Home | History | Annotate | Download | only in D3D9
      1 // Copyright 2016 The SwiftShader Authors. All Rights Reserved.
      2 //
      3 // Licensed under the Apache License, Version 2.0 (the "License");
      4 // you may not use this file except in compliance with the License.
      5 // You may obtain a copy of the License at
      6 //
      7 //    http://www.apache.org/licenses/LICENSE-2.0
      8 //
      9 // Unless required by applicable law or agreed to in writing, software
     10 // distributed under the License is distributed on an "AS IS" BASIS,
     11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     12 // See the License for the specific language governing permissions and
     13 // limitations under the License.
     14 
     15 #ifndef D3D9_Direct3DPixelShader9_hpp
     16 #define D3D9_Direct3DPixelShader9_hpp
     17 
     18 #include "Unknown.hpp"
     19 
     20 #include "PixelShader.hpp"
     21 
     22 #include <d3d9.h>
     23 
     24 namespace D3D9
     25 {
     26 	class Direct3DDevice9;
     27 
     28 	class Direct3DPixelShader9 : public IDirect3DPixelShader9, public Unknown
     29 	{
     30 	public:
     31 		Direct3DPixelShader9(Direct3DDevice9 *device, const unsigned long *shaderToken);
     32 
     33 		~Direct3DPixelShader9() override;
     34 
     35 		// IUnknown methods
     36 		long __stdcall QueryInterface(const IID &iid, void **object) override;
     37 		unsigned long __stdcall AddRef() override;
     38 		unsigned long __stdcall Release() override;
     39 
     40 		// IDirect3DPixelShader9 methods
     41 		long __stdcall GetDevice(IDirect3DDevice9 **device) override;
     42 		long __stdcall GetFunction(void *data, unsigned int *size) override;
     43 
     44 		// Internal methods
     45 		const sw::PixelShader *getPixelShader() const;
     46 
     47 	private:
     48 		// Creation parameters
     49 		Direct3DDevice9 *const device;
     50 
     51 		unsigned long *shaderToken;
     52 		int tokenCount;
     53 
     54 		sw::PixelShader pixelShader;
     55 	};
     56 }
     57 
     58 #endif   // D3D9_Direct3DPixelShader9_hpp
     59