1 /************************************************************************** 2 * 3 * Copyright 2007 VMware, Inc. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28 /* Author: 29 * Brian Paul 30 * Keith Whitwell 31 */ 32 33 34 #include "pipe/p_defines.h" 35 #include "pipe/p_context.h" 36 #include "util/u_inlines.h" 37 #include "util/u_draw.h" 38 #include "util/u_prim.h" 39 40 #include "sp_context.h" 41 #include "sp_query.h" 42 #include "sp_state.h" 43 #include "sp_texture.h" 44 #include "sp_screen.h" 45 46 #include "draw/draw_context.h" 47 48 /** 49 * This function handles drawing indexed and non-indexed prims, 50 * instanced and non-instanced drawing, with or without min/max element 51 * indexes. 52 * All the other drawing functions are expressed in terms of this 53 * function. 54 * 55 * For non-indexed prims, indexBuffer should be NULL. 56 * For non-instanced drawing, instanceCount should be 1. 57 * When the min/max element indexes aren't known, minIndex should be 0 58 * and maxIndex should be ~0. 59 */ 60 void 61 softpipe_draw_vbo(struct pipe_context *pipe, 62 const struct pipe_draw_info *info) 63 { 64 struct softpipe_context *sp = softpipe_context(pipe); 65 struct draw_context *draw = sp->draw; 66 const void *mapped_indices = NULL; 67 unsigned i; 68 69 if (!softpipe_check_render_cond(sp)) 70 return; 71 72 if (info->indirect) { 73 util_draw_indirect(pipe, info); 74 return; 75 } 76 77 sp->reduced_api_prim = u_reduced_prim(info->mode); 78 79 if (sp->dirty) { 80 softpipe_update_derived(sp, sp->reduced_api_prim); 81 } 82 83 /* Map vertex buffers */ 84 for (i = 0; i < sp->num_vertex_buffers; i++) { 85 const void *buf = sp->vertex_buffer[i].user_buffer; 86 size_t size = ~0; 87 if (!buf) { 88 if (!sp->vertex_buffer[i].buffer) { 89 continue; 90 } 91 buf = softpipe_resource_data(sp->vertex_buffer[i].buffer); 92 size = sp->vertex_buffer[i].buffer->width0; 93 } 94 draw_set_mapped_vertex_buffer(draw, i, buf, size); 95 } 96 97 /* Map index buffer, if present */ 98 if (info->indexed) { 99 unsigned available_space = ~0; 100 mapped_indices = sp->index_buffer.user_buffer; 101 if (!mapped_indices) { 102 mapped_indices = softpipe_resource_data(sp->index_buffer.buffer); 103 if (sp->index_buffer.buffer->width0 > sp->index_buffer.offset) 104 available_space = 105 (sp->index_buffer.buffer->width0 - sp->index_buffer.offset); 106 else 107 available_space = 0; 108 } 109 110 draw_set_indexes(draw, 111 (ubyte *) mapped_indices + sp->index_buffer.offset, 112 sp->index_buffer.index_size, available_space); 113 } 114 115 116 for (i = 0; i < sp->num_so_targets; i++) { 117 void *buf = 0; 118 if (sp->so_targets[i]) { 119 buf = softpipe_resource(sp->so_targets[i]->target.buffer)->data; 120 sp->so_targets[i]->mapping = buf; 121 } 122 } 123 124 draw_set_mapped_so_targets(draw, sp->num_so_targets, 125 sp->so_targets); 126 127 if (softpipe_screen(sp->pipe.screen)->use_llvm) { 128 softpipe_prepare_vertex_sampling(sp, 129 sp->num_sampler_views[PIPE_SHADER_VERTEX], 130 sp->sampler_views[PIPE_SHADER_VERTEX]); 131 softpipe_prepare_geometry_sampling(sp, 132 sp->num_sampler_views[PIPE_SHADER_GEOMETRY], 133 sp->sampler_views[PIPE_SHADER_GEOMETRY]); 134 } 135 136 if (sp->gs && !sp->gs->shader.tokens) { 137 /* we have an empty geometry shader with stream output, so 138 attach the stream output info to the current vertex shader */ 139 if (sp->vs) { 140 draw_vs_attach_so(sp->vs->draw_data, &sp->gs->shader.stream_output); 141 } 142 } 143 draw_collect_pipeline_statistics(draw, 144 sp->active_statistics_queries > 0); 145 146 /* draw! */ 147 draw_vbo(draw, info); 148 149 /* unmap vertex/index buffers - will cause draw module to flush */ 150 for (i = 0; i < sp->num_vertex_buffers; i++) { 151 draw_set_mapped_vertex_buffer(draw, i, NULL, 0); 152 } 153 if (mapped_indices) { 154 draw_set_indexes(draw, NULL, 0, 0); 155 } 156 157 draw_set_mapped_so_targets(draw, 0, NULL); 158 159 if (softpipe_screen(sp->pipe.screen)->use_llvm) { 160 softpipe_cleanup_vertex_sampling(sp); 161 softpipe_cleanup_geometry_sampling(sp); 162 } 163 164 /* 165 * TODO: Flush only when a user vertex/index buffer is present 166 * (or even better, modify draw module to do this 167 * internally when this condition is seen?) 168 */ 169 draw_flush(draw); 170 171 /* Note: leave drawing surfaces mapped */ 172 sp->dirty_render_cache = TRUE; 173 } 174