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      1 // Copyright 2016 The SwiftShader Authors. All Rights Reserved.
      2 //
      3 // Licensed under the Apache License, Version 2.0 (the "License");
      4 // you may not use this file except in compliance with the License.
      5 // You may obtain a copy of the License at
      6 //
      7 //    http://www.apache.org/licenses/LICENSE-2.0
      8 //
      9 // Unless required by applicable law or agreed to in writing, software
     10 // distributed under the License is distributed on an "AS IS" BASIS,
     11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     12 // See the License for the specific language governing permissions and
     13 // limitations under the License.
     14 
     15 #ifndef D3D8_Direct3DPixelShader8_hpp
     16 #define D3D8_Direct3DPixelShader8_hpp
     17 
     18 #include "PixelShader.hpp"
     19 
     20 #include "Unknown.hpp"
     21 
     22 namespace D3D8
     23 {
     24 	class Direct3DDevice8;
     25 
     26 	class Direct3DPixelShader8 : public Unknown
     27 	{
     28 	public:
     29 		Direct3DPixelShader8(Direct3DDevice8 *device, const unsigned long *shaderToken);
     30 
     31 		~Direct3DPixelShader8() override;
     32 
     33 		// IUnknown methods
     34 		long __stdcall QueryInterface(const IID &iid, void **object) override;
     35 		unsigned long __stdcall AddRef() override;
     36 		unsigned long __stdcall Release() override;
     37 
     38 		void __stdcall GetFunction(void *data, unsigned int *size);
     39 
     40 		// Internal methods
     41 		const sw::PixelShader *getPixelShader() const;
     42 
     43 	private:
     44 		// Creation parameters
     45 		Direct3DDevice8 *const device;
     46 		unsigned long *shaderToken;
     47 		unsigned int size;
     48 
     49 		sw::PixelShader pixelShader;
     50 	};
     51 }
     52 
     53 #endif   // D3D8_Direct3DPixelShader8_hpp