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      1 /*
      2  Copyright (C) Intel Corp.  2006.  All Rights Reserved.
      3  Intel funded Tungsten Graphics to
      4  develop this 3D driver.
      5 
      6  Permission is hereby granted, free of charge, to any person obtaining
      7  a copy of this software and associated documentation files (the
      8  "Software"), to deal in the Software without restriction, including
      9  without limitation the rights to use, copy, modify, merge, publish,
     10  distribute, sublicense, and/or sell copies of the Software, and to
     11  permit persons to whom the Software is furnished to do so, subject to
     12  the following conditions:
     13 
     14  The above copyright notice and this permission notice (including the
     15  next paragraph) shall be included in all copies or substantial
     16  portions of the Software.
     17 
     18  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
     19  EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
     20  MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
     21  IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
     22  LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
     23  OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
     24  WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
     25 
     26  **********************************************************************/
     27  /*
     28   * Authors:
     29   *   Keith Whitwell <keithw (at) vmware.com>
     30   */
     31 
     32 
     33 
     34 #include "intel_batchbuffer.h"
     35 #include "intel_fbo.h"
     36 #include "brw_context.h"
     37 #include "brw_state.h"
     38 #include "brw_defines.h"
     39 #include "brw_wm.h"
     40 #include "compiler/nir/nir.h"
     41 
     42 /***********************************************************************
     43  * WM unit - fragment programs and rasterization
     44  */
     45 
     46 bool
     47 brw_color_buffer_write_enabled(struct brw_context *brw)
     48 {
     49    struct gl_context *ctx = &brw->ctx;
     50    /* BRW_NEW_FRAGMENT_PROGRAM */
     51    const struct gl_program *fp = brw->fragment_program;
     52    unsigned i;
     53 
     54    /* _NEW_BUFFERS */
     55    for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) {
     56       struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[i];
     57       uint64_t outputs_written = fp->info.outputs_written;
     58 
     59       /* _NEW_COLOR */
     60       if (rb && (outputs_written & BITFIELD64_BIT(FRAG_RESULT_COLOR) ||
     61 	         outputs_written & BITFIELD64_BIT(FRAG_RESULT_DATA0 + i)) &&
     62 	  (ctx->Color.ColorMask[i][0] ||
     63 	   ctx->Color.ColorMask[i][1] ||
     64 	   ctx->Color.ColorMask[i][2] ||
     65 	   ctx->Color.ColorMask[i][3])) {
     66 	 return true;
     67       }
     68    }
     69 
     70    return false;
     71 }
     72 
     73 /**
     74  * Setup wm hardware state.  See page 225 of Volume 2
     75  */
     76 static void
     77 brw_upload_wm_unit(struct brw_context *brw)
     78 {
     79    const struct gen_device_info *devinfo = &brw->screen->devinfo;
     80    struct gl_context *ctx = &brw->ctx;
     81    /* BRW_NEW_FRAGMENT_PROGRAM */
     82    const struct gl_program *fp = brw->fragment_program;
     83    /* BRW_NEW_FS_PROG_DATA */
     84    const struct brw_wm_prog_data *prog_data =
     85       brw_wm_prog_data(brw->wm.base.prog_data);
     86    struct brw_wm_unit_state *wm;
     87 
     88    wm = brw_state_batch(brw, AUB_TRACE_WM_STATE,
     89 			sizeof(*wm), 32, &brw->wm.base.state_offset);
     90    memset(wm, 0, sizeof(*wm));
     91 
     92    if (prog_data->dispatch_8 && prog_data->dispatch_16) {
     93       /* These two fields should be the same pre-gen6, which is why we
     94        * only have one hardware field to program for both dispatch
     95        * widths.
     96        */
     97       assert(prog_data->base.dispatch_grf_start_reg ==
     98 	     prog_data->dispatch_grf_start_reg_2);
     99    }
    100 
    101    /* BRW_NEW_PROGRAM_CACHE | BRW_NEW_FS_PROG_DATA */
    102    wm->wm5.enable_8_pix = prog_data->dispatch_8;
    103    wm->wm5.enable_16_pix = prog_data->dispatch_16;
    104 
    105    if (prog_data->dispatch_8 || prog_data->dispatch_16) {
    106       wm->thread0.grf_reg_count = prog_data->reg_blocks_0;
    107       wm->thread0.kernel_start_pointer =
    108          brw_program_reloc(brw,
    109                            brw->wm.base.state_offset +
    110                            offsetof(struct brw_wm_unit_state, thread0),
    111                            brw->wm.base.prog_offset +
    112                            (wm->thread0.grf_reg_count << 1)) >> 6;
    113    }
    114 
    115    if (prog_data->prog_offset_2) {
    116       wm->wm9.grf_reg_count_2 = prog_data->reg_blocks_2;
    117       wm->wm9.kernel_start_pointer_2 =
    118          brw_program_reloc(brw,
    119                            brw->wm.base.state_offset +
    120                            offsetof(struct brw_wm_unit_state, wm9),
    121                            brw->wm.base.prog_offset +
    122                            prog_data->prog_offset_2 +
    123                            (wm->wm9.grf_reg_count_2 << 1)) >> 6;
    124    }
    125 
    126    wm->thread1.depth_coef_urb_read_offset = 1;
    127    if (prog_data->base.use_alt_mode)
    128       wm->thread1.floating_point_mode = BRW_FLOATING_POINT_NON_IEEE_754;
    129    else
    130       wm->thread1.floating_point_mode = BRW_FLOATING_POINT_IEEE_754;
    131 
    132    wm->thread1.binding_table_entry_count =
    133       prog_data->base.binding_table.size_bytes / 4;
    134 
    135    if (prog_data->base.total_scratch != 0) {
    136       wm->thread2.scratch_space_base_pointer =
    137 	 brw->wm.base.scratch_bo->offset64 >> 10; /* reloc */
    138       wm->thread2.per_thread_scratch_space =
    139 	 ffs(brw->wm.base.per_thread_scratch) - 11;
    140    } else {
    141       wm->thread2.scratch_space_base_pointer = 0;
    142       wm->thread2.per_thread_scratch_space = 0;
    143    }
    144 
    145    wm->thread3.dispatch_grf_start_reg =
    146       prog_data->base.dispatch_grf_start_reg;
    147    wm->thread3.urb_entry_read_length =
    148       prog_data->num_varying_inputs * 2;
    149    wm->thread3.urb_entry_read_offset = 0;
    150    wm->thread3.const_urb_entry_read_length =
    151       prog_data->base.curb_read_length;
    152    /* BRW_NEW_CURBE_OFFSETS */
    153    wm->thread3.const_urb_entry_read_offset = brw->curbe.wm_start * 2;
    154 
    155    if (brw->gen == 5)
    156       wm->wm4.sampler_count = 0; /* hardware requirement */
    157    else {
    158       wm->wm4.sampler_count = (brw->wm.base.sampler_count + 1) / 4;
    159    }
    160 
    161    if (brw->wm.base.sampler_count) {
    162       /* BRW_NEW_SAMPLER_STATE_TABLE - reloc */
    163       wm->wm4.sampler_state_pointer = (brw->batch.bo->offset64 +
    164 				       brw->wm.base.sampler_offset) >> 5;
    165    } else {
    166       wm->wm4.sampler_state_pointer = 0;
    167    }
    168 
    169    /* BRW_NEW_FRAGMENT_PROGRAM */
    170    wm->wm5.program_uses_depth = prog_data->uses_src_depth;
    171    wm->wm5.program_computes_depth = (fp->info.outputs_written &
    172 				     BITFIELD64_BIT(FRAG_RESULT_DEPTH)) != 0;
    173    /* _NEW_BUFFERS
    174     * Override for NULL depthbuffer case, required by the Pixel Shader Computed
    175     * Depth field.
    176     */
    177    if (!intel_get_renderbuffer(ctx->DrawBuffer, BUFFER_DEPTH))
    178       wm->wm5.program_computes_depth = 0;
    179 
    180    /* _NEW_COLOR */
    181    wm->wm5.program_uses_killpixel =
    182       prog_data->uses_kill || ctx->Color.AlphaEnabled;
    183 
    184    wm->wm5.max_threads = devinfo->max_wm_threads - 1;
    185 
    186    /* _NEW_BUFFERS | _NEW_COLOR */
    187    if (brw_color_buffer_write_enabled(brw) ||
    188        wm->wm5.program_uses_killpixel ||
    189        wm->wm5.program_computes_depth) {
    190       wm->wm5.thread_dispatch_enable = 1;
    191    }
    192 
    193    wm->wm5.legacy_line_rast = 0;
    194    wm->wm5.legacy_global_depth_bias = 0;
    195    wm->wm5.early_depth_test = 1;	        /* never need to disable */
    196    wm->wm5.line_aa_region_width = 0;
    197    wm->wm5.line_endcap_aa_region_width = 1;
    198 
    199    /* _NEW_POLYGONSTIPPLE */
    200    wm->wm5.polygon_stipple = ctx->Polygon.StippleFlag;
    201 
    202    /* _NEW_POLYGON */
    203    if (ctx->Polygon.OffsetFill) {
    204       wm->wm5.depth_offset = 1;
    205       /* Something weird going on with legacy_global_depth_bias,
    206        * offset_constant, scaling and MRD.  This value passes glean
    207        * but gives some odd results elsewere (eg. the
    208        * quad-offset-units test).
    209        */
    210       wm->global_depth_offset_constant = ctx->Polygon.OffsetUnits * 2;
    211 
    212       /* This is the only value that passes glean:
    213        */
    214       wm->global_depth_offset_scale = ctx->Polygon.OffsetFactor;
    215    }
    216 
    217    /* _NEW_LINE */
    218    wm->wm5.line_stipple = ctx->Line.StippleFlag;
    219 
    220    /* BRW_NEW_STATS_WM */
    221    if (unlikely(INTEL_DEBUG & DEBUG_STATS) || brw->stats_wm)
    222       wm->wm4.stats_enable = 1;
    223 
    224    /* Emit scratch space relocation */
    225    if (prog_data->base.total_scratch != 0) {
    226       drm_intel_bo_emit_reloc(brw->batch.bo,
    227 			      brw->wm.base.state_offset +
    228 			      offsetof(struct brw_wm_unit_state, thread2),
    229 			      brw->wm.base.scratch_bo,
    230 			      wm->thread2.per_thread_scratch_space,
    231 			      I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER);
    232    }
    233 
    234    /* Emit sampler state relocation */
    235    if (brw->wm.base.sampler_count != 0) {
    236       drm_intel_bo_emit_reloc(brw->batch.bo,
    237 			      brw->wm.base.state_offset +
    238 			      offsetof(struct brw_wm_unit_state, wm4),
    239 			      brw->batch.bo, (brw->wm.base.sampler_offset |
    240                                               wm->wm4.stats_enable |
    241                                               (wm->wm4.sampler_count << 2)),
    242 			      I915_GEM_DOMAIN_INSTRUCTION, 0);
    243    }
    244 
    245    brw->ctx.NewDriverState |= BRW_NEW_GEN4_UNIT_STATE;
    246 
    247    /* _NEW_POLGYON */
    248    if (brw->wm.offset_clamp != ctx->Polygon.OffsetClamp) {
    249       BEGIN_BATCH(2);
    250       OUT_BATCH(_3DSTATE_GLOBAL_DEPTH_OFFSET_CLAMP << 16 | (2 - 2));
    251       OUT_BATCH_F(ctx->Polygon.OffsetClamp);
    252       ADVANCE_BATCH();
    253 
    254       brw->wm.offset_clamp = ctx->Polygon.OffsetClamp;
    255    }
    256 }
    257 
    258 const struct brw_tracked_state brw_wm_unit = {
    259    .dirty = {
    260       .mesa = _NEW_BUFFERS |
    261               _NEW_COLOR |
    262               _NEW_LINE |
    263               _NEW_POLYGON |
    264               _NEW_POLYGONSTIPPLE,
    265       .brw = BRW_NEW_BATCH |
    266              BRW_NEW_BLORP |
    267              BRW_NEW_CURBE_OFFSETS |
    268              BRW_NEW_FRAGMENT_PROGRAM |
    269              BRW_NEW_FS_PROG_DATA |
    270              BRW_NEW_PROGRAM_CACHE |
    271              BRW_NEW_SAMPLER_STATE_TABLE |
    272              BRW_NEW_STATS_WM,
    273    },
    274    .emit = brw_upload_wm_unit,
    275 };
    276