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      1 /*
      2  * Mesa 3-D graphics library
      3  *
      4  * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
      5  *
      6  * Permission is hereby granted, free of charge, to any person obtaining a
      7  * copy of this software and associated documentation files (the "Software"),
      8  * to deal in the Software without restriction, including without limitation
      9  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
     10  * and/or sell copies of the Software, and to permit persons to whom the
     11  * Software is furnished to do so, subject to the following conditions:
     12  *
     13  * The above copyright notice and this permission notice shall be included
     14  * in all copies or substantial portions of the Software.
     15  *
     16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
     17  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     19  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
     20  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
     21  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
     22  * OTHER DEALINGS IN THE SOFTWARE.
     23  */
     24 
     25 #define DEBUG_PARSING 0
     26 
     27 /**
     28  * \file arbprogparse.c
     29  * ARB_*_program parser core
     30  * \author Karl Rasche
     31  */
     32 
     33 /**
     34 Notes on program parameters, etc.
     35 
     36 The instructions we emit will use six kinds of source registers:
     37 
     38   PROGRAM_INPUT      - input registers
     39   PROGRAM_TEMPORARY  - temp registers
     40   PROGRAM_ADDRESS    - address/indirect register
     41   PROGRAM_SAMPLER    - texture sampler
     42   PROGRAM_CONSTANT   - indexes into program->Parameters, a known constant/literal
     43   PROGRAM_STATE_VAR  - indexes into program->Parameters, and may actually be:
     44                        + a state variable, like "state.fog.color", or
     45                        + a pointer to a "program.local[k]" parameter, or
     46                        + a pointer to a "program.env[k]" parameter
     47 
     48 Basically, all the program.local[] and program.env[] values will get mapped
     49 into the unified gl_program->Parameters array.  This solves the problem of
     50 having three separate program parameter arrays.
     51 */
     52 
     53 
     54 #include "main/glheader.h"
     55 #include "main/imports.h"
     56 #include "main/context.h"
     57 #include "main/mtypes.h"
     58 #include "arbprogparse.h"
     59 #include "programopt.h"
     60 #include "prog_parameter.h"
     61 #include "prog_statevars.h"
     62 #include "prog_instruction.h"
     63 #include "prog_optimize.h"
     64 #include "program_parser.h"
     65 
     66 
     67 void
     68 _mesa_parse_arb_fragment_program(struct gl_context* ctx, GLenum target,
     69                                  const GLvoid *str, GLsizei len,
     70                                  struct gl_program *program)
     71 {
     72    struct gl_program prog;
     73    struct asm_parser_state state;
     74    GLuint i;
     75 
     76    assert(target == GL_FRAGMENT_PROGRAM_ARB);
     77 
     78    memset(&prog, 0, sizeof(prog));
     79    memset(&state, 0, sizeof(state));
     80    state.prog = &prog;
     81 
     82    if (!_mesa_parse_arb_program(ctx, target, (const GLubyte*) str, len,
     83 				&state)) {
     84       /* Error in the program. Just return. */
     85       return;
     86    }
     87 
     88    ralloc_free(program->String);
     89 
     90    /* Copy the relevant contents of the arb_program struct into the
     91     * fragment_program struct.
     92     */
     93    program->String          = prog.String;
     94    program->arb.NumInstructions = prog.arb.NumInstructions;
     95    program->arb.NumTemporaries  = prog.arb.NumTemporaries;
     96    program->arb.NumParameters   = prog.arb.NumParameters;
     97    program->arb.NumAttributes   = prog.arb.NumAttributes;
     98    program->arb.NumAddressRegs  = prog.arb.NumAddressRegs;
     99    program->arb.NumNativeInstructions = prog.arb.NumNativeInstructions;
    100    program->arb.NumNativeTemporaries = prog.arb.NumNativeTemporaries;
    101    program->arb.NumNativeParameters = prog.arb.NumNativeParameters;
    102    program->arb.NumNativeAttributes = prog.arb.NumNativeAttributes;
    103    program->arb.NumNativeAddressRegs = prog.arb.NumNativeAddressRegs;
    104    program->arb.NumAluInstructions   = prog.arb.NumAluInstructions;
    105    program->arb.NumTexInstructions   = prog.arb.NumTexInstructions;
    106    program->arb.NumTexIndirections   = prog.arb.NumTexIndirections;
    107    program->arb.NumNativeAluInstructions = prog.arb.NumAluInstructions;
    108    program->arb.NumNativeTexInstructions = prog.arb.NumTexInstructions;
    109    program->arb.NumNativeTexIndirections = prog.arb.NumTexIndirections;
    110    program->info.inputs_read      = prog.info.inputs_read;
    111    program->info.outputs_written = prog.info.outputs_written;
    112    program->arb.IndirectRegisterFiles = prog.arb.IndirectRegisterFiles;
    113    for (i = 0; i < MAX_TEXTURE_IMAGE_UNITS; i++) {
    114       program->TexturesUsed[i] = prog.TexturesUsed[i];
    115       if (prog.TexturesUsed[i])
    116          program->SamplersUsed |= (1 << i);
    117    }
    118    program->ShadowSamplers = prog.ShadowSamplers;
    119    program->OriginUpperLeft = state.option.OriginUpperLeft;
    120    program->PixelCenterInteger = state.option.PixelCenterInteger;
    121 
    122    program->info.fs.uses_discard = state.fragment.UsesKill;
    123 
    124    ralloc_free(program->arb.Instructions);
    125    program->arb.Instructions = prog.arb.Instructions;
    126 
    127    if (program->Parameters)
    128       _mesa_free_parameter_list(program->Parameters);
    129    program->Parameters    = prog.Parameters;
    130 
    131    /* Append fog instructions now if the program has "OPTION ARB_fog_exp"
    132     * or similar.  We used to leave this up to drivers, but it appears
    133     * there's no hardware that wants to do fog in a discrete stage separate
    134     * from the fragment shader.
    135     */
    136    if (state.option.Fog != OPTION_NONE) {
    137       static const GLenum fog_modes[4] = {
    138 	 GL_NONE, GL_EXP, GL_EXP2, GL_LINEAR
    139       };
    140 
    141       /* XXX: we should somehow recompile this to remove clamping if disabled
    142        * On the ATI driver, this is unclampled if fragment clamping is disabled
    143        */
    144       _mesa_append_fog_code(ctx, program, fog_modes[state.option.Fog], GL_TRUE);
    145    }
    146 
    147 #if DEBUG_FP
    148    printf("____________Fragment program %u ________\n", program->Id);
    149    _mesa_print_program(&program->Base);
    150 #endif
    151 }
    152 
    153 
    154 
    155 /**
    156  * Parse the vertex program string.  If success, update the given
    157  * vertex_program object with the new program.  Else, leave the vertex_program
    158  * object unchanged.
    159  */
    160 void
    161 _mesa_parse_arb_vertex_program(struct gl_context *ctx, GLenum target,
    162 			       const GLvoid *str, GLsizei len,
    163 			       struct gl_program *program)
    164 {
    165    struct gl_program prog;
    166    struct asm_parser_state state;
    167 
    168    assert(target == GL_VERTEX_PROGRAM_ARB);
    169 
    170    memset(&prog, 0, sizeof(prog));
    171    memset(&state, 0, sizeof(state));
    172    state.prog = &prog;
    173    state.mem_ctx = program;
    174 
    175    if (!_mesa_parse_arb_program(ctx, target, (const GLubyte*) str, len,
    176 				&state)) {
    177       ralloc_free(prog.arb.Instructions);
    178       ralloc_free(prog.String);
    179       _mesa_error(ctx, GL_INVALID_OPERATION, "glProgramString(bad program)");
    180       return;
    181    }
    182 
    183    if ((ctx->_Shader->Flags & GLSL_NO_OPT) == 0)
    184       _mesa_optimize_program(ctx, &prog, program);
    185 
    186    ralloc_free(program->String);
    187 
    188    /* Copy the relevant contents of the arb_program struct into the
    189     * vertex_program struct.
    190     */
    191    program->String          = prog.String;
    192    program->arb.NumInstructions = prog.arb.NumInstructions;
    193    program->arb.NumTemporaries  = prog.arb.NumTemporaries;
    194    program->arb.NumParameters   = prog.arb.NumParameters;
    195    program->arb.NumAttributes   = prog.arb.NumAttributes;
    196    program->arb.NumAddressRegs  = prog.arb.NumAddressRegs;
    197    program->arb.NumNativeInstructions = prog.arb.NumNativeInstructions;
    198    program->arb.NumNativeTemporaries = prog.arb.NumNativeTemporaries;
    199    program->arb.NumNativeParameters = prog.arb.NumNativeParameters;
    200    program->arb.NumNativeAttributes = prog.arb.NumNativeAttributes;
    201    program->arb.NumNativeAddressRegs = prog.arb.NumNativeAddressRegs;
    202    program->info.inputs_read     = prog.info.inputs_read;
    203    program->info.outputs_written = prog.info.outputs_written;
    204    program->arb.IndirectRegisterFiles = prog.arb.IndirectRegisterFiles;
    205    program->arb.IsPositionInvariant = (state.option.PositionInvariant)
    206       ? GL_TRUE : GL_FALSE;
    207 
    208    ralloc_free(program->arb.Instructions);
    209    program->arb.Instructions = prog.arb.Instructions;
    210 
    211    if (program->Parameters)
    212       _mesa_free_parameter_list(program->Parameters);
    213    program->Parameters = prog.Parameters;
    214 
    215 #if DEBUG_VP
    216    printf("____________Vertex program %u __________\n", program->Id);
    217    _mesa_print_program(program);
    218 #endif
    219 }
    220