1 /* 2 * Mesa 3-D graphics library 3 * 4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the "Software"), 8 * to deal in the Software without restriction, including without limitation 9 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 10 * and/or sell copies of the Software, and to permit persons to whom the 11 * Software is furnished to do so, subject to the following conditions: 12 * 13 * The above copyright notice and this permission notice shall be included 14 * in all copies or substantial portions of the Software. 15 * 16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR 20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 22 * OTHER DEALINGS IN THE SOFTWARE. 23 */ 24 25 #define DEBUG_PARSING 0 26 27 /** 28 * \file arbprogparse.c 29 * ARB_*_program parser core 30 * \author Karl Rasche 31 */ 32 33 /** 34 Notes on program parameters, etc. 35 36 The instructions we emit will use six kinds of source registers: 37 38 PROGRAM_INPUT - input registers 39 PROGRAM_TEMPORARY - temp registers 40 PROGRAM_ADDRESS - address/indirect register 41 PROGRAM_SAMPLER - texture sampler 42 PROGRAM_CONSTANT - indexes into program->Parameters, a known constant/literal 43 PROGRAM_STATE_VAR - indexes into program->Parameters, and may actually be: 44 + a state variable, like "state.fog.color", or 45 + a pointer to a "program.local[k]" parameter, or 46 + a pointer to a "program.env[k]" parameter 47 48 Basically, all the program.local[] and program.env[] values will get mapped 49 into the unified gl_program->Parameters array. This solves the problem of 50 having three separate program parameter arrays. 51 */ 52 53 54 #include "main/glheader.h" 55 #include "main/imports.h" 56 #include "main/context.h" 57 #include "main/mtypes.h" 58 #include "arbprogparse.h" 59 #include "programopt.h" 60 #include "prog_parameter.h" 61 #include "prog_statevars.h" 62 #include "prog_instruction.h" 63 #include "prog_optimize.h" 64 #include "program_parser.h" 65 66 67 void 68 _mesa_parse_arb_fragment_program(struct gl_context* ctx, GLenum target, 69 const GLvoid *str, GLsizei len, 70 struct gl_program *program) 71 { 72 struct gl_program prog; 73 struct asm_parser_state state; 74 GLuint i; 75 76 assert(target == GL_FRAGMENT_PROGRAM_ARB); 77 78 memset(&prog, 0, sizeof(prog)); 79 memset(&state, 0, sizeof(state)); 80 state.prog = &prog; 81 82 if (!_mesa_parse_arb_program(ctx, target, (const GLubyte*) str, len, 83 &state)) { 84 /* Error in the program. Just return. */ 85 return; 86 } 87 88 ralloc_free(program->String); 89 90 /* Copy the relevant contents of the arb_program struct into the 91 * fragment_program struct. 92 */ 93 program->String = prog.String; 94 program->arb.NumInstructions = prog.arb.NumInstructions; 95 program->arb.NumTemporaries = prog.arb.NumTemporaries; 96 program->arb.NumParameters = prog.arb.NumParameters; 97 program->arb.NumAttributes = prog.arb.NumAttributes; 98 program->arb.NumAddressRegs = prog.arb.NumAddressRegs; 99 program->arb.NumNativeInstructions = prog.arb.NumNativeInstructions; 100 program->arb.NumNativeTemporaries = prog.arb.NumNativeTemporaries; 101 program->arb.NumNativeParameters = prog.arb.NumNativeParameters; 102 program->arb.NumNativeAttributes = prog.arb.NumNativeAttributes; 103 program->arb.NumNativeAddressRegs = prog.arb.NumNativeAddressRegs; 104 program->arb.NumAluInstructions = prog.arb.NumAluInstructions; 105 program->arb.NumTexInstructions = prog.arb.NumTexInstructions; 106 program->arb.NumTexIndirections = prog.arb.NumTexIndirections; 107 program->arb.NumNativeAluInstructions = prog.arb.NumAluInstructions; 108 program->arb.NumNativeTexInstructions = prog.arb.NumTexInstructions; 109 program->arb.NumNativeTexIndirections = prog.arb.NumTexIndirections; 110 program->info.inputs_read = prog.info.inputs_read; 111 program->info.outputs_written = prog.info.outputs_written; 112 program->arb.IndirectRegisterFiles = prog.arb.IndirectRegisterFiles; 113 for (i = 0; i < MAX_TEXTURE_IMAGE_UNITS; i++) { 114 program->TexturesUsed[i] = prog.TexturesUsed[i]; 115 if (prog.TexturesUsed[i]) 116 program->SamplersUsed |= (1 << i); 117 } 118 program->ShadowSamplers = prog.ShadowSamplers; 119 program->OriginUpperLeft = state.option.OriginUpperLeft; 120 program->PixelCenterInteger = state.option.PixelCenterInteger; 121 122 program->info.fs.uses_discard = state.fragment.UsesKill; 123 124 ralloc_free(program->arb.Instructions); 125 program->arb.Instructions = prog.arb.Instructions; 126 127 if (program->Parameters) 128 _mesa_free_parameter_list(program->Parameters); 129 program->Parameters = prog.Parameters; 130 131 /* Append fog instructions now if the program has "OPTION ARB_fog_exp" 132 * or similar. We used to leave this up to drivers, but it appears 133 * there's no hardware that wants to do fog in a discrete stage separate 134 * from the fragment shader. 135 */ 136 if (state.option.Fog != OPTION_NONE) { 137 static const GLenum fog_modes[4] = { 138 GL_NONE, GL_EXP, GL_EXP2, GL_LINEAR 139 }; 140 141 /* XXX: we should somehow recompile this to remove clamping if disabled 142 * On the ATI driver, this is unclampled if fragment clamping is disabled 143 */ 144 _mesa_append_fog_code(ctx, program, fog_modes[state.option.Fog], GL_TRUE); 145 } 146 147 #if DEBUG_FP 148 printf("____________Fragment program %u ________\n", program->Id); 149 _mesa_print_program(&program->Base); 150 #endif 151 } 152 153 154 155 /** 156 * Parse the vertex program string. If success, update the given 157 * vertex_program object with the new program. Else, leave the vertex_program 158 * object unchanged. 159 */ 160 void 161 _mesa_parse_arb_vertex_program(struct gl_context *ctx, GLenum target, 162 const GLvoid *str, GLsizei len, 163 struct gl_program *program) 164 { 165 struct gl_program prog; 166 struct asm_parser_state state; 167 168 assert(target == GL_VERTEX_PROGRAM_ARB); 169 170 memset(&prog, 0, sizeof(prog)); 171 memset(&state, 0, sizeof(state)); 172 state.prog = &prog; 173 state.mem_ctx = program; 174 175 if (!_mesa_parse_arb_program(ctx, target, (const GLubyte*) str, len, 176 &state)) { 177 ralloc_free(prog.arb.Instructions); 178 ralloc_free(prog.String); 179 _mesa_error(ctx, GL_INVALID_OPERATION, "glProgramString(bad program)"); 180 return; 181 } 182 183 if ((ctx->_Shader->Flags & GLSL_NO_OPT) == 0) 184 _mesa_optimize_program(ctx, &prog, program); 185 186 ralloc_free(program->String); 187 188 /* Copy the relevant contents of the arb_program struct into the 189 * vertex_program struct. 190 */ 191 program->String = prog.String; 192 program->arb.NumInstructions = prog.arb.NumInstructions; 193 program->arb.NumTemporaries = prog.arb.NumTemporaries; 194 program->arb.NumParameters = prog.arb.NumParameters; 195 program->arb.NumAttributes = prog.arb.NumAttributes; 196 program->arb.NumAddressRegs = prog.arb.NumAddressRegs; 197 program->arb.NumNativeInstructions = prog.arb.NumNativeInstructions; 198 program->arb.NumNativeTemporaries = prog.arb.NumNativeTemporaries; 199 program->arb.NumNativeParameters = prog.arb.NumNativeParameters; 200 program->arb.NumNativeAttributes = prog.arb.NumNativeAttributes; 201 program->arb.NumNativeAddressRegs = prog.arb.NumNativeAddressRegs; 202 program->info.inputs_read = prog.info.inputs_read; 203 program->info.outputs_written = prog.info.outputs_written; 204 program->arb.IndirectRegisterFiles = prog.arb.IndirectRegisterFiles; 205 program->arb.IsPositionInvariant = (state.option.PositionInvariant) 206 ? GL_TRUE : GL_FALSE; 207 208 ralloc_free(program->arb.Instructions); 209 program->arb.Instructions = prog.arb.Instructions; 210 211 if (program->Parameters) 212 _mesa_free_parameter_list(program->Parameters); 213 program->Parameters = prog.Parameters; 214 215 #if DEBUG_VP 216 printf("____________Vertex program %u __________\n", program->Id); 217 _mesa_print_program(program); 218 #endif 219 } 220