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      1 /**************************************************************************
      2  *
      3  * Copyright 2007 VMware, Inc.
      4  * All Rights Reserved.
      5  *
      6  * Permission is hereby granted, free of charge, to any person obtaining a
      7  * copy of this software and associated documentation files (the
      8  * "Software"), to deal in the Software without restriction, including
      9  * without limitation the rights to use, copy, modify, merge, publish,
     10  * distribute, sub license, and/or sell copies of the Software, and to
     11  * permit persons to whom the Software is furnished to do so, subject to
     12  * the following conditions:
     13  *
     14  * The above copyright notice and this permission notice (including the
     15  * next paragraph) shall be included in all copies or substantial portions
     16  * of the Software.
     17  *
     18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
     19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
     20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
     21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
     22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
     23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
     24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
     25  *
     26  **************************************************************************/
     27 
     28 
     29 /**
     30  * Functions for pixel buffer objects and vertex/element buffer objects.
     31  */
     32 
     33 
     34 #include <inttypes.h>  /* for PRId64 macro */
     35 
     36 #include "main/imports.h"
     37 #include "main/mtypes.h"
     38 #include "main/arrayobj.h"
     39 #include "main/bufferobj.h"
     40 
     41 #include "st_context.h"
     42 #include "st_cb_bufferobjects.h"
     43 #include "st_debug.h"
     44 
     45 #include "pipe/p_context.h"
     46 #include "pipe/p_defines.h"
     47 #include "util/u_inlines.h"
     48 
     49 
     50 /**
     51  * There is some duplication between mesa's bufferobjects and our
     52  * bufmgr buffers.  Both have an integer handle and a hashtable to
     53  * lookup an opaque structure.  It would be nice if the handles and
     54  * internal structure where somehow shared.
     55  */
     56 static struct gl_buffer_object *
     57 st_bufferobj_alloc(struct gl_context *ctx, GLuint name)
     58 {
     59    struct st_buffer_object *st_obj = ST_CALLOC_STRUCT(st_buffer_object);
     60 
     61    if (!st_obj)
     62       return NULL;
     63 
     64    _mesa_initialize_buffer_object(ctx, &st_obj->Base, name);
     65 
     66    return &st_obj->Base;
     67 }
     68 
     69 
     70 
     71 /**
     72  * Deallocate/free a vertex/pixel buffer object.
     73  * Called via glDeleteBuffersARB().
     74  */
     75 static void
     76 st_bufferobj_free(struct gl_context *ctx, struct gl_buffer_object *obj)
     77 {
     78    struct st_buffer_object *st_obj = st_buffer_object(obj);
     79 
     80    assert(obj->RefCount == 0);
     81    _mesa_buffer_unmap_all_mappings(ctx, obj);
     82 
     83    if (st_obj->buffer)
     84       pipe_resource_reference(&st_obj->buffer, NULL);
     85 
     86    _mesa_delete_buffer_object(ctx, obj);
     87 }
     88 
     89 
     90 
     91 /**
     92  * Replace data in a subrange of buffer object.  If the data range
     93  * specified by size + offset extends beyond the end of the buffer or
     94  * if data is NULL, no copy is performed.
     95  * Called via glBufferSubDataARB().
     96  */
     97 static void
     98 st_bufferobj_subdata(struct gl_context *ctx,
     99 		     GLintptrARB offset,
    100 		     GLsizeiptrARB size,
    101 		     const void * data, struct gl_buffer_object *obj)
    102 {
    103    struct st_buffer_object *st_obj = st_buffer_object(obj);
    104 
    105    /* we may be called from VBO code, so double-check params here */
    106    assert(offset >= 0);
    107    assert(size >= 0);
    108    assert(offset + size <= obj->Size);
    109 
    110    if (!size)
    111       return;
    112 
    113    /*
    114     * According to ARB_vertex_buffer_object specification, if data is null,
    115     * then the contents of the buffer object's data store is undefined. We just
    116     * ignore, and leave it unchanged.
    117     */
    118    if (!data)
    119       return;
    120 
    121    if (!st_obj->buffer) {
    122       /* we probably ran out of memory during buffer allocation */
    123       return;
    124    }
    125 
    126    /* Now that transfers are per-context, we don't have to figure out
    127     * flushing here.  Usually drivers won't need to flush in this case
    128     * even if the buffer is currently referenced by hardware - they
    129     * just queue the upload as dma rather than mapping the underlying
    130     * buffer directly.
    131     */
    132    pipe_buffer_write(st_context(ctx)->pipe,
    133 		     st_obj->buffer,
    134 		     offset, size, data);
    135 }
    136 
    137 
    138 /**
    139  * Called via glGetBufferSubDataARB().
    140  */
    141 static void
    142 st_bufferobj_get_subdata(struct gl_context *ctx,
    143                          GLintptrARB offset,
    144                          GLsizeiptrARB size,
    145                          void * data, struct gl_buffer_object *obj)
    146 {
    147    struct st_buffer_object *st_obj = st_buffer_object(obj);
    148 
    149    /* we may be called from VBO code, so double-check params here */
    150    assert(offset >= 0);
    151    assert(size >= 0);
    152    assert(offset + size <= obj->Size);
    153 
    154    if (!size)
    155       return;
    156 
    157    if (!st_obj->buffer) {
    158       /* we probably ran out of memory during buffer allocation */
    159       return;
    160    }
    161 
    162    pipe_buffer_read(st_context(ctx)->pipe, st_obj->buffer,
    163                     offset, size, data);
    164 }
    165 
    166 
    167 /**
    168  * Allocate space for and store data in a buffer object.  Any data that was
    169  * previously stored in the buffer object is lost.  If data is NULL,
    170  * memory will be allocated, but no copy will occur.
    171  * Called via ctx->Driver.BufferData().
    172  * \return GL_TRUE for success, GL_FALSE if out of memory
    173  */
    174 static GLboolean
    175 st_bufferobj_data(struct gl_context *ctx,
    176 		  GLenum target,
    177 		  GLsizeiptrARB size,
    178 		  const void * data,
    179 		  GLenum usage,
    180                   GLbitfield storageFlags,
    181 		  struct gl_buffer_object *obj)
    182 {
    183    struct st_context *st = st_context(ctx);
    184    struct pipe_context *pipe = st->pipe;
    185    struct pipe_screen *screen = pipe->screen;
    186    struct st_buffer_object *st_obj = st_buffer_object(obj);
    187    unsigned bind, pipe_usage, pipe_flags = 0;
    188 
    189    if (target != GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD &&
    190        size && st_obj->buffer &&
    191        st_obj->Base.Size == size &&
    192        st_obj->Base.Usage == usage &&
    193        st_obj->Base.StorageFlags == storageFlags) {
    194       if (data) {
    195          /* Just discard the old contents and write new data.
    196           * This should be the same as creating a new buffer, but we avoid
    197           * a lot of validation in Mesa.
    198           */
    199          pipe->buffer_subdata(pipe, st_obj->buffer,
    200                               PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE,
    201                               0, size, data);
    202          return GL_TRUE;
    203       } else if (screen->get_param(screen, PIPE_CAP_INVALIDATE_BUFFER)) {
    204          pipe->invalidate_resource(pipe, st_obj->buffer);
    205          return GL_TRUE;
    206       }
    207    }
    208 
    209    st_obj->Base.Size = size;
    210    st_obj->Base.Usage = usage;
    211    st_obj->Base.StorageFlags = storageFlags;
    212 
    213    switch (target) {
    214    case GL_PIXEL_PACK_BUFFER_ARB:
    215    case GL_PIXEL_UNPACK_BUFFER_ARB:
    216       bind = PIPE_BIND_RENDER_TARGET | PIPE_BIND_SAMPLER_VIEW;
    217       break;
    218    case GL_ARRAY_BUFFER_ARB:
    219       bind = PIPE_BIND_VERTEX_BUFFER;
    220       break;
    221    case GL_ELEMENT_ARRAY_BUFFER_ARB:
    222       bind = PIPE_BIND_INDEX_BUFFER;
    223       break;
    224    case GL_TEXTURE_BUFFER:
    225       bind = PIPE_BIND_SAMPLER_VIEW;
    226       break;
    227    case GL_TRANSFORM_FEEDBACK_BUFFER:
    228       bind = PIPE_BIND_STREAM_OUTPUT;
    229       break;
    230    case GL_UNIFORM_BUFFER:
    231       bind = PIPE_BIND_CONSTANT_BUFFER;
    232       break;
    233    case GL_DRAW_INDIRECT_BUFFER:
    234    case GL_PARAMETER_BUFFER_ARB:
    235       bind = PIPE_BIND_COMMAND_ARGS_BUFFER;
    236       break;
    237    case GL_ATOMIC_COUNTER_BUFFER:
    238    case GL_SHADER_STORAGE_BUFFER:
    239       bind = PIPE_BIND_SHADER_BUFFER;
    240       break;
    241    case GL_QUERY_BUFFER:
    242       bind = PIPE_BIND_QUERY_BUFFER;
    243       break;
    244    default:
    245       bind = 0;
    246    }
    247 
    248    /* Set usage. */
    249    if (st_obj->Base.Immutable) {
    250       /* BufferStorage */
    251       if (storageFlags & GL_CLIENT_STORAGE_BIT) {
    252          if (storageFlags & GL_MAP_READ_BIT)
    253             pipe_usage = PIPE_USAGE_STAGING;
    254          else
    255             pipe_usage = PIPE_USAGE_STREAM;
    256       } else {
    257          pipe_usage = PIPE_USAGE_DEFAULT;
    258       }
    259    }
    260    else {
    261       /* BufferData */
    262       switch (usage) {
    263       case GL_STATIC_DRAW:
    264       case GL_STATIC_COPY:
    265       default:
    266 	 pipe_usage = PIPE_USAGE_DEFAULT;
    267          break;
    268       case GL_DYNAMIC_DRAW:
    269       case GL_DYNAMIC_COPY:
    270          pipe_usage = PIPE_USAGE_DYNAMIC;
    271          break;
    272       case GL_STREAM_DRAW:
    273       case GL_STREAM_COPY:
    274          /* XXX: Remove this test and fall-through when we have PBO unpacking
    275           * acceleration. Right now, PBO unpacking is done by the CPU, so we
    276           * have to make sure CPU reads are fast.
    277           */
    278          if (target != GL_PIXEL_UNPACK_BUFFER_ARB) {
    279             pipe_usage = PIPE_USAGE_STREAM;
    280             break;
    281          }
    282          /* fall through */
    283       case GL_STATIC_READ:
    284       case GL_DYNAMIC_READ:
    285       case GL_STREAM_READ:
    286          pipe_usage = PIPE_USAGE_STAGING;
    287          break;
    288       }
    289    }
    290 
    291    /* Set flags. */
    292    if (storageFlags & GL_MAP_PERSISTENT_BIT)
    293       pipe_flags |= PIPE_RESOURCE_FLAG_MAP_PERSISTENT;
    294    if (storageFlags & GL_MAP_COHERENT_BIT)
    295       pipe_flags |= PIPE_RESOURCE_FLAG_MAP_COHERENT;
    296 
    297    pipe_resource_reference( &st_obj->buffer, NULL );
    298 
    299    if (ST_DEBUG & DEBUG_BUFFER) {
    300       debug_printf("Create buffer size %" PRId64 " bind 0x%x\n",
    301                    (int64_t) size, bind);
    302    }
    303 
    304    if (size != 0) {
    305       struct pipe_resource buffer;
    306 
    307       memset(&buffer, 0, sizeof buffer);
    308       buffer.target = PIPE_BUFFER;
    309       buffer.format = PIPE_FORMAT_R8_UNORM; /* want TYPELESS or similar */
    310       buffer.bind = bind;
    311       buffer.usage = pipe_usage;
    312       buffer.flags = pipe_flags;
    313       buffer.width0 = size;
    314       buffer.height0 = 1;
    315       buffer.depth0 = 1;
    316       buffer.array_size = 1;
    317 
    318       if (target == GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD) {
    319          st_obj->buffer =
    320             screen->resource_from_user_memory(screen, &buffer, (void*)data);
    321       }
    322       else {
    323          st_obj->buffer = screen->resource_create(screen, &buffer);
    324 
    325          if (st_obj->buffer && data)
    326             pipe_buffer_write(pipe, st_obj->buffer, 0, size, data);
    327       }
    328 
    329       if (!st_obj->buffer) {
    330          /* out of memory */
    331          st_obj->Base.Size = 0;
    332          return GL_FALSE;
    333       }
    334    }
    335 
    336    /* The current buffer may be bound, so we have to revalidate all atoms that
    337     * might be using it.
    338     */
    339    /* TODO: Add arrays to usage history */
    340    ctx->NewDriverState |= ST_NEW_VERTEX_ARRAYS;
    341    if (st_obj->Base.UsageHistory & USAGE_UNIFORM_BUFFER)
    342       ctx->NewDriverState |= ST_NEW_UNIFORM_BUFFER;
    343    if (st_obj->Base.UsageHistory & USAGE_SHADER_STORAGE_BUFFER)
    344       ctx->NewDriverState |= ST_NEW_STORAGE_BUFFER;
    345    if (st_obj->Base.UsageHistory & USAGE_TEXTURE_BUFFER)
    346       ctx->NewDriverState |= ST_NEW_SAMPLER_VIEWS | ST_NEW_IMAGE_UNITS;
    347    if (st_obj->Base.UsageHistory & USAGE_ATOMIC_COUNTER_BUFFER)
    348       ctx->NewDriverState |= ST_NEW_ATOMIC_BUFFER;
    349 
    350    return GL_TRUE;
    351 }
    352 
    353 
    354 /**
    355  * Called via glInvalidateBuffer(Sub)Data.
    356  */
    357 static void
    358 st_bufferobj_invalidate(struct gl_context *ctx,
    359                         struct gl_buffer_object *obj,
    360                         GLintptr offset,
    361                         GLsizeiptr size)
    362 {
    363    struct st_context *st = st_context(ctx);
    364    struct pipe_context *pipe = st->pipe;
    365    struct st_buffer_object *st_obj = st_buffer_object(obj);
    366 
    367    /* We ignore partial invalidates. */
    368    if (offset != 0 || size != obj->Size)
    369       return;
    370 
    371    /* Nothing to invalidate. */
    372    if (!st_obj->buffer)
    373       return;
    374 
    375    pipe->invalidate_resource(pipe, st_obj->buffer);
    376 }
    377 
    378 
    379 /**
    380  * Called via glMapBufferRange().
    381  */
    382 static void *
    383 st_bufferobj_map_range(struct gl_context *ctx,
    384                        GLintptr offset, GLsizeiptr length, GLbitfield access,
    385                        struct gl_buffer_object *obj,
    386                        gl_map_buffer_index index)
    387 {
    388    struct pipe_context *pipe = st_context(ctx)->pipe;
    389    struct st_buffer_object *st_obj = st_buffer_object(obj);
    390    enum pipe_transfer_usage flags = 0x0;
    391 
    392    if (access & GL_MAP_WRITE_BIT)
    393       flags |= PIPE_TRANSFER_WRITE;
    394 
    395    if (access & GL_MAP_READ_BIT)
    396       flags |= PIPE_TRANSFER_READ;
    397 
    398    if (access & GL_MAP_FLUSH_EXPLICIT_BIT)
    399       flags |= PIPE_TRANSFER_FLUSH_EXPLICIT;
    400 
    401    if (access & GL_MAP_INVALIDATE_BUFFER_BIT) {
    402       flags |= PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE;
    403    }
    404    else if (access & GL_MAP_INVALIDATE_RANGE_BIT) {
    405       if (offset == 0 && length == obj->Size)
    406          flags |= PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE;
    407       else
    408          flags |= PIPE_TRANSFER_DISCARD_RANGE;
    409    }
    410 
    411    if (access & GL_MAP_UNSYNCHRONIZED_BIT)
    412       flags |= PIPE_TRANSFER_UNSYNCHRONIZED;
    413 
    414    if (access & GL_MAP_PERSISTENT_BIT)
    415       flags |= PIPE_TRANSFER_PERSISTENT;
    416 
    417    if (access & GL_MAP_COHERENT_BIT)
    418       flags |= PIPE_TRANSFER_COHERENT;
    419 
    420    /* ... other flags ...
    421     */
    422 
    423    if (access & MESA_MAP_NOWAIT_BIT)
    424       flags |= PIPE_TRANSFER_DONTBLOCK;
    425 
    426    assert(offset >= 0);
    427    assert(length >= 0);
    428    assert(offset < obj->Size);
    429    assert(offset + length <= obj->Size);
    430 
    431    obj->Mappings[index].Pointer = pipe_buffer_map_range(pipe,
    432                                         st_obj->buffer,
    433                                         offset, length,
    434                                         flags,
    435                                         &st_obj->transfer[index]);
    436    if (obj->Mappings[index].Pointer) {
    437       obj->Mappings[index].Offset = offset;
    438       obj->Mappings[index].Length = length;
    439       obj->Mappings[index].AccessFlags = access;
    440    }
    441    else {
    442       st_obj->transfer[index] = NULL;
    443    }
    444 
    445    return obj->Mappings[index].Pointer;
    446 }
    447 
    448 
    449 static void
    450 st_bufferobj_flush_mapped_range(struct gl_context *ctx,
    451                                 GLintptr offset, GLsizeiptr length,
    452                                 struct gl_buffer_object *obj,
    453                                 gl_map_buffer_index index)
    454 {
    455    struct pipe_context *pipe = st_context(ctx)->pipe;
    456    struct st_buffer_object *st_obj = st_buffer_object(obj);
    457 
    458    /* Subrange is relative to mapped range */
    459    assert(offset >= 0);
    460    assert(length >= 0);
    461    assert(offset + length <= obj->Mappings[index].Length);
    462    assert(obj->Mappings[index].Pointer);
    463 
    464    if (!length)
    465       return;
    466 
    467    pipe_buffer_flush_mapped_range(pipe, st_obj->transfer[index],
    468                                   obj->Mappings[index].Offset + offset,
    469                                   length);
    470 }
    471 
    472 
    473 /**
    474  * Called via glUnmapBufferARB().
    475  */
    476 static GLboolean
    477 st_bufferobj_unmap(struct gl_context *ctx, struct gl_buffer_object *obj,
    478                    gl_map_buffer_index index)
    479 {
    480    struct pipe_context *pipe = st_context(ctx)->pipe;
    481    struct st_buffer_object *st_obj = st_buffer_object(obj);
    482 
    483    if (obj->Mappings[index].Length)
    484       pipe_buffer_unmap(pipe, st_obj->transfer[index]);
    485 
    486    st_obj->transfer[index] = NULL;
    487    obj->Mappings[index].Pointer = NULL;
    488    obj->Mappings[index].Offset = 0;
    489    obj->Mappings[index].Length = 0;
    490    return GL_TRUE;
    491 }
    492 
    493 
    494 /**
    495  * Called via glCopyBufferSubData().
    496  */
    497 static void
    498 st_copy_buffer_subdata(struct gl_context *ctx,
    499                        struct gl_buffer_object *src,
    500                        struct gl_buffer_object *dst,
    501                        GLintptr readOffset, GLintptr writeOffset,
    502                        GLsizeiptr size)
    503 {
    504    struct pipe_context *pipe = st_context(ctx)->pipe;
    505    struct st_buffer_object *srcObj = st_buffer_object(src);
    506    struct st_buffer_object *dstObj = st_buffer_object(dst);
    507    struct pipe_box box;
    508 
    509    if (!size)
    510       return;
    511 
    512    /* buffer should not already be mapped */
    513    assert(!_mesa_check_disallowed_mapping(src));
    514    assert(!_mesa_check_disallowed_mapping(dst));
    515 
    516    u_box_1d(readOffset, size, &box);
    517 
    518    pipe->resource_copy_region(pipe, dstObj->buffer, 0, writeOffset, 0, 0,
    519                               srcObj->buffer, 0, &box);
    520 }
    521 
    522 /**
    523  * Called via glClearBufferSubData().
    524  */
    525 static void
    526 st_clear_buffer_subdata(struct gl_context *ctx,
    527                         GLintptr offset, GLsizeiptr size,
    528                         const void *clearValue,
    529                         GLsizeiptr clearValueSize,
    530                         struct gl_buffer_object *bufObj)
    531 {
    532    struct pipe_context *pipe = st_context(ctx)->pipe;
    533    struct st_buffer_object *buf = st_buffer_object(bufObj);
    534    static const char zeros[16] = {0};
    535 
    536    if (!pipe->clear_buffer) {
    537       _mesa_ClearBufferSubData_sw(ctx, offset, size,
    538                                   clearValue, clearValueSize, bufObj);
    539       return;
    540    }
    541 
    542    if (!clearValue)
    543       clearValue = zeros;
    544 
    545    pipe->clear_buffer(pipe, buf->buffer, offset, size,
    546                       clearValue, clearValueSize);
    547 }
    548 
    549 
    550 /* TODO: if buffer wasn't created with appropriate usage flags, need
    551  * to recreate it now and copy contents -- or possibly create a
    552  * gallium entrypoint to extend the usage flags and let the driver
    553  * decide if a copy is necessary.
    554  */
    555 void
    556 st_bufferobj_validate_usage(struct st_context *st,
    557 			    struct st_buffer_object *obj,
    558 			    unsigned usage)
    559 {
    560 }
    561 
    562 
    563 void
    564 st_init_bufferobject_functions(struct pipe_screen *screen,
    565                                struct dd_function_table *functions)
    566 {
    567    /* plug in default driver fallbacks (such as for ClearBufferSubData) */
    568    _mesa_init_buffer_object_functions(functions);
    569 
    570    functions->NewBufferObject = st_bufferobj_alloc;
    571    functions->DeleteBuffer = st_bufferobj_free;
    572    functions->BufferData = st_bufferobj_data;
    573    functions->BufferSubData = st_bufferobj_subdata;
    574    functions->GetBufferSubData = st_bufferobj_get_subdata;
    575    functions->MapBufferRange = st_bufferobj_map_range;
    576    functions->FlushMappedBufferRange = st_bufferobj_flush_mapped_range;
    577    functions->UnmapBuffer = st_bufferobj_unmap;
    578    functions->CopyBufferSubData = st_copy_buffer_subdata;
    579    functions->ClearBufferSubData = st_clear_buffer_subdata;
    580 
    581    if (screen->get_param(screen, PIPE_CAP_INVALIDATE_BUFFER))
    582       functions->InvalidateBufferSubData = st_bufferobj_invalidate;
    583 }
    584