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      1 // Copyright 2016 The SwiftShader Authors. All Rights Reserved.
      2 //
      3 // Licensed under the Apache License, Version 2.0 (the "License");
      4 // you may not use this file except in compliance with the License.
      5 // You may obtain a copy of the License at
      6 //
      7 //    http://www.apache.org/licenses/LICENSE-2.0
      8 //
      9 // Unless required by applicable law or agreed to in writing, software
     10 // distributed under the License is distributed on an "AS IS" BASIS,
     11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     12 // See the License for the specific language governing permissions and
     13 // limitations under the License.
     14 
     15 // Query.cpp: Implements the gl::Query class
     16 
     17 #include "Query.h"
     18 
     19 #include "main.h"
     20 #include "Common/Thread.hpp"
     21 
     22 namespace gl
     23 {
     24 
     25 Query::Query(GLuint name, GLenum type) : NamedObject(name)
     26 {
     27 	mQuery = nullptr;
     28 	mStatus = GL_FALSE;
     29 	mResult = GL_FALSE;
     30 	mType = type;
     31 }
     32 
     33 Query::~Query()
     34 {
     35 	delete mQuery;
     36 }
     37 
     38 void Query::begin()
     39 {
     40 	if(!mQuery)
     41 	{
     42 		sw::Query::Type type;
     43 		switch(mType)
     44 		{
     45 		case GL_ANY_SAMPLES_PASSED:
     46 		case GL_ANY_SAMPLES_PASSED_CONSERVATIVE:
     47 			type = sw::Query::FRAGMENTS_PASSED;
     48 			break;
     49 		default:
     50 			ASSERT(false);
     51 		}
     52 
     53 		mQuery = new sw::Query(type);
     54 
     55 		if(!mQuery)
     56 		{
     57 			return error(GL_OUT_OF_MEMORY);
     58 		}
     59 	}
     60 
     61 	Device *device = getDevice();
     62 
     63 	mQuery->begin();
     64 	device->addQuery(mQuery);
     65 	device->setOcclusionEnabled(true);
     66 }
     67 
     68 void Query::end()
     69 {
     70 	if(!mQuery)
     71 	{
     72 		return error(GL_INVALID_OPERATION);
     73 	}
     74 
     75 	Device *device = getDevice();
     76 
     77 	mQuery->end();
     78 	device->removeQuery(mQuery);
     79 	device->setOcclusionEnabled(false);
     80 
     81 	mStatus = GL_FALSE;
     82 	mResult = GL_FALSE;
     83 }
     84 
     85 GLuint Query::getResult()
     86 {
     87 	if(mQuery)
     88 	{
     89 		while(!testQuery())
     90 		{
     91 			sw::Thread::yield();
     92 		}
     93 	}
     94 
     95 	return (GLuint)mResult;
     96 }
     97 
     98 GLboolean Query::isResultAvailable()
     99 {
    100 	if(mQuery)
    101 	{
    102 		testQuery();
    103 	}
    104 
    105 	return mStatus;
    106 }
    107 
    108 GLenum Query::getType() const
    109 {
    110 	return mType;
    111 }
    112 
    113 GLboolean Query::testQuery()
    114 {
    115 	if(mQuery && mStatus != GL_TRUE)
    116 	{
    117 		if(!mQuery->building && mQuery->reference == 0)
    118 		{
    119 			unsigned int numPixels = mQuery->data;
    120 			mStatus = GL_TRUE;
    121 
    122 			switch(mType)
    123 			{
    124 			case GL_ANY_SAMPLES_PASSED:
    125 			case GL_ANY_SAMPLES_PASSED_CONSERVATIVE:
    126 				mResult = (numPixels > 0) ? GL_TRUE : GL_FALSE;
    127 				break;
    128 			default:
    129 				ASSERT(false);
    130 			}
    131 		}
    132 
    133 		return mStatus;
    134 	}
    135 
    136 	return GL_TRUE;   // Prevent blocking when query is null
    137 }
    138 }
    139