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      1 /*
      2  * Copyright 2006 VMware, Inc.
      3  * All Rights Reserved.
      4  *
      5  * Permission is hereby granted, free of charge, to any person obtaining a
      6  * copy of this software and associated documentation files (the
      7  * "Software"), to deal in the Software without restriction, including
      8  * without limitation the rights to use, copy, modify, merge, publish,
      9  * distribute, sublicense, and/or sell copies of the Software, and to
     10  * permit persons to whom the Software is furnished to do so, subject to
     11  * the following conditions:
     12  *
     13  * The above copyright notice and this permission notice (including the
     14  * next paragraph) shall be included in all copies or substantial portions
     15  * of the Software.
     16  *
     17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
     18  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
     19  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
     20  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
     21  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
     22  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
     23  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
     24  */
     25 
     26 #ifndef INTEL_FBO_H
     27 #define INTEL_FBO_H
     28 
     29 #include <stdbool.h>
     30 #include <assert.h>
     31 #include "main/formats.h"
     32 #include "main/macros.h"
     33 #include "brw_context.h"
     34 #include "intel_mipmap_tree.h"
     35 #include "intel_screen.h"
     36 
     37 #ifdef __cplusplus
     38 extern "C" {
     39 #endif
     40 
     41 struct intel_mipmap_tree;
     42 
     43 /**
     44  * Intel renderbuffer, derived from gl_renderbuffer.
     45  */
     46 struct intel_renderbuffer
     47 {
     48    struct swrast_renderbuffer Base;
     49    /**
     50     * The real renderbuffer storage.
     51     *
     52     * This is multisampled if NumSamples is > 1.
     53     */
     54    struct intel_mipmap_tree *mt;
     55 
     56    /**
     57     * Downsampled contents for window-system MSAA renderbuffers.
     58     *
     59     * For window system MSAA color buffers, the singlesample_mt is shared with
     60     * other processes in DRI2 (and in DRI3, it's the image buffer managed by
     61     * glx_dri3.c), while mt is private to our process.  To do a swapbuffers,
     62     * we have to downsample out of mt into singlesample_mt.  For depth and
     63     * stencil buffers, the singlesample_mt is also private, and since we don't
     64     * expect to need to do resolves (except if someone does a glReadPixels()
     65     * or glCopyTexImage()), we just temporarily allocate singlesample_mt when
     66     * asked to map the renderbuffer.
     67     */
     68    struct intel_mipmap_tree *singlesample_mt;
     69 
     70    /**
     71     * \name Miptree view
     72     * \{
     73     *
     74     * Multiple renderbuffers may simultaneously wrap a single texture and each
     75     * provide a different view into that texture. The fields below indicate
     76     * which miptree slice is wrapped by this renderbuffer.  The fields' values
     77     * are consistent with the 'level' and 'layer' parameters of
     78     * glFramebufferTextureLayer().
     79     *
     80     * For renderbuffers not created with glFramebufferTexture*(), mt_level and
     81     * mt_layer are 0.
     82     *
     83     * Note: for a 2D multisample array texture on Gen7+ using
     84     * INTEL_MSAA_LAYOUT_UMS or INTEL_MSAA_LAYOUT_CMS, mt_layer is the physical
     85     * layer holding sample 0.  So, for example, if mt->num_samples == 4, then
     86     * logical layer n corresponds to mt_layer == 4*n.
     87     */
     88    unsigned int mt_level;
     89    unsigned int mt_layer;
     90 
     91    /* The number of attached logical layers. */
     92    unsigned int layer_count;
     93    /** \} */
     94 
     95    GLuint draw_x, draw_y; /**< Offset of drawing within the region */
     96 
     97    /**
     98     * Set to true at every draw call, to indicate if a window-system
     99     * renderbuffer needs to be downsampled before using singlesample_mt.
    100     */
    101    bool need_downsample;
    102 
    103    /**
    104     * Set to true when doing an intel_renderbuffer_map()/unmap() that requires
    105     * an upsample at the end.
    106     */
    107    bool need_map_upsample;
    108 
    109    /**
    110     * Set to true if singlesample_mt is temporary storage that persists only
    111     * for the duration of a mapping.
    112     */
    113    bool singlesample_mt_is_tmp;
    114 };
    115 
    116 
    117 /**
    118  * gl_renderbuffer is a base class which we subclass.  The Class field
    119  * is used for simple run-time type checking.
    120  */
    121 #define INTEL_RB_CLASS 0x12345678
    122 
    123 
    124 /**
    125  * Return a gl_renderbuffer ptr casted to intel_renderbuffer.
    126  * NULL will be returned if the rb isn't really an intel_renderbuffer.
    127  * This is determined by checking the ClassID.
    128  */
    129 static inline struct intel_renderbuffer *
    130 intel_renderbuffer(struct gl_renderbuffer *rb)
    131 {
    132    struct intel_renderbuffer *irb = (struct intel_renderbuffer *) rb;
    133    if (irb && irb->Base.Base.ClassID == INTEL_RB_CLASS)
    134       return irb;
    135    else
    136       return NULL;
    137 }
    138 
    139 
    140 /**
    141  * \brief Return the framebuffer attachment specified by attIndex.
    142  *
    143  * If the framebuffer lacks the specified attachment, then return null.
    144  *
    145  * If the attached renderbuffer is a wrapper, then return wrapped
    146  * renderbuffer.
    147  */
    148 static inline struct intel_renderbuffer *
    149 intel_get_renderbuffer(struct gl_framebuffer *fb, gl_buffer_index attIndex)
    150 {
    151    struct gl_renderbuffer *rb;
    152 
    153    assert((unsigned)attIndex < ARRAY_SIZE(fb->Attachment));
    154 
    155    rb = fb->Attachment[attIndex].Renderbuffer;
    156    if (!rb)
    157       return NULL;
    158 
    159    return intel_renderbuffer(rb);
    160 }
    161 
    162 
    163 static inline mesa_format
    164 intel_rb_format(const struct intel_renderbuffer *rb)
    165 {
    166    return rb->Base.Base.Format;
    167 }
    168 
    169 extern struct intel_renderbuffer *
    170 intel_create_renderbuffer(mesa_format format, unsigned num_samples);
    171 
    172 struct intel_renderbuffer *
    173 intel_create_private_renderbuffer(mesa_format format, unsigned num_samples);
    174 
    175 struct gl_renderbuffer*
    176 intel_create_wrapped_renderbuffer(struct gl_context * ctx,
    177 				  int width, int height,
    178 				  mesa_format format);
    179 
    180 extern void
    181 intel_fbo_init(struct brw_context *brw);
    182 
    183 void
    184 intel_renderbuffer_set_draw_offset(struct intel_renderbuffer *irb);
    185 
    186 static inline uint32_t
    187 intel_renderbuffer_get_tile_offsets(struct intel_renderbuffer *irb,
    188                                     uint32_t *tile_x,
    189                                     uint32_t *tile_y)
    190 {
    191    return intel_miptree_get_tile_offsets(irb->mt, irb->mt_level, irb->mt_layer,
    192                                          tile_x, tile_y);
    193 }
    194 
    195 bool
    196 intel_renderbuffer_has_hiz(struct intel_renderbuffer *irb);
    197 
    198 void
    199 intel_renderbuffer_att_set_needs_depth_resolve(struct gl_renderbuffer_attachment *att);
    200 
    201 
    202 /**
    203  * \brief Perform a HiZ resolve on the renderbuffer.
    204  *
    205  * It is safe to call this function on a renderbuffer without HiZ. In that
    206  * case, the function is a no-op.
    207  *
    208  * \return false if no resolve was needed
    209  */
    210 bool
    211 intel_renderbuffer_resolve_hiz(struct brw_context *brw,
    212 			       struct intel_renderbuffer *irb);
    213 
    214 /**
    215  * \brief Perform a depth resolve on the renderbuffer.
    216  *
    217  * It is safe to call this function on a renderbuffer without HiZ. In that
    218  * case, the function is a no-op.
    219  *
    220  * \return false if no resolve was needed
    221  */
    222 bool
    223 intel_renderbuffer_resolve_depth(struct brw_context *brw,
    224 				 struct intel_renderbuffer *irb);
    225 
    226 void intel_renderbuffer_move_to_temp(struct brw_context *brw,
    227                                      struct intel_renderbuffer *irb,
    228                                      bool invalidate);
    229 
    230 void
    231 intel_renderbuffer_downsample(struct brw_context *brw,
    232                               struct intel_renderbuffer *irb);
    233 
    234 void
    235 intel_renderbuffer_upsample(struct brw_context *brw,
    236                             struct intel_renderbuffer *irb);
    237 
    238 void brw_render_cache_set_clear(struct brw_context *brw);
    239 void brw_render_cache_set_add_bo(struct brw_context *brw, drm_intel_bo *bo);
    240 void brw_render_cache_set_check_flush(struct brw_context *brw, drm_intel_bo *bo);
    241 
    242 unsigned
    243 intel_quantize_num_samples(struct intel_screen *intel, unsigned num_samples);
    244 
    245 #ifdef __cplusplus
    246 }
    247 #endif
    248 
    249 #endif /* INTEL_FBO_H */
    250