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      1 /*
      2  * Copyright 2006 VMware, Inc.
      3  * All Rights Reserved.
      4  *
      5  * Permission is hereby granted, free of charge, to any person obtaining a
      6  * copy of this software and associated documentation files (the
      7  * "Software"), to deal in the Software without restriction, including
      8  * without limitation the rights to use, copy, modify, merge, publish,
      9  * distribute, sublicense, and/or sell copies of the Software, and to
     10  * permit persons to whom the Software is furnished to do so, subject to
     11  * the following conditions:
     12  *
     13  * The above copyright notice and this permission notice (including the
     14  * next paragraph) shall be included in all copies or substantial portionsalloc
     15  * of the Software.
     16  *
     17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
     18  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
     19  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
     20  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
     21  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
     22  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
     23  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
     24  */
     25 
     26 #include "main/blend.h"
     27 #include "main/enums.h"
     28 #include "main/image.h"
     29 #include "main/colormac.h"
     30 #include "main/condrender.h"
     31 #include "main/mtypes.h"
     32 #include "main/macros.h"
     33 #include "main/pbo.h"
     34 #include "main/bufferobj.h"
     35 #include "main/state.h"
     36 #include "main/texobj.h"
     37 #include "main/context.h"
     38 #include "main/fbobject.h"
     39 #include "swrast/swrast.h"
     40 #include "drivers/common/meta.h"
     41 
     42 #include "brw_context.h"
     43 #include "intel_screen.h"
     44 #include "intel_batchbuffer.h"
     45 #include "intel_blit.h"
     46 #include "intel_fbo.h"
     47 #include "intel_image.h"
     48 #include "intel_buffers.h"
     49 #include "intel_pixel.h"
     50 
     51 
     52 #define FILE_DEBUG_FLAG DEBUG_PIXEL
     53 
     54 
     55 /* Unlike the other intel_pixel_* functions, the expectation here is
     56  * that the incoming data is not in a PBO.  With the XY_TEXT blit
     57  * method, there's no benefit haveing it in a PBO, but we could
     58  * implement a path based on XY_MONO_SRC_COPY_BLIT which might benefit
     59  * PBO bitmaps.  I think they are probably pretty rare though - I
     60  * wonder if Xgl uses them?
     61  */
     62 static const GLubyte *map_pbo( struct gl_context *ctx,
     63 			       GLsizei width, GLsizei height,
     64 			       const struct gl_pixelstore_attrib *unpack,
     65 			       const GLubyte *bitmap )
     66 {
     67    GLubyte *buf;
     68 
     69    if (!_mesa_validate_pbo_access(2, unpack, width, height, 1,
     70 				  GL_COLOR_INDEX, GL_BITMAP,
     71 				  INT_MAX, (const GLvoid *) bitmap)) {
     72       _mesa_error(ctx, GL_INVALID_OPERATION,"glBitmap(invalid PBO access)");
     73       return NULL;
     74    }
     75 
     76    buf = (GLubyte *) ctx->Driver.MapBufferRange(ctx, 0, unpack->BufferObj->Size,
     77 						GL_MAP_READ_BIT,
     78 						unpack->BufferObj,
     79                                                 MAP_INTERNAL);
     80    if (!buf) {
     81       _mesa_error(ctx, GL_INVALID_OPERATION, "glBitmap(PBO is mapped)");
     82       return NULL;
     83    }
     84 
     85    return ADD_POINTERS(buf, bitmap);
     86 }
     87 
     88 static bool test_bit( const GLubyte *src, GLuint bit )
     89 {
     90    return (src[bit/8] & (1<<(bit % 8))) ? 1 : 0;
     91 }
     92 
     93 static void set_bit( GLubyte *dest, GLuint bit )
     94 {
     95    dest[bit/8] |= 1 << (bit % 8);
     96 }
     97 
     98 /* Extract a rectangle's worth of data from the bitmap.  Called
     99  * per chunk of HW-sized bitmap.
    100  */
    101 static GLuint get_bitmap_rect(GLsizei width, GLsizei height,
    102 			      const struct gl_pixelstore_attrib *unpack,
    103 			      const GLubyte *bitmap,
    104 			      GLuint x, GLuint y,
    105 			      GLuint w, GLuint h,
    106 			      GLubyte *dest,
    107 			      GLuint row_align,
    108 			      bool invert)
    109 {
    110    GLuint src_offset = (x + unpack->SkipPixels) & 0x7;
    111    GLuint mask = unpack->LsbFirst ? 0 : 7;
    112    GLuint bit = 0;
    113    GLint row, col;
    114    GLint first, last;
    115    GLint incr;
    116    GLuint count = 0;
    117 
    118    DBG("%s %d,%d %dx%d bitmap %dx%d skip %d src_offset %d mask %d\n",
    119        __func__, x,y,w,h,width,height,unpack->SkipPixels, src_offset, mask);
    120 
    121    if (invert) {
    122       first = h-1;
    123       last = 0;
    124       incr = -1;
    125    }
    126    else {
    127       first = 0;
    128       last = h-1;
    129       incr = 1;
    130    }
    131 
    132    /* Require that dest be pre-zero'd.
    133     */
    134    for (row = first; row != (last+incr); row += incr) {
    135       const GLubyte *rowsrc = _mesa_image_address2d(unpack, bitmap,
    136 						    width, height,
    137 						    GL_COLOR_INDEX, GL_BITMAP,
    138 						    y + row, x);
    139 
    140       for (col = 0; col < w; col++, bit++) {
    141 	 if (test_bit(rowsrc, (col + src_offset) ^ mask)) {
    142 	    set_bit(dest, bit ^ 7);
    143 	    count++;
    144 	 }
    145       }
    146 
    147       if (row_align)
    148 	 bit = ALIGN(bit, row_align);
    149    }
    150 
    151    return count;
    152 }
    153 
    154 /**
    155  * Returns the low Y value of the vertical range given, flipped according to
    156  * whether the framebuffer is or not.
    157  */
    158 static inline int
    159 y_flip(struct gl_framebuffer *fb, int y, int height)
    160 {
    161    if (_mesa_is_user_fbo(fb))
    162       return y;
    163    else
    164       return fb->Height - y - height;
    165 }
    166 
    167 /*
    168  * Render a bitmap.
    169  */
    170 static bool
    171 do_blit_bitmap( struct gl_context *ctx,
    172 		GLint dstx, GLint dsty,
    173 		GLsizei width, GLsizei height,
    174 		const struct gl_pixelstore_attrib *unpack,
    175 		const GLubyte *bitmap )
    176 {
    177    struct brw_context *brw = brw_context(ctx);
    178    struct gl_framebuffer *fb = ctx->DrawBuffer;
    179    struct intel_renderbuffer *irb;
    180    GLfloat tmpColor[4];
    181    GLubyte ubcolor[4];
    182    GLuint color;
    183    GLsizei bitmap_width = width;
    184    GLsizei bitmap_height = height;
    185    GLint px, py;
    186    GLuint stipple[32];
    187    GLint orig_dstx = dstx;
    188    GLint orig_dsty = dsty;
    189 
    190    /* Update draw buffer bounds */
    191    _mesa_update_state(ctx);
    192 
    193    if (ctx->Depth.Test) {
    194       /* The blit path produces incorrect results when depth testing is on.
    195        * It seems the blit Z coord is always 1.0 (the far plane) so fragments
    196        * will likely be obscured by other, closer geometry.
    197        */
    198       return false;
    199    }
    200 
    201    intel_prepare_render(brw);
    202 
    203    if (fb->_NumColorDrawBuffers != 1) {
    204       perf_debug("accelerated glBitmap() only supports rendering to a "
    205                  "single color buffer\n");
    206       return false;
    207    }
    208 
    209    irb = intel_renderbuffer(fb->_ColorDrawBuffers[0]);
    210 
    211    if (_mesa_is_bufferobj(unpack->BufferObj)) {
    212       bitmap = map_pbo(ctx, width, height, unpack, bitmap);
    213       if (bitmap == NULL)
    214 	 return true;	/* even though this is an error, we're done */
    215    }
    216 
    217    COPY_4V(tmpColor, ctx->Current.RasterColor);
    218 
    219    if (_mesa_need_secondary_color(ctx)) {
    220        ADD_3V(tmpColor, tmpColor, ctx->Current.RasterSecondaryColor);
    221    }
    222 
    223    UNCLAMPED_FLOAT_TO_UBYTE(ubcolor[0], tmpColor[0]);
    224    UNCLAMPED_FLOAT_TO_UBYTE(ubcolor[1], tmpColor[1]);
    225    UNCLAMPED_FLOAT_TO_UBYTE(ubcolor[2], tmpColor[2]);
    226    UNCLAMPED_FLOAT_TO_UBYTE(ubcolor[3], tmpColor[3]);
    227 
    228    switch (_mesa_get_render_format(ctx, intel_rb_format(irb))) {
    229    case MESA_FORMAT_B8G8R8A8_UNORM:
    230    case MESA_FORMAT_B8G8R8X8_UNORM:
    231       color = PACK_COLOR_8888(ubcolor[3], ubcolor[0], ubcolor[1], ubcolor[2]);
    232       break;
    233    case MESA_FORMAT_B5G6R5_UNORM:
    234       color = PACK_COLOR_565(ubcolor[0], ubcolor[1], ubcolor[2]);
    235       break;
    236    default:
    237       perf_debug("Unsupported format %s in accelerated glBitmap()\n",
    238                  _mesa_get_format_name(irb->mt->format));
    239       return false;
    240    }
    241 
    242    if (!intel_check_blit_fragment_ops(ctx, tmpColor[3] == 1.0F))
    243       return false;
    244 
    245    /* Clip to buffer bounds and scissor. */
    246    if (!_mesa_clip_to_region(fb->_Xmin, fb->_Ymin,
    247 			     fb->_Xmax, fb->_Ymax,
    248 			     &dstx, &dsty, &width, &height))
    249       goto out;
    250 
    251    dsty = y_flip(fb, dsty, height);
    252 
    253 #define DY 32
    254 #define DX 32
    255 
    256    /* The blitter has no idea about fast color clears, so we need to resolve
    257     * the miptree before we do anything.
    258     */
    259    intel_miptree_all_slices_resolve_color(brw, irb->mt, 0);
    260 
    261    /* Chop it all into chunks that can be digested by hardware: */
    262    for (py = 0; py < height; py += DY) {
    263       for (px = 0; px < width; px += DX) {
    264 	 int h = MIN2(DY, height - py);
    265 	 int w = MIN2(DX, width - px);
    266 	 GLuint sz = ALIGN(ALIGN(w,8) * h, 64)/8;
    267 	 GLenum logic_op = ctx->Color.ColorLogicOpEnabled ?
    268 	    ctx->Color.LogicOp : GL_COPY;
    269 
    270 	 assert(sz <= sizeof(stipple));
    271 	 memset(stipple, 0, sz);
    272 
    273 	 /* May need to adjust this when padding has been introduced in
    274 	  * sz above:
    275 	  *
    276 	  * Have to translate destination coordinates back into source
    277 	  * coordinates.
    278 	  */
    279          int count = get_bitmap_rect(bitmap_width, bitmap_height, unpack,
    280                                      bitmap,
    281                                      -orig_dstx + (dstx + px),
    282                                      -orig_dsty + y_flip(fb, dsty + py, h),
    283                                      w, h,
    284                                      (GLubyte *)stipple,
    285                                      8,
    286                                      _mesa_is_winsys_fbo(fb));
    287          if (count == 0)
    288 	    continue;
    289 
    290 	 if (!intelEmitImmediateColorExpandBlit(brw,
    291 						irb->mt->cpp,
    292 						(GLubyte *)stipple,
    293 						sz,
    294 						color,
    295 						irb->mt->pitch,
    296 						irb->mt->bo,
    297 						0,
    298 						irb->mt->tiling,
    299 						dstx + px,
    300 						dsty + py,
    301 						w, h,
    302 						logic_op)) {
    303 	    return false;
    304 	 }
    305 
    306          if (ctx->Query.CurrentOcclusionObject)
    307             ctx->Query.CurrentOcclusionObject->Result += count;
    308       }
    309    }
    310 out:
    311 
    312    if (unlikely(INTEL_DEBUG & DEBUG_SYNC))
    313       intel_batchbuffer_flush(brw);
    314 
    315    if (_mesa_is_bufferobj(unpack->BufferObj)) {
    316       /* done with PBO so unmap it now */
    317       ctx->Driver.UnmapBuffer(ctx, unpack->BufferObj, MAP_INTERNAL);
    318    }
    319 
    320    return true;
    321 }
    322 
    323 
    324 /* There are a large number of possible ways to implement bitmap on
    325  * this hardware, most of them have some sort of drawback.  Here are a
    326  * few that spring to mind:
    327  *
    328  * Blit:
    329  *    - XY_MONO_SRC_BLT_CMD
    330  *         - use XY_SETUP_CLIP_BLT for cliprect clipping.
    331  *    - XY_TEXT_BLT
    332  *    - XY_TEXT_IMMEDIATE_BLT
    333  *         - blit per cliprect, subject to maximum immediate data size.
    334  *    - XY_COLOR_BLT
    335  *         - per pixel or run of pixels
    336  *    - XY_PIXEL_BLT
    337  *         - good for sparse bitmaps
    338  *
    339  * 3D engine:
    340  *    - Point per pixel
    341  *    - Translate bitmap to an alpha texture and render as a quad
    342  *    - Chop bitmap up into 32x32 squares and render w/polygon stipple.
    343  */
    344 void
    345 intelBitmap(struct gl_context * ctx,
    346 	    GLint x, GLint y,
    347 	    GLsizei width, GLsizei height,
    348 	    const struct gl_pixelstore_attrib *unpack,
    349 	    const GLubyte * pixels)
    350 {
    351    if (!_mesa_check_conditional_render(ctx))
    352       return;
    353 
    354    if (do_blit_bitmap(ctx, x, y, width, height,
    355                           unpack, pixels))
    356       return;
    357 
    358    _mesa_meta_Bitmap(ctx, x, y, width, height, unpack, pixels);
    359 }
    360