1 /************************************************************************** 2 * 3 * Copyright 2003 VMware, Inc. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28 29 #include "util/u_memory.h" 30 #include "pipe/p_shader_tokens.h" 31 #include "draw/draw_context.h" 32 #include "draw/draw_vertex.h" 33 #include "i915_context.h" 34 #include "i915_state.h" 35 #include "i915_debug.h" 36 #include "i915_fpc.h" 37 #include "i915_reg.h" 38 39 static uint find_mapping(const struct i915_fragment_shader* fs, int unit) 40 { 41 int i; 42 for (i = 0; i < I915_TEX_UNITS ; i++) 43 { 44 if (fs->generic_mapping[i] == unit) 45 return i; 46 } 47 debug_printf("Mapping not found\n"); 48 return 0; 49 } 50 51 52 53 /*********************************************************************** 54 * Determine the hardware vertex layout. 55 * Depends on vertex/fragment shader state. 56 */ 57 static void calculate_vertex_layout(struct i915_context *i915) 58 { 59 const struct i915_fragment_shader *fs = i915->fs; 60 struct vertex_info vinfo; 61 boolean texCoords[I915_TEX_UNITS], colors[2], fog, needW, face; 62 uint i; 63 int src; 64 65 memset(texCoords, 0, sizeof(texCoords)); 66 colors[0] = colors[1] = fog = needW = face = FALSE; 67 memset(&vinfo, 0, sizeof(vinfo)); 68 69 /* Determine which fragment program inputs are needed. Setup HW vertex 70 * layout below, in the HW-specific attribute order. 71 */ 72 for (i = 0; i < fs->info.num_inputs; i++) { 73 switch (fs->info.input_semantic_name[i]) { 74 case TGSI_SEMANTIC_POSITION: 75 { 76 uint unit = I915_SEMANTIC_POS; 77 texCoords[find_mapping(fs, unit)] = TRUE; 78 } 79 break; 80 case TGSI_SEMANTIC_COLOR: 81 assert(fs->info.input_semantic_index[i] < 2); 82 colors[fs->info.input_semantic_index[i]] = TRUE; 83 break; 84 case TGSI_SEMANTIC_GENERIC: 85 { 86 /* texcoords/varyings/other generic */ 87 uint unit = fs->info.input_semantic_index[i]; 88 89 texCoords[find_mapping(fs, unit)] = TRUE; 90 needW = TRUE; 91 } 92 break; 93 case TGSI_SEMANTIC_FOG: 94 fog = TRUE; 95 break; 96 case TGSI_SEMANTIC_FACE: 97 face = TRUE; 98 break; 99 default: 100 debug_printf("Unknown input type %d\n", fs->info.input_semantic_name[i]); 101 assert(0); 102 } 103 } 104 105 106 /* pos */ 107 src = draw_find_shader_output(i915->draw, TGSI_SEMANTIC_POSITION, 0); 108 if (needW) { 109 draw_emit_vertex_attr(&vinfo, EMIT_4F, src); 110 vinfo.hwfmt[0] |= S4_VFMT_XYZW; 111 vinfo.attrib[0].emit = EMIT_4F; 112 } 113 else { 114 draw_emit_vertex_attr(&vinfo, EMIT_3F, src); 115 vinfo.hwfmt[0] |= S4_VFMT_XYZ; 116 vinfo.attrib[0].emit = EMIT_3F; 117 } 118 119 /* hardware point size */ 120 /* XXX todo */ 121 122 /* primary color */ 123 if (colors[0]) { 124 src = draw_find_shader_output(i915->draw, TGSI_SEMANTIC_COLOR, 0); 125 draw_emit_vertex_attr(&vinfo, EMIT_4UB_BGRA, src); 126 vinfo.hwfmt[0] |= S4_VFMT_COLOR; 127 } 128 129 /* secondary color */ 130 if (colors[1]) { 131 src = draw_find_shader_output(i915->draw, TGSI_SEMANTIC_COLOR, 1); 132 draw_emit_vertex_attr(&vinfo, EMIT_4UB_BGRA, src); 133 vinfo.hwfmt[0] |= S4_VFMT_SPEC_FOG; 134 } 135 136 /* fog coord, not fog blend factor */ 137 if (fog) { 138 src = draw_find_shader_output(i915->draw, TGSI_SEMANTIC_FOG, 0); 139 draw_emit_vertex_attr(&vinfo, EMIT_1F, src); 140 vinfo.hwfmt[0] |= S4_VFMT_FOG_PARAM; 141 } 142 143 /* texcoords/varyings */ 144 for (i = 0; i < I915_TEX_UNITS; i++) { 145 uint hwtc; 146 if (texCoords[i]) { 147 hwtc = TEXCOORDFMT_4D; 148 if (fs->generic_mapping[i] == I915_SEMANTIC_POS) { 149 src = draw_find_shader_output(i915->draw, TGSI_SEMANTIC_POSITION, 0); 150 } 151 else { 152 src = draw_find_shader_output(i915->draw, TGSI_SEMANTIC_GENERIC, fs->generic_mapping[i]); 153 } 154 draw_emit_vertex_attr(&vinfo, EMIT_4F, src); 155 } 156 else { 157 hwtc = TEXCOORDFMT_NOT_PRESENT; 158 } 159 vinfo.hwfmt[1] |= hwtc << (i * 4); 160 } 161 162 /* front/back face */ 163 if (face) { 164 uint slot = find_mapping(fs, I915_SEMANTIC_FACE); 165 debug_printf("Front/back face is broken\n"); 166 /* XXX Because of limitations in the draw module, currently src will be 0 167 * for SEMANTIC_FACE, so this aliases to POS. We need to fix in the draw 168 * module by adding an extra shader output. 169 */ 170 src = draw_find_shader_output(i915->draw, TGSI_SEMANTIC_FACE, 0); 171 draw_emit_vertex_attr(&vinfo, EMIT_1F, src); 172 vinfo.hwfmt[1] &= ~(TEXCOORDFMT_NOT_PRESENT << (slot * 4)); 173 vinfo.hwfmt[1] |= TEXCOORDFMT_1D << (slot * 4); 174 } 175 176 draw_compute_vertex_size(&vinfo); 177 178 if (memcmp(&i915->current.vertex_info, &vinfo, sizeof(vinfo))) { 179 /* Need to set this flag so that the LIS2/4 registers get set. 180 * It also means the i915_update_immediate() function must be called 181 * after this one, in i915_update_derived(). 182 */ 183 i915->dirty |= I915_NEW_VERTEX_FORMAT; 184 185 memcpy(&i915->current.vertex_info, &vinfo, sizeof(vinfo)); 186 } 187 } 188 189 struct i915_tracked_state i915_update_vertex_layout = { 190 "vertex_layout", 191 calculate_vertex_layout, 192 I915_NEW_RASTERIZER | I915_NEW_FS | I915_NEW_VS 193 }; 194 195 196 197 /*********************************************************************** 198 */ 199 static struct i915_tracked_state *atoms[] = { 200 &i915_update_vertex_layout, 201 &i915_hw_samplers, 202 &i915_hw_sampler_views, 203 &i915_hw_immediate, 204 &i915_hw_dynamic, 205 &i915_hw_fs, 206 &i915_hw_framebuffer, 207 &i915_hw_dst_buf_vars, 208 &i915_hw_constants, 209 NULL, 210 }; 211 212 void i915_update_derived(struct i915_context *i915) 213 { 214 int i; 215 216 if (I915_DBG_ON(DBG_ATOMS)) 217 i915_dump_dirty(i915, __FUNCTION__); 218 219 for (i = 0; atoms[i]; i++) 220 if (atoms[i]->dirty & i915->dirty) 221 atoms[i]->update(i915); 222 223 i915->dirty = 0; 224 } 225