1 /* 2 * Copyright (C) 2014 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #include "Interpolator.h" 18 19 #include <algorithm> 20 21 #include <log/log.h> 22 23 #include "utils/MathUtils.h" 24 25 namespace android { 26 namespace uirenderer { 27 28 Interpolator* Interpolator::createDefaultInterpolator() { 29 return new AccelerateDecelerateInterpolator(); 30 } 31 32 float AccelerateDecelerateInterpolator::interpolate(float input) { 33 return (float)(cosf((input + 1) * M_PI) / 2.0f) + 0.5f; 34 } 35 36 float AccelerateInterpolator::interpolate(float input) { 37 if (mFactor == 1.0f) { 38 return input * input; 39 } else { 40 return pow(input, mDoubleFactor); 41 } 42 } 43 44 float AnticipateInterpolator::interpolate(float t) { 45 return t * t * ((mTension + 1) * t - mTension); 46 } 47 48 static float a(float t, float s) { 49 return t * t * ((s + 1) * t - s); 50 } 51 52 static float o(float t, float s) { 53 return t * t * ((s + 1) * t + s); 54 } 55 56 float AnticipateOvershootInterpolator::interpolate(float t) { 57 if (t < 0.5f) 58 return 0.5f * a(t * 2.0f, mTension); 59 else 60 return 0.5f * (o(t * 2.0f - 2.0f, mTension) + 2.0f); 61 } 62 63 static float bounce(float t) { 64 return t * t * 8.0f; 65 } 66 67 float BounceInterpolator::interpolate(float t) { 68 t *= 1.1226f; 69 if (t < 0.3535f) 70 return bounce(t); 71 else if (t < 0.7408f) 72 return bounce(t - 0.54719f) + 0.7f; 73 else if (t < 0.9644f) 74 return bounce(t - 0.8526f) + 0.9f; 75 else 76 return bounce(t - 1.0435f) + 0.95f; 77 } 78 79 float CycleInterpolator::interpolate(float input) { 80 return sinf(2 * mCycles * M_PI * input); 81 } 82 83 float DecelerateInterpolator::interpolate(float input) { 84 float result; 85 if (mFactor == 1.0f) { 86 result = 1.0f - (1.0f - input) * (1.0f - input); 87 } else { 88 result = 1.0f - pow((1.0f - input), 2 * mFactor); 89 } 90 return result; 91 } 92 93 float OvershootInterpolator::interpolate(float t) { 94 t -= 1.0f; 95 return t * t * ((mTension + 1) * t + mTension) + 1.0f; 96 } 97 98 float PathInterpolator::interpolate(float t) { 99 if (t <= 0) { 100 return 0; 101 } else if (t >= 1) { 102 return 1; 103 } 104 // Do a binary search for the correct x to interpolate between. 105 size_t startIndex = 0; 106 size_t endIndex = mX.size() - 1; 107 108 while (endIndex > startIndex + 1) { 109 int midIndex = (startIndex + endIndex) / 2; 110 if (t < mX[midIndex]) { 111 endIndex = midIndex; 112 } else { 113 startIndex = midIndex; 114 } 115 } 116 117 float xRange = mX[endIndex] - mX[startIndex]; 118 if (xRange == 0) { 119 return mY[startIndex]; 120 } 121 122 float tInRange = t - mX[startIndex]; 123 float fraction = tInRange / xRange; 124 125 float startY = mY[startIndex]; 126 float endY = mY[endIndex]; 127 return startY + (fraction * (endY - startY)); 128 } 129 130 LUTInterpolator::LUTInterpolator(float* values, size_t size) : mValues(values), mSize(size) {} 131 132 LUTInterpolator::~LUTInterpolator() {} 133 134 float LUTInterpolator::interpolate(float input) { 135 // lut position should only be at the end of the table when input is 1f. 136 float lutpos = input * (mSize - 1); 137 if (lutpos >= (mSize - 1)) { 138 return mValues[mSize - 1]; 139 } 140 141 float ipart, weight; 142 weight = modff(lutpos, &ipart); 143 144 int i1 = (int)ipart; 145 int i2 = std::min(i1 + 1, (int)mSize - 1); 146 147 LOG_ALWAYS_FATAL_IF( 148 i1 < 0 || i2 < 0, 149 "negatives in interpolation!" 150 " i1=%d, i2=%d, input=%f, lutpos=%f, size=%zu, values=%p, ipart=%f, weight=%f", 151 i1, i2, input, lutpos, mSize, mValues.get(), ipart, weight); 152 153 float v1 = mValues[i1]; 154 float v2 = mValues[i2]; 155 156 return MathUtils::lerp(v1, v2, weight); 157 } 158 159 } /* namespace uirenderer */ 160 } /* namespace android */ 161