1 /********************************************************** 2 * Copyright 2008-2009 VMware, Inc. All rights reserved. 3 * 4 * Permission is hereby granted, free of charge, to any person 5 * obtaining a copy of this software and associated documentation 6 * files (the "Software"), to deal in the Software without 7 * restriction, including without limitation the rights to use, copy, 8 * modify, merge, publish, distribute, sublicense, and/or sell copies 9 * of the Software, and to permit persons to whom the Software is 10 * furnished to do so, subject to the following conditions: 11 * 12 * The above copyright notice and this permission notice shall be 13 * included in all copies or substantial portions of the Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND 18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS 19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN 20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 22 * SOFTWARE. 23 * 24 **********************************************************/ 25 26 #include "svga_context.h" 27 #include "svga_debug.h" 28 #include "svga_cmd.h" 29 #include "svga_format.h" 30 #include "svga_resource_buffer.h" 31 #include "svga_resource_texture.h" 32 #include "svga_surface.h" 33 34 //#include "util/u_blit_sw.h" 35 #include "util/u_format.h" 36 #include "util/u_surface.h" 37 38 #define FILE_DEBUG_FLAG DEBUG_BLIT 39 40 41 /** 42 * Copy an image between textures with the vgpu10 CopyRegion command. 43 */ 44 static void 45 copy_region_vgpu10(struct svga_context *svga, struct pipe_resource *src_tex, 46 unsigned src_x, unsigned src_y, unsigned src_z, 47 unsigned src_level, unsigned src_face, 48 struct pipe_resource *dst_tex, 49 unsigned dst_x, unsigned dst_y, unsigned dst_z, 50 unsigned dst_level, unsigned dst_face, 51 unsigned width, unsigned height, unsigned depth) 52 { 53 enum pipe_error ret; 54 uint32 srcSubResource, dstSubResource; 55 struct svga_texture *dtex, *stex; 56 SVGA3dCopyBox box; 57 58 stex = svga_texture(src_tex); 59 dtex = svga_texture(dst_tex); 60 61 box.x = dst_x; 62 box.y = dst_y; 63 box.z = dst_z; 64 box.w = width; 65 box.h = height; 66 box.d = depth; 67 box.srcx = src_x; 68 box.srcy = src_y; 69 box.srcz = src_z; 70 71 srcSubResource = src_face * (src_tex->last_level + 1) + src_level; 72 dstSubResource = dst_face * (dst_tex->last_level + 1) + dst_level; 73 74 ret = SVGA3D_vgpu10_PredCopyRegion(svga->swc, 75 dtex->handle, dstSubResource, 76 stex->handle, srcSubResource, &box); 77 if (ret != PIPE_OK) { 78 svga_context_flush(svga, NULL); 79 ret = SVGA3D_vgpu10_PredCopyRegion(svga->swc, 80 dtex->handle, dstSubResource, 81 stex->handle, srcSubResource, &box); 82 assert(ret == PIPE_OK); 83 } 84 85 /* Mark the texture subresource as defined. */ 86 svga_define_texture_level(dtex, dst_face, dst_level); 87 88 /* Mark the texture subresource as rendered-to. */ 89 svga_set_texture_rendered_to(dtex, dst_face, dst_level); 90 } 91 92 93 /** 94 * For some texture types, we need to move the z (slice) coordinate 95 * to the layer value. For example, to select the z=3 slice of a 2D ARRAY 96 * texture, we need to use layer=3 and set z=0. 97 */ 98 static void 99 adjust_z_layer(enum pipe_texture_target target, 100 int z_in, unsigned *layer_out, unsigned *z_out) 101 { 102 if (target == PIPE_TEXTURE_CUBE || 103 target == PIPE_TEXTURE_2D_ARRAY || 104 target == PIPE_TEXTURE_1D_ARRAY) { 105 *layer_out = z_in; 106 *z_out = 0; 107 } 108 else { 109 *layer_out = 0; 110 *z_out = z_in; 111 } 112 } 113 114 115 static void 116 svga_resource_copy_region(struct pipe_context *pipe, 117 struct pipe_resource *dst_tex, 118 unsigned dst_level, 119 unsigned dstx, unsigned dsty, unsigned dstz, 120 struct pipe_resource *src_tex, 121 unsigned src_level, 122 const struct pipe_box *src_box) 123 { 124 struct svga_context *svga = svga_context(pipe); 125 struct svga_texture *stex, *dtex; 126 unsigned dst_face_layer, dst_z, src_face_layer, src_z; 127 128 /* Emit buffered drawing commands, and any back copies. 129 */ 130 svga_surfaces_flush( svga ); 131 132 if (dst_tex->target == PIPE_BUFFER && src_tex->target == PIPE_BUFFER) { 133 /* can't copy within the same buffer, unfortunately */ 134 if (svga_have_vgpu10(svga) && src_tex != dst_tex) { 135 enum pipe_error ret; 136 struct svga_winsys_surface *src_surf; 137 struct svga_winsys_surface *dst_surf; 138 struct svga_buffer *dbuffer = svga_buffer(dst_tex); 139 140 src_surf = svga_buffer_handle(svga, src_tex); 141 dst_surf = svga_buffer_handle(svga, dst_tex); 142 143 ret = SVGA3D_vgpu10_BufferCopy(svga->swc, src_surf, dst_surf, 144 src_box->x, dstx, src_box->width); 145 if (ret != PIPE_OK) { 146 svga_context_flush(svga, NULL); 147 ret = SVGA3D_vgpu10_BufferCopy(svga->swc, src_surf, dst_surf, 148 src_box->x, dstx, src_box->width); 149 assert(ret == PIPE_OK); 150 } 151 152 dbuffer->dirty = TRUE; 153 } 154 else { 155 /* use map/memcpy fallback */ 156 util_resource_copy_region(pipe, dst_tex, dst_level, dstx, 157 dsty, dstz, src_tex, src_level, src_box); 158 } 159 return; 160 } 161 162 stex = svga_texture(src_tex); 163 dtex = svga_texture(dst_tex); 164 165 adjust_z_layer(src_tex->target, src_box->z, &src_face_layer, &src_z); 166 adjust_z_layer(dst_tex->target, dstz, &dst_face_layer, &dst_z); 167 168 if (svga_have_vgpu10(svga)) { 169 /* vgpu10 */ 170 if (util_format_is_compressed(src_tex->format) == 171 util_format_is_compressed(dst_tex->format) && 172 stex->handle != dtex->handle && 173 svga_resource_type(src_tex->target) == 174 svga_resource_type(dst_tex->target) && 175 stex->b.b.nr_samples == dtex->b.b.nr_samples) { 176 copy_region_vgpu10(svga, 177 src_tex, 178 src_box->x, src_box->y, src_z, 179 src_level, src_face_layer, 180 dst_tex, 181 dstx, dsty, dst_z, 182 dst_level, dst_face_layer, 183 src_box->width, src_box->height, src_box->depth); 184 } 185 else { 186 util_resource_copy_region(pipe, dst_tex, dst_level, dstx, dsty, dstz, 187 src_tex, src_level, src_box); 188 } 189 } 190 else { 191 /* vgpu9 */ 192 if (src_tex->format == dst_tex->format) { 193 svga_texture_copy_handle(svga, 194 stex->handle, 195 src_box->x, src_box->y, src_z, 196 src_level, src_face_layer, 197 dtex->handle, 198 dstx, dsty, dst_z, 199 dst_level, dst_face_layer, 200 src_box->width, src_box->height, 201 src_box->depth); 202 } 203 else { 204 util_resource_copy_region(pipe, dst_tex, dst_level, dstx, dsty, dstz, 205 src_tex, src_level, src_box); 206 } 207 } 208 209 /* Mark the destination image as being defined */ 210 svga_define_texture_level(dtex, dst_face_layer, dst_level); 211 } 212 213 214 /** 215 * Are the given pipe formats compatible, in terms of vgpu10's 216 * PredCopyRegion() command? 217 */ 218 static bool 219 formats_compatible(const struct svga_screen *ss, 220 enum pipe_format src_fmt, 221 enum pipe_format dst_fmt) 222 { 223 SVGA3dSurfaceFormat src_svga_fmt, dst_svga_fmt; 224 225 src_svga_fmt = svga_translate_format(ss, src_fmt, PIPE_BIND_SAMPLER_VIEW); 226 dst_svga_fmt = svga_translate_format(ss, dst_fmt, PIPE_BIND_SAMPLER_VIEW); 227 228 src_svga_fmt = svga_typeless_format(src_svga_fmt); 229 dst_svga_fmt = svga_typeless_format(dst_svga_fmt); 230 231 return src_svga_fmt == dst_svga_fmt; 232 } 233 234 235 /** 236 * The state tracker implements some resource copies with blits (for 237 * GL_ARB_copy_image). This function checks if we should really do the blit 238 * with a VGPU10 CopyRegion command or software fallback (for incompatible 239 * src/dst formats). 240 */ 241 static bool 242 can_blit_via_copy_region_vgpu10(struct svga_context *svga, 243 const struct pipe_blit_info *blit_info) 244 { 245 struct svga_texture *dtex, *stex; 246 247 if (!svga_have_vgpu10(svga)) 248 return false; 249 250 stex = svga_texture(blit_info->src.resource); 251 dtex = svga_texture(blit_info->dst.resource); 252 253 /* can't copy within one resource */ 254 if (stex->handle == dtex->handle) 255 return false; 256 257 /* can't copy between different resource types */ 258 if (svga_resource_type(blit_info->src.resource->target) != 259 svga_resource_type(blit_info->dst.resource->target)) 260 return false; 261 262 /* check that the blit src/dst regions are same size, no flipping, etc. */ 263 if (blit_info->src.box.width != blit_info->dst.box.width || 264 blit_info->src.box.height != blit_info->dst.box.height) 265 return false; 266 267 /* check that sample counts are the same */ 268 if (stex->b.b.nr_samples != dtex->b.b.nr_samples) 269 return false; 270 271 /* For depth+stencil formats, copy with mask != PIPE_MASK_ZS is not 272 * supported 273 */ 274 if (util_format_is_depth_and_stencil(blit_info->src.format) && 275 blit_info->mask != (PIPE_MASK_ZS)) 276 return false; 277 278 if (blit_info->alpha_blend || 279 (svga->render_condition && blit_info->render_condition_enable) || 280 blit_info->scissor_enable) 281 return false; 282 283 return formats_compatible(svga_screen(svga->pipe.screen), 284 blit_info->src.resource->format, 285 blit_info->dst.resource->format); 286 } 287 288 289 /** 290 * A helper function to determine if the specified view format 291 * is compatible with the surface format. 292 * It is compatible if the view format is the same as the surface format, 293 * or the associated svga format for the surface is a typeless format, or 294 * the view format is an adjusted format for BGRX/BGRA resource. 295 */ 296 static bool 297 is_view_format_compatible(enum pipe_format surf_fmt, 298 SVGA3dSurfaceFormat surf_svga_fmt, 299 enum pipe_format view_fmt) 300 { 301 if (surf_fmt == view_fmt || svga_format_is_typeless(surf_svga_fmt)) 302 return true; 303 304 if ((surf_fmt == PIPE_FORMAT_B8G8R8X8_UNORM && 305 view_fmt == PIPE_FORMAT_B8G8R8A8_UNORM) || 306 (surf_fmt == PIPE_FORMAT_B8G8R8A8_UNORM && 307 view_fmt == PIPE_FORMAT_B8G8R8X8_UNORM)) 308 return true; 309 310 return false; 311 } 312 313 314 static void 315 svga_blit(struct pipe_context *pipe, 316 const struct pipe_blit_info *blit_info) 317 { 318 struct svga_context *svga = svga_context(pipe); 319 struct pipe_blit_info blit = *blit_info; 320 struct pipe_resource *src = blit.src.resource; 321 struct pipe_resource *dst = blit.dst.resource; 322 struct pipe_resource *newSrc = NULL; 323 struct pipe_resource *newDst = NULL; 324 bool can_create_src_view; 325 bool can_create_dst_view; 326 327 if (!svga_have_vgpu10(svga) && 328 blit.src.resource->nr_samples > 1 && 329 blit.dst.resource->nr_samples <= 1 && 330 !util_format_is_depth_or_stencil(blit.src.resource->format) && 331 !util_format_is_pure_integer(blit.src.resource->format)) { 332 debug_printf("svga: color resolve unimplemented\n"); 333 return; 334 } 335 336 if (can_blit_via_copy_region_vgpu10(svga, blit_info)) { 337 unsigned src_face, src_z, dst_face, dst_z; 338 339 adjust_z_layer(blit.src.resource->target, blit.src.box.z, 340 &src_face, &src_z); 341 342 adjust_z_layer(blit.dst.resource->target, blit.dst.box.z, 343 &dst_face, &dst_z); 344 345 copy_region_vgpu10(svga, 346 blit.src.resource, 347 blit.src.box.x, blit.src.box.y, src_z, 348 blit.src.level, src_face, 349 blit.dst.resource, 350 blit.dst.box.x, blit.dst.box.y, dst_z, 351 blit.dst.level, dst_face, 352 blit.src.box.width, blit.src.box.height, 353 blit.src.box.depth); 354 return; 355 } 356 357 if (util_can_blit_via_copy_region(blit_info, TRUE) || 358 util_can_blit_via_copy_region(blit_info, FALSE)) { 359 util_resource_copy_region(pipe, blit.dst.resource, 360 blit.dst.level, 361 blit.dst.box.x, blit.dst.box.y, 362 blit.dst.box.z, blit.src.resource, 363 blit.src.level, &blit.src.box); 364 return; /* done */ 365 } 366 367 /* Check if we can create shader resource view and 368 * render target view for the quad blitter to work 369 */ 370 can_create_src_view = 371 is_view_format_compatible(src->format, svga_texture(src)->key.format, 372 blit.src.format); 373 374 can_create_dst_view = 375 is_view_format_compatible(dst->format, svga_texture(dst)->key.format, 376 blit.dst.format); 377 378 if ((blit.mask & PIPE_MASK_S) || 379 ((!can_create_dst_view || !can_create_src_view) 380 && !svga_have_vgpu10(svga)) || 381 !util_blitter_is_blit_supported(svga->blitter, &blit)) { 382 debug_printf("svga: blit unsupported %s -> %s\n", 383 util_format_short_name(blit.src.resource->format), 384 util_format_short_name(blit.dst.resource->format)); 385 return; 386 } 387 388 /* XXX turn off occlusion and streamout queries */ 389 390 util_blitter_save_vertex_buffer_slot(svga->blitter, svga->curr.vb); 391 util_blitter_save_vertex_elements(svga->blitter, (void*)svga->curr.velems); 392 util_blitter_save_vertex_shader(svga->blitter, svga->curr.vs); 393 util_blitter_save_geometry_shader(svga->blitter, svga->curr.user_gs); 394 util_blitter_save_so_targets(svga->blitter, svga->num_so_targets, 395 (struct pipe_stream_output_target**)svga->so_targets); 396 util_blitter_save_rasterizer(svga->blitter, (void*)svga->curr.rast); 397 util_blitter_save_viewport(svga->blitter, &svga->curr.viewport); 398 util_blitter_save_scissor(svga->blitter, &svga->curr.scissor); 399 util_blitter_save_fragment_shader(svga->blitter, svga->curr.fs); 400 util_blitter_save_blend(svga->blitter, (void*)svga->curr.blend); 401 util_blitter_save_depth_stencil_alpha(svga->blitter, 402 (void*)svga->curr.depth); 403 util_blitter_save_stencil_ref(svga->blitter, &svga->curr.stencil_ref); 404 util_blitter_save_sample_mask(svga->blitter, svga->curr.sample_mask); 405 util_blitter_save_framebuffer(svga->blitter, &svga->curr.framebuffer); 406 util_blitter_save_fragment_sampler_states(svga->blitter, 407 svga->curr.num_samplers[PIPE_SHADER_FRAGMENT], 408 (void**)svga->curr.sampler[PIPE_SHADER_FRAGMENT]); 409 util_blitter_save_fragment_sampler_views(svga->blitter, 410 svga->curr.num_sampler_views[PIPE_SHADER_FRAGMENT], 411 svga->curr.sampler_views[PIPE_SHADER_FRAGMENT]); 412 /*util_blitter_save_render_condition(svga->blitter, svga->render_cond_query, 413 svga->render_cond_cond, svga->render_cond_mode);*/ 414 415 if (!can_create_src_view) { 416 struct pipe_resource template; 417 unsigned src_face, src_z; 418 419 /** 420 * If the source blit format is not compatible with the source resource 421 * format, we will not be able to create a shader resource view. 422 * In order to avoid falling back to software blit, we'll create 423 * a new resource in the blit format, and use DXCopyResource to 424 * copy from the original format to the new format. The new 425 * resource will be used for the blit in util_blitter_blit(). 426 */ 427 template = *src; 428 template.format = blit.src.format; 429 newSrc = svga_texture_create(svga->pipe.screen, &template); 430 if (newSrc == NULL) { 431 debug_printf("svga_blit: fails to create temporary src\n"); 432 return; 433 } 434 435 /* Copy from original resource to the temporary resource */ 436 adjust_z_layer(blit.src.resource->target, blit.src.box.z, 437 &src_face, &src_z); 438 439 copy_region_vgpu10(svga, 440 blit.src.resource, 441 blit.src.box.x, blit.src.box.y, src_z, 442 blit.src.level, src_face, 443 newSrc, 444 blit.src.box.x, blit.src.box.y, src_z, 445 blit.src.level, src_face, 446 blit.src.box.width, blit.src.box.height, 447 blit.src.box.depth); 448 449 blit.src.resource = newSrc; 450 } 451 452 if (!can_create_dst_view) { 453 struct pipe_resource template; 454 455 /** 456 * If the destination blit format is not compatible with the destination 457 * resource format, we will not be able to create a render target view. 458 * In order to avoid falling back to software blit, we'll create 459 * a new resource in the blit format, and use DXPredCopyRegion 460 * after the blit to copy from the blit format back to the resource 461 * format. 462 */ 463 template = *dst; 464 template.format = blit.dst.format; 465 newDst = svga_texture_create(svga->pipe.screen, &template); 466 if (newDst == NULL) { 467 debug_printf("svga_blit: fails to create temporary dst\n"); 468 return; 469 } 470 471 blit.dst.resource = newDst; 472 } 473 474 util_blitter_blit(svga->blitter, &blit); 475 476 if (blit.dst.resource != dst) { 477 unsigned dst_face, dst_z; 478 479 adjust_z_layer(blit.dst.resource->target, blit.dst.box.z, 480 &dst_face, &dst_z); 481 482 /** 483 * A temporary resource was created for the blit, we need to 484 * copy from the temporary resource back to the original destination. 485 */ 486 copy_region_vgpu10(svga, 487 blit.dst.resource, 488 blit.dst.box.x, blit.dst.box.y, dst_z, 489 blit.dst.level, dst_face, 490 dst, 491 blit.dst.box.x, blit.dst.box.y, dst_z, 492 blit.dst.level, dst_face, 493 blit.dst.box.width, blit.dst.box.height, 494 blit.dst.box.depth); 495 496 /* unreference the temporary resource */ 497 pipe_resource_reference(&newDst, NULL); 498 blit.dst.resource = dst; 499 } 500 501 if (blit.src.resource != src) { 502 /* unreference the temporary resource */ 503 pipe_resource_reference(&newSrc, NULL); 504 blit.src.resource = src; 505 } 506 } 507 508 509 static void 510 svga_flush_resource(struct pipe_context *pipe, 511 struct pipe_resource *resource) 512 { 513 } 514 515 516 void 517 svga_init_blit_functions(struct svga_context *svga) 518 { 519 svga->pipe.resource_copy_region = svga_resource_copy_region; 520 svga->pipe.blit = svga_blit; 521 svga->pipe.flush_resource = svga_flush_resource; 522 } 523