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      1 // Copyright 2016 The SwiftShader Authors. All Rights Reserved.
      2 //
      3 // Licensed under the Apache License, Version 2.0 (the "License");
      4 // you may not use this file except in compliance with the License.
      5 // You may obtain a copy of the License at
      6 //
      7 //    http://www.apache.org/licenses/LICENSE-2.0
      8 //
      9 // Unless required by applicable law or agreed to in writing, software
     10 // distributed under the License is distributed on an "AS IS" BASIS,
     11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     12 // See the License for the specific language governing permissions and
     13 // limitations under the License.
     14 
     15 #include "Half.hpp"
     16 
     17 namespace sw
     18 {
     19 	half::half(float fp32)
     20 	{
     21 		unsigned int fp32i = *(unsigned int*)&fp32;
     22 		unsigned int sign = (fp32i & 0x80000000) >> 16;
     23 		unsigned int abs = fp32i & 0x7FFFFFFF;
     24 
     25 		if(abs > 0x47FFEFFF)   // Infinity
     26 		{
     27 			fp16i = sign | 0x7FFF;
     28 		}
     29 		else if(abs < 0x38800000)   // Denormal
     30 		{
     31 			unsigned int mantissa = (abs & 0x007FFFFF) | 0x00800000;
     32 			int e = 113 - (abs >> 23);
     33 
     34 			if(e < 24)
     35 			{
     36 				abs = mantissa >> e;
     37 			}
     38 			else
     39 			{
     40 				abs = 0;
     41 			}
     42 
     43 			fp16i = sign | (abs + 0x00000FFF + ((abs >> 13) & 1)) >> 13;
     44 		}
     45 		else
     46 		{
     47 			fp16i = sign | (abs + 0xC8000000 + 0x00000FFF + ((abs >> 13) & 1)) >> 13;
     48 		}
     49 	}
     50 
     51 	half::operator float() const
     52 	{
     53 		unsigned int fp32i;
     54 
     55 		int s = (fp16i >> 15) & 0x00000001;
     56 		int e = (fp16i >> 10) & 0x0000001F;
     57 		int m =  fp16i        & 0x000003FF;
     58 
     59 		if(e == 0)
     60 		{
     61 			if(m == 0)
     62 			{
     63 				fp32i = s << 31;
     64 
     65 				return (float&)fp32i;
     66 			}
     67 			else
     68 			{
     69 				while(!(m & 0x00000400))
     70 				{
     71 					m <<= 1;
     72 					e -=  1;
     73 				}
     74 
     75 				e += 1;
     76 				m &= ~0x00000400;
     77 			}
     78 		}
     79 
     80 		e = e + (127 - 15);
     81 		m = m << 13;
     82 
     83 		fp32i = (s << 31) | (e << 23) | m;
     84 
     85 		return (float&)fp32i;
     86 	}
     87 
     88 	half &half::operator=(half h)
     89 	{
     90 		fp16i = h.fp16i;
     91 
     92 		return *this;
     93 	}
     94 
     95 
     96 	half &half::operator=(float f)
     97 	{
     98 		*this = half(f);
     99 
    100 		return *this;
    101 	}
    102 }
    103