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      1 /*
      2  * Copyright 2011 Google Inc.
      3  *
      4  * Use of this source code is governed by a BSD-style license that can be
      5  * found in the LICENSE file.
      6  */
      7 
      8 #ifndef SkEmptyShader_DEFINED
      9 #define SkEmptyShader_DEFINED
     10 
     11 #include "SkShaderBase.h"
     12 
     13 // TODO: move this to private, as there is a public factory on SkShader
     14 
     15 /**
     16  *  \class SkEmptyShader
     17  *  A Shader that always draws nothing. Its createContext always returns nullptr.
     18  */
     19 class SkEmptyShader : public SkShaderBase {
     20 public:
     21     SkEmptyShader() {}
     22 
     23     SK_TO_STRING_OVERRIDE()
     24     SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkEmptyShader)
     25 
     26 protected:
     27     Context* onMakeContext(const ContextRec&, SkArenaAlloc*) const override {
     28         return nullptr;
     29     }
     30 
     31     void flatten(SkWriteBuffer& buffer) const override {
     32         // Do nothing.
     33         // We just don't want to fall through to SkShader::flatten(),
     34         // which will write data we don't care to serialize or decode.
     35     }
     36 
     37     bool onAppendStages(const StageRec&) const override {
     38         return false;
     39     }
     40 
     41 private:
     42     typedef SkShaderBase INHERITED;
     43 };
     44 
     45 #endif
     46