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      1 /*
      2  * Copyright  2012 Intel Corporation
      3  *
      4  * Permission is hereby granted, free of charge, to any person obtaining a
      5  * copy of this software and associated documentation files (the "Software"),
      6  * to deal in the Software without restriction, including without limitation
      7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
      8  * and/or sell copies of the Software, and to permit persons to whom the
      9  * Software is furnished to do so, subject to the following conditions:
     10  *
     11  * The above copyright notice and this permission notice (including the next
     12  * paragraph) shall be included in all copies or substantial portions of the
     13  * Software.
     14  *
     15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
     16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
     19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
     20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
     21  * IN THE SOFTWARE.
     22  */
     23 
     24 #include <stdbool.h>
     25 #include "program/program.h"
     26 #include "brw_state.h"
     27 #include "brw_defines.h"
     28 #include "brw_wm.h"
     29 #include "intel_batchbuffer.h"
     30 
     31 void
     32 gen8_upload_ps_extra(struct brw_context *brw,
     33                      const struct brw_wm_prog_data *prog_data)
     34 {
     35    struct gl_context *ctx = &brw->ctx;
     36    uint32_t dw1 = 0;
     37 
     38    dw1 |= GEN8_PSX_PIXEL_SHADER_VALID;
     39    dw1 |= prog_data->computed_depth_mode << GEN8_PSX_COMPUTED_DEPTH_MODE_SHIFT;
     40 
     41    if (prog_data->uses_kill)
     42       dw1 |= GEN8_PSX_KILL_ENABLE;
     43 
     44    if (prog_data->num_varying_inputs != 0)
     45       dw1 |= GEN8_PSX_ATTRIBUTE_ENABLE;
     46 
     47    if (prog_data->uses_src_depth)
     48       dw1 |= GEN8_PSX_USES_SOURCE_DEPTH;
     49 
     50    if (prog_data->uses_src_w)
     51       dw1 |= GEN8_PSX_USES_SOURCE_W;
     52 
     53    if (prog_data->persample_dispatch)
     54       dw1 |= GEN8_PSX_SHADER_IS_PER_SAMPLE;
     55 
     56    /* _NEW_MULTISAMPLE | BRW_NEW_CONSERVATIVE_RASTERIZATION */
     57    if (prog_data->uses_sample_mask) {
     58       if (brw->gen >= 9) {
     59          if (prog_data->post_depth_coverage)
     60             dw1 |= BRW_PCICMS_DEPTH << GEN9_PSX_SHADER_NORMAL_COVERAGE_MASK_SHIFT;
     61          else if (prog_data->inner_coverage && ctx->IntelConservativeRasterization)
     62             dw1 |= BRW_PSICMS_INNER << GEN9_PSX_SHADER_NORMAL_COVERAGE_MASK_SHIFT;
     63          else
     64             dw1 |= BRW_PSICMS_NORMAL << GEN9_PSX_SHADER_NORMAL_COVERAGE_MASK_SHIFT;
     65       }
     66       else {
     67          dw1 |= GEN8_PSX_SHADER_USES_INPUT_COVERAGE_MASK;
     68       }
     69    }
     70 
     71    if (prog_data->uses_omask)
     72       dw1 |= GEN8_PSX_OMASK_TO_RENDER_TARGET;
     73 
     74    if (brw->gen >= 9 && prog_data->pulls_bary)
     75       dw1 |= GEN9_PSX_SHADER_PULLS_BARY;
     76 
     77    /* The stricter cross-primitive coherency guarantees that the hardware
     78     * gives us with the "Accesses UAV" bit set for at least one shader stage
     79     * and the "UAV coherency required" bit set on the 3DPRIMITIVE command are
     80     * redundant within the current image, atomic counter and SSBO GL APIs,
     81     * which all have very loose ordering and coherency requirements and
     82     * generally rely on the application to insert explicit barriers when a
     83     * shader invocation is expected to see the memory writes performed by the
     84     * invocations of some previous primitive.  Regardless of the value of "UAV
     85     * coherency required", the "Accesses UAV" bits will implicitly cause an in
     86     * most cases useless DC flush when the lowermost stage with the bit set
     87     * finishes execution.
     88     *
     89     * It would be nice to disable it, but in some cases we can't because on
     90     * Gen8+ it also has an influence on rasterization via the PS UAV-only
     91     * signal (which could be set independently from the coherency mechanism in
     92     * the 3DSTATE_WM command on Gen7), and because in some cases it will
     93     * determine whether the hardware skips execution of the fragment shader or
     94     * not via the ThreadDispatchEnable signal.  However if we know that
     95     * GEN8_PS_BLEND_HAS_WRITEABLE_RT is going to be set and
     96     * GEN8_PSX_PIXEL_SHADER_NO_RT_WRITE is not set it shouldn't make any
     97     * difference so we may just disable it here.
     98     *
     99     * Gen8 hardware tries to compute ThreadDispatchEnable for us but doesn't
    100     * take into account KillPixels when no depth or stencil writes are enabled.
    101     * In order for occlusion queries to work correctly with no attachments, we
    102     * need to force-enable here.
    103     *
    104     * BRW_NEW_FS_PROG_DATA | BRW_NEW_FRAGMENT_PROGRAM | _NEW_BUFFERS | _NEW_COLOR
    105     */
    106    if ((prog_data->has_side_effects || prog_data->uses_kill) &&
    107        !brw_color_buffer_write_enabled(brw))
    108       dw1 |= GEN8_PSX_SHADER_HAS_UAV;
    109 
    110    if (prog_data->computed_stencil) {
    111       assert(brw->gen >= 9);
    112       dw1 |= GEN9_PSX_SHADER_COMPUTES_STENCIL;
    113    }
    114 
    115    BEGIN_BATCH(2);
    116    OUT_BATCH(_3DSTATE_PS_EXTRA << 16 | (2 - 2));
    117    OUT_BATCH(dw1);
    118    ADVANCE_BATCH();
    119 }
    120 
    121 static void
    122 upload_ps_extra(struct brw_context *brw)
    123 {
    124    /* BRW_NEW_FS_PROG_DATA */
    125    gen8_upload_ps_extra(brw, brw_wm_prog_data(brw->wm.base.prog_data));
    126 }
    127 
    128 const struct brw_tracked_state gen8_ps_extra = {
    129    .dirty = {
    130       .mesa  = _NEW_BUFFERS | _NEW_COLOR,
    131       .brw   = BRW_NEW_BLORP |
    132                BRW_NEW_CONTEXT |
    133                BRW_NEW_FRAGMENT_PROGRAM |
    134                BRW_NEW_FS_PROG_DATA |
    135                BRW_NEW_CONSERVATIVE_RASTERIZATION,
    136    },
    137    .emit = upload_ps_extra,
    138 };
    139 
    140 static void
    141 upload_wm_state(struct brw_context *brw)
    142 {
    143    struct gl_context *ctx = &brw->ctx;
    144    uint32_t dw1 = 0;
    145 
    146    /* BRW_NEW_FS_PROG_DATA */
    147    const struct brw_wm_prog_data *wm_prog_data =
    148       brw_wm_prog_data(brw->wm.base.prog_data);
    149 
    150    dw1 |= GEN7_WM_STATISTICS_ENABLE;
    151    dw1 |= GEN7_WM_LINE_AA_WIDTH_1_0;
    152    dw1 |= GEN7_WM_LINE_END_CAP_AA_WIDTH_0_5;
    153    dw1 |= GEN7_WM_POINT_RASTRULE_UPPER_RIGHT;
    154 
    155    /* _NEW_LINE */
    156    if (ctx->Line.StippleFlag)
    157       dw1 |= GEN7_WM_LINE_STIPPLE_ENABLE;
    158 
    159    /* _NEW_POLYGON */
    160    if (ctx->Polygon.StippleFlag)
    161       dw1 |= GEN7_WM_POLYGON_STIPPLE_ENABLE;
    162 
    163    dw1 |= wm_prog_data->barycentric_interp_modes <<
    164       GEN7_WM_BARYCENTRIC_INTERPOLATION_MODE_SHIFT;
    165 
    166    /* BRW_NEW_FS_PROG_DATA */
    167    if (wm_prog_data->early_fragment_tests)
    168       dw1 |= GEN7_WM_EARLY_DS_CONTROL_PREPS;
    169    else if (wm_prog_data->has_side_effects)
    170       dw1 |= GEN7_WM_EARLY_DS_CONTROL_PSEXEC;
    171 
    172    BEGIN_BATCH(2);
    173    OUT_BATCH(_3DSTATE_WM << 16 | (2 - 2));
    174    OUT_BATCH(dw1);
    175    ADVANCE_BATCH();
    176 }
    177 
    178 const struct brw_tracked_state gen8_wm_state = {
    179    .dirty = {
    180       .mesa  = _NEW_LINE |
    181                _NEW_POLYGON,
    182       .brw   = BRW_NEW_BLORP |
    183                BRW_NEW_CONTEXT |
    184                BRW_NEW_FS_PROG_DATA,
    185    },
    186    .emit = upload_wm_state,
    187 };
    188 
    189 void
    190 gen8_upload_ps_state(struct brw_context *brw,
    191                      const struct brw_stage_state *stage_state,
    192                      const struct brw_wm_prog_data *prog_data,
    193                      uint32_t fast_clear_op)
    194 {
    195    uint32_t dw3 = 0, dw6 = 0, dw7 = 0, ksp0, ksp2 = 0;
    196 
    197    /* Initialize the execution mask with VMask.  Otherwise, derivatives are
    198     * incorrect for subspans where some of the pixels are unlit.  We believe
    199     * the bit just didn't take effect in previous generations.
    200     */
    201    dw3 |= GEN7_PS_VECTOR_MASK_ENABLE;
    202 
    203    const unsigned sampler_count =
    204       DIV_ROUND_UP(CLAMP(stage_state->sampler_count, 0, 16), 4);
    205    dw3 |= SET_FIELD(sampler_count, GEN7_PS_SAMPLER_COUNT);
    206 
    207    /* BRW_NEW_FS_PROG_DATA */
    208    dw3 |=
    209       ((prog_data->base.binding_table.size_bytes / 4) <<
    210        GEN7_PS_BINDING_TABLE_ENTRY_COUNT_SHIFT);
    211 
    212    if (prog_data->base.use_alt_mode)
    213       dw3 |= GEN7_PS_FLOATING_POINT_MODE_ALT;
    214 
    215    /* 3DSTATE_PS expects the number of threads per PSD, which is always 64;
    216     * it implicitly scales for different GT levels (which have some # of PSDs).
    217     *
    218     * In Gen8 the format is U8-2 whereas in Gen9 it is U8-1.
    219     */
    220    if (brw->gen >= 9)
    221       dw6 |= (64 - 1) << HSW_PS_MAX_THREADS_SHIFT;
    222    else
    223       dw6 |= (64 - 2) << HSW_PS_MAX_THREADS_SHIFT;
    224 
    225    if (prog_data->base.nr_params > 0)
    226       dw6 |= GEN7_PS_PUSH_CONSTANT_ENABLE;
    227 
    228    /* From the documentation for this packet:
    229     * "If the PS kernel does not need the Position XY Offsets to
    230     *  compute a Position Value, then this field should be programmed
    231     *  to POSOFFSET_NONE."
    232     *
    233     * "SW Recommendation: If the PS kernel needs the Position Offsets
    234     *  to compute a Position XY value, this field should match Position
    235     *  ZW Interpolation Mode to ensure a consistent position.xyzw
    236     *  computation."
    237     *
    238     * We only require XY sample offsets. So, this recommendation doesn't
    239     * look useful at the moment. We might need this in future.
    240     */
    241    if (prog_data->uses_pos_offset)
    242       dw6 |= GEN7_PS_POSOFFSET_SAMPLE;
    243    else
    244       dw6 |= GEN7_PS_POSOFFSET_NONE;
    245 
    246    dw6 |= fast_clear_op;
    247 
    248    if (prog_data->dispatch_8)
    249       dw6 |= GEN7_PS_8_DISPATCH_ENABLE;
    250 
    251    if (prog_data->dispatch_16)
    252       dw6 |= GEN7_PS_16_DISPATCH_ENABLE;
    253 
    254    dw7 |= prog_data->base.dispatch_grf_start_reg <<
    255           GEN7_PS_DISPATCH_START_GRF_SHIFT_0;
    256    dw7 |= prog_data->dispatch_grf_start_reg_2 <<
    257           GEN7_PS_DISPATCH_START_GRF_SHIFT_2;
    258 
    259    ksp0 = stage_state->prog_offset;
    260    ksp2 = stage_state->prog_offset + prog_data->prog_offset_2;
    261 
    262    BEGIN_BATCH(12);
    263    OUT_BATCH(_3DSTATE_PS << 16 | (12 - 2));
    264    OUT_BATCH(ksp0);
    265    OUT_BATCH(0);
    266    OUT_BATCH(dw3);
    267    if (prog_data->base.total_scratch) {
    268       OUT_RELOC64(stage_state->scratch_bo,
    269                   I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
    270                   ffs(stage_state->per_thread_scratch) - 11);
    271    } else {
    272       OUT_BATCH(0);
    273       OUT_BATCH(0);
    274    }
    275    OUT_BATCH(dw6);
    276    OUT_BATCH(dw7);
    277    OUT_BATCH(0); /* kernel 1 pointer */
    278    OUT_BATCH(0);
    279    OUT_BATCH(ksp2);
    280    OUT_BATCH(0);
    281    ADVANCE_BATCH();
    282 }
    283 
    284 static void
    285 upload_ps_state(struct brw_context *brw)
    286 {
    287    /* BRW_NEW_FS_PROG_DATA */
    288    const struct brw_wm_prog_data *prog_data =
    289       brw_wm_prog_data(brw->wm.base.prog_data);
    290    gen8_upload_ps_state(brw, &brw->wm.base, prog_data, brw->wm.fast_clear_op);
    291 }
    292 
    293 const struct brw_tracked_state gen8_ps_state = {
    294    .dirty = {
    295       .mesa  = _NEW_MULTISAMPLE,
    296       .brw   = BRW_NEW_BATCH |
    297                BRW_NEW_BLORP |
    298                BRW_NEW_FS_PROG_DATA,
    299    },
    300    .emit = upload_ps_state,
    301 };
    302