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      1 /*
      2  * Copyright 2015 Google Inc.
      3  *
      4  * Use of this source code is governed by a BSD-style license that can be
      5  * found in the LICENSE file.
      6  */
      7 
      8 #include "gl/GrGLVaryingHandler.h"
      9 
     10 #include "gl/GrGLGpu.h"
     11 #include "gl/builders/GrGLProgramBuilder.h"
     12 
     13 
     14 GrGLSLVaryingHandler::VaryingHandle GrGLVaryingHandler::addPathProcessingVarying(
     15                                                                        const char* name,
     16                                                                        GrGLSLVarying* v) {
     17 #ifdef SK_DEBUG
     18     GrGLProgramBuilder* glPB = (GrGLProgramBuilder*) fProgramBuilder;
     19     // This call is not used for non-NVPR backends.
     20     SkASSERT(glPB->gpu()->glCaps().shaderCaps()->pathRenderingSupport() &&
     21              glPB->fPrimProc.isPathRendering() &&
     22              !glPB->fPrimProc.willUseGeoShader() &&
     23              glPB->fPrimProc.numAttribs() == 0);
     24 #endif
     25     this->addVarying(name, v);
     26     auto varyingInfo = fPathProcVaryingInfos.push_back();
     27     varyingInfo.fLocation = fPathProcVaryingInfos.count() - 1;
     28     return VaryingHandle(varyingInfo.fLocation);
     29 }
     30 
     31 void GrGLVaryingHandler::onFinalize() {
     32     SkASSERT(fPathProcVaryingInfos.empty() || fPathProcVaryingInfos.count() == fFragInputs.count());
     33     for (int i = 0; i < fPathProcVaryingInfos.count(); ++i) {
     34         fPathProcVaryingInfos[i].fVariable = fFragInputs[i];
     35     }
     36 }
     37