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      1 /*
      2 * Copyright (C) 2016 Google, Inc.
      3 *
      4 * Licensed under the Apache License, Version 2.0 (the "License");
      5 * you may not use this file except in compliance with the License.
      6 * You may obtain a copy of the License at
      7 *
      8 *     http://www.apache.org/licenses/LICENSE-2.0
      9 *
     10 * Unless required by applicable law or agreed to in writing, software
     11 * distributed under the License is distributed on an "AS IS" BASIS,
     12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13 * See the License for the specific language governing permissions and
     14 * limitations under the License.
     15 */
     16 
     17 #include <sstream>
     18 
     19 #include "Game.h"
     20 #include "Shell.h"
     21 
     22 void Game::print_stats() {
     23     // Output frame count and measured elapsed time
     24     auto now = std::chrono::system_clock::now();
     25     auto elapsed = now - start_time;
     26     auto elapsed_millis = std::chrono::duration_cast<std::chrono::milliseconds>(elapsed).count();
     27     std::stringstream ss;
     28     ss << "frames:" << frame_count << ", elapsedms:" << elapsed_millis;
     29     shell_->log(Shell::LogPriority::LOG_INFO, ss.str().c_str());
     30 }
     31 
     32 void Game::quit() {
     33     print_stats();
     34     shell_->quit();
     35 }
     36