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      1 /*
      2  * Copyright 2016 Google Inc.
      3  *
      4  * Use of this source code is governed by a BSD-style license that can be
      5  * found in the LICENSE file.
      6  */
      7 
      8 #include "SkMaskFilterBase.h"
      9 #include "SkRRectsGaussianEdgeMaskFilter.h"
     10 #include "SkReadBuffer.h"
     11 #include "SkRRect.h"
     12 #include "SkWriteBuffer.h"
     13 
     14 #if SK_SUPPORT_GPU
     15 #include "GrFragmentProcessor.h"
     16 #endif
     17 
     18  /** \class SkRRectsGaussianEdgeMaskFilterImpl
     19   * This mask filter applies a gaussian edge to the intersection of two round rects.
     20   * The round rects must have the same radii at each corner and the x&y radii
     21   * must also be equal.
     22   */
     23 class SkRRectsGaussianEdgeMaskFilterImpl : public SkMaskFilterBase {
     24 public:
     25     SkRRectsGaussianEdgeMaskFilterImpl(const SkRRect& first, const SkRRect& second,
     26                                        SkScalar radius)
     27         : fFirst(first)
     28         , fSecond(second)
     29         , fRadius(radius) {
     30     }
     31 
     32     SkMask::Format getFormat() const override { return SkMask::kA8_Format; }
     33     bool filterMask(SkMask* dst, const SkMask& src, const SkMatrix&,
     34                     SkIPoint* margin) const override;
     35 
     36     SK_TO_STRING_OVERRIDE()
     37     SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkRRectsGaussianEdgeMaskFilterImpl)
     38 
     39 protected:
     40     void flatten(SkWriteBuffer&) const override;
     41 
     42 #if SK_SUPPORT_GPU
     43     std::unique_ptr<GrFragmentProcessor> onAsFragmentProcessor(const GrFPArgs& args) const override;
     44     bool onHasFragmentProcessor() const override { return true; }
     45 #endif
     46 
     47 private:
     48     SkRRect  fFirst;
     49     SkRRect  fSecond;
     50     SkScalar fRadius;
     51 
     52     friend class SkRRectsGaussianEdgeMaskFilter; // for serialization registration system
     53 
     54     typedef SkMaskFilter INHERITED;
     55 };
     56 
     57 // x & y are in device space
     58 static SkScalar compute_rrect_normalized_dist(const SkRRect& rr, const SkPoint& p, SkScalar rad) {
     59     SkASSERT(rr.getType() == SkRRect::kOval_Type || rr.getType() == SkRRect::kRect_Type ||
     60              rr.getType() == SkRRect::kSimple_Type);
     61     SkASSERT(rad > 0.0f);
     62 
     63     SkVector delta = { SkTAbs(p.fX - rr.rect().centerX()), SkTAbs(p.fY - rr.rect().centerY()) };
     64 
     65     SkScalar halfW = 0.5f * rr.rect().width();
     66     SkScalar halfH = 0.5f * rr.rect().height();
     67     SkScalar invRad = 1.0f/rad;
     68 
     69     const SkVector& radii = rr.getSimpleRadii();
     70     SkASSERT(SkScalarNearlyEqual(radii.fX, radii.fY));
     71 
     72     switch (rr.getType()) {
     73         case SkRRect::kOval_Type: {
     74             float scaledDist = delta.length() * invRad;
     75             return SkTPin(halfW * invRad - scaledDist, 0.0f, 1.0f);
     76         }
     77         case SkRRect::kRect_Type: {
     78             SkScalar xDist = (halfW - delta.fX) * invRad;
     79             SkScalar yDist = (halfH - delta.fY) * invRad;
     80 
     81             SkVector v = { 1.0f - SkTPin(xDist, 0.0f, 1.0f), 1.0f - SkTPin(yDist, 0.0f, 1.0f) };
     82             return SkTPin(1.0f - v.length(), 0.0f, 1.0f);
     83         }
     84         case SkRRect::kSimple_Type: {
     85 
     86             //----------------
     87             // ice-cream-cone fractional distance computation
     88 
     89             // When the blurRadius is larger than the corner radius we want to use it to
     90             // compute the pointy end of the ice cream cone. If it smaller we just want to use
     91             // the center of the corner's circle. When using the blurRadius the inset amount
     92             // can't exceed the halfwidths of the RRect.
     93             SkScalar insetDist = SkTMin(SkTMax(rad, radii.fX), SkTMin(halfW, halfH));
     94 
     95             // "maxValue" is a correction term for if the blurRadius is larger than the
     96             // size of the RRect. In that case we don't want to go all the way to black.
     97             SkScalar maxValue = insetDist * invRad;
     98 
     99             SkVector coneBottom = { halfW - insetDist, halfH - insetDist };
    100             SkVector ptInConeSpace = delta - coneBottom;
    101 
    102             SkVector cornerTop = { halfW - radii.fX - coneBottom.fX, halfH - coneBottom.fY };
    103             SkVector cornerRight = { halfW - coneBottom.fX, halfH - radii.fY - coneBottom.fY };
    104 
    105             SkScalar cross1 = ptInConeSpace.cross(cornerTop);
    106             SkScalar cross2 = cornerRight.cross(ptInConeSpace);
    107             bool inCone = cross1 > 0.0f && cross2 > 0.0f;
    108 
    109             if (!inCone) {
    110                 SkScalar xDist = (halfW - delta.fX) * invRad;
    111                 SkScalar yDist = (halfH - delta.fY) * invRad;
    112 
    113                 return SkTPin(SkTMin(xDist, yDist), 0.0f, 1.0f); // perpendicular distance
    114             }
    115 
    116             SkVector cornerCenterInConeSpace = { insetDist - radii.fX, insetDist - radii.fY };
    117 
    118             SkVector connectingVec = ptInConeSpace - cornerCenterInConeSpace;
    119             float distToPtInConeSpace = SkPoint::Normalize(&ptInConeSpace);
    120 
    121             // "a" (i.e., dot(ptInConeSpace, ptInConeSpace) should always be 1.0f since
    122             // ptInConeSpace is now normalized
    123             SkScalar b = 2.0f * ptInConeSpace.dot(connectingVec);
    124             SkScalar c = connectingVec.dot(connectingVec) - radii.fX * radii.fY;
    125 
    126             // lop off negative values that are outside the cone
    127             SkScalar coneDist = SkTMax(0.0f, 0.5f * (-b + SkScalarSqrt(b*b - 4*c)));
    128 
    129             // make the coneDist a fraction of how far it is from the edge to the cone's base
    130             coneDist = (maxValue*coneDist) / (coneDist+distToPtInConeSpace);
    131             return SkTPin(coneDist, 0.0f, 1.0f);
    132         }
    133         default:
    134             return 0.0f;
    135     }
    136 }
    137 
    138 bool SkRRectsGaussianEdgeMaskFilterImpl::filterMask(SkMask* dst, const SkMask& src,
    139                                                     const SkMatrix& matrix,
    140                                                     SkIPoint* margin) const {
    141 
    142     if (src.fFormat != SkMask::kA8_Format) {
    143         return false;
    144     }
    145 
    146     if (margin) {
    147         margin->set(0, 0);
    148     }
    149 
    150     dst->fBounds = src.fBounds;
    151     dst->fRowBytes = dst->fBounds.width();
    152     dst->fFormat = SkMask::kA8_Format;
    153     dst->fImage = nullptr;
    154 
    155     if (src.fImage) {
    156         size_t dstSize = dst->computeImageSize();
    157         if (0 == dstSize) {
    158             return false;   // too big to allocate, abort
    159         }
    160 
    161         const uint8_t* srcPixels = src.fImage;
    162         uint8_t* dstPixels = dst->fImage = SkMask::AllocImage(dstSize);
    163 
    164         SkPoint basePt = { SkIntToScalar(src.fBounds.fLeft), SkIntToScalar(src.fBounds.fTop) };
    165 
    166         for (int y = 0; y < dst->fBounds.height(); ++y) {
    167             const uint8_t* srcRow = srcPixels + y * dst->fRowBytes;
    168             uint8_t* dstRow = dstPixels + y*dst->fRowBytes;
    169 
    170             for (int x = 0; x < dst->fBounds.width(); ++x) {
    171                 SkPoint curPt = { basePt.fX + x, basePt.fY + y };
    172 
    173                 SkVector vec;
    174                 vec.fX = 1.0f - compute_rrect_normalized_dist(fFirst, curPt, fRadius);
    175                 vec.fY = 1.0f - compute_rrect_normalized_dist(fSecond, curPt, fRadius);
    176 
    177                 SkScalar factor = SkTPin(vec.length(), 0.0f, 1.0f);
    178                 factor = exp(-factor * factor * 4.0f) - 0.018f;
    179                 SkASSERT(factor >= 0.0f && factor <= 1.0f);
    180 
    181                 dstRow[x] = (uint8_t) (factor * srcRow[x]);
    182             }
    183         }
    184     }
    185 
    186     return true;
    187 }
    188 
    189 ////////////////////////////////////////////////////////////////////////////
    190 
    191 #if SK_SUPPORT_GPU
    192 
    193 #include "GrCoordTransform.h"
    194 #include "GrFragmentProcessor.h"
    195 #include "glsl/GrGLSLFragmentProcessor.h"
    196 #include "glsl/GrGLSLFragmentShaderBuilder.h"
    197 #include "glsl/GrGLSLProgramDataManager.h"
    198 #include "glsl/GrGLSLUniformHandler.h"
    199 #include "SkGr.h"
    200 
    201 class RRectsGaussianEdgeFP : public GrFragmentProcessor {
    202 public:
    203     enum Mode {
    204         kCircle_Mode,
    205         kRect_Mode,
    206         kSimpleCircular_Mode,
    207     };
    208 
    209     static std::unique_ptr<GrFragmentProcessor> Make(const SkRRect& first, const SkRRect& second,
    210                                                      SkScalar radius) {
    211         return std::unique_ptr<GrFragmentProcessor>(
    212                 new RRectsGaussianEdgeFP(first, second, radius));
    213     }
    214 
    215     const char* name() const override { return "RRectsGaussianEdgeFP"; }
    216 
    217     std::unique_ptr<GrFragmentProcessor> clone() const override {
    218         return std::unique_ptr<GrFragmentProcessor>(new RRectsGaussianEdgeFP(*this));
    219     }
    220 
    221     const SkRRect& first() const { return fFirst; }
    222     Mode firstMode() const { return fFirstMode; }
    223     const SkRRect& second() const { return fSecond; }
    224     Mode secondMode() const { return fSecondMode; }
    225     SkScalar radius() const { return fRadius; }
    226 
    227 private:
    228     class GLSLRRectsGaussianEdgeFP : public GrGLSLFragmentProcessor {
    229     public:
    230         GLSLRRectsGaussianEdgeFP() {}
    231 
    232         // This method emits code so that, for each shape, the distance from the edge is returned
    233         // in 'outputName' clamped to 0..1 with positive distance being towards the center of the
    234         // shape. The distance will have been normalized by the radius.
    235         void emitModeCode(Mode mode,
    236                           GrGLSLFPFragmentBuilder* fragBuilder,
    237                           const char* posName,
    238                           const char* sizesName,
    239                           const char* radiiName,
    240                           const char* radName,
    241                           const char* outputName,
    242                           const char  indices[2]) { // how to access the params for the 2 rrects
    243 
    244             // Positive distance is towards the center of the circle.
    245             // Map all the cases to the lower right quadrant.
    246             fragBuilder->codeAppendf("half2 delta = abs(sk_FragCoord.xy - %s.%s);",
    247                                      posName, indices);
    248 
    249             switch (mode) {
    250                 case kCircle_Mode:
    251                     // When a shadow circle gets large we can have some precision issues if
    252                     // we do "length(delta)/radius". The scaleDist temporary cuts the
    253                     // delta vector down a bit before invoking length.
    254                     fragBuilder->codeAppendf("half scaledDist = length(delta/%s);", radName);
    255                     fragBuilder->codeAppendf("%s = clamp((%s.%c/%s - scaledDist), 0.0, 1.0);",
    256                                              outputName, sizesName, indices[0], radName);
    257                     break;
    258                 case kRect_Mode:
    259                     fragBuilder->codeAppendf(
    260                         "half2 rectDist = half2(1.0 - clamp((%s.%c - delta.x)/%s, 0.0, 1.0),"
    261                                                "1.0 - clamp((%s.%c - delta.y)/%s, 0.0, 1.0));",
    262                         sizesName, indices[0], radName,
    263                         sizesName, indices[1], radName);
    264                     fragBuilder->codeAppendf("%s = clamp(1.0 - length(rectDist), 0.0, 1.0);",
    265                                              outputName);
    266                     break;
    267                 case kSimpleCircular_Mode:
    268                     // For the circular round rect we combine 2 distances:
    269                     //    the fractional position from the corner inset point to the corner's circle
    270                     //    the minimum perpendicular distance to the bounding rectangle
    271                     // The first distance is used when the pixel is inside the ice-cream-cone-shaped
    272                     // portion of a corner. The second is used everywhere else.
    273                     // This is intended to approximate the interpolation pattern if we had
    274                     // tessellated this geometry into a RRect outside and a rect inside.
    275 
    276                     //----------------
    277                     // rect distance computation
    278                     fragBuilder->codeAppendf("half xDist = (%s.%c - delta.x) / %s;",
    279                                              sizesName, indices[0], radName);
    280                     fragBuilder->codeAppendf("half yDist = (%s.%c - delta.y) / %s;",
    281                                              sizesName, indices[1], radName);
    282                     fragBuilder->codeAppend("half rectDist = clamp(min(xDist, yDist), 0.0, 1.0);");
    283 
    284                     //----------------
    285                     // ice-cream-cone fractional distance computation
    286 
    287                     // When the blurRadius is larger than the corner radius we want to use it to
    288                     // compute the pointy end of the ice cream cone. If it smaller we just want to
    289                     // use the center of the corner's circle. When using the blurRadius the inset
    290                     // amount can't exceed the halfwidths of the RRect.
    291                     fragBuilder->codeAppendf("half insetDist = min(max(%s, %s.%c),"
    292                                                                    "min(%s.%c, %s.%c));",
    293                                              radName, radiiName, indices[0],
    294                                              sizesName, indices[0], sizesName, indices[1]);
    295                     // "maxValue" is a correction term for if the blurRadius is larger than the
    296                     // size of the RRect. In that case we don't want to go all the way to black.
    297                     fragBuilder->codeAppendf("half maxValue = insetDist/%s;", radName);
    298 
    299                     fragBuilder->codeAppendf("half2 coneBottom = half2(%s.%c - insetDist,"
    300                                                                        "%s.%c - insetDist);",
    301                                              sizesName, indices[0], sizesName, indices[1]);
    302 
    303                     fragBuilder->codeAppendf("half2 cornerTop = half2(%s.%c - %s.%c, %s.%c) -"
    304                                                                         "coneBottom;",
    305                                              sizesName, indices[0], radiiName, indices[0],
    306                                              sizesName, indices[1]);
    307                     fragBuilder->codeAppendf("half2 cornerRight = half2(%s.%c, %s.%c - %s.%c) -"
    308                                                                         "coneBottom;",
    309                                              sizesName, indices[0],
    310                                              sizesName, indices[1], radiiName, indices[1]);
    311 
    312                     fragBuilder->codeAppend("half2 ptInConeSpace = delta - coneBottom;");
    313                     fragBuilder->codeAppend("half distToPtInConeSpace = length(ptInConeSpace);");
    314 
    315                     fragBuilder->codeAppend("half cross1 =  ptInConeSpace.x * cornerTop.y -"
    316                                                            "ptInConeSpace.y * cornerTop.x;");
    317                     fragBuilder->codeAppend("half cross2 = -ptInConeSpace.x * cornerRight.y + "
    318                                                            "ptInConeSpace.y * cornerRight.x;");
    319 
    320                     fragBuilder->codeAppend("half inCone = step(0.0, cross1) *"
    321                                                           "step(0.0, cross2);");
    322 
    323                     fragBuilder->codeAppendf("half2 cornerCenterInConeSpace = half2(insetDist -"
    324                                                                                  "%s.%c);",
    325                                              radiiName, indices[0]);
    326 
    327                     fragBuilder->codeAppend("half2 connectingVec = ptInConeSpace -"
    328                                                                         "cornerCenterInConeSpace;");
    329                     fragBuilder->codeAppend("ptInConeSpace = normalize(ptInConeSpace);");
    330 
    331                     // "a" (i.e., dot(ptInConeSpace, ptInConeSpace) should always be 1.0f since
    332                     // ptInConeSpace is now normalized
    333                     fragBuilder->codeAppend("half b = 2.0 * dot(ptInConeSpace, connectingVec);");
    334                     fragBuilder->codeAppendf("half c = dot(connectingVec, connectingVec) - "
    335                                                                                    "%s.%c * %s.%c;",
    336                                              radiiName, indices[0], radiiName, indices[0]);
    337 
    338                     fragBuilder->codeAppend("half fourAC = 4*c;");
    339                     // This max prevents sqrt(-1) when outside the cone
    340                     fragBuilder->codeAppend("half bSq = max(b*b, fourAC);");
    341 
    342                     // lop off negative values that are outside the cone
    343                     fragBuilder->codeAppend("half coneDist = "
    344                                                     "max(0.0, 0.5 * (-b + sqrt(bSq - fourAC)));");
    345                     // make the coneDist a fraction of how far it is from the edge to the
    346                     // cone's base
    347                     fragBuilder->codeAppend("coneDist = (maxValue*coneDist) /"
    348                                                                 "(coneDist+distToPtInConeSpace);");
    349                     fragBuilder->codeAppend("coneDist = clamp(coneDist, 0.0, 1.0);");
    350 
    351                     //----------------
    352                     fragBuilder->codeAppendf("%s = mix(rectDist, coneDist, inCone);", outputName);
    353                     break;
    354                 }
    355         }
    356 
    357         void emitCode(EmitArgs& args) override {
    358             const RRectsGaussianEdgeFP& fp = args.fFp.cast<RRectsGaussianEdgeFP>();
    359             GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
    360             GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
    361 
    362             const char* positionsUniName = nullptr;
    363             fPositionsUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf4_GrSLType,
    364                                                        "Positions", &positionsUniName);
    365             const char* sizesUniName = nullptr;
    366             fSizesUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf4_GrSLType,
    367                                                    kDefault_GrSLPrecision, "Sizes", &sizesUniName);
    368             const char* radiiUniName = nullptr;
    369             if (fp.fFirstMode == kSimpleCircular_Mode || fp.fSecondMode == kSimpleCircular_Mode) {
    370                 fRadiiUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf4_GrSLType,
    371                                                        "Radii", &radiiUniName);
    372             }
    373             const char* radUniName = nullptr;
    374             fRadiusUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf_GrSLType,
    375                                                     "Radius", &radUniName);
    376 
    377             fragBuilder->codeAppend("half firstDist;");
    378             fragBuilder->codeAppend("{");
    379             this->emitModeCode(fp.firstMode(), fragBuilder,
    380                                positionsUniName, sizesUniName, radiiUniName,
    381                                radUniName, "firstDist", "xy");
    382             fragBuilder->codeAppend("}");
    383 
    384             fragBuilder->codeAppend("half secondDist;");
    385             fragBuilder->codeAppend("{");
    386             this->emitModeCode(fp.secondMode(), fragBuilder,
    387                                positionsUniName, sizesUniName, radiiUniName,
    388                                radUniName, "secondDist", "zw");
    389             fragBuilder->codeAppend("}");
    390 
    391             fragBuilder->codeAppend("half2 distVec = half2(1.0 - firstDist, 1.0 - secondDist);");
    392 
    393             // Finally use the distance to apply the Gaussian edge
    394             fragBuilder->codeAppend("half factor = clamp(length(distVec), 0.0, 1.0);");
    395             fragBuilder->codeAppend("factor = exp(-factor * factor * 4.0) - 0.018;");
    396             fragBuilder->codeAppendf("%s = factor*%s;",
    397                                      args.fOutputColor, args.fInputColor);
    398         }
    399 
    400         static void GenKey(const GrProcessor& proc, const GrShaderCaps&, GrProcessorKeyBuilder* b) {
    401             const RRectsGaussianEdgeFP& fp = proc.cast<RRectsGaussianEdgeFP>();
    402 
    403             b->add32(fp.firstMode() | (fp.secondMode() << 4));
    404         }
    405 
    406     protected:
    407         void onSetData(const GrGLSLProgramDataManager& pdman,
    408                        const GrFragmentProcessor& proc) override {
    409             const RRectsGaussianEdgeFP& edgeFP = proc.cast<RRectsGaussianEdgeFP>();
    410 
    411             const SkRRect& first = edgeFP.first();
    412             const SkRRect& second = edgeFP.second();
    413 
    414             pdman.set4f(fPositionsUni,
    415                         first.getBounds().centerX(),
    416                         first.getBounds().centerY(),
    417                         second.getBounds().centerX(),
    418                         second.getBounds().centerY());
    419 
    420             pdman.set4f(fSizesUni,
    421                         0.5f * first.rect().width(),
    422                         0.5f * first.rect().height(),
    423                         0.5f * second.rect().width(),
    424                         0.5f * second.rect().height());
    425 
    426             if (edgeFP.firstMode() == kSimpleCircular_Mode ||
    427                 edgeFP.secondMode() == kSimpleCircular_Mode) {
    428                 // This is a bit of overkill since fX should equal fY for both round rects but it
    429                 // makes the shader code simpler.
    430                 pdman.set4f(fRadiiUni,
    431                             first.getSimpleRadii().fX,  first.getSimpleRadii().fY,
    432                             second.getSimpleRadii().fX, second.getSimpleRadii().fY);
    433             }
    434 
    435             pdman.set1f(fRadiusUni, edgeFP.radius());
    436         }
    437 
    438     private:
    439         // The centers of the two round rects (x1, y1, x2, y2)
    440         GrGLSLProgramDataManager::UniformHandle fPositionsUni;
    441 
    442         // The half widths and half heights of the two round rects (w1/2, h1/2, w2/2, h2/2)
    443         // For circles we still upload both width & height to simplify things
    444         GrGLSLProgramDataManager::UniformHandle fSizesUni;
    445 
    446         // The corner radii of the two round rects (rx1, ry1, rx2, ry2)
    447         // We upload both the x&y radii (although they are currently always the same) to make
    448         // the indexing in the shader code simpler. In some future world we could also support
    449         // non-circular corner round rects & ellipses.
    450         GrGLSLProgramDataManager::UniformHandle fRadiiUni;
    451 
    452         // The radius parameters (radius)
    453         GrGLSLProgramDataManager::UniformHandle fRadiusUni;
    454 
    455         typedef GrGLSLFragmentProcessor INHERITED;
    456     };
    457 
    458     void onGetGLSLProcessorKey(const GrShaderCaps& caps, GrProcessorKeyBuilder* b) const override {
    459         GLSLRRectsGaussianEdgeFP::GenKey(*this, caps, b);
    460     }
    461 
    462     RRectsGaussianEdgeFP(const SkRRect& first, const SkRRect& second, SkScalar radius)
    463             : INHERITED(kRRectsGaussianEdgeFP_ClassID,
    464                         kCompatibleWithCoverageAsAlpha_OptimizationFlag)
    465             , fFirst(first)
    466             , fSecond(second)
    467             , fRadius(radius) {
    468 
    469         fFirstMode = ComputeMode(fFirst);
    470         fSecondMode = ComputeMode(fSecond);
    471     }
    472     RRectsGaussianEdgeFP(const RRectsGaussianEdgeFP& that)
    473             : INHERITED(kRRectsGaussianEdgeFP_ClassID,
    474                         kCompatibleWithCoverageAsAlpha_OptimizationFlag)
    475             , fFirst(that.fFirst)
    476             , fFirstMode(that.fFirstMode)
    477             , fSecond(that.fSecond)
    478             , fSecondMode(that.fSecondMode)
    479             , fRadius(that.fRadius) {
    480     }
    481 
    482     static Mode ComputeMode(const SkRRect& rr) {
    483         if (rr.isCircle()) {
    484             return kCircle_Mode;
    485         } else if (rr.isRect()) {
    486             return kRect_Mode;
    487         } else {
    488             SkASSERT(rr.isSimpleCircular());
    489             return kSimpleCircular_Mode;
    490         }
    491     }
    492 
    493     GrGLSLFragmentProcessor* onCreateGLSLInstance() const override {
    494         return new GLSLRRectsGaussianEdgeFP;
    495     }
    496 
    497     bool onIsEqual(const GrFragmentProcessor& proc) const override {
    498         const RRectsGaussianEdgeFP& edgeFP = proc.cast<RRectsGaussianEdgeFP>();
    499         return fFirst  == edgeFP.fFirst &&
    500                fSecond == edgeFP.fSecond &&
    501                fRadius == edgeFP.fRadius;
    502     }
    503 
    504     SkRRect  fFirst;
    505     Mode     fFirstMode;
    506     SkRRect  fSecond;
    507     Mode     fSecondMode;
    508     SkScalar fRadius;
    509 
    510     typedef GrFragmentProcessor INHERITED;
    511 };
    512 
    513 ////////////////////////////////////////////////////////////////////////////
    514 
    515 std::unique_ptr<GrFragmentProcessor>
    516 SkRRectsGaussianEdgeMaskFilterImpl::onAsFragmentProcessor(const GrFPArgs& args) const {
    517     return RRectsGaussianEdgeFP::Make(fFirst, fSecond, fRadius);
    518 }
    519 
    520 #endif
    521 
    522 ////////////////////////////////////////////////////////////////////////////
    523 
    524 #ifndef SK_IGNORE_TO_STRING
    525 void SkRRectsGaussianEdgeMaskFilterImpl::toString(SkString* str) const {
    526     str->appendf("RRectsGaussianEdgeMaskFilter: ()");
    527 }
    528 #endif
    529 
    530 sk_sp<SkFlattenable> SkRRectsGaussianEdgeMaskFilterImpl::CreateProc(SkReadBuffer& buf) {
    531     SkRect rect1, rect2;
    532 
    533     buf.readRect(&rect1);
    534     SkScalar xRad1 = buf.readScalar();
    535     SkScalar yRad1 = buf.readScalar();
    536 
    537     buf.readRect(&rect2);
    538     SkScalar xRad2 = buf.readScalar();
    539     SkScalar yRad2 = buf.readScalar();
    540 
    541     SkScalar radius = buf.readScalar();
    542 
    543     return sk_make_sp<SkRRectsGaussianEdgeMaskFilterImpl>(SkRRect::MakeRectXY(rect1, xRad1, yRad1),
    544                                                           SkRRect::MakeRectXY(rect2, xRad2, yRad2),
    545                                                           radius);
    546 }
    547 
    548 void SkRRectsGaussianEdgeMaskFilterImpl::flatten(SkWriteBuffer& buf) const {
    549     INHERITED::flatten(buf);
    550 
    551     SkASSERT(fFirst.isRect() || fFirst.isCircle() || fFirst.isSimpleCircular());
    552     buf.writeRect(fFirst.rect());
    553     const SkVector& radii1 = fFirst.getSimpleRadii();
    554     buf.writeScalar(radii1.fX);
    555     buf.writeScalar(radii1.fY);
    556 
    557     SkASSERT(fSecond.isRect() || fSecond.isCircle() || fSecond.isSimpleCircular());
    558     buf.writeRect(fSecond.rect());
    559     const SkVector& radii2 = fSecond.getSimpleRadii();
    560     buf.writeScalar(radii2.fX);
    561     buf.writeScalar(radii2.fY);
    562 
    563     buf.writeScalar(fRadius);
    564 }
    565 
    566 ///////////////////////////////////////////////////////////////////////////////
    567 
    568 sk_sp<SkMaskFilter> SkRRectsGaussianEdgeMaskFilter::Make(const SkRRect& first,
    569                                                          const SkRRect& second,
    570                                                          SkScalar radius) {
    571     if ((!first.isRect()  && !first.isCircle()  && !first.isSimpleCircular()) ||
    572         (!second.isRect() && !second.isCircle() && !second.isSimpleCircular())) {
    573         // we only deal with the shapes where the x & y radii are equal
    574         // and the same for all four corners
    575         return nullptr;
    576     }
    577 
    578     return sk_make_sp<SkRRectsGaussianEdgeMaskFilterImpl>(first, second, radius);
    579 }
    580 
    581 ///////////////////////////////////////////////////////////////////////////////
    582 
    583 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(SkRRectsGaussianEdgeMaskFilter)
    584 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkRRectsGaussianEdgeMaskFilterImpl)
    585 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END
    586 
    587 ///////////////////////////////////////////////////////////////////////////////
    588