Home | History | Annotate | Download | only in gradients
      1 /*
      2  * Copyright 2016 Google Inc.
      3  *
      4  * Use of this source code is governed by a BSD-style license that can be
      5  * found in the LICENSE file.
      6  */
      7 
      8 #include "Sk4fGradientBase.h"
      9 #include "SkPaint.h"
     10 #include <functional>
     11 
     12 namespace {
     13 
     14 Sk4f pack_color(const SkColor4f& c4f, bool premul, const Sk4f& component_scale) {
     15     const Sk4f pm4f = premul
     16         ? c4f.premul().to4f()
     17         : Sk4f{c4f.fR, c4f.fG, c4f.fB, c4f.fA};
     18 
     19     return pm4f * component_scale;
     20 }
     21 
     22 class IntervalIterator {
     23 public:
     24     IntervalIterator(const SkGradientShaderBase& shader, SkColorSpace* dstCS, bool reverse)
     25         : fShader(shader)
     26         , fDstCS(dstCS)
     27         , fFirstPos(reverse ? SK_Scalar1 : 0)
     28         , fBegin(reverse ? shader.fColorCount - 1 : 0)
     29         , fAdvance(reverse ? -1 : 1) {
     30         SkASSERT(shader.fColorCount > 0);
     31     }
     32 
     33     void iterate(std::function<void(const SkColor4f&, const SkColor4f&,
     34                                     SkScalar, SkScalar)> func) const {
     35         if (!fShader.fOrigPos) {
     36             this->iterateImplicitPos(func);
     37             return;
     38         }
     39 
     40         const int end = fBegin + fAdvance * (fShader.fColorCount - 1);
     41         int prev = fBegin;
     42         SkScalar prevPos = fFirstPos;
     43 
     44         do {
     45             const int curr = prev + fAdvance;
     46             SkASSERT(curr >= 0 && curr < fShader.fColorCount);
     47 
     48             const SkScalar currPos = fShader.fOrigPos[curr];
     49             if (currPos != prevPos) {
     50                 SkASSERT((currPos - prevPos > 0) == (fAdvance > 0));
     51                 func(fShader.getXformedColor(prev, fDstCS), fShader.getXformedColor(curr, fDstCS),
     52                      prevPos, currPos);
     53             }
     54 
     55             prev = curr;
     56             prevPos = currPos;
     57         } while (prev != end);
     58     }
     59 
     60 private:
     61     void iterateImplicitPos(std::function<void(const SkColor4f&, const SkColor4f&,
     62                                                SkScalar, SkScalar)> func) const {
     63         // When clients don't provide explicit color stop positions (fPos == nullptr),
     64         // the color stops are distributed evenly across the unit interval
     65         // (implicit positioning).
     66         const SkScalar dt = fAdvance * SK_Scalar1 / (fShader.fColorCount - 1);
     67         const int end = fBegin + fAdvance * (fShader.fColorCount - 2);
     68         int prev = fBegin;
     69         SkScalar prevPos = fFirstPos;
     70 
     71         while (prev != end) {
     72             const int curr = prev + fAdvance;
     73             SkASSERT(curr >= 0 && curr < fShader.fColorCount);
     74 
     75             const SkScalar currPos = prevPos + dt;
     76             func(fShader.getXformedColor(prev, fDstCS),
     77                  fShader.getXformedColor(curr, fDstCS),
     78                  prevPos, currPos);
     79             prev = curr;
     80             prevPos = currPos;
     81         }
     82 
     83         // emit the last interval with a pinned end position, to avoid precision issues
     84         func(fShader.getXformedColor(prev, fDstCS),
     85              fShader.getXformedColor(prev + fAdvance, fDstCS),
     86              prevPos, 1 - fFirstPos);
     87     }
     88 
     89     const SkGradientShaderBase& fShader;
     90     SkColorSpace*               fDstCS;
     91     const SkScalar              fFirstPos;
     92     const int                   fBegin;
     93     const int                   fAdvance;
     94 };
     95 
     96 void addMirrorIntervals(const SkGradientShaderBase& shader,
     97                         SkColorSpace* dstCS,
     98                         const Sk4f& componentScale,
     99                         bool premulColors, bool reverse,
    100                         Sk4fGradientIntervalBuffer::BufferType* buffer) {
    101     const IntervalIterator iter(shader, dstCS, reverse);
    102     iter.iterate([&] (const SkColor4f& c0, const SkColor4f& c1, SkScalar t0, SkScalar t1) {
    103         SkASSERT(buffer->empty() || buffer->back().fT1 == 2 - t0);
    104 
    105         const auto mirror_t0 = 2 - t0;
    106         const auto mirror_t1 = 2 - t1;
    107         // mirror_p1 & mirror_p1 may collapse for very small values - recheck to avoid
    108         // triggering Interval asserts.
    109         if (mirror_t0 != mirror_t1) {
    110             buffer->emplace_back(pack_color(c0, premulColors, componentScale), mirror_t0,
    111                                  pack_color(c1, premulColors, componentScale), mirror_t1);
    112         }
    113     });
    114 }
    115 
    116 } // anonymous namespace
    117 
    118 Sk4fGradientInterval::Sk4fGradientInterval(const Sk4f& c0, SkScalar t0,
    119                                            const Sk4f& c1, SkScalar t1)
    120     : fT0(t0)
    121     , fT1(t1) {
    122     SkASSERT(t0 != t1);
    123     // Either p0 or p1 can be (-)inf for synthetic clamp edge intervals.
    124     SkASSERT(SkScalarIsFinite(t0) || SkScalarIsFinite(t1));
    125 
    126     const auto dt = t1 - t0;
    127 
    128     // Clamp edge intervals are always zero-ramp.
    129     SkASSERT(SkScalarIsFinite(dt) || (c0 == c1).allTrue());
    130     SkASSERT(SkScalarIsFinite(t0) || (c0 == c1).allTrue());
    131     const Sk4f   dc = SkScalarIsFinite(dt) ? (c1 - c0) / dt : 0;
    132     const Sk4f bias = c0 - (SkScalarIsFinite(t0) ? t0 * dc : 0);
    133 
    134     bias.store(&fCb.fVec);
    135     dc.store(&fCg.fVec);
    136 }
    137 
    138 void Sk4fGradientIntervalBuffer::init(const SkGradientShaderBase& shader, SkColorSpace* dstCS,
    139                                       SkShader::TileMode tileMode, bool premulColors,
    140                                       SkScalar alpha, bool reverse) {
    141     // The main job here is to build a specialized interval list: a different
    142     // representation of the color stops data, optimized for efficient scan line
    143     // access during shading.
    144     //
    145     //   [{P0,C0} , {P1,C1}) [{P1,C2} , {P2,c3}) ... [{Pn,C2n} , {Pn+1,C2n+1})
    146     //
    147     // The list may be inverted when requested (such that e.g. points are sorted
    148     // in increasing x order when dx < 0).
    149     //
    150     // Note: the current representation duplicates pos data; we could refactor to
    151     //       avoid this if interval storage size becomes a concern.
    152     //
    153     // Aside from reordering, we also perform two more pre-processing steps at
    154     // this stage:
    155     //
    156     //   1) scale the color components depending on paint alpha and the requested
    157     //      interpolation space (note: the interval color storage is SkPM4f, but
    158     //      that doesn't necessarily mean the colors are premultiplied; that
    159     //      property is tracked in fColorsArePremul)
    160     //
    161     //   2) inject synthetic intervals to support tiling.
    162     //
    163     //      * for kRepeat, no extra intervals are needed - the iterator just
    164     //        wraps around at the end:
    165     //
    166     //          ->[P0,P1)->..[Pn-1,Pn)->
    167     //
    168     //      * for kClamp, we add two "infinite" intervals before/after:
    169     //
    170     //          [-/+inf , P0)->[P0 , P1)->..[Pn-1 , Pn)->[Pn , +/-inf)
    171     //
    172     //        (the iterator should never run off the end in this mode)
    173     //
    174     //      * for kMirror, we extend the range to [0..2] and add a flipped
    175     //        interval series - then the iterator operates just as in the
    176     //        kRepeat case:
    177     //
    178     //          ->[P0,P1)->..[Pn-1,Pn)->[2 - Pn,2 - Pn-1)->..[2 - P1,2 - P0)->
    179     //
    180     // TODO: investigate collapsing intervals << 1px.
    181 
    182     const auto count = shader.fColorCount;
    183 
    184     SkASSERT(count > 0);
    185 
    186     fIntervals.reset();
    187 
    188     const Sk4f componentScale = premulColors
    189         ? Sk4f(alpha)
    190         : Sk4f(1.0f, 1.0f, 1.0f, alpha);
    191     const int first_index = reverse ? count - 1 : 0;
    192     const int last_index = count - 1 - first_index;
    193     const SkScalar first_pos = reverse ? SK_Scalar1 : 0;
    194     const SkScalar last_pos = SK_Scalar1 - first_pos;
    195 
    196     if (tileMode == SkShader::kClamp_TileMode) {
    197         // synthetic edge interval: -/+inf .. P0
    198         const Sk4f clamp_color = pack_color(shader.getXformedColor(first_index, dstCS),
    199                                             premulColors, componentScale);
    200         const SkScalar clamp_pos = reverse ? SK_ScalarInfinity : SK_ScalarNegativeInfinity;
    201         fIntervals.emplace_back(clamp_color, clamp_pos,
    202                                 clamp_color, first_pos);
    203     } else if (tileMode == SkShader::kMirror_TileMode && reverse) {
    204         // synthetic mirror intervals injected before main intervals: (2 .. 1]
    205         addMirrorIntervals(shader, dstCS, componentScale, premulColors, false, &fIntervals);
    206     }
    207 
    208     const IntervalIterator iter(shader, dstCS, reverse);
    209     iter.iterate([&] (const SkColor4f& c0, const SkColor4f& c1, SkScalar t0, SkScalar t1) {
    210         SkASSERT(fIntervals.empty() || fIntervals.back().fT1 == t0);
    211 
    212         fIntervals.emplace_back(pack_color(c0, premulColors, componentScale), t0,
    213                                 pack_color(c1, premulColors, componentScale), t1);
    214     });
    215 
    216     if (tileMode == SkShader::kClamp_TileMode) {
    217         // synthetic edge interval: Pn .. +/-inf
    218         const Sk4f clamp_color = pack_color(shader.getXformedColor(last_index, dstCS),
    219                                             premulColors, componentScale);
    220         const SkScalar clamp_pos = reverse ? SK_ScalarNegativeInfinity : SK_ScalarInfinity;
    221         fIntervals.emplace_back(clamp_color, last_pos,
    222                                 clamp_color, clamp_pos);
    223     } else if (tileMode == SkShader::kMirror_TileMode && !reverse) {
    224         // synthetic mirror intervals injected after main intervals: [1 .. 2)
    225         addMirrorIntervals(shader, dstCS, componentScale, premulColors, true, &fIntervals);
    226     }
    227 }
    228 
    229 const Sk4fGradientInterval* Sk4fGradientIntervalBuffer::find(SkScalar t) const {
    230     // Binary search.
    231     const auto* i0 = fIntervals.begin();
    232     const auto* i1 = fIntervals.end() - 1;
    233 
    234     while (i0 != i1) {
    235         SkASSERT(i0 < i1);
    236         SkASSERT(t >= i0->fT0 && t <= i1->fT1);
    237 
    238         const auto* i = i0 + ((i1 - i0) >> 1);
    239 
    240         if (t > i->fT1) {
    241             i0 = i + 1;
    242         } else {
    243             i1 = i;
    244         }
    245     }
    246 
    247     SkASSERT(i0->contains(t));
    248     return i0;
    249 }
    250 
    251 const Sk4fGradientInterval* Sk4fGradientIntervalBuffer::findNext(
    252     SkScalar t, const Sk4fGradientInterval* prev, bool increasing) const {
    253 
    254     SkASSERT(!prev->contains(t));
    255     SkASSERT(prev >= fIntervals.begin() && prev < fIntervals.end());
    256     SkASSERT(t >= fIntervals.front().fT0 && t <= fIntervals.back().fT1);
    257 
    258     const auto* i = prev;
    259 
    260     // Use the |increasing| signal to figure which direction we should search for
    261     // the next interval, then perform a linear search.
    262     if (increasing) {
    263         do {
    264             i += 1;
    265             if (i >= fIntervals.end()) {
    266                 i = fIntervals.begin();
    267             }
    268         } while (!i->contains(t));
    269     } else {
    270         do {
    271             i -= 1;
    272             if (i < fIntervals.begin()) {
    273                 i = fIntervals.end() - 1;
    274             }
    275         } while (!i->contains(t));
    276     }
    277 
    278     return i;
    279 }
    280 
    281 SkGradientShaderBase::
    282 GradientShaderBase4fContext::GradientShaderBase4fContext(const SkGradientShaderBase& shader,
    283                                                          const ContextRec& rec)
    284     : INHERITED(shader, rec)
    285     , fFlags(this->INHERITED::getFlags())
    286     , fDither(rec.fPaint->isDither())
    287 {
    288     const SkMatrix& inverse = this->getTotalInverse();
    289     fDstToPos.setConcat(shader.fPtsToUnit, inverse);
    290     SkASSERT(!fDstToPos.hasPerspective());
    291     fDstToPosProc = SkMatrixPriv::GetMapXYProc(fDstToPos);
    292 
    293     if (shader.fColorsAreOpaque && this->getPaintAlpha() == SK_AlphaOPAQUE) {
    294         fFlags |= kOpaqueAlpha_Flag;
    295     }
    296 
    297     fColorsArePremul =
    298         (shader.fGradFlags & SkGradientShader::kInterpolateColorsInPremul_Flag)
    299         || shader.fColorsAreOpaque;
    300 }
    301 
    302 bool SkGradientShaderBase::
    303 GradientShaderBase4fContext::isValid() const {
    304     return fDstToPos.isFinite();
    305 }
    306