filter->pipe->bind_vs_state(filter->pipe, filter->vs);
    313    filter->pipe->bind_fs_state(filter->pipe, filter->fs);
    314    filter->pipe->set_framebuffer_state(filter->pipe, &fb_state);
    315    filter->pipe->set_viewport_states(filter->pipe, 0, 1, &viewport);
    316    filter->pipe->set_vertex_buffers(filter->pipe, 0, 1, &filter->quad);
    317    filter->pipe->bind_vertex_elements_state(filter->pipe, filter->ves);
    318 
    319    util_draw_arrays(filter->pipe, PIPE_PRIM_QUADS, 0, 4);
    320 }
    321