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      1 // Copyright 2016 The SwiftShader Authors. All Rights Reserved.
      2 //
      3 // Licensed under the Apache License, Version 2.0 (the "License");
      4 // you may not use this file except in compliance with the License.
      5 // You may obtain a copy of the License at
      6 //
      7 //    http://www.apache.org/licenses/LICENSE-2.0
      8 //
      9 // Unless required by applicable law or agreed to in writing, software
     10 // distributed under the License is distributed on an "AS IS" BASIS,
     11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     12 // See the License for the specific language governing permissions and
     13 // limitations under the License.
     14 
     15 #ifndef sw_Math_hpp
     16 #define sw_Math_hpp
     17 
     18 #include "Types.hpp"
     19 #include "Half.hpp"
     20 
     21 #include <cmath>
     22 #if defined(_MSC_VER)
     23 	#include <intrin.h>
     24 #endif
     25 
     26 namespace sw
     27 {
     28 	using std::abs;
     29 
     30 	#undef min
     31 	#undef max
     32 
     33 	template<class T>
     34 	inline T max(T a, T b)
     35 	{
     36 		return a > b ? a : b;
     37 	}
     38 
     39 	template<class T>
     40 	inline T min(T a, T b)
     41 	{
     42 		return a < b ? a : b;
     43 	}
     44 
     45 	template<class T>
     46 	inline T max(T a, T b, T c)
     47 	{
     48 		return max(max(a, b), c);
     49 	}
     50 
     51 	template<class T>
     52 	inline T min(T a, T b, T c)
     53 	{
     54 		return min(min(a, b), c);
     55 	}
     56 
     57 	template<class T>
     58 	inline T max(T a, T b, T c, T d)
     59 	{
     60 		return max(max(a, b), max(c, d));
     61 	}
     62 
     63 	template<class T>
     64 	inline T min(T a, T b, T c, T d)
     65 	{
     66 		return min(min(a, b), min(c, d));
     67 	}
     68 
     69 	template<class T>
     70 	inline void swap(T &a, T &b)
     71 	{
     72 		T t = a;
     73 		a = b;
     74 		b = t;
     75 	}
     76 
     77 	template <typename destType, typename sourceType>
     78 	destType bitCast(const sourceType &source)
     79 	{
     80 		union
     81 		{
     82 			sourceType s;
     83 			destType d;
     84 		} sd;
     85 		sd.s = source;
     86 		return sd.d;
     87 	}
     88 
     89 	inline int iround(float x)
     90 	{
     91 		return (int)floor(x + 0.5f);
     92 	//	return _mm_cvtss_si32(_mm_load_ss(&x));   // FIXME: Demands SSE support
     93 	}
     94 
     95 	inline int ifloor(float x)
     96 	{
     97 		return (int)floor(x);
     98 	}
     99 
    100 	inline int ceilFix4(int x)
    101 	{
    102 		return (x + 0xF) & 0xFFFFFFF0;
    103 	}
    104 
    105 	inline int ceilInt4(int x)
    106 	{
    107 		return (x + 0xF) >> 4;
    108 	}
    109 
    110 	#define BITS(x)    ( \
    111 	!!((x) & 0x80000000) + \
    112 	!!((x) & 0xC0000000) + \
    113 	!!((x) & 0xE0000000) + \
    114 	!!((x) & 0xF0000000) + \
    115 	!!((x) & 0xF8000000) + \
    116 	!!((x) & 0xFC000000) + \
    117 	!!((x) & 0xFE000000) + \
    118 	!!((x) & 0xFF000000) + \
    119 	!!((x) & 0xFF800000) + \
    120 	!!((x) & 0xFFC00000) + \
    121 	!!((x) & 0xFFE00000) + \
    122 	!!((x) & 0xFFF00000) + \
    123 	!!((x) & 0xFFF80000) + \
    124 	!!((x) & 0xFFFC0000) + \
    125 	!!((x) & 0xFFFE0000) + \
    126 	!!((x) & 0xFFFF0000) + \
    127 	!!((x) & 0xFFFF8000) + \
    128 	!!((x) & 0xFFFFC000) + \
    129 	!!((x) & 0xFFFFE000) + \
    130 	!!((x) & 0xFFFFF000) + \
    131 	!!((x) & 0xFFFFF800) + \
    132 	!!((x) & 0xFFFFFC00) + \
    133 	!!((x) & 0xFFFFFE00) + \
    134 	!!((x) & 0xFFFFFF00) + \
    135 	!!((x) & 0xFFFFFF80) + \
    136 	!!((x) & 0xFFFFFFC0) + \
    137 	!!((x) & 0xFFFFFFE0) + \
    138 	!!((x) & 0xFFFFFFF0) + \
    139 	!!((x) & 0xFFFFFFF8) + \
    140 	!!((x) & 0xFFFFFFFC) + \
    141 	!!((x) & 0xFFFFFFFE) + \
    142 	!!((x) & 0xFFFFFFFF))
    143 
    144 	#define MAX(x, y) ((x) > (y) ? (x) : (y))
    145 	#define MIN(x, y) ((x) < (y) ? (x) : (y))
    146 
    147 	inline float exp2(float x)
    148 	{
    149 		return exp2f(x);
    150 	}
    151 
    152 	inline int exp2(int x)
    153 	{
    154 		return 1 << x;
    155 	}
    156 
    157 	inline unsigned long log2(int x)
    158 	{
    159 		#if defined(_MSC_VER)
    160 			unsigned long y;
    161 			_BitScanReverse(&y, x);
    162 			return y;
    163 		#else
    164 			return 31 - __builtin_clz(x);
    165 		#endif
    166 	}
    167 
    168 	inline int ilog2(float x)
    169 	{
    170 		unsigned int y = *(unsigned int*)&x;
    171 
    172 		return ((y & 0x7F800000) >> 23) - 127;
    173 	}
    174 
    175 	inline float log2(float x)
    176 	{
    177 		return logf(x) * 1.44269504f;   // 1.0 / log[e](2)
    178 	}
    179 
    180 	inline bool isPow2(int x)
    181 	{
    182 		return (x & -x) == x;
    183 	}
    184 
    185 	template<class T>
    186 	inline T clamp(T x, T a, T b)
    187 	{
    188 		if(x < a) x = a;
    189 		if(x > b) x = b;
    190 
    191 		return x;
    192 	}
    193 
    194 	inline float clamp01(float x)
    195 	{
    196 		return clamp(x, 0.0f, 1.0f);
    197 	}
    198 
    199 	inline int ceilPow2(int x)
    200 	{
    201 		int i = 1;
    202 
    203 		while(i < x)
    204 		{
    205 			i <<= 1;
    206 		}
    207 
    208 		return i;
    209 	}
    210 
    211 	inline int floorDiv(int a, int b)
    212 	{
    213 		return a / b + ((a % b) >> 31);
    214 	}
    215 
    216 	inline int floorMod(int a, int b)
    217 	{
    218 		int r = a % b;
    219 		return r + ((r >> 31) & b);
    220 	}
    221 
    222 	inline int ceilDiv(int a, int b)
    223 	{
    224 		return a / b - (-(a % b) >> 31);
    225 	}
    226 
    227 	inline int ceilMod(int a, int b)
    228 	{
    229 		int r = a % b;
    230 		return r - ((-r >> 31) & b);
    231 	}
    232 
    233 	template<const int n>
    234 	inline unsigned int unorm(float x)
    235 	{
    236 		static const unsigned int max = 0xFFFFFFFF >> (32 - n);
    237 		static const float maxf = static_cast<float>(max);
    238 
    239 		if(x >= 1.0f)
    240 		{
    241 			return max;
    242 		}
    243 		else if(x <= 0.0f)
    244 		{
    245 			return 0;
    246 		}
    247 		else
    248 		{
    249 			return static_cast<unsigned int>(maxf * x + 0.5f);
    250 		}
    251 	}
    252 
    253 	template<const int n>
    254 	inline int snorm(float x)
    255 	{
    256 		static const unsigned int min = 0x80000000 >> (32 - n);
    257 		static const unsigned int max = 0xFFFFFFFF >> (32 - n + 1);
    258 		static const float maxf = static_cast<float>(max);
    259 		static const unsigned int range = 0xFFFFFFFF >> (32 - n);
    260 
    261 		if(x >= 0.0f)
    262 		{
    263 			if(x >= 1.0f)
    264 			{
    265 				return max;
    266 			}
    267 			else
    268 			{
    269 				return static_cast<int>(maxf * x + 0.5f);
    270 			}
    271 		}
    272 		else
    273 		{
    274 			if(x <= -1.0f)
    275 			{
    276 				return min;
    277 			}
    278 			else
    279 			{
    280 				return static_cast<int>(maxf * x - 0.5f) & range;
    281 			}
    282 		}
    283 	}
    284 
    285 	template<const int n>
    286 	inline unsigned int ucast(float x)
    287 	{
    288 		static const unsigned int max = 0xFFFFFFFF >> (32 - n);
    289 		static const float maxf = static_cast<float>(max);
    290 
    291 		if(x >= maxf)
    292 		{
    293 			return max;
    294 		}
    295 		else if(x <= 0.0f)
    296 		{
    297 			return 0;
    298 		}
    299 		else
    300 		{
    301 			return static_cast<unsigned int>(x + 0.5f);
    302 		}
    303 	}
    304 
    305 	template<const int n>
    306 	inline int scast(float x)
    307 	{
    308 		static const unsigned int min = 0x80000000 >> (32 - n);
    309 		static const unsigned int max = 0xFFFFFFFF >> (32 - n + 1);
    310 		static const float maxf = static_cast<float>(max);
    311 		static const float minf = static_cast<float>(min);
    312 		static const unsigned int range = 0xFFFFFFFF >> (32 - n);
    313 
    314 		if(x > 0.0f)
    315 		{
    316 			if(x >= maxf)
    317 			{
    318 				return max;
    319 			}
    320 			else
    321 			{
    322 				return static_cast<int>(x + 0.5f);
    323 			}
    324 		}
    325 		else
    326 		{
    327 			if(x <= -minf)
    328 			{
    329 				return min;
    330 			}
    331 			else
    332 			{
    333 				return static_cast<int>(x - 0.5f) & range;
    334 			}
    335 		}
    336 	}
    337 
    338 	inline float sRGBtoLinear(float c)
    339 	{
    340 		if(c <= 0.04045f)
    341 		{
    342 			return c * 0.07739938f;   // 1.0f / 12.92f;
    343 		}
    344 		else
    345 		{
    346 			return powf((c + 0.055f) * 0.9478673f, 2.4f);   // 1.0f / 1.055f
    347 		}
    348 	}
    349 
    350 	inline float linearToSRGB(float c)
    351 	{
    352 		if(c <= 0.0031308f)
    353 		{
    354 			return c * 12.92f;
    355 		}
    356 		else
    357 		{
    358 			return 1.055f * powf(c, 0.4166667f) - 0.055f;   // 1.0f / 2.4f
    359 		}
    360 	}
    361 
    362 	unsigned char sRGB8toLinear8(unsigned char value);
    363 
    364 	uint64_t FNV_1a(const unsigned char *data, int size);   // Fowler-Noll-Vo hash function
    365 
    366 	// Round up to the next multiple of alignment
    367 	inline unsigned int align(unsigned int value, unsigned int alignment)
    368 	{
    369 		return ((value + alignment - 1) / alignment) * alignment;
    370 	}
    371 
    372 	inline int clampToSignedInt(unsigned int x)
    373 	{
    374 		return static_cast<int>(min(x, 0x7FFFFFFFu));
    375 	}
    376 }
    377 
    378 #endif   // sw_Math_hpp
    379