1 /* 2 * Copyright 2012 Intel Corporation 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21 * IN THE SOFTWARE. 22 */ 23 24 #include "main/blend.h" 25 #include "main/mtypes.h" 26 #include "main/samplerobj.h" 27 #include "main/texformat.h" 28 #include "main/teximage.h" 29 #include "program/prog_parameter.h" 30 #include "program/prog_instruction.h" 31 32 #include "intel_mipmap_tree.h" 33 #include "intel_batchbuffer.h" 34 #include "intel_tex.h" 35 #include "intel_fbo.h" 36 #include "intel_buffer_objects.h" 37 #include "intel_image.h" 38 39 #include "brw_context.h" 40 #include "brw_state.h" 41 #include "brw_defines.h" 42 #include "brw_wm.h" 43 #include "isl/isl.h" 44 45 static uint32_t * 46 gen8_allocate_surface_state(struct brw_context *brw, 47 uint32_t *out_offset, int index) 48 { 49 uint32_t *surf = __brw_state_batch(brw, AUB_TRACE_SURFACE_STATE, 50 64, 64, index, out_offset); 51 memset(surf, 0, 64); 52 return surf; 53 } 54 55 /** 56 * Creates a null surface. 57 * 58 * This is used when the shader doesn't write to any color output. An FB 59 * write to target 0 will still be emitted, because that's how the thread is 60 * terminated (and computed depth is returned), so we need to have the 61 * hardware discard the target 0 color output.. 62 */ 63 static void 64 gen8_emit_null_surface_state(struct brw_context *brw, 65 unsigned width, 66 unsigned height, 67 unsigned samples, 68 uint32_t *out_offset) 69 { 70 uint32_t *surf = gen8_allocate_surface_state(brw, out_offset, -1); 71 72 surf[0] = BRW_SURFACE_NULL << BRW_SURFACE_TYPE_SHIFT | 73 BRW_SURFACEFORMAT_B8G8R8A8_UNORM << BRW_SURFACE_FORMAT_SHIFT | 74 GEN8_SURFACE_TILING_Y; 75 surf[2] = SET_FIELD(width - 1, GEN7_SURFACE_WIDTH) | 76 SET_FIELD(height - 1, GEN7_SURFACE_HEIGHT); 77 } 78 79 void 80 gen8_init_vtable_surface_functions(struct brw_context *brw) 81 { 82 brw->vtbl.update_renderbuffer_surface = brw_update_renderbuffer_surface; 83 brw->vtbl.emit_null_surface_state = gen8_emit_null_surface_state; 84 } 85