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      1 /*
      2  * Copyright 2012 Google Inc.
      3  *
      4  * Use of this source code is governed by a BSD-style license that can be
      5  * found in the LICENSE file.
      6  */
      7 
      8 #include "gm.h"
      9 #include "SkCanvas.h"
     10 #include "SkColorMatrixFilter.h"
     11 #include "SkColorPriv.h"
     12 #include "SkShader.h"
     13 
     14 #include "SkBlurImageFilter.h"
     15 #include "SkColorFilterImageFilter.h"
     16 #include "SkTDArray.h"
     17 
     18 #define FILTER_WIDTH    SkIntToScalar(30)
     19 #define FILTER_HEIGHT   SkIntToScalar(30)
     20 #define MARGIN          SkIntToScalar(10)
     21 
     22 static sk_sp<SkColorFilter> cf_make_brightness(float brightness) {
     23     SkScalar amount255 = brightness * 255;
     24     SkScalar matrix[20] = {
     25         1, 0, 0, 0, amount255,
     26         0, 1, 0, 0, amount255,
     27         0, 0, 1, 0, amount255,
     28         0, 0, 0, 1, 0 };
     29     return SkColorFilter::MakeMatrixFilterRowMajor255(matrix);
     30 }
     31 
     32 static sk_sp<SkColorFilter> cf_make_grayscale() {
     33     SkScalar matrix[20];
     34     memset(matrix, 0, 20 * sizeof(SkScalar));
     35     matrix[0] = matrix[5] = matrix[10] = 0.2126f;
     36     matrix[1] = matrix[6] = matrix[11] = 0.7152f;
     37     matrix[2] = matrix[7] = matrix[12] = 0.0722f;
     38     matrix[18] = 1.0f;
     39     return SkColorFilter::MakeMatrixFilterRowMajor255(matrix);
     40 }
     41 
     42 static sk_sp<SkColorFilter> cf_make_colorize(SkColor color) {
     43     return SkColorFilter::MakeModeFilter(color, SkBlendMode::kSrc);
     44 }
     45 
     46 static void sk_gm_get_colorfilters(SkTArray<sk_sp<SkColorFilter>>* array) {
     47     array->push_back(cf_make_brightness(0.5f));
     48     array->push_back(cf_make_grayscale());
     49     array->push_back(cf_make_colorize(SK_ColorBLUE));
     50 }
     51 
     52 ///////////////////////////////////////////////////////////////////////////////////////////////////
     53 #include "SkGradientShader.h"
     54 #include "SkImage.h"
     55 #include "Resources.h"
     56 
     57 static sk_sp<SkShader> sh_make_lineargradient0() {
     58     const SkPoint pts[] = { { 0, 0 }, { 100, 100 } };
     59     const SkColor colors[] = { SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE };
     60     return SkGradientShader::MakeLinear(pts, colors, nullptr, 3, SkShader::kRepeat_TileMode);
     61 }
     62 
     63 static sk_sp<SkShader> sh_make_lineargradient1() {
     64     const SkPoint pts[] = { { 0, 0 }, { 100, 100 } };
     65     const SkColor colors[] = { SK_ColorRED, 0x0000FF00, SK_ColorBLUE };
     66     return SkGradientShader::MakeLinear(pts, colors, nullptr, 3, SkShader::kRepeat_TileMode);
     67 }
     68 
     69 static sk_sp<SkShader> sh_make_image() {
     70     sk_sp<SkImage> image(GetResourceAsImage("images/mandrill_128.png"));
     71     if (!image) {
     72         return nullptr;
     73     }
     74     return image->makeShader(SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode);
     75 }
     76 
     77 static void sk_gm_get_shaders(SkTDArray<SkShader*>* array) {
     78     if (auto shader = sh_make_lineargradient0()) {
     79         *array->append() = shader.release();
     80     }
     81     if (auto shader = sh_make_lineargradient1()) {
     82         *array->append() = shader.release();
     83     }
     84     if (auto shader = sh_make_image()) {
     85         *array->append() = shader.release();
     86     }
     87 }
     88 
     89 ///////////////////////////////////////////////////////////////////////////////////////////////////
     90 
     91 static sk_sp<SkImageFilter> make_blur(float amount, sk_sp<SkImageFilter> input) {
     92     return SkBlurImageFilter::Make(amount, amount, std::move(input));
     93 }
     94 
     95 static sk_sp<SkImageFilter> make_brightness(float amount, sk_sp<SkImageFilter> input) {
     96     return SkColorFilterImageFilter::Make(cf_make_brightness(amount), std::move(input));
     97 }
     98 
     99 static sk_sp<SkImageFilter> make_grayscale(sk_sp<SkImageFilter> input) {
    100     return SkColorFilterImageFilter::Make(cf_make_grayscale(), std::move(input));
    101 }
    102 
    103 static sk_sp<SkImageFilter> make_mode_blue(sk_sp<SkImageFilter> input) {
    104     return SkColorFilterImageFilter::Make(cf_make_colorize(SK_ColorBLUE), std::move(input));
    105 }
    106 
    107 static void draw_clipped_rect(SkCanvas* canvas,
    108                               const SkRect& r,
    109                               const SkPaint& paint,
    110                               float outset = 0.0f) {
    111     canvas->save();
    112     SkRect clip(r);
    113     clip.outset(outset, outset);
    114     canvas->clipRect(clip);
    115     canvas->drawRect(r, paint);
    116     canvas->restore();
    117 }
    118 
    119 DEF_SIMPLE_GM(colorfilterimagefilter, canvas, 400, 100){
    120         SkRect r = SkRect::MakeWH(FILTER_WIDTH, FILTER_HEIGHT);
    121         SkPaint paint;
    122         paint.setColor(SK_ColorRED);
    123         canvas->save();
    124         for (float brightness = -1.0f; brightness <= 1.0f; brightness += 0.2f) {
    125             sk_sp<SkImageFilter> dim(make_brightness(-brightness, nullptr));
    126             sk_sp<SkImageFilter> bright(make_brightness(brightness, std::move(dim)));
    127             paint.setImageFilter(std::move(bright));
    128             draw_clipped_rect(canvas, r, paint);
    129             canvas->translate(FILTER_WIDTH + MARGIN, 0);
    130         }
    131         canvas->restore();
    132         canvas->translate(0, FILTER_HEIGHT + MARGIN);
    133         {
    134             sk_sp<SkImageFilter> brightness(make_brightness(0.9f, nullptr));
    135             sk_sp<SkImageFilter> grayscale(make_grayscale(std::move(brightness)));
    136             paint.setImageFilter(std::move(grayscale));
    137             draw_clipped_rect(canvas, r, paint);
    138             canvas->translate(FILTER_WIDTH + MARGIN, 0);
    139         }
    140         {
    141             sk_sp<SkImageFilter> grayscale(make_grayscale(nullptr));
    142             sk_sp<SkImageFilter> brightness(make_brightness(0.9f, std::move(grayscale)));
    143             paint.setImageFilter(std::move(brightness));
    144             draw_clipped_rect(canvas, r, paint);
    145             canvas->translate(FILTER_WIDTH + MARGIN, 0);
    146         }
    147         {
    148             sk_sp<SkImageFilter> blue(make_mode_blue(nullptr));
    149             sk_sp<SkImageFilter> brightness(make_brightness(1.0f, std::move(blue)));
    150             paint.setImageFilter(std::move(brightness));
    151             draw_clipped_rect(canvas, r, paint);
    152             canvas->translate(FILTER_WIDTH + MARGIN, 0);
    153         }
    154         {
    155             sk_sp<SkImageFilter> brightness(make_brightness(1.0f, nullptr));
    156             sk_sp<SkImageFilter> blue(make_mode_blue(std::move(brightness)));
    157             paint.setImageFilter(std::move(blue));
    158             draw_clipped_rect(canvas, r, paint);
    159             canvas->translate(FILTER_WIDTH + MARGIN, 0);
    160         }
    161         {
    162             sk_sp<SkImageFilter> blur(make_blur(3.0f, nullptr));
    163             sk_sp<SkImageFilter> brightness(make_brightness(0.5f, std::move(blur)));
    164             paint.setImageFilter(std::move(brightness));
    165             draw_clipped_rect(canvas, r, paint, 3);
    166             canvas->translate(FILTER_WIDTH + MARGIN, 0);
    167         }
    168         {
    169             sk_sp<SkImageFilter> blue(make_mode_blue(nullptr));
    170             paint.setImageFilter(std::move(blue));
    171             draw_clipped_rect(canvas, r, paint, 5);
    172             canvas->translate(FILTER_WIDTH + MARGIN, 0);
    173         }
    174 }
    175 
    176 DEF_SIMPLE_GM(colorfilterimagefilter_layer, canvas, 32, 32) {
    177     SkAutoCanvasRestore autoCanvasRestore(canvas, false);
    178     SkColorMatrix cm;
    179     cm.setSaturation(0.0f);
    180     sk_sp<SkColorFilter> cf(SkColorFilter::MakeMatrixFilterRowMajor255(cm.fMat));
    181     SkPaint p;
    182     p.setImageFilter(SkColorFilterImageFilter::Make(std::move(cf), nullptr));
    183     canvas->saveLayer(nullptr, &p);
    184     canvas->clear(SK_ColorRED);
    185 }
    186 
    187 ///////////////////////////////////////////////////////////////////////////////////////////////////
    188 
    189 #include "SkGradientShader.h"
    190 template <typename T> class SkTRefArray : public SkTDArray<T> {
    191 public:
    192     ~SkTRefArray() { this->unrefAll(); }
    193 };
    194 
    195 DEF_SIMPLE_GM(colorfiltershader, canvas, 610, 610) {
    196     SkTArray<sk_sp<SkColorFilter>> filters;
    197     sk_gm_get_colorfilters(&filters);
    198 
    199     SkTRefArray<SkShader*> shaders;
    200     sk_gm_get_shaders(&shaders);
    201 
    202     const SkColor colors[] = { SK_ColorRED, SK_ColorBLUE };
    203     *shaders.append() = SkGradientShader::MakeTwoPointConical({0, 0}, 50, {0, 0}, 150,
    204                                                               colors, nullptr, 2,
    205                                                               SkShader::kClamp_TileMode).release();
    206 
    207     SkPaint paint;
    208     SkRect r = SkRect::MakeWH(120, 120);
    209 
    210     canvas->translate(20, 20);
    211     for (int y = 0; y < shaders.count(); ++y) {
    212         SkShader* shader = shaders[y];
    213 
    214         canvas->save();
    215         for (int x = -1; x < filters.count(); ++x) {
    216             sk_sp<SkColorFilter> filter = x >= 0 ? filters[x] : nullptr;
    217 
    218             paint.setShader(shader->makeWithColorFilter(filter));
    219             canvas->drawRect(r, paint);
    220             canvas->translate(150, 0);
    221         }
    222         canvas->restore();
    223         canvas->translate(0, 150);
    224     }
    225 }
    226 
    227 DEF_SIMPLE_GM(mixershader, canvas, 800, 700) {
    228     auto shaderA = GetResourceAsImage("images/mandrill_128.png")->makeShader(SkShader::kClamp_TileMode,
    229                                                                       SkShader::kClamp_TileMode);
    230     const SkColor colors[] = { SK_ColorGREEN, 0 };
    231     auto shaderB = SkGradientShader::MakeRadial({60, 60}, 55, colors, nullptr, 2,
    232                                                 SkShader::kClamp_TileMode,
    233                                                 SkGradientShader::kInterpolateColorsInPremul_Flag,
    234                                                 nullptr);
    235     const SkBlendMode modes[] = {
    236         SkBlendMode::kSrc, SkBlendMode::kModulate, SkBlendMode::kColorBurn, SkBlendMode::kPlus,
    237         SkBlendMode::kDstATop,
    238     };
    239     SkPaint paint;
    240     SkRect r = SkRect::MakeWH(120, 120);
    241 
    242     canvas->translate(10, 10);
    243     for (auto mode : modes) {
    244         canvas->save();
    245         const int count = 6;
    246         for (int x = 0; x < count; ++x) {
    247             const float t = x * 1.0f / (count - 1);
    248             paint.setShader(SkShader::MakeCompose(shaderA, shaderB, mode, t));
    249             canvas->drawRect(r, paint);
    250             canvas->translate(r.width() + 10, 0);
    251         }
    252         canvas->restore();
    253         canvas->translate(0, r.height() + 20);
    254     }
    255 }
    256