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      1 /*
      2  * Copyright (C) 2006 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 package android.view;
     18 
     19 import android.graphics.Canvas;
     20 import android.graphics.Rect;
     21 
     22 /**
     23  * Abstract interface to someone holding a display surface.  Allows you to
     24  * control the surface size and format, edit the pixels in the surface, and
     25  * monitor changes to the surface.  This interface is typically available
     26  * through the {@link SurfaceView} class.
     27  *
     28  * <p>When using this interface from a thread other than the one running
     29  * its {@link SurfaceView}, you will want to carefully read the
     30  * methods
     31  * {@link #lockCanvas} and {@link Callback#surfaceCreated Callback.surfaceCreated()}.
     32  */
     33 public interface SurfaceHolder {
     34 
     35     /** @deprecated this is ignored, this value is set automatically when needed. */
     36     @Deprecated
     37     public static final int SURFACE_TYPE_NORMAL = 0;
     38     /** @deprecated this is ignored, this value is set automatically when needed. */
     39     @Deprecated
     40     public static final int SURFACE_TYPE_HARDWARE = 1;
     41     /** @deprecated this is ignored, this value is set automatically when needed. */
     42     @Deprecated
     43     public static final int SURFACE_TYPE_GPU = 2;
     44     /** @deprecated this is ignored, this value is set automatically when needed. */
     45     @Deprecated
     46     public static final int SURFACE_TYPE_PUSH_BUFFERS = 3;
     47 
     48     /**
     49      * Exception that is thrown from {@link #lockCanvas} when called on a Surface
     50      * whose type is SURFACE_TYPE_PUSH_BUFFERS.
     51      */
     52     public static class BadSurfaceTypeException extends RuntimeException {
     53         public BadSurfaceTypeException() {
     54         }
     55 
     56         public BadSurfaceTypeException(String name) {
     57             super(name);
     58         }
     59     }
     60 
     61     /**
     62      * A client may implement this interface to receive information about
     63      * changes to the surface.  When used with a {@link SurfaceView}, the
     64      * Surface being held is only available between calls to
     65      * {@link #surfaceCreated(SurfaceHolder)} and
     66      * {@link #surfaceDestroyed(SurfaceHolder)}.  The Callback is set with
     67      * {@link SurfaceHolder#addCallback SurfaceHolder.addCallback} method.
     68      */
     69     public interface Callback {
     70         /**
     71          * This is called immediately after the surface is first created.
     72          * Implementations of this should start up whatever rendering code
     73          * they desire.  Note that only one thread can ever draw into
     74          * a {@link Surface}, so you should not draw into the Surface here
     75          * if your normal rendering will be in another thread.
     76          *
     77          * @param holder The SurfaceHolder whose surface is being created.
     78          */
     79         public void surfaceCreated(SurfaceHolder holder);
     80 
     81         /**
     82          * This is called immediately after any structural changes (format or
     83          * size) have been made to the surface.  You should at this point update
     84          * the imagery in the surface.  This method is always called at least
     85          * once, after {@link #surfaceCreated}.
     86          *
     87          * @param holder The SurfaceHolder whose surface has changed.
     88          * @param format The new PixelFormat of the surface.
     89          * @param width The new width of the surface.
     90          * @param height The new height of the surface.
     91          */
     92         public void surfaceChanged(SurfaceHolder holder, int format, int width,
     93                 int height);
     94 
     95         /**
     96          * This is called immediately before a surface is being destroyed. After
     97          * returning from this call, you should no longer try to access this
     98          * surface.  If you have a rendering thread that directly accesses
     99          * the surface, you must ensure that thread is no longer touching the
    100          * Surface before returning from this function.
    101          *
    102          * @param holder The SurfaceHolder whose surface is being destroyed.
    103          */
    104         public void surfaceDestroyed(SurfaceHolder holder);
    105     }
    106 
    107     /**
    108      * Additional callbacks that can be received for {@link Callback}.
    109      */
    110     public interface Callback2 extends Callback {
    111         /**
    112          * Called when the application needs to redraw the content of its
    113          * surface, after it is resized or for some other reason.  By not
    114          * returning from here until the redraw is complete, you can ensure that
    115          * the user will not see your surface in a bad state (at its new
    116          * size before it has been correctly drawn that way).  This will
    117          * typically be preceeded by a call to {@link #surfaceChanged}.
    118          *
    119          * As of O, {@link #surfaceRedrawNeededAsync} may be implemented
    120          * to provide a non-blocking implementation. If {@link #surfaceRedrawNeededAsync}
    121          * is not implemented, then this will be called instead.
    122          *
    123          * @param holder The SurfaceHolder whose surface has changed.
    124          */
    125         void surfaceRedrawNeeded(SurfaceHolder holder);
    126 
    127         /**
    128          * An alternative to surfaceRedrawNeeded where it is not required to block
    129          * until the redraw is complete. You should initiate the redraw, and return,
    130          * later invoking drawingFinished when your redraw is complete.
    131          *
    132          * This can be useful to avoid blocking your main application thread on rendering.
    133          *
    134          * As of O, if this is implemented {@link #surfaceRedrawNeeded} will not be called.
    135          * However it is still recommended to implement {@link #surfaceRedrawNeeded} for
    136          * compatibility with older versions of the platform.
    137          *
    138          * @param holder The SurfaceHolder which needs redrawing.
    139          * @param drawingFinished A runnable to signal completion. This may be invoked
    140          * from any thread.
    141          *
    142          */
    143         default void surfaceRedrawNeededAsync(SurfaceHolder holder, Runnable drawingFinished) {
    144             surfaceRedrawNeeded(holder);
    145             drawingFinished.run();
    146         }
    147     }
    148 
    149     /**
    150      * Add a Callback interface for this holder.  There can several Callback
    151      * interfaces associated with a holder.
    152      *
    153      * @param callback The new Callback interface.
    154      */
    155     public void addCallback(Callback callback);
    156 
    157     /**
    158      * Removes a previously added Callback interface from this holder.
    159      *
    160      * @param callback The Callback interface to remove.
    161      */
    162     public void removeCallback(Callback callback);
    163 
    164     /**
    165      * Use this method to find out if the surface is in the process of being
    166      * created from Callback methods. This is intended to be used with
    167      * {@link Callback#surfaceChanged}.
    168      *
    169      * @return true if the surface is in the process of being created.
    170      */
    171     public boolean isCreating();
    172 
    173     /**
    174      * Sets the surface's type.
    175      *
    176      * @deprecated this is ignored, this value is set automatically when needed.
    177      */
    178     @Deprecated
    179     public void setType(int type);
    180 
    181     /**
    182      * Make the surface a fixed size.  It will never change from this size.
    183      * When working with a {@link SurfaceView}, this must be called from the
    184      * same thread running the SurfaceView's window.
    185      *
    186      * @param width The surface's width.
    187      * @param height The surface's height.
    188      */
    189     public void setFixedSize(int width, int height);
    190 
    191     /**
    192      * Allow the surface to resized based on layout of its container (this is
    193      * the default).  When this is enabled, you should monitor
    194      * {@link Callback#surfaceChanged} for changes to the size of the surface.
    195      * When working with a {@link SurfaceView}, this must be called from the
    196      * same thread running the SurfaceView's window.
    197      */
    198     public void setSizeFromLayout();
    199 
    200     /**
    201      * Set the desired PixelFormat of the surface.  The default is OPAQUE.
    202      * When working with a {@link SurfaceView}, this must be called from the
    203      * same thread running the SurfaceView's window.
    204      *
    205      * @param format A constant from PixelFormat.
    206      *
    207      * @see android.graphics.PixelFormat
    208      */
    209     public void setFormat(int format);
    210 
    211     /**
    212      * Enable or disable option to keep the screen turned on while this
    213      * surface is displayed.  The default is false, allowing it to turn off.
    214      * This is safe to call from any thread.
    215      *
    216      * @param screenOn Set to true to force the screen to stay on, false
    217      * to allow it to turn off.
    218      */
    219     public void setKeepScreenOn(boolean screenOn);
    220 
    221     /**
    222      * Start editing the pixels in the surface.  The returned Canvas can be used
    223      * to draw into the surface's bitmap.  A null is returned if the surface has
    224      * not been created or otherwise cannot be edited.  You will usually need
    225      * to implement {@link Callback#surfaceCreated Callback.surfaceCreated}
    226      * to find out when the Surface is available for use.
    227      *
    228      * <p>The content of the Surface is never preserved between unlockCanvas() and
    229      * lockCanvas(), for this reason, every pixel within the Surface area
    230      * must be written. The only exception to this rule is when a dirty
    231      * rectangle is specified, in which case, non-dirty pixels will be
    232      * preserved.
    233      *
    234      * <p>If you call this repeatedly when the Surface is not ready (before
    235      * {@link Callback#surfaceCreated Callback.surfaceCreated} or after
    236      * {@link Callback#surfaceDestroyed Callback.surfaceDestroyed}), your calls
    237      * will be throttled to a slow rate in order to avoid consuming CPU.
    238      *
    239      * <p>If null is not returned, this function internally holds a lock until
    240      * the corresponding {@link #unlockCanvasAndPost} call, preventing
    241      * {@link SurfaceView} from creating, destroying, or modifying the surface
    242      * while it is being drawn.  This can be more convenient than accessing
    243      * the Surface directly, as you do not need to do special synchronization
    244      * with a drawing thread in {@link Callback#surfaceDestroyed
    245      * Callback.surfaceDestroyed}.
    246      *
    247      * @return Canvas Use to draw into the surface.
    248      */
    249     public Canvas lockCanvas();
    250 
    251 
    252     /**
    253      * Just like {@link #lockCanvas()} but allows specification of a dirty rectangle.
    254      * Every
    255      * pixel within that rectangle must be written; however pixels outside
    256      * the dirty rectangle will be preserved by the next call to lockCanvas().
    257      *
    258      * @see android.view.SurfaceHolder#lockCanvas
    259      *
    260      * @param dirty Area of the Surface that will be modified.
    261      * @return Canvas Use to draw into the surface.
    262      */
    263     public Canvas lockCanvas(Rect dirty);
    264 
    265     /**
    266      * <p>Just like {@link #lockCanvas()} but the returned canvas is hardware-accelerated.
    267      *
    268      * <p>See the <a href="{@docRoot}guide/topics/graphics/hardware-accel.html#unsupported">
    269      * unsupported drawing operations</a> for a list of what is and isn't
    270      * supported in a hardware-accelerated canvas.
    271      *
    272      * @return Canvas Use to draw into the surface.
    273      * @throws IllegalStateException If the canvas cannot be locked.
    274      */
    275     default Canvas lockHardwareCanvas() {
    276         throw new IllegalStateException("This SurfaceHolder doesn't support lockHardwareCanvas");
    277     }
    278 
    279     /**
    280      * Finish editing pixels in the surface.  After this call, the surface's
    281      * current pixels will be shown on the screen, but its content is lost,
    282      * in particular there is no guarantee that the content of the Surface
    283      * will remain unchanged when lockCanvas() is called again.
    284      *
    285      * @see #lockCanvas()
    286      *
    287      * @param canvas The Canvas previously returned by lockCanvas().
    288      */
    289     public void unlockCanvasAndPost(Canvas canvas);
    290 
    291     /**
    292      * Retrieve the current size of the surface.  Note: do not modify the
    293      * returned Rect.  This is only safe to call from the thread of
    294      * {@link SurfaceView}'s window, or while inside of
    295      * {@link #lockCanvas()}.
    296      *
    297      * @return Rect The surface's dimensions.  The left and top are always 0.
    298      */
    299     public Rect getSurfaceFrame();
    300 
    301     /**
    302      * Direct access to the surface object.  The Surface may not always be
    303      * available -- for example when using a {@link SurfaceView} the holder's
    304      * Surface is not created until the view has been attached to the window
    305      * manager and performed a layout in order to determine the dimensions
    306      * and screen position of the Surface.    You will thus usually need
    307      * to implement {@link Callback#surfaceCreated Callback.surfaceCreated}
    308      * to find out when the Surface is available for use.
    309      *
    310      * <p>Note that if you directly access the Surface from another thread,
    311      * it is critical that you correctly implement
    312      * {@link Callback#surfaceCreated Callback.surfaceCreated} and
    313      * {@link Callback#surfaceDestroyed Callback.surfaceDestroyed} to ensure
    314      * that thread only accesses the Surface while it is valid, and that the
    315      * Surface does not get destroyed while the thread is using it.
    316      *
    317      * <p>This method is intended to be used by frameworks which often need
    318      * direct access to the Surface object (usually to pass it to native code).
    319      *
    320      * @return Surface The surface.
    321      */
    322     public Surface getSurface();
    323 }
    324