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      1 /*
      2  * Copyright (C) 2010 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 package com.replica.replicaisland;
     18 
     19 public final class Lerp {
     20 
     21     public static float lerp(float start, float target, float duration, float timeSinceStart)
     22     {
     23         float value = start;
     24         if (timeSinceStart > 0.0f && timeSinceStart < duration)
     25         {
     26             final float range = target - start;
     27             final float percent = timeSinceStart / duration;
     28             value = start + (range * percent);
     29         }
     30         else if (timeSinceStart >= duration)
     31         {
     32             value = target;
     33         }
     34         return value;
     35     }
     36 
     37     public static float ease(float start, float target, float duration, float timeSinceStart)
     38     {
     39         float value = start;
     40         if (timeSinceStart > 0.0f && timeSinceStart < duration)
     41         {
     42             final float range = target - start;
     43             final float percent = timeSinceStart / (duration / 2.0f);
     44             if (percent < 1.0f)
     45             {
     46                 value = start + ((range / 2.0f) * percent * percent * percent);
     47             }
     48             else
     49             {
     50                 final float shiftedPercent = percent - 2.0f;
     51                 value = start + ((range / 2.0f) *
     52                         ((shiftedPercent * shiftedPercent * shiftedPercent) + 2.0f));
     53             }
     54         }
     55         else if (timeSinceStart >= duration)
     56         {
     57             value = target;
     58         }
     59         return value;
     60     }
     61 }
     62