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      1 // Copyright 2016 The SwiftShader Authors. All Rights Reserved.
      2 //
      3 // Licensed under the Apache License, Version 2.0 (the "License");
      4 // you may not use this file except in compliance with the License.
      5 // You may obtain a copy of the License at
      6 //
      7 //    http://www.apache.org/licenses/LICENSE-2.0
      8 //
      9 // Unless required by applicable law or agreed to in writing, software
     10 // distributed under the License is distributed on an "AS IS" BASIS,
     11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     12 // See the License for the specific language governing permissions and
     13 // limitations under the License.
     14 
     15 #ifndef	sw_OSXUtils_hpp
     16 #define	sw_OSXUtils_hpp
     17 
     18 #include <EGL/egl.h>
     19 
     20 namespace sw
     21 {
     22 namespace OSX
     23 {
     24 	bool IsValidWindow(EGLNativeWindowType window);
     25 	void GetNativeWindowSize(EGLNativeWindowType window, int &width, int &height);
     26 }
     27 }
     28 
     29 #endif // sw_OSXUtils_hpp
     30