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      1 // Copyright 2016 The SwiftShader Authors. All Rights Reserved.
      2 //
      3 // Licensed under the Apache License, Version 2.0 (the "License");
      4 // you may not use this file except in compliance with the License.
      5 // You may obtain a copy of the License at
      6 //
      7 //    http://www.apache.org/licenses/LICENSE-2.0
      8 //
      9 // Unless required by applicable law or agreed to in writing, software
     10 // distributed under the License is distributed on an "AS IS" BASIS,
     11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     12 // See the License for the specific language governing permissions and
     13 // limitations under the License.
     14 
     15 #ifndef sw_Socket_hpp
     16 #define sw_Socket_hpp
     17 
     18 #if defined(_WIN32)
     19 	#include <winsock2.h>
     20 #else
     21 	#include <sys/socket.h>
     22 	typedef int SOCKET;
     23 #endif
     24 
     25 namespace sw
     26 {
     27 	class Socket
     28 	{
     29 	public:
     30 		Socket(SOCKET socket);
     31 		Socket(const char *address, const char *port);
     32 		~Socket();
     33 
     34 		void listen(int backlog = 1);
     35 		bool select(int us);
     36 		Socket *accept();
     37 
     38 		int receive(char *buffer, int length);
     39 		void send(const char *buffer, int length);
     40 
     41 		static void startup();
     42 		static void cleanup();
     43 
     44 	private:
     45 		SOCKET socket;
     46 	};
     47 }
     48 
     49 #endif   // sw_Socket_hpp
     50