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      1 /*
      2  * Copyright 2017 Google Inc.
      3  *
      4  * Use of this source code is governed by a BSD-style license that can be
      5  * found in the LICENSE file.
      6  */
      7 
      8 #ifndef SkCoverageDelta_DEFINED
      9 #define SkCoverageDelta_DEFINED
     10 
     11 #include "SkArenaAlloc.h"
     12 #include "SkFixed.h"
     13 #include "SkMask.h"
     14 #include "SkTSort.h"
     15 #include "SkUtils.h"
     16 
     17 // Future todo: maybe we can make fX and fDelta 16-bit long to speed it up a little bit.
     18 struct SkCoverageDelta {
     19     int     fX;     // the y coordinate will be implied in SkCoverageDeltaList
     20     SkFixed fDelta; // the amount that the alpha changed
     21 
     22     // Sort according to fX
     23     bool operator<(const SkCoverageDelta& other) const {
     24         return fX < other.fX;
     25     }
     26 };
     27 
     28 // All the arguments needed for SkBlitter::blitAntiRect
     29 struct SkAntiRect {
     30     int     fX;
     31     int     fY;
     32     int     fWidth;
     33     int     fHeight;
     34     SkAlpha fLeftAlpha;
     35     SkAlpha fRightAlpha;
     36 };
     37 
     38 // A list of SkCoverageDelta with y from top() to bottom().
     39 // For each row y, there are count(y) number of deltas.
     40 // You can ask whether they are sorted or not by sorted(y), and you can sort them by sort(y).
     41 // Once sorted, getDelta(y, i) should return the i-th leftmost delta on row y.
     42 class SkCoverageDeltaList {
     43 public:
     44     // We can store INIT_ROW_SIZE deltas per row (i.e., per y-scanline) initially.
     45 #ifdef SK_BUILD_FOR_GOOGLE3
     46     static constexpr int INIT_ROW_SIZE = 8; // google3 has 16k stack limit; so we make it small
     47 #else
     48     static constexpr int INIT_ROW_SIZE = 32;
     49 #endif
     50 
     51     SkCoverageDeltaList(SkArenaAlloc* alloc, int top, int bottom, bool forceRLE);
     52 
     53     int  top() const { return fTop; }
     54     int  bottom() const { return fBottom; }
     55     bool forceRLE() const { return fForceRLE; }
     56     int  count(int y) const { this->checkY(y); return fCounts[y]; }
     57     bool sorted(int y) const { this->checkY(y); return fSorted[y]; }
     58 
     59     SK_ALWAYS_INLINE void addDelta(int x, int y, SkFixed delta) { this->push_back(y, {x, delta}); }
     60     SK_ALWAYS_INLINE const SkCoverageDelta& getDelta(int y, int i) const {
     61         this->checkY(y);
     62         SkASSERT(i < fCounts[y]);
     63         return fRows[y][i];
     64     }
     65 
     66     // It might be better to sort right before blitting to make the memory hot
     67     void sort(int y) {
     68         this->checkY(y);
     69         if (!fSorted[y]) {
     70             SkTQSort(fRows[y], fRows[y] + fCounts[y] - 1);
     71             fSorted[y] = true;
     72         }
     73     }
     74 
     75     const SkAntiRect& getAntiRect() const { return fAntiRect; }
     76     void setAntiRect(int x, int y, int width, int height,
     77             SkAlpha leftAlpha, SkAlpha rightAlpha) {
     78         fAntiRect = {x, y, width, height, leftAlpha, rightAlpha};
     79     }
     80 
     81 private:
     82     SkArenaAlloc*               fAlloc;
     83     SkCoverageDelta**           fRows;
     84     bool*                       fSorted;
     85     int*                        fCounts;
     86     int*                        fMaxCounts;
     87     int                         fTop;
     88     int                         fBottom;
     89     SkAntiRect                  fAntiRect;
     90     bool                        fForceRLE;
     91 
     92     void checkY(int y) const { SkASSERT(y >= fTop && y < fBottom); }
     93 
     94     SK_ALWAYS_INLINE void push_back(int y, const SkCoverageDelta& delta) {
     95         this->checkY(y);
     96         if (fCounts[y] == fMaxCounts[y]) {
     97             fMaxCounts[y] *= 4;
     98             SkCoverageDelta* newRow = fAlloc->makeArrayDefault<SkCoverageDelta>(fMaxCounts[y]);
     99             memcpy(newRow, fRows[y], sizeof(SkCoverageDelta) * fCounts[y]);
    100             fRows[y] = newRow;
    101         }
    102         SkASSERT(fCounts[y] < fMaxCounts[y]);
    103         fRows[y][fCounts[y]++] = delta;
    104         fSorted[y] = fSorted[y] && (fCounts[y] == 1 || delta.fX >= fRows[y][fCounts[y] - 2].fX);
    105     }
    106 };
    107 
    108 class SkCoverageDeltaMask {
    109 public:
    110     // 1 for precision error, 1 for boundary delta (e.g., -SK_Fixed1 at fBounds.fRight + 1)
    111     static constexpr int PADDING        = 2;
    112 
    113     static constexpr int SIMD_WIDTH     = 8;
    114     static constexpr int SUITABLE_WIDTH = 32;
    115 #ifdef SK_BUILD_FOR_GOOGLE3
    116     static constexpr int MAX_MASK_SIZE  = 1024; // G3 has 16k stack limit based on -fstack-usage
    117 #else
    118     static constexpr int MAX_MASK_SIZE  = 2048;
    119 #endif
    120     static constexpr int MAX_SIZE       = MAX_MASK_SIZE * (sizeof(SkFixed) + sizeof(SkAlpha));
    121 
    122     // Expand PADDING on both sides, and make it a multiple of SIMD_WIDTH
    123     static int  ExpandWidth(int width);
    124     static bool CanHandle(const SkIRect& bounds);   // whether bounds fits into MAX_MASK_SIZE
    125     static bool Suitable(const SkIRect& bounds);    // CanHandle(bounds) && width <= SUITABLE_WIDTH
    126 
    127     SkCoverageDeltaMask(SkArenaAlloc* alloc, const SkIRect& bounds);
    128 
    129     int              top()       const { return fBounds.fTop; }
    130     int              bottom()    const { return fBounds.fBottom; }
    131     SkAlpha*         getMask()         { return fMask; }
    132     const SkIRect&   getBounds() const { return fBounds; }
    133 
    134     SK_ALWAYS_INLINE void addDelta (int x, int y, SkFixed delta) { this->delta(x, y) += delta; }
    135     SK_ALWAYS_INLINE SkFixed& delta (int x, int y) {
    136         this->checkX(x);
    137         this->checkY(y);
    138         return fDeltas[this->index(x, y)];
    139     }
    140 
    141     void setAntiRect(int x, int y, int width, int height,
    142                             SkAlpha leftAlpha, SkAlpha rightAlpha) {
    143         fAntiRect = {x, y, width, height, leftAlpha, rightAlpha};
    144     }
    145 
    146     SkMask prepareSkMask() {
    147         SkMask mask;
    148         mask.fImage     = fMask;
    149         mask.fBounds    = fBounds;
    150         mask.fRowBytes  = fBounds.width();
    151         mask.fFormat    = SkMask::kA8_Format;
    152         return mask;
    153     }
    154 
    155     void convertCoverageToAlpha(bool isEvenOdd, bool isInverse, bool isConvex);
    156 
    157 private:
    158     SkIRect     fBounds;
    159     SkFixed*    fDeltaStorage;
    160     SkFixed*    fDeltas;
    161     SkAlpha*    fMask;
    162     int         fExpandedWidth;
    163     SkAntiRect  fAntiRect;
    164 
    165     SK_ALWAYS_INLINE int index(int x, int y) const { return y * fExpandedWidth + x; }
    166 
    167     void checkY(int y) const { SkASSERT(y >= fBounds.fTop && y < fBounds.fBottom); }
    168     void checkX(int x) const {
    169         SkASSERT(x >= fBounds.fLeft - PADDING && x < fBounds.fRight + PADDING);
    170     }
    171 };
    172 
    173 static SK_ALWAYS_INLINE SkAlpha CoverageToAlpha(SkFixed coverage, bool isEvenOdd, bool isInverse) {
    174     SkAlpha result;
    175     if (isEvenOdd) {
    176         SkFixed mod17 = coverage & 0x1ffff;
    177         SkFixed mod16 = coverage & 0xffff;
    178         result = SkTPin(SkAbs32((mod16 << 1) - mod17) >> 8, 0, 255);
    179     } else {
    180         result = SkTPin(SkAbs32(coverage) >> 8, 0, 255);
    181     }
    182     return isInverse ? 255 - result : result;
    183 }
    184 
    185 template<typename T>
    186 static SK_ALWAYS_INLINE T CoverageToAlpha(const T&  coverage, bool isEvenOdd, bool isInverse) {
    187     T t0(0), t255(255);
    188     T result;
    189     if (isEvenOdd) {
    190         T mod17 = coverage & 0x1ffff;
    191         T mod16 = coverage & 0xffff;
    192         result = ((mod16 << 1) - mod17).abs() >> 8;
    193     } else {
    194         result = coverage.abs() >> 8;;
    195     }
    196     result = T::Min(result, t255);
    197     result = T::Max(result, t0);
    198     return isInverse ? 255 - result : result;
    199 }
    200 
    201 // For convex paths (including inverse mode), the coverage is guaranteed to be
    202 // between [-SK_Fixed1, SK_Fixed1] so we can skip isEvenOdd and SkTPin.
    203 static SK_ALWAYS_INLINE SkAlpha ConvexCoverageToAlpha(SkFixed coverage, bool isInverse) {
    204     SkASSERT(coverage >= -SK_Fixed1 && coverage <= SK_Fixed1);
    205     int result = SkAbs32(coverage) >> 8;
    206     result -= (result >> 8); // 256 to 255
    207     return isInverse ? 255 - result : result;
    208 }
    209 
    210 template<typename T>
    211 static SK_ALWAYS_INLINE T ConvexCoverageToAlpha(const T& coverage, bool isInverse) {
    212     // allTrue is not implemented
    213     // SkASSERT((coverage >= 0).allTrue() && (coverage <= SK_Fixed1).allTrue());
    214     T result = coverage.abs() >> 8;
    215     result -= (result >> 8); // 256 to 255
    216     return isInverse ? 255 - result : result;
    217 }
    218 
    219 #endif
    220